A new patch is available for Elium - Prison Escape.
This patch mostly improves rendering performance, but also provides some minor graphical improvements and bugfixes.
Here's the full Changelog:
Improvement: Improved handling of FOV depending on the screen aspect ratio
Improvement: Improved GUI to better handle ultra-wide resolutions
Improvement: Improved smoke texture when TextureQuality is set to Medium or lower
Improvement: Improved character turning in place animation
Improvement: Improved Hair shadow rendering
Optimization: Optimized Shadow Resolution by distance
Optimization: Improved rendering performance by discarding the pixels under the health and stamina bars
Optimization: Improved rendering performance of Lens Flares
Bugfix: Fixed Guards walking into doors and gates after closing them
Bugfix: Fixed HUD Health and Stamina icons looking stretched on non-16:9 resolutions
Bugfix: Fixed character hair rendering behind volume lights and other fog areas
Bugfix: Fixed Water footstep splash particles appearing at hips height instead of feet height
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Patch v1.04.06
A new patch is available for Elium - Prison Escape.
This patch addresses some issues with the tutorial as well as other minor improvements.
Here's the full Changelog:
Improvement: Parry animations are now slowed down while the button is held to better indicate that the parry is active
Improvement: Vaulting over objects is much less prone to fail and has better animation blending
Improvement: Tutorial enemy on Alternate Attack section no longer tries to attack the player
Improvement: Tutorial button pads on Primary Attack section are easier to hit
Improvement: Added low walls on Tutorial level (Primary Attack section) to better guide the player's positioning
Bugfix: Fixed Tutorial Level guard having too high hearing threshold (Stealth - Enemy Hearing section)
Bugfix: Fixed Tutorial message that explains how to attack (Primary Attack section) disappearing if the floor button would be pressed before picking up the sword
Bugfix: Fixed Tutorial guards sometimes having no animation
Bugfix: Fixed Tutorial Level last enemy not properly restoring the player's Stamina upon player death
Bugfix: Fixed rare case of Tutorial gates not opening
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Patch v1.04.04
A new patch is available for Elium - Prison Escape.
This patch is a bugfix and maintenance update with a few optimizations.
Here's the full Changelog:
Improvement: Improved companion AI logic for looting corpses after the player loots them
Improvement: Improved arm positioning of AI companions when looting corpses
Optimization: Small CPU character optimizations
Optimization: Improved object and drawcall count on Supplies Room level section
Bugfix: Fixed level background appearing corrupted in Horde, Tutorial and Training levels
Bugfix: Fixed Tavern Brawl tooltip not indicating the unlock objective clearly
Bugfix: Fixed Motion Blur affecting the player model when turning the camera quickly
Bugfix: Fixed a rare case of AI characters appearing with a weapon in the offhand
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Patch v1.04.02
A new patch is available for Elium - Prison Escape.
This patch is a hotfix that fixes a couple of bug regressions in the tutorial that appeared due to changes in the previous patch.
Here's the full Changelog:
Bugfix: Fixed Tutorial text messages not appearing
Bugfix: Fixed Tutorial windows looking blown-white
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Patch v1.04.00
A new patch is now available for Elium - Prison Escape.
This patch features a big content update including the inclusion of health potions, two handed swords, and several level improvements.
Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.
