Elementals: Calm Skies cover
Elementals: Calm Skies screenshot
Genre: Strategy, Adventure, Indie

Elementals: Calm Skies

Retiring

Due to bad sales, it is not financially feasible to continue working on this game and thus a decision to retire and refund the game has been made.

Small Update

Player House:
*Added small wood table/ small wood table with candle {Light source}
*Added Stone Fireplace. {Light source}
*Added Book Shelf

Gameplay:
*level cap increased to 40.
*More jobs added to the job board.
*Balancing work done to attacks. Ranged attacks should now cost more stamina depending on their range.

sound:
*31 New attack sounds added.
*Added Castle theme (replacing cave theme being used.)

Bugs:
*Fixed: Dropped Items from enemies dropping on a ground block that is breakable
*Fixed: Using a home beacon right when the player was taking damage would mess up the
games turn system.
*Fixed: Trader UI item description being cut off depending on screen size.
*Fixed: Revived team members not going back to regular animations.

Morph:
*Ability to remove morph from the player at any time for free.

Job Generator is still being worked on.



Quick Fixes

Gameplay
*Added second fuel upgrade mission
*Player and team members self-healing is disabled when poisoned, bleeding or burning.
*Level Cap increased to 30.

Bugs
*Dropped items from enemies who are on a higher level will drop correctly on that level.
*Can no longer use items on knocked out team members.
*Fixed: Revive bean sometimes not actually reviving team members.

Features
*Working on job Generator (which will generate random jobs with random amounts of pay) current jobs implemented so far are fetch jobs (have to find a specific item in the dungeon) and
clear zone jobs (Have to clear a certain amount of targets)

Optimizations:
*Grid optimization: Better performance from level grids giving more fps.

Quick fixes.


Bugs
*Fixed: Cave mission "find the wizard". Ambush enemies showing before an ambush.
*Enemies should not be able to attack through walls.
*Team members should not be able to attack through walls.

Music
*Added new boss music for battle with the wizard.

Dungeons
*Fixed: Sometimes jobs do not trigger a required item spawn in order to finish the dungeon.

Pre Release Update 2

Gameplay:
*Added more than two types of enemies in the tutorial dungeons. Including the trials dungeon.
*Tutorial dungeons now have more healing items and buffing items to get the player used to item usage.
*Ability to teleport to the players' home from any of the teleporters in the town.

Story:
*All levels for the final castle level are complete.
*Started working on the final boss battle.

Morphs:
*Added morph "Ember" (Fire morph type).
*Added morph "Gills"(Water morph type).
*Added morph "Spike"(Vicious morph type).
*Added morph "Claws" (Vicious morph type).

House Customization:
=Furniture=
*Added Blue Ground Cushion Seat.
*Added Purple Ground Cushion Seat.
*Added Bamboo Seat.
*Added Bamboo Bed.
*Added CookTop Furnace (May add the ability to cook new foods in a future update).
*Added fire pit table (May add the ability to cook new foods in a future update).
*Added Blue wood bed.
*Added Pot of red mushrooms.
*Added Storage barrels. (Can be used to access player storage).
*Added large wardrobe. (Can be used to access player storage).
*Added open space storage. (Can be used to access player storage).

Pre Release Update 1

Some notes below on work done leading up to release.

Items:
*Added bandage item to stop bleeding stat effect
*Added blue mushroom and added stat effect of "buff stamina" to it.

UI:
*Added better notifier to tell the player they can spend stat points.
*Elemental stat UI shows current morph info weak against/ strong against stats.
*Known attacks menu categories now show how many known attacks are in that specific category.
*Stat window shows level up Icon.

Gameplay:
*Reduced price of INN room rent to 20c.
*Travelling merchant only spawns once during a dungeon crawl.
*Reduced sell price of elemental dust.
*Game quicksaves player stats and items after dungeons as a backup save.
So no progress is lost in the case of a crash. Also useful if the player forgets to save after a long gameplay session.
*Ability to revert back to a basic elemental added to morph options.
*Morph type correctly adds a damage buff to enemies weak against the type.
So long as the attack matches the morph.

Music/Sound:
*Equalized music more for dungeons.

Bugs:
*Fixed: the random NPC spawn in and turning problem (They were creepily turning all at once when the player entered a room).
*Fixed: shop canvas info is cut off
*Fixed: Some enemies not activating their knocked down animation.
*Fixed: Joinable elementals in dungeons show their morphs properly now.
*Fixed: Being able to use ranged attacks through some walls.
*Fixed: Can use items on a knocked down team member.
*Fixed: Can swap move position heal a knocked down team member.


AI:
*Fixed: Team member not finishing turn after moving, passing speed test on an attacker and then healing.
*Fixed: enemies aren't giving up on chasing the player even when they escape a good distance.
Causing pathfinding lag, especially when not reachable.

Settings:
*Added vSync Option in graphics menu.
*Added music volume setting.
*Added sound effects volume setting.
*Added NPC Jibberish sound effect volume setting.
*Added General graphics options.
(changeable Shadows Option will be coming soon.)
(changeable Keybindings will be coming soon.)