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Elite: Dangerous

Update 18.02 | Wednesday 10th April 2024

Greetings Commanders!


We will be releasing a new update on Wednesday 10th April for the live/4.0 version of Elite Dangerous. This update will included the heavily hinted at addition of a new frame shift drive with a brand new feature!

The update schedule is as follows (All times are in BST):
  • 06:00 - Maintenance notifications
  • 08:00 - Servers offline as update and maintenance begin
  • 12:00 - Servers back online and update 18.02 available

Please note that times are subject to change.

Update Notes


Super Cruise Overcharge:
  • New Rating C Frame Shift Drive modules will be available. They can be found at a number of Outfitting services, especially in more technologically advanced markets, and these will introduce a new functionality: Super Cruise Overcharge.

Issue Tracker:
  • Fixed being unable to add an experimental effect to pre-engineered 5A FSD modules
  • Fixed mission icon not displaying on commodity markets for Delivery missions
  • Added support for hardware with up to 128 buttons that is registered as an input device
  • Fixed Reboot/Restore missions sending players to an already online settlement
    • Known Issue: We are aware of issues with the revenant variant of this mission spawning and are currently investigating

Thargoid Titans
  • Adjustments to Titan threat calculation which resulted in the torus move not behaving correctly in solo instances.
  • Fixed exposed text strings for Thargoid Spire Collect & Sabotage missions when viewing mission info in cockpit panels.
  • Adjusted Titan turrets projectiles so they should no longer appear to "lag"
  • Fixed Caustic Sink Launcher HUD indicator not filling up when viewed in Gunner role whilst in multicrew
  • Minor fixes to Night Vision whilst in Titans' inner clouds whilst in multicrew
  • Performance improvements during multiplayer scenarios when the transition into meltdown happens after the core has been destroyed for the final heart
  • Fixed "FSD Failure, Drop Imminent" being spammed for multicrew passengers when dropping into Titan instances
  • Updated Brazilian (Portuguese) translation for Titan Drive Component to be more reflective of the item
  • Fixed backface culling on the target schematic for the Launch Tube Membrane Residue on Titans
  • Fixed instances of abrupt lighting change on the Titan Core when dealing damage to it. Titan discos are hereby cancelled.

Thargoid Ships/Vehicles
  • Fixed instances of Thargoid Scout behavior being incorrect when vents were being blocked
  • Fixed target UI flickering when scanning a Scythe then targeting the Scythe's drones
  • Fixed the COVAS line "Repair Limpet Failed" being triggered incorrectly when a nearby AI ship launches a drone at another AI ship

Titan Decals
  • Fixed the Titan Destroyed decals having flipped orientation on certain ships
  • Minor graphical fixes for Titan Destroyed decals
  • Fixed text for Titan Destroyed decals

This update will be available on Wednesday 10th April 2024.

Update 18.01

Greetings Commanders,

We will be releasing Update 18.01 on Thursday 7th March to resolve some issues during the usual Thursday maintenance. Downtime is expected to be approximately 3 hours.

Release Schedule:
  • 5AM UTC - In game broadcasts begin
  • 7AM UTC - Downtime commences
  • 10AM UTC - Update 18.01 releases and servers back online

Update Notes
  • A fix for Titan vents becoming stuck and the core not being exposed. A nice amount of WD40 can solve many issues.
  • A fix to stop Titan cores becoming exposed multiple times when vents are blocked. The cores will now be a little more reserved.
  • Fixed instances of incorrectly triggering Titan behaviour post destruction. They won't show off quite as much when they are supposed to be having a bad time.

Keep an eye on this thread and our social channels for updates!

Titan Rewards Update

Greetings Commanders!

After a monumentally coordinated and dedicated offensive from Commanders all across the Milky Way, the Thargoid Titan Taranis was critically damaged to the point it could no longer maintain its systems, causing it to enter meltdown and beautifully explode into a blooming cloud of deadly caustic remains. So many pilots came together to undertake this colossal mission and no doubt the Thargoids of the other Titans are quaking in their chitinous booties. As you wait for the caustic cloud to dissipate so we can take a gander at what fresh juicy goodies lurk within, 7 Titans still remain a threat. Titan Leigong is humanity's probable next target, but it still needs a bit of weakening by reducing the number of systems it controls

Now that the fireworks have come to an end, we wanted to talk about that thing we know you are all excited to know more about...the rewards!

As the destruction of Taranis was such a major occasion and we know that some people couldn't contribute to the war effort as much as they would like due to some pesky (non-alien) bugs we are going to handle the rewards a little differently for this specific event. To celebrate the destruction of Taranis we will be giving the rewards to everyone who traveled to the system any time between the release of Update 18 through to the time until Taranis exploded. This way we can ensure that even if a pilot was affected by one of the issues which might have invalidated their contributions, they will receive the reward. These rewards of a ship kit and decal will be going live some time this Thursday.

This is a ONE OFF for the rewards though. In order to receive rewards from future Titan destruction you will need to have taken part by damaging the heat core.*

For every Titan you are involved in defeating, you will receive an incrementally more prestigious ship kit with matching paintjob for different ships, and will receive an incrementing decal.