Here's the full Changelog:
New Feature: Added Two-handed swords
New Feature: Added Health potions
Improvement: Added Lamps as light sources to some levels
Improvement: Added 8 new room variations
Improvement: Added more decoration to some rooms
Improvement: Modified character faces to be more distinct and varied
Improvement: Improved AI for guards when searching for the player
Improvement: Added AI behavior to search around open doors
Improvement: Added AI prisoner behavior to loot corpses to improve their gear as long as the player doesn't need it
Improvement: Improved logic for light and darkness visibility toward AIs
Improvement: Added animation for guards when searching
Improvement: Improved hand weapon grip in animations
Improvement: Improved parry animations for axe and mace weapons
Improvement: UI Crosshair's Stealth visibility indicator now also shows visibility as affected by player movement and player noises
Improvement: Improved logic for distributing random loot into guards and chests
Improvement: Changed Candles so they don't require a Torch Extinguisher to put off
Improvement: Candles can now be put out (without any items)
Improvement: Improved character hair lighting
Improvement: Reduced the filesize of game saves
Improvement: Rebalanced the frequency of AI kicks
Optimization: Improved rendering performance of character head shader
Bugfix: Fixed amount of Jarren's possessions not displayed on the savegame list and not computing upon the final score
Bugfix: Fixed characters not being able to fall off ledges
Bugfix: Fixed characters unintentionally falling off ledges when attacking or kicking
Bugfix: Fixed AI characters floating when performing a dodge
Bugfix: Fixed AI losing track of their enemy when standing on a ledge
Bugfix: Fixed AI characters' legs glitching when turning
Bugfix: Fixed AI movement glitching when fighting
Bugfix: Fixed player's legs sometimes appearing turned when opening the inventory after rotating the view
Bugfix: Fixed character feet placement getting disabled unintentionally
Bugfix: Fixed weapon swing sound not getting interrupted when an attack is interrupted
Bugfix: Fixed one of Jarren's possessions not always having a spot to appear
Bugfix: Fixed fracturable objects not being fracturable
Bugfix: Fixed some engine warnings caused by scabbards attempting to create attack swing trails
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Patch v1.02.26
A new patch is now available for Elium - Prison Escape.
This update addresses a number of small issues that hinder the overall experience.
Here's the full Changelog:
Improvement: Reworked the AI's movement physics in combat to be consistent with the player physics
Improvement: Improved behavior of collisions against furniture
Bugfix: Fixed companions dying from colliding with furniture
Bugfix: Fixed inconsistencies when pushing via push, kick, hit, etc
Bugfix: Fixed 2 rare cases of kicks not applying knockback correctly
Bugfix: Fixed animation glitch when doing a proximity push
Bugfix: Fixed feet clipping into the floor when turning and during combat movement
Bugfix: Fixed grabbed objects breaking when colliding with other objects without attacking
Bugfix: Fixed Motion Blur affecting the player model when turning the camera quickly
Bugfix: Fixed sheath/unsheath sound repeating when spamming the sheath/unsheath button
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Patch v1.02.00
A new patch is now available for Elium - Prison Escape.
This update features a major revamp to combat animations, with most animations either completely redone from motion captured sources or as improvements over the previous ones, as well as improvements to the entire animation system.
Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.
Here's the full Changelog:
Improvement: Animation revamp - replaced most combat animations from motion captured sources, or improved the existing ones
Improvement: Reduced shadow lines (shadow acne) on sharp light-angle surfaces
Improvement: Improved ambient lighting around lights
Improvement: Improved blending of directional movement animations
Improvement: Improved feet placement when turning in place
Improvement: Improved blending out of attack animations
Improvement: Improved vertical aim arm rotations
Improvement: Reduced the camera rotation inertia applied after a missed attack, removed it from missed shield attacks
Improvement: Breakable objects can now be smashed with weapons and punches
Improvement: Improved sharpness of textures in the distance
Improvement: Improved impact recoils when blocking with a shield or parrying with a weapon
Optimization: Small performance optimization on level geometry shader
Optimization: Small performance optimization on hair shader
Bugfix: Fixed camera position glitching slightly during combat (while parrying, being hit or pushed)
Bugfix: Fixed parry being unresponsive after successfully landing a hit
Bugfix: Fixed parry being unresponsive after having an attack blocked or parried by the enemy
Bugfix: Fixed interrupted attacks sometimes still causing damage
Bugfix: Fixed Dodge move not cancelling attacks
Bugfix: Fixed Training mode having damage enabled
Bugfix: Fixed InstaGib mode affecting the Tutorial
Bugfix: Fixed Unlockables not working on a new game after having loaded a saved game
Bugfix: Fixed attacks' aiming being slightly inconsistent when using Character Quality Setting to Low
Bugfix: Fixed shadow leaking on 'Lowest' ShadowQuality setting
Bugfix: Fixed Level 8 outdoor meshes getting culled too early when using the lowest View Distance setting
Bugfix: Fixed camera glitch when throwing grabbed objects
Bugfix: Fixed AI characters being able to attack while still unsheathing their weapon
Bugfix: Fixed animation glitch on AI characters while unsheathing their weapon
Bugfix: Fixed AI getting way too close to their enemy while attacking
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Patch v1.00.35
A new patch is now available for Elium - Prison Escape.
