Elteria Adventures cover
Elteria Adventures screenshot
Genre: Role-playing (RPG), Adventure, Indie

Elteria Adventures

Incoming: New Game World



Greetings from the Elteria Adventures team!
It’s been quite a while since the last piece of news from our project, hasn’t it? Well, today we’ve got something very exciting to show you as the result of months of research, development and playtesting (HUGE thanks to our alpha testers, by the way!), that we hope, will help us to create a much more focused, fun and creative experience for you to enjoy. Introducing the brand new game world!

Cubes! This part can be recognized instantly. The world, previously consisting of rounded cubic voxels, has now become almost entirely cubified. We know, we loved the smooth realistic terrains too! But not only did the playtests show us that these new cubic surroundings looked way more in line with your own beautiful architectural creations, they also made the environments much more easily readable and even prettier to look at. Just look at these screenshots!







Optimized Building. Smaller cubic voxels also allow us to introduce a number of new possible buildings and add more variation in natural geometries such as caves and mountains. The upgraded building mechanics are also more comfortable to use, making it so much easier to create the home base of your dreams or even an entire fortified sky island that would look completely at place among its surroundings!





Accessible Terramorphing. We’ve made it easier to both gather resources, as well as destroy and rebuild your environments. Don’t care for gathering extra rock and dirt? Put aside your Glove and just crush these blocks into nothing with your trusty weapons! All said destruction of your surroundings will linger for far, far longer, making it possible to even use terramorphing for base building! Incorporate your base into a mountain! Make a basement! Erase an island you don’t like and make it STAY that way!





Sandboxy goodness. More narrative freedom to go with your mechanical freedom! Go wherever you want and do whatever you want from the start. No more essential progression hidden behind quests! In fact, we are currently reworking the quests to be far more open and fun, and far less resembling running through your grocery list.



Explore and survive in the world of Elteria along with your friends! And of course, you can still gather your team and restore the world of Elteria together with!



We want to thank all our alpha testers for their feedback and for their help in making our dream game come true

If you’d like to be among the first playtesters of the closed new version, just comment here and we’ll send you an invite!

Happy New Year!


Happy New Year, festive adventurers!

You know, Elteria Adventures went through a lot of changes in 2020. Ranging from purely cosmetic to mechanical, up to and including the game’s story, these changes were all made in order to make the game as fun and enjoyable as possible. And of course, the Elteria Adventures team plans to continue this tendency in 2021, in order to bring you even better experiences on the floating islands of Elteria.

In fact, we’re already working on something huge in order to bring Elteria Adventures even closer to our vision, and hope to bring you the first look into it very, very soon.

We’re extremely thankful to all of you for helping us turn our dreams into reality, and hope that you will continue to support us in the following year and onwards!

Once again, Happy New Year to you, and be sure to have fun and happy Holidays!

Patch 17.1

Salutations, jolly adventurers!
With the Holidays practically on our doorstep, we thought it’d be great to release one more Patch before the end of the year. This time, it contains some very important fixes, as well as a bunch of great tweaks and additions to make your game as amazing as possible:

FEATURES:

  • The Character Creation screen now allows you to pick your own hair color. Just click on the Hair Color, and pick your favorite!


  • Updated Trading with mobs. Be sure to check out what they have in stock!


  • Recalibrated the way leveling affects player’s stats, for more sensible leveling experience.
  • Updated some of the ability descriptions. They’ll even update automatically as you level up!
  • Added new sounds for Hammer abilities. Sounds good to me!
  • Your weapon strikes are now targeted with your camera (you can even strike upwards!)
    • Updated some Scythe and Guitar animations for the female character model



  • Optimized the way damaging some in-game objects is handled.


FIXES:

  • Added some missing translations in the English version.
  • Fixed the Stone Hands ability using your regular weapon’s attack animation.
  • The quest that requires you to reach the Faldaren mountains is now completed regardless of how you’ve got there.
  • Fixed how some souls transformed you into a Pumpkee for no reason.
  • If you kill the boss in the Abomination world, you can still respawn at your previous location (instead of way back home).