The first ship kit that pilots will receive on Thursday is the Alliance Chieftain bleached bone:



And the first decal you will receive is:



They will be added to your accounts on Thursday so keep an eye on our news channels for updates!

Thank you again to everyone who got involved in showing the angry crustaceans of doom that humanity wasn't going to sit there and let them attack our worlds. We look forward to watching you squash the next one!

* Updated Clarification
To be eligible for the incremental Titan rewards you will need to do the following:

1) Have done damage to the heat core of a Titan within one week prior to it going into meltdown.
2) You need to have earned a minimum of 2M credits from hitting the core (You earn less credits from the Titan when they still need weakening and have a high damage resistance)

Don't forget you also receive Arx from taking down hearts and gain more if you are a top contributor.

Taranis Update and Titan Arx Reward Clarification

Greetings Commanders!

The fight against the Titan Taranis is nearing its dramatic conclusion! Taranis has already lost 6 out of it's 8 hearts, with the 7th well on the way to destruction!

With so many Commanders unleashing the full power of humanity against our alien oppressors, we wanted to clear up a few things about the Titan rewards.

Arx


  • Commanders who should have received their Arx when engaging the Titan have been granted them. There is no UI message letting you know this has happened but rest assured your Arx has already been transferred to your accounts.
  • The Arx reward for fighting the Titan heat source is awarded live after each heart is killed, and each titan has 8 hearts.
    Note that your contribution percentage towards Arx resets after every heart kill.
    The top 10% of contributors to each heart receive 400 Arx, so up to 3200 Arx is available per Titan!
    A minimum of 100 Arx will be awarded for each heart, as long as you engage the heat source at least once.

Stuck Heat Sources


Sometimes the Titan heat sources can be extra stubborn and get stuck. We are aware and working on a solution to this but for the time being you can fix this yourself by changing to either solo or private group play. This changes the instance which should switch the heat source back into working correctly.

The Titan Taranis is currently under heavy fire in Hyades Sector FB-N B7-6 and humanity is on the very verge of victory. Now is the time to fight for all humanity and show the intergalactic doom weevils that we know how to squash bugs! Are you ready to do your part?

Art credit: CMDR Strayfox on X

Elite Dangerous | 2024 - The Year Ahead

Greetings Commanders!

With the original Elite's release in 1984, 2024 celebrates 40 years of the Elite series! With such a monumental milestone marking the occasion we want to share what's in store for Elite Dangerous this year! We have big plans for 2024 which we first revealed in January in the first ever Frontier Unlocked livestream and we're going to breakdown that news here!



Update 18


Update 18 is currently aiming for a release on Monday 26th February. From the catastrophic failure of Salvation's Proteus Wave and the subsequent intergalactic invasion, the Thargoid War has dominated GalNet for over a year. With the terrifying arrival of the Titans and the bioconstruction of sinister spires, humanity's fate looked bleak. Now however, thanks to the combined efforts of pilots from all over the galaxy the long-awaited culmination of the saga is upon us. We don't want to spoil any of the surprises for you but we can't wait for you to experience this epic finale!

Powerplay 2.0


With Update 18 launching in February, what does that mean for the rest of the year? First up is Update 19. Currently aiming for a release this summer, Update 19 will introduce a full rework of the Elite Dangerous Powerplay system! We'll be going into a lot more detail on this in the future so stay tuned for more!

New Ships



The conclusion of the Thargoid War and the introduction of a new Powerplay system will change the galaxy like never before. A changed galaxy is going to need new ships to explore it with! We'll be releasing at least 4 new variant ships in 2024, each with new looks and capabilities, including the magnificent Python MkII featured above!


New Feature


Last but not least we are working on a brand-new feature for Elite Dangerous which we currently hope to release before the end of the year. This will be an exciting new addition to the core gameplay that we can't wait to share more on in a future episode of Frontier Unlocked!

As well as the above we'll have plenty of smaller updates and details throughout the year, so keep an eye on our News and social channels for more exciting details as the year goes on!

Hello New Partners! | Elite Dangerous Partner Program January 2024

Greetings Commanders!

We're celebrating the new year by welcoming a fresh batch of talented creators to the Elite Partner Program!

Put your hands together for:

Just_Mainer https://www.twitch.tv/just_mainer
BristolBoyGaming https://www.twitch.tv/bristolboygaming
theoldergamerau https://www.twitch.tv/theoldergamerau
rpgemmab https://www.twitch.tv/rpgemmab
RainmanGames https://www.twitch.tv/rainmangames


They will be joining forces alongside our current partners.


TWITCH DROPS
By tuning in to watch those of our official Elite Dangerous Partners who stream via Twitch, you can earn yourself some unique paint jobs for a selection of your favourite ships!


YOUTUBE PAINT JOB GIFT CODES
If your preferred streaming platform is YouTube, fear not, our YouTube creators are issued their very own paint job bundle codes to share with their communities as they choose!


FUTURE APPLICATIONS
If you haven't been selected this time around, or you're yet to apply to become an official Elite Dangerous Partner and are considering doing so, our next review date for applicants will be in Summer 2024.

By becoming a member of the program you can gain access to these exciting benefits!

