Elemental World Part 1: Rise of the Guardians cover
Elemental World Part 1: Rise of the Guardians screenshot
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Genre: Role-playing (RPG), Indie

Elemental World Part 1: Rise of the Guardians

Update on game

Hi just a quick post to let people know i rolled back the default builded one version before the AI update (the only change should be ai tpose more)

this should bring back options menu an such until i can repatch it in the nxt day or two

edit: i also been notified of some bugged ai not dying when 0 hp so fixing that to ideally patched by wednesday

edit 2:
The base AI/rpg stuff seems to be currupt somewhere so im rebooting the core from scratch (shouldnt effect anything except players interface/camera might not work next update if i made mistake)
Assuming a fresh install of the core works everything should work like its supposed to


edit 3 : found an older copy of ai that works but because the fresh install some UI broke so updating the UI - mini edit turns out i just forgot to add an event handler so UI only missing few bits that became currupt like some keys dont activate some UI

Demo video/news march 17th

Hi just a post to say games on sale next week 50% off so should be $5

I made a video of what the state of the game is right now on steam

part 1(exploring raid, diff areas,showing skills and crafting spots etc):
https://youtu.be/PrKywY-cxEc


Part 2 (quick wrap up showing round roman town):
https://youtu.be/lFfhozOvsPw


While making the videos i found a few minor bugs such as AI not following correct etc but nothing that crashes the game even on my old pc i use for dev stuff
Alot of this ill try finish and upload by the end of next weeks sale such as fixing equipment bugs,broken shops/resorces etc but hopefully the videos give an idea on some of whats available right now.

If the sale next week goes really well next week i aim to get a coder who can fix/update alot of the core things such as make an update script so older players are not missing newer updates on the characters, respawn system etc but is mostly dependent on sales to afford someone


Some of the things i plan to add/update in next year (assuming funding etc there)

  • Full races
  • Final models for players/races (or ones that dont need be changed for awhile)
  • Action combat system with upgraded loot so more relistic
  • Upgraded inventory/crafting/processing system so you can do minigames etc
  • Random events (combat/skill etc) such as random monster raid/dungeon with limited time or massive ore node springs up


But like i said any ideas what players/bug/feedback just put it in forums.

Also i have just created a giant bomb page for the game so hopefully in the next week it should be on Twitch games list for streamers to select.

March 15th update

Hi just a quick message on whats happening atm

First the game will be 50% off in next weeks weekly sale (starts monday at 6pm uk time 10am us(-8)) in the next few days i will probally be streaming and such to try show the game for those unsure to buy it at 5$
It be a big help if people who get it review it and share links to the game etc to help get the game of the ground to the point it can hire staff to fix major bugs/replace systems (such as heading to a more fluid combat system such as dragon dogma/darksouls)

Next up is a preview of the temp quest hub which will be a temp model until i can hire a modeler etc to make multiple versions depending the area (scifi areas scifi hub medieval/roman will have more wood/stone design etc)



I also noted some minor issues with a few models but it cosmetic only
(some use broken animators so they tpose more then should)

The first hub will be close to the middle of the starter map next to the road so its around mid point between starter town and roman town.

Update march 7th

Hi just a quick post to let people know the updated monsters now live and i aim to now get the quest hub made and added into the game (will be temp model probally) and some creatures updated next for the sale in around 1 and abit weeks time
The quest hub will mostly be random/repeatable quests such as kill x of y but i need to check my quest system is working right with the generator.

If you own the game and find any issues such as falling through world,broke spells etc let me know and ill look into it. also if you have ideas on what to aim for next feel free put it in forums such as more monsters/dungeons or more quests of type x etc.

