Due to bad sales, it is not financially feasible to continue working on this game and thus a decision to retire and refund the game has been made.
Small Update
Player House: *Added small wood table/ small wood table with candle {Light source} *Added Stone Fireplace. {Light source} *Added Book Shelf
Gameplay: *level cap increased to 40. *More jobs added to the job board. *Balancing work done to attacks. Ranged attacks should now cost more stamina depending on their range.
sound: *31 New attack sounds added. *Added Castle theme (replacing cave theme being used.)
Bugs: *Fixed: Dropped Items from enemies dropping on a ground block that is breakable *Fixed: Using a home beacon right when the player was taking damage would mess up the games turn system. *Fixed: Trader UI item description being cut off depending on screen size. *Fixed: Revived team members not going back to regular animations.
Morph: *Ability to remove morph from the player at any time for free.
Job Generator is still being worked on.
Quick Fixes
Gameplay *Added second fuel upgrade mission *Player and team members self-healing is disabled when poisoned, bleeding or burning. *Level Cap increased to 30.
Bugs *Dropped items from enemies who are on a higher level will drop correctly on that level. *Can no longer use items on knocked out team members. *Fixed: Revive bean sometimes not actually reviving team members.
Features *Working on job Generator (which will generate random jobs with random amounts of pay) current jobs implemented so far are fetch jobs (have to find a specific item in the dungeon) and clear zone jobs (Have to clear a certain amount of targets)
Optimizations: *Grid optimization: Better performance from level grids giving more fps.
Quick fixes.
Bugs *Fixed: Cave mission "find the wizard". Ambush enemies showing before an ambush. *Enemies should not be able to attack through walls. *Team members should not be able to attack through walls.
Music *Added new boss music for battle with the wizard.
Dungeons *Fixed: Sometimes jobs do not trigger a required item spawn in order to finish the dungeon.
Pre Release Update 2
Gameplay: *Added more than two types of enemies in the tutorial dungeons. Including the trials dungeon. *Tutorial dungeons now have more healing items and buffing items to get the player used to item usage. *Ability to teleport to the players' home from any of the teleporters in the town.
Story: *All levels for the final castle level are complete. *Started working on the final boss battle.
House Customization: =Furniture= *Added Blue Ground Cushion Seat. *Added Purple Ground Cushion Seat. *Added Bamboo Seat. *Added Bamboo Bed. *Added CookTop Furnace (May add the ability to cook new foods in a future update). *Added fire pit table (May add the ability to cook new foods in a future update). *Added Blue wood bed. *Added Pot of red mushrooms. *Added Storage barrels. (Can be used to access player storage). *Added large wardrobe. (Can be used to access player storage). *Added open space storage. (Can be used to access player storage).
Pre Release Update 1
Some notes below on work done leading up to release.
Items: *Added bandage item to stop bleeding stat effect *Added blue mushroom and added stat effect of "buff stamina" to it.
UI: *Added better notifier to tell the player they can spend stat points. *Elemental stat UI shows current morph info weak against/ strong against stats. *Known attacks menu categories now show how many known attacks are in that specific category. *Stat window shows level up Icon.
Gameplay: *Reduced price of INN room rent to 20c. *Travelling merchant only spawns once during a dungeon crawl. *Reduced sell price of elemental dust. *Game quicksaves player stats and items after dungeons as a backup save. So no progress is lost in the case of a crash. Also useful if the player forgets to save after a long gameplay session. *Ability to revert back to a basic elemental added to morph options. *Morph type correctly adds a damage buff to enemies weak against the type. So long as the attack matches the morph.
Music/Sound: *Equalized music more for dungeons.
Bugs: *Fixed: the random NPC spawn in and turning problem (They were creepily turning all at once when the player entered a room). *Fixed: shop canvas info is cut off *Fixed: Some enemies not activating their knocked down animation. *Fixed: Joinable elementals in dungeons show their morphs properly now. *Fixed: Being able to use ranged attacks through some walls. *Fixed: Can use items on a knocked down team member. *Fixed: Can swap move position heal a knocked down team member.
AI: *Fixed: Team member not finishing turn after moving, passing speed test on an attacker and then healing. *Fixed: enemies aren't giving up on chasing the player even when they escape a good distance. Causing pathfinding lag, especially when not reachable.
Settings: *Added vSync Option in graphics menu. *Added music volume setting. *Added sound effects volume setting. *Added NPC Jibberish sound effect volume setting. *Added General graphics options. (changeable Shadows Option will be coming soon.) (changeable Keybindings will be coming soon.)