Elemental World Part 1: Rise of the Guardians cover
Elemental World Part 1: Rise of the Guardians screenshot
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Genre: Role-playing (RPG), Indie

Elemental World Part 1: Rise of the Guardians

Update 30/11

Hi just a quick post on progress.
Due to the game failing when using old map with new server system i seperated into 2 sections
So when updated there will be 2 servers running one is tutorial zone (starter island that found in demo etc) the other will be the main center island.
There will be portals between servers but it just means if one crashes there will be other zone that should be ok.
I have also just purchesed a computer to use for servers and should arive in the next week and then i will test the servers over internet.
If this works i will make it live then work on readding missing bits like resorces,quests etc.

Right now in tests everything going ok although slow (server using same port etc keeps crashing the server) and players fall though map so fixing that.

The aim is to have servers up stable and quests and resorces added by end of year but so far in tests the new mounts and such work so its a good sign for now just need to make sure it works externally.

Progress 5/11

Hi everyone just a quick update on the progress.
The new server system is implemented finally but some bugs are causing some issues which is
lobby/login -> new map world fine and loads while lobby-> current world causing some issue server side but once that fixed i plan on uploaded the first update for people to run around in with more npcs and such shortly after.
Im also in the process of testing the new addons such as enchanting,gemslots and mounts
Overall this a relitivly big overhaul but with luck ready by end of month

Update on progress

Hi everyone just a update on the progress
First is i finally have all the addon scripts merged into one so pets are going to be able to have abilitys, mounts will be breedable but they can only be safe in stables and not generic summon/unsummon with a button you have to be at the stable (for example of this look up black deserts mount system).
Next up is adding enchanting and gem sockets to weapons etc. the daily has been fixed so it will auto renew each month (bug in code stopped it)
Ontop this the server system is being built currently and tested and once that works ill be double checking addons work and hopefully have everything added and uploaded by end of month and then another update by end of year adding in more crafters,quest etc.
Ontop of all this the base controller has been updated so now there is multiple view modes first person,third and top down so differant areas might be easier in some modes for example tight areas might be better first or top down while open better in third

New water being added

Hi everyone just a quick post on progress so far sound coming along nicely.
Also due to a sale on some unity assets i now have better water which seems to have under water feature
(pics from devs pages not in game) before:


New one


old is static plane with shader to make it look ok but due to configs and size needed its not great (high reflections so get blinded sea level)
New should have underwater cam feature so the corals and reef area will look more nicer

I am in the process of updateing unity engine to few versions higher as needed by some shaders this should take day or two then ill be back to adding sounds and setting up monsters/spawners

Ill be adding more features all at once later in month just waiting on coder as there bug fixing and adding few bits first.
Assuming things go well a largish update will happen in few weeks (audio,monsters,towns,teleports,player run servers like ark/conan do etc)


edit 17/9
Here a image of the new oceon in the game

Update on progress 31/8

Hi everyone just letting you know the progress of whats happening.
As i have recieved no messages on here about issues ill assume most things are fine.
Right now i am setting up dragons port back up (starter town in old version) in the center of the map (where island dips in in the pic)


This is linked by a teleporter found where the old teleport stone is on tutorial area and takes you to the beach by it (2-3 min walk).
Im in the process of adding some npcs and crafters back to it as well as adding some resorce nodes to the generator to spread them around the map until a better option comes.

Next up is the big changes coming up in the next month or two. I have just brought scripts to add new features which will help development/give more player control.
These are:

  • Multi mode controller (First person,TD,3rd person)
  • Better aiming so you can run one way while fireing another.
  • Weapon limited skills+default attack for each
  • Physics based vehicals (if you play games like halo think the warthogs etc) with multi passenger support
  • World building added back (more then old fire pit used as test)
  • Server split (player made/owned servers like games like ark/conan have ) with portals to change servers and cross server saves if enabled.
  • Cosmetic override enabled (think WoW transmog) so when fancy looking armour out you can make your player look like civilian but be fully battle ready underneath.