This update features some improvements, performance optimizations, and a few bugfixes.
Here's the full Changelog:
Improvement: Added character dismemberment at the elbow level
Improvement: Reworked the rotation speed limit while attacking to feel more responsive
Optimization: Improved rendering performance of characters
Optimization: Improved performance of shadows on Ultra setting
Optimization: Small performance optimization to Depth Of Field
Bugfix: Fixed losing too much Stamina while in combat when running into enemies
Bugfix: Fixed shield block sometimes getting stuck in the block animation
Bugfix: Fixed being able to loot from a dismembered body part
Bugfix: Fixed attacks not getting interrupted if disarmed
Also a minor hotfix patch was previously released on March 22nd, which was v1.00.26
Here's the changelog:
Bugfix: Fixed Weapons becoming invisible after level transition
Patch v1.00.25
A new patch is now available for Elium - Prison Escape.
This update addresses a few smaller issues that would hinder the experience.
Here's the full changelog:
Improvement: Spawning of enemies in Horde now gets paused while Inventory/Loot is open
Bugfix: Fixed Horde Close button being greyed out when using an Unlockable
Bugfix: Fixed Training Mode partner being able to die with InstaGib Unlockable enabled
Bugfix: Fixed Horde mode enemies looking broken
Bugfix: Fixed Horde mode spawning 2 enemies at every wave after the 10th wave (should be 2 only every 10 waves)
Bugfix: Fixed hair being visible through the helm after loading a savegame
Yesterday patch v1.00.21 was released as well, which was a small hotfix.
Here's the changelog:
Bugfix: Fixed Tutorial door not openable with the key
Patch v1.00.20
A new patch is now available for Elium - Prison Escape.
This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches.
Here's the full Changelog:
Improvement: Pushing companion prisoners out of the way is now more effective
Improvement: Companion prisoners are now more reactive to enemies
Improvement: Cell Doors leading to empty areas are now marked as barred and cannot be opened
Improvement: Player's hands now close to fists when in combat while doing stealth
Improvement: Minor pathfinding improvements
Improvement: Minor balancing
Optimization: Improved combat hit detection performance significantly
Optimization: Character code and physics performance improvements
Bugfix: Fixed a load game issue that would corrupt the inventory
Bugfix: Fixed many cases of companions getting lost behind (still happens but less frequently)
Bugfix: Fixed camera and player character sinking when near ledges
Bugfix: Fixed prisoners getting startled inside their cells from combat happenning outside
Bugfix: Fixed incorrect rotation on AI characters leading to moonwalking
Bugfix: Fixed legs looking broken on characters that are far away
Bugfix: Fixed wrong walk animation played on characters that are far away
Bugfix: Fixed companions running at half speed under some circumstances
Bugfix: Fixed sword attack-left animation sometimes being offset
Bugfix: Fixed first prisoner jittering while lockpicking the player's door
Bugfix: Fixed guards walking "in place" when looking around a fallen corpse
Bugfix: Fixed companion prisoners looking really short after a map transition
Bugfix: Fixed companion prisoners looking like guards after a map transition
Bugfix: Fixed companion prisoners being able to take Keys to the next level
Bugfix: Fixed dead characters appearing to stand in some situations
Bugfix: Fixed some blood appearing with Blood&Gore turned off
Bugfix: Fixed tutorial first guard hearing the player before getting to the stealth area
Bugfix: Fixed pathfinding errors in several rooms
Bugfix: Fixed hallway with decorative stairs having a gate that can be lockpicked and lead to the void
Bugfix: Fixed water splash particles appearing at a wrong height