  • Fixed the way placing grass while in building mode left holes in the terrain.
  • You can no longer activate objects like Workbenches through walls.
  • Fixed the lighting effects glitches in some situations. This includes how sometimes NPCs weren’t lit despite standing next to a light source.
  • Fixed some numbers in GUI displaying with unnecessary dots.
  • Fixed the way some quest-related entities weren’t highlighted. Highlights also refresh if the player relogins.
  • Fixed some artifacts in the small birch tree models.
  • The button in the Soul Altar says “Destroy” instead of “Create”


OTHERS:

  • Optimized the way the world info is transferred through the Web



We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!

And see you soon!

Get ready for the End of the Year party!


Happy impeding festivities, jolly adventurers!
Do you want to build a festive tree? It kinda has to be a festive tree. Join us on December 24th at 7 AM PT time/3 PM GMT time on the European Alpha server for an End of the Year party! It will include:


  • Cooperative tree building. Bring a stack of green and glowing blocks, or just ask our mods for some!
  • Even more building, in case you want to show off your building mastery. Just don’t forget to bring your own blocks!
  • Hanging out with the local mobs. They’ve promised to be on their best behavior!
  • Free icy weapons for all attendees, to wield or just dismantle for that sweet, sweet essentia!
  • And more!


This party will occur on Crystal Plateau in the Wild Area. You can get there on foot, or you could ask our mods to teleport you there. You can also join us on a Discord call, or watch this event on our Twitch channel.

So be sure to prepare all your festive tree decorations, and see you at the party!

Patch 17.0


Greetings, aspiring adventures!
Today’s major patch finally brings the new Story into Elteria Adventures, with a brand new Chapter 1, as well as some other rebalances, improvements and new goodies for a good measure.

FEATURES:

  • Chapter 1 rework. That’s right, the first Chapter has been finally reworked with a brand new story, challenges and even questing mechanics to boot.
  • Tutorial Chapter updated. The Tutorial chapter has gotten a bit better too!





  • Added new gloves. Added several new kinds of gloves to expand your arsenal with.


  • Added pedestals. Pedestals are a new type of objects you can place in your Private Zone to showcase and/or store your best/coolest/rarest pieces of gear.

  • Items rehashed. Yet another massive rehash of item stats, drop, recipes and trading costs.
  • Abilities updated. Updated and/or changed a lot of abilities.
  • Consumables rebalanced. Unfamiliar and strange? Maybe. Better balanced? We hope so.
  • Double Jump refreshes after clouds and mushrooms. Your consumed midair jumps are now replenished after bouncing off a mushroom or a cloud.
  • Character’s Main Menu preview updated. Easier to check your gear, easier to pick your hairstyle and tattoos.
  • Friendly mobs are easier to recognize. While at full health, the friendly mobs’ HP bar is now hidden.
  • Improved transparency visuals in GUI. It should look nicer now.


BUGFIXES:

  • Fixed the bug that caused some players to get stuck underground when teleporting home.
  • Fixed the aiming issues (Demolishers rejoice!).
  • Fixed the issue that sometimes caused the old version of the world to appear on screen.
  • Several other minor bugfixes.


We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!

And see you soon!

Patch 16.8


Greetings, fellow travelers!
The season of reaping is nearing its end. And so, in order to send it off, and start preparing for the end of the year festivities, we’re offering you this patch:

NEW FEATURES:

  • Fashionable Warpaint. Cover your face with imposing, cute or stylish tattoos! Enter the Character Customization screen in order to apply one, and be on the lookout for the future updates to this feature.

  • Joining our (virtual) hands. The Friendlist is here! Access it via a button above the Chat window, and keep in touch with other players!

  • Gather, Greenhouse Gardeners! Who says you have to pay for indoor greenery? Gather grass, flowers, mushrooms and other plants, and then plant them in your Private Zone via Building mode! And speaking of Gathering…

  • New and improved Gathering. Reworked Gathering and Digging. The Gathering marker now highlights EVERY gatherable object in its radius (instead of just the one you’re looking at), as well as tells you what resources (and how many of them) there are in the area.

  • Exactly as dumb as a rock. Monsters called Stupid Stones have been recently discovered in Elteria. These things are not aggressive, but good luck figuring out how to destroy one!