Also im thinking of adding another more evil thing in which is player spread and you have to buy/create the cure in game.
If i do it will be likely from trapped chests or antient tombs.
For those that want more info go look up "Corrupted Blood incident" to get an idea of what could be done

There is also plans for random event NPCs that pop up and give a quest, item (mabey a plaugue lol) etc
Think skyrim events eg you walking then suddenly bunch of npcs offer u mead etc. or some guards are transporting someone.

On top of this im working on getting performance better and trying to add more sound to things so its not no sound except few music areas such as footsteps,monster sounds bit ambient sound etc

Im also looking into adding more skills back into the game then the defaut 3 craft types

The stuff coming soon i have the code for but waiting to impliment it to test it and give the coder time to update it as they plan on adding some extra bits.

Test build now live

Hi just a quick post to let people know the test branch is now the same as default and everything is updated to the latest systems with world gen and swimming etc while the map is abit more limited (all 1 large area) it does reduce the file size needed.

Also the game will likely freeze for a min when booting due to thats when generation happens but give it a min and it should load in fine.

For those that like the old zones with there buggy crafting i have left an old version active which can be access in branches "old system"

I will be adding in player made servers in the next update as well as a teleport to the main land for those wanting to explore it.

Next expansion stage coming in the next week

Hi just letting you all know the next stage of expantion is coming in next week or two this just populates the large island sea floor and makes water swimable.
The island has no NPCs(quest/shops) atm but i plan on adding npcs/crafter spawners in meantime ill add a teleporter to starter zone for those wanting to craft

The world borders are set to no colliders so you can walk through and terrain infinitely generates but only the border area will be swimable

Edit 1/8:
Building a version now this should be going live on test branch in next day or two (dependent on upload and build speed)
Edit 2:
Uploaded and now live the new ram works well now builds are not slowed by memory so small patches can be made faster (1day vs 1 week) where needed
Also to fix the last mistake i made the launcher is renamed and if works then ill delete the stand in options and it will be universal launcher name eg all versions ewrotg.exe/app/x64 etc not demo.exe and launch.exe which caused issues on changing core.

Due to the new landscape being generated runtime/streamed at the start of the game there might be freezing/lag spike to start while the world generates(infinite world gen but repeates the island pattern) once this loads in there should be little lag spikes except when new terrain spawns around the player which should only happen when flying around as no teleport of main area yet as island still under construction

Screenshot of new area

Hi just a quick post on progress
First off i decided to upgrade my computer so its more stable for large uses like what i need to optimise so my 16GB memory now 64GB which is being mostly used when rendering out the map so i can start optimising it down.(still slow just doesnt crash due to lack of memory)

The new zone is 34x34K as shown in the image below. As you can see the starter zone thats found in the demo/old version tiny compaired to it.
Right now there is no monsters or towns but ill be adding there spawners to the map generator to place monster and resorce spawners down but first is generating camera tricks to hide out of view stuff and navigation so things work.



Once everything is built and renders fine ill be working on adding some towns and areas as well as dungeon spawns.

Mini update on progress

Hi just letting you all know the games website has just got a new look to it and over next few days i will be updating its text and posts.
Game wise the games center island works/spawns in the main game and i am now modifing it to work with the AI and set up spawners etc for it.

Once done this will be the main world for now until i can hire performance people to make it run smoother and add more.
The plan is make the world split into multi maps like ark does with the island,crystal isle etc

Update on progress 4/7

Hi quick update on progress after some tests the center island shown below loads when set to infinite terrain mode without much hastle but as it infinite ill have to set world borders (ill just make some glass like borders so it will gen the terrain outside the border edge but player cant go to it unless they fly over)



Also due to using the new render system it doesnt allow grass/details on terrain so until i buy the special software that allows it grass will be unlikely for abit

The way it will be set up is "tutorial island" will be where players start and do starter quests then when ready sent to mainland which right now is "wild" (no monsters,towns etc) but i will be adding some to the spawner system to try get monsters up.
Im also looking into player build system for player made towns.

I also need to check the keybinds as the default ones i added dont seem to be in effect but ill recheck them.