Update march 4th

Hi quick update message about whats going on
First im aiming to finish and upload the monster movement updates in the next 24 hours if possible the goal is to make the monster AI less gliding (still some due to not having animation for some things such as turn so it briefly tposes/half tposes )

Second the game will be on sale for 50% off starting march 18 in the weeklong deal (earliest i could do as steam limits discounts to once every 8 weeks)
The goal of this sale is to try get some more players and feedback on what to aim for next (like more monsters AI, where to improve frames etc) looking at stats there is many people on wishlist (around 600) so hopefully this will give many people a good one of chance to get it before any new major stuff hits

I will also be changing loot soon to be more generic/easy. An example is slime monster with drop generic monster crystal A which can be traded in for x coins but has a rare chance to drop Slime core etc instead which can be used in creating special items or sold for alot more then default crystal.

I also hope to have some of the new races added soon or at the very least placeholder models.
I need to check my player models currently but if it does have the sliders the monsters have i can convert humans into dwarfs and placeholders for elfs/wind walkers but that will be done over the next month or two.

Another minor thing will be quests will mostly be from central hub/guild buildings to try keep things centralised such as helping people the first guild/hub will most likely be placeholder building but that will change soon as possible.

Some of these changes to monsters will be to try get ready for the capture/process systems i hope to add for example kill rabbit in wild get meat/fur depending luck capture it/tame it and get pet/creature to process for meat, bones,soul etc (again all this needs a coder to join to make the system/edit current)

Edit:
Heres a video showing the differance between current monsters movement and the new movement coming in next 24 hours (hopefully depending on build times) as you can see its gone from 99% tpose+slide to mostly animated (some monsters dont have turn left/rights just straifes so they have use generic turn so slight tposing)
https://youtu.be/GR37TKkPQJg

Edit 2 9:30pm march 5th:
The build is happening right now and is normally done after few hours then another hour to upload to steam so will be live around march 6th of the new controllers such as sen in the videos

18/2/2019 update

Hi another quick post to just say almost all monsters are updated movement but i think i made some mistakes abit (such as turning 180 right instead 90 left etc) but once the last 10 monsters are done ill be making a build and then double check the controllers to make sure there fixed for a later update.

I am also thinking of doing a week long mega sale soon to try get some extra income and feedback as its starting to get to the stage of the improvements i want cant be done with just me such as a capture/taming system and better player building/housing/farms and with the slow sales the game gets it wont be anytime soon unless something big happens like media pick the game up etc(similar to what minecraft had where small then news picked it up then it exploded).

update feb 9th

Hi quick update on whats happening like i mentioned in the post on forums im reanimating the monsters so there less gliding while moving im around half done and should get finished by end month.

Jan 20th update on whats happening

Hi just a quick post on whats happening.
First the AI is getting a minor tweek (drop tables and animations to try make it less slide moving)

Next is i will be trying to add NPC quest center (these will be random/repeatable ones) to make it abit more realistic eg goto job center/billboard in village rather then bouncing between 5 NPCs to get a quest.

Instead these NPCs might be unique/special quests going forward (current quests will stay where they are)

Next i will be trying to impliment new armour and skill items although visually they will stay same until i can aford to hire a modeler etc to correctly rig the armour.

Plans for the sale and going forward

Hi quick message to say whats happening going forward with the game:

First i sent a few copys to some steam curators to try get some feedback/reviews to hopefully help the game improve.

Next the game is on sale this week which will be funds used to get some elf models to impliment as a new playable race as well as some new armour.

Next while im testing where i can some bugs still happen such as wrong buttons opening when press diff key (an example was until opened new window options opened on space bar)

I think major game breakers are fixed such as help section videos crashing the game so i temp removed that until i can get a fix.

The next goal if i can get the money would also be hire someone to get a proper setup to switch players/logout the game corectly instead having to close and reopen game to switch players

For anyone with feedback and ideas feel free put them in forums on here

update 13/1/2019

Hi quick update to let people know the game will be on sale the next week starting monday as part of the weekly sale.
The main goal of the sale is to help raise money for implimenting the elf race over the next few months as well as test for bugs after recent updates