Following on from the excitement of the Elite Dangerous: Odyssey launch date announcement this afternoon, we're excited to make preparations for the final phase of the Odyssey Alpha, Phase 4, which is due to launch on Wednesday the 28th of April.
The primary focus of Phase 4 will be: Compatibility Testing.
Before Phase 4 can begin, a 'Player Snapshot' of your Elite: Dangerous Commander profile needs to be taken and applied to the Elite Dangerous: Odyssey Alpha.
This snapshot will be taken at 08:00 UTC / 09:00 BST tomorrow, April 23rd.
About the 'Player Snapshot':
The snapshot will include:
The ship your Commander is piloting at the time of the snapshot being taken. No other ships that you own will accompany you to Alpha Phase 4.
Your accumulated credits will transfer across as part of the profile snapshot.
Any players in SRVs at the time the snapshot has been taken will be moved back to their current ship and transferred.
Fleet Carriers that commanders currently own will not be coming to phase 4, however we are aiming to add the ability to purchase Fleet carries during Phase 4
In order to begin Alpha Phase 4 with your profile ready to go, the Elite: Dangerous Alpha servers will be down from approximately 07:00 UTC / 08:00 BST on Monday the 26th of April, returning to order to welcome in Phase 4 on Wednesday the 28th of April.
Full patch notes will follow on Wednesday the 28th along with the start of Phase 4 with a full list of features, fixes and known issues.
On behalf of all teams involved, we want to once again thank you for your hard work and commitment with providing such thorough and thoughtful feedback throughout each phase of the Alpha so far - amazing work.
o7
Elite Dangerous: Odyssey Launches on PC May 19th!
Greetings Commanders,
We're delighted to announce that the PC version of Elite Dangerous: Odyssey will launch on May 19th!
Your feedback during the alpha period has been invaluable and made this release date possible. We'll continue collecting your feedback throughout the upcoming alpha phase 4 and beyond launch as we work on further improvements and content updates.
Console development continues behind the scenes with an Autumn release still on schedule.
There's still time to pre-order Odyssey and get your hands on the exclusive Pioneer suit skin. The Deluxe version of the pre-order is also still available for those who want to hop into the alpha which is expected to end on April 30th.
Thank you for all the feedback so far on Phase 3! We've collected and shared many of your comments with the development team and will continue to do so for the rest of the phase. Here's an update on two of the most pressing issues:
The Genetic Sampler We've heard you loud and clear about the sampling minigame mechanics and place within Elite Dangerous. We understand that a manual reactions-based minigame is not a good fit in this context and will remove it in time for launch or shortly after. Instead, the tool will take samples automatically (exact implementation TBD). This may mean that the circles instead appear only to indicate the level of sample completion: e.g. sample 1 completes the first ring, sample 2 the second, and sample 3 the third.
The Detailed Surface Scanner (DSS) We've also received many reports about planets being highlighted entirely in green by the Detailed Surface Scanner. This is a known issue resulting from the new planetary tech not being in its final state. This is unlikely to be fully resolved during the alpha, but will be fixed in time for launch when planetary tech changes are final.
Thank once again for your feedback which is critical to the alpha process. We hope you'll continue sharing feedback and reporting any bugs you encounter on our Issue Tracker.
o7
Odyssey Alpha Phase 3 Hotfix 2
Greetings Commanders!
At 13:00 UTC / 14:00 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.
Several stability fixes.
Initial improvement made to the DSS scanner when mapping planets for biologicals.
Biological heatmaps appear more visually accurate, once a planet surface has been mapped.
Previously players were reporting cases of planets turning fully green in colour once mapped using the DSS, even if there were no geological or biological sources present on the planet's surface. This issue has now been fixed in the instance of mapping biologicals, but remains under investigation for a future fix in relation to geological data.
An issue has been fixed whereby some players reported ejection from a planet port after disembarking from their ship.
As always, thank you so much for all of the valuable feedback and thoughts as the Odyssey Alpha continues!
See you in the black! o7
Odyssey Alpha Phase 3 Hotfix
Greetings Commanders!
At 16:00 UTC / 17:00 BST we released a hotfix to address the following issues in the current phase of the Elite Dangerous: Odyssey Alpha.
Several stability fixes.
An issue has been fixed whereby some users reported not being able to access inventory from the item wheel when on foot.
Initial improvement to information displayed when using the DSS scanner.
Improvements have been made to ‘Organics Sampling’ based on player feedback.
An issue has been fixed whereby some players reported a 'Yellow Adder' error message after selling items to the bartender.
An issue has been fixed whereby some players had incorrect ILLEGAL notifications appear on pickup items.
Improved usability of the quick item wheel has been carried out for when using mouse controls.
As always, we're loving the hard work you're doing with providing such valuable feedback and thoughts as the Odyssey Alpha continues!
See you in the black! o7
Elite Dangerous: Odyssey Alpha Phase 3
Greetings commanders!
Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3:
Features:
Expanded playable galaxy to approximately 50LY
New “Artemis” suit available for purchase
New genetic sampling gameplay loop
“First footfall” experience of setting foot on a newly discovered planet
Missions and rewards rebalance
[previewyoutube="YMTOV9ZuCYE;full"]
Fixed Issues:
Fire damage’s area of affect has been reduced
Fixed issue where communication in the flight tutorial was duplicated
Fixed issue where in some cases Data Delivery was not possible
Fixed issue where skimmers would jitter around the screen
Fixed issue where not all fires could be extinguished making some missions impossible to complete
Fixed issue with pixelated scan line in FSS
Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder)
Fixed issue with transferring consumables from the ship's inventory
Fixed a crash when inviting another player to multicrew when both on foot
Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’
Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect
Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game
Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal
Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot
Fixed an issue where players were stuck in an aggressive pose on the concourse
Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions
Fixed an issue where players became stuck behind the counter at Pioneer Supplies
Known Issues
<*> When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’ <*> The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled
The quick item wheel is very hard to use with a mouse
Players may find themselves outside of the concourse when interacting with certain vendors or elements
‘Cuttable’ panels can get stuck in housing after being cut
Players may arrive at an empty Conflict Zone
Settings menu options are cut off at the bottom of the screen
Players are unable to target a system and manually jump to it when using the Galactic Map
Large numbers of AI are seen in Savitskaya Vision’s social space
Players may find an empty ship hangar when attempting to board host ships in Teams
Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
If players perform a melee attack or throw grenades, obstructive defects block their visor
Graphical artefacts are present on assets (such as player arm & organics) when visor is on
Collection mission objective will only update for one person in the instance
Players sometimes experience that missions are not showing as completed until they re-log
Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone
Thanks again for participating in the feedback and letting us know what you think!
o7
Odyssey Alpha Phase 2 Hotfix 3
Greetings Commanders,
At 16:30 UTC / 17:30 BST we released a hotfix to address the following issues in the Elite Dangerous: Odyssey Alpha:
More stability fixes for crashes and disconnects
Fixed an issue where players could get stuck behind an 'invisible barrier' on a concourse
Fixed issue causing lower than expected combat bonds being awarded
Please keep the feedback coming as we continue to test Phase 2!
o7
Elite Dangerous: Odyssey Alpha Phase 2 hotfix 2
Greetings commanders.
We have released a new Alpha hotfix. The update contains the following changes:
Several stability fixes
Fixed a possible exploit where players could get inside a social space with weapons
Fixed an issue where some players would have Phase 3 equipment in their inventory
Fixed an issue where some players could get stuck in a dropship without getting deployed into the Conflict Zone
Balanced AI behaviour when they are searching for the player during stealth sections
Reverted controls and handling of SRV's back to Horizons
Thank you for your continued feedback and issue reports.
o7
Odyssey Alpha Phase 2 Hotfix
Greetings Commanders!
We have released a hotfix to address the following issues in Phase 2 of the Odyssey Alpha:
Stability fixes
Fixed an issue with players taking damage during dropship deployment.
Fixed an issue with suits briefly switching colour on player death.
Fixed an issue where sometimes, conflict zones would not initiate correctly.
We hope you're enjoying Phase 2, and please keep the feedback coming!
o7
Elite Dangerous: Odyssey Alpha Phase 2
Greetings commanders!
Thank you all for the excellent and valuable feedback you have provided during Phase 1 of the Elite Dangerous: Odyssey Alpha. We have been collecting your comments and sharing them with our development team. We are excited to announce Phase 2 will start TODAY at 14:00 BST/13:00 UTC.
Phase 2 will include the following:
A new starting system: Nervi
Starting credits 300,000 for new Commanders. This will also be added to existing Alpha Commanders’ balances.
A Cobra ship with multi-crew seat free to every Commander
Expanded playable galaxy to approximately 20LY
Conflict Zones on foot are now playable
New suit available for purchase: Dominator
[previewyoutube="Q-Mo_XyVOuM;full"]
A number of reported issues from Phase 1 have been resolved or addressed for this build. Please note that these are not ALL of the reported issues or fixes from Phase 1.
Fixes/resolutions:
New starting system and ship ownership should alleviate long travel times
Issue fixed where players reported getting stuck in front of Vendor
Added extra mission information, such as travel distance and pre-requisites, to further improve the player experience
Fixed a few issues where mission objectives would not clear, or would not be displayed/initiated
Fixed the issue where missions were not displaying the correct threat levels
Adjusted fire area of effect causing players to receive fire damage through walls and ceilings
Pressing escape after booking APEX will no longer leave players ‘stuck’ at the counter
Reboot/restore mission will now provide players with the Power Regulators if required
Suit and weapon upgrades fixed
System map should now open at the correct speed
Fixed graphical issues experienced when entering and leaving ‘local map’ on foot
Players can now pay fines and bounties via starport services and the authority contact
Adjusted crime detection and consequences for all activities.
WE NEED YOUR HELP In Phase 2, players may experience ‘Orange Sidewinder’ whilst in physical multi-crew, when flying to destinations or dropping into/out of supercruise/glide. This is a major bug that we are aware of, but need your help to fully investigate. Please ensure, when reporting this issue, you provide as much detail as possible. As always, thank you for your support.
Known Issues
Players will experience a crash when inviting others to ‘Teams’ whilst on foot – hotfix imminent <*> Whilst on foot, players unable to select a side in a Conflict Zone via their Comms panel – this is not an issue if players use Frontline Solutions, or select a side whilst still in their ship
In Conflict Zones, Victory credits shown are incorrect (too low)
When in ‘Teams’ and in a hangar, players may experience ‘invisible’ host ship
Player models may move through counters if sprinting, when they interact with a vendor or terminal
Collection mission objective may only update for one person in the instance
When in the 'Long distance planner', selecting your ship and moving around the galaxy UI will soft-lock the player upon exiting
Unable to meet up: If you are having issues meeting up, return to the front end and try again
Oculus Rift HMD does not display the game
When a crime has been cleared, it is still shown in the authority contact at the social space terminal
‘Complete Missions' button may not work at station terminals
Players may find that selecting to transfer consumables from the ship's inventory does not work
As always we will continue to optimise Odyssey throughout its development.
Please be sure to share your new feedback for Phase 2 in our feedback thread and to report any issues on our Issue Tracker.