  • Content and channel promotion from Elite Dangerous channels and streams.
  • Twitch Drops for your own Twitch channels and code bundles for YouTube channels containing in-game cosmetics.
  • An exclusive set of Elite Partner Program merchandise.


Click the link at the foot of this article to access the official Elite Dangerous Partner Program portal for more information and to look around!

We love seeing creators share their passion for Elite Dangerous and the Galaxy in which our community is forged.

Thanks to all of you, partnered, applying or simply journeying ambitiously alongside - we appreciate you endlessly o7

https://influencers.frontier.co.uk/partner-program/elite-dangerous

Live and Legacy Server Maintenance | 23rd January 2024

Greetings Commanders!

We will be performing some maintenance for Elite Dangerous 4.0/Live and Elite Dangerous Legacy servers on Tuesday 23rd January at 09:00 UTC. This will also include a minor client update for Live/4.0 servers which includes some security and stability improvements. We expect the process to take up to 3 hours with servers coming back online at approximately 12:00 UTC. There will be no Update Notes.

Schedule (In GMT/UTC)

  • 07:00 - In game messages will alert active Commanders of the maintenance
  • 09:00 - Maintenance begins and servers are offline
  • 12:00 - Servers back online


We will keep you informed should the maintenance be completed sooner or should any delays occur to the schedule.

Festive Countdown - Bonus Arx!



Ho ho ho Commanders!

It's that time of year again when space Santa showers you with the magical gift of Holiday Arx! For the next 12 days you will receive a gift of free Arx just by logging into the game!

Here's how it works:

  • 13 December - 100 Arx
  • 14 December - 100 Arx
  • 15 December - 150 Arx
  • 16 December - 150 Arx
  • 17 December - 200 Arx
  • 18 December - 200 Arx
  • 19 December - 200 Arx
  • 20 December - 300 Arx
  • 21 December - 300 Arx
  • 22 December - 300 Arx
  • 23 December - 400 Arx
  • 24 December - 400 Arx
  • 25 December - 500 Arx

To receive your reward you must login to the game itself, just loading the menu won't count. This update is available on Live/4.0 versions only.

Stay tuned for more festive fun soon!



Update 17.01 is now live!

Greetings Commanders!

Elite Dangerous Live/4.0 servers are now available and Update 17.01 is now live!

You can find the full Update Notes here.

Update 17.01 Release Notes

Greetings Commanders!

The Elite Dangerous live/4.0 servers will be offline from 8am UTC for the release of Update 17.01. Servers will be unavailable until approximately 12pm UTC.

Here at the update notes for this release:

Community Issues of note addressed:
  • After accepting a mission from the mission board, players will now be returned to the previously selected mission category screen, rather than the 'all categories' screen. 
  • Fixed issues with transferring cargo to fleet carriers and SRVs requiring a relog. You no longer need to break the laws of reality to get your goods. 

Locations and Environments:
  • Fixed Spire sites that are no longer under Thargoid control having a different masslock impact to fully functional Spire sites. 
  • Fixed an issue where the Hybrid Compound Bin was allowing duplication of the Spire Refinery Compound. 
  • Fixed an issue stopping the SRV from teleporting to the Spire landing pads whilst parked underneath one.

Missions:
  • The player will no longer receive a "Mission Updated" HUD prompt telling them to collect Spire site resources if they're arriving with all the necessary resources already. 
  • Mission details are now correctly displayed when accepting passenger missions at burning stations. We still don't recommend standing in the flames though.  
  • Fixed issue with mission boards not always displaying the correct destination name and distance. 
  • Spire mission resources taken from other players will now be accepted at mission hand-in. 

AI and Enemies
  • Stopped the Banshees from sometimes jittering sideways in multiplayer. 
  • Fixed Thargoid Scouts sometimes clipping through the planet surfaces. We appreciate stealth tactics but that was a bit much. 
  • Fixed issue where being interdicted near a Titan cloud could result in no Thargoids being present. They have now been given better SatNavs. 
  • Orthruses engaged in scanning at Spire sites will now seek to jump out if attacked. 

Ships, Suits, and Modules
  • Fixed recalled ship arrival clouds sometimes appearing in a different location to the ship. 
  • Fixed an issue transferring cargo that had recently been bought from ships to SRVs. 

UI
  • Removed an unnecessary navigation panel entry after scanning organics on foot. 
  • Stopped some Spire site terrain boundary edges being shown in ship landing schematic when above a planet surface. 

Graphics
  • Improved appearance of organic objects when viewed from certain angles. 
  • Fixed an issue with rectangular shadows covering large portions of terrain being shown sometimes when approaching Spire sites. 
  • Fixed terrain objects sometimes turning black when exiting the system map. They have got over their goth phase. 

Art
  • Fixed some emissive materials not changing colour correctly at Spires. 
  • Fixed some missing exobiology decals at Spires. 
  • Improved the lighting and emissive material blends at the Spire console
  • Adjusted some clipping meshes at a Spire where it was possible to sink into the floor. You should no longer find yourselves in the backrooms. 
  • Various paintjob fixes and adjustments for some cosmetic items to make them look extra snazzy.