UPDATES:

  • Elteria adapts. Mass update of mob stats and drop tables.
  • Upholding naming conventions. Updated the names and descriptions of every item in the game to make sure there’s no outdated info.
  • Leaving no stone unturned. Updated the way most stones are gathered: you’ll only have to Dig for two types of Stones, with the rest being in deposits. .
  • Gems are outrageously easy to get. Gathering Gems will always give you both whole gems and the shards. Destroying the Gem plants will only leave you with a pittance of shards.

  • Music to my ears. Updated the sounds of playing on a guitar

  • Take it from the top. The Character Screen now shows your actual Cooldown Reduction (it can’t get over 40%)
  • Recipe books organized. The Workbench screen is a bit better optimized to hold a lot of recipes.
  • Prettier icons. Updated some of the ability/item icons.


BUGFIXES:

  • The item passives don’t work if an equipment slot isn’t currently used (like when you switch from one weapon to another, or during Polymorph)
  • Fixed a lot of small bugs in abilities and buffs
  • Fixed the way some %-based Healing abilities work (also, Ancient Signet of Blessing isn’t as overpowered as it was before)
  • Fixed the way some abilities affected the cooldowns of other abilities. Now everything works within the same framework
  • Fixed the way stats from stacking buffs are displayed
  • Unified the Summoning mechanics
  • Removed the popping up message about PvP in the Hub area
  • Fixed the way item crafting didn’t detect items of higher Item Rarity
  • Fixed the jumping animation and walking sounds while a Scythe is equipped
  • Fixed the way lines break in GUI
  • Fixed the camera vibration/jiggle at some angles.


We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!

And see you soon!

Elteria Adventures: Item Enchanting Guide


While maxing out your gear in Elteria Adventures is not necessary, it might give you a much needed edge in a fight, or push your damage just enough to one-shot a mob you’re currently farming. There are currently four mechanics that allow you to do just that.

1. ITEM RARITY (Workbench/Advanced Workbench).
Whenever you craft a piece of equipment, you have a small chance of crafting one of an increased Item Rarity. Signified by a corresponding adjective and a colored border around its icon, such an item boasts higher stats than a regular version.

Of course, the process of deliberately crafting a rare item might leave you with a lot of spares. These might be Dismantled on a Soul Altar to gain some extra Essentia, though you might also want to keep some spares due to the next step.

2. AWAKENED, TRUE AND ASCENDED (Workbench/Advanced Workbench).
Crafting a piece of equipment is just the beginning. Once you have crafted a weapon, an armor or an accessory, you can also use it to craft an upgraded version with significantly boosted stats, with Awakened and True versions available to most gear, and exceptionally powerful Ascended versions for some cases. Crafting any of these upgraded versions will require you some extra legwork though, with increasingly more valuable and difficult to obtain resources from later chapters or Wild Area.

Do note that using a piece of gear in crafting basıcally scraps ıt to gıve you a new one (rolling for Item Rarity again), which is why you might need those extra crafted pieces of regular Item Rarity.

3. REFORGING (Anvil).
Once you have finally got that incredibly lucky Wild True Carrot Sword, it’s due time to fine-tune it to suit your personal playstyle. For the first part you can use an Anvil to Reforge it, giving you a set of random bonuses

This process can be repeated for as long as you have the necessary materials.

4. SOUL FUSION (Soul Fusion Altar).
Farming for Souls doesn’t just allow you to use their signature abilities, you can also use these Souls to fortify your gear even further. The Soul Fusion Altar allows you to put up to three different souls into an item, boosting a specific stat for each.

Of course, the Souls of stronger mobs give you even higher bonuses

All of these effects are stackable and applicable to all item slots (Weapon, Armor, Necklace, two Rings, two Earrings, Hat, Boots), so there is a lot of room to make your adventuring easier even if you decide not to bother with some of them.

And regardless of whenever you’re maxing out your gear all the way, use some of these mechanics or decide to use unmodified gear, be sure to join our Discord server where you can share this and other info with other players, talk to the dev team and participate in our contests.

See you on the isles!

Elteria Adventures: the playtest goes on!


Open Access is over, but you can still get the full access to Elteria Adventures in three simple steps:

  1. Push the green “Request Access” button on our Steam page.
  2. Install the game
  3. Start playing!

Oh, and be sure to also join our Discord channel to follow the game news, talk to the other players and developers and participate in our contests!
See you on the islands of Elteria!

Patch 16.7.5


Greetings, enthusiastic crafters!
Today, we’re looking at some tweaks, changes and improvements to crafting and adjacent mechanics to make your arsenal-amassing adventures even smoother:

UPGRADES:

  • Who even reads instruction manuals? Removed the crafting recipes from all crafting requirements AND from the drops. Now you just need the resources to craft any single item in the game. The existing items were also rebalanced a bit.
  • Underground rock? I Dig it! The Underground Stones now have a chance to drop while you’re tunneling through biomes with your Dig ability (just be sure to upgrade your Universal Tool).

  • I can craft it, and I can UNcraft it. Added the missing items into Soul Altar dismantling tables.
  • Reforging reforged. Also added the missing items into the Reforging tables, so you can upgrade all of your gear.
  • Hey, who turned out the lights? Removed the ability to turn out the glowing gem blocks outside of your Private Zone.

  • Esoteric furnishing. Soul Altars are now craftable.




BUGFIXES:

  • Fixed the way slants and ledges rotate in Building mode.
  • Added highlights for ore deposits in the tutorial
  • Fixed the way the Tectonic Fault ability breaks voxels, as well as the object regeneration afterwards.
  • Fixed the bug that caused some equipment to always be crafted as Regular quality.
  • Fixed the way abilities behave during re-login while several different types of weapons are equipped.
  • Fixed the issue with the character being displayed w/o equipment before the equipment has loaded (including during login)


OTHERS:

  • Updated the Character Creation/Customization interface.
  • Updated the bug reports to include info about outdated video cards.


We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!

And see you soon!

Patch 16.7


Greetings from the Elteria Adventures team!
Today’s update contains major gameplay, graphical and interface upgrades to make the game prettier, more fun and more convenient to play. Let’s see what exact features are added into the mix:

GAMEPLAY UPGRADES:
  • The soul of the blade. Added the Soul Fusion mechanics. Build (or ask a friend for an access to) an object called Soul Fusion Altar, and you’ll be able to use it to put up to three different souls that you have in your inventory into an item of equipment, giving it secondary passive abilities. This works similarly to Reforge (just without the randomness), and absolutely can be combined with that mechanic AND item Rarity in order to create equipment that is absolutely monstrous in its power.


  • General Elterian studies. Added a new 0th chapter that teaches the player the basics of gameplay, as well as showcases the new and improved quest interface.



  • Item balance reevaluation. Massive rebalance of ALL in-game items, recipes, drop rates and drop tables.
  • More clouds. We just thought that it’d be nice to have more. You know, to jump between the islands.




GRAPHICAL UPGRADES:

  • Atmospheric visuals. New fog, atmosphere and sky effects to show the world of Elteria in its true, beautiful lights

  • Revamped landmasses. Revamped a large portion of the world, with lots of new and updated objects and textures to make the world feel even more alive and lush. Combine with the previous feature for maximum effect.






INTERFACE IMPROVEMENTS

  • Game menu updated. Added Controls rebinding into the Options menu. Also, added the ability to go back to the character selection screen, because some players need that.


  • Character screen relit. Improved the way the player character’s model is rendered in the character menu so that it stays consistent with the character’s surroundings.
  • Gathering interface improved. Improved the gathering interface so that it’s more pleasant and neat. It now also shows the resource you’re gathering, and the highlights are more noticeable.

  • Main menu music re-matched. Updated the music in the main menu.
  • Chat text’s volume lowered. The text in the chat is no longer bolded


BUG FIXES

  • Fixed the Tectonic Fault’s interaction with the camera rotation
  • Fixed the bug that caused placed workbenches to be unavailable without re-entering the game
  • Fixed the boss HP bar being stuck on the screen if the boss is dead or the player left their proximity
  • Fixed the bug that caused the game to overload the game if it’s minimized and then maximized while in the fullscreen mode
  • Fixed several crash issues


We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!

And see you soon!