Greetings from the Elteria Adventures team! Today’s update is a halfway point to 17.0 Megapatch, as some features introduced in 16.4 will be expanded upon in 17.0, so we’ve got quite a few features to look at. As such, and without further ado, let’s take a look at the changes:
GAMEPLAY:
Building up expectations (and pillars). Added two Architect abilities that unlock on 5th level. Use pillars to defend yourself and counterattack!
Wild encounters. New mobs for the Wild Area: Ladybug, Lava Tentacle, Lava Slime, Slime Octopus, and new Armadillo variations. Speaking of, you can purchase a Ladybug Hat from Ladybugs in case you need a portable lighting source.
Now THAT’S a hot take. Added Lava Slime boss for the Wild Area. Bring the cold water ro apply directly to those burns!
THE LAMP. Added a new, glowing variation for the Gem Shard Blocks (can be used for torches/lighting). Just point at and activate them with the [F] button.
Why do I hear boss music? Added the Boss Health bar right under the Compass whenever you’re fighting a boss or are just too close to one.
TEST FEATURES:
These are test features and alpha versions of the upcoming features in 17.0. Be sure to leave a comment on them to help us in development
A palette’s worth of bricks and stones. Brand new Building interface with palette editor to make construction work that much easier.
Does this make me look cool? Added a simple customization option for the Character Creation. For now, the old characters can be edited
Here’s a tip! Added tips for the character screen. Same mechanics will be later used in quests.
Roof over your head, just add water. After acquiring a Private Zone, you can choose a biome and a preset building to place on it.
My vision is utterly unclouded! Launcher update that automatically chooses the correct video card to use in the game (in case you have both a regular and an integrated one)
There can be only one! Added the Alpha version of the Slime Sumo game mod. Challenge other players for the title of the bounciest, roundest Pink Slime of all!
UPGRADES:
Wild, tall tales. Updated the quest lines in the Wild Area, added the localizations
‘Tis but a flesh wound! Falling off your Private Island doesn’t kill you anymore, and teleports you back to your island instead.
I’m sorry, I can’t let you do that. Added an outline that tells you if you can’t place a block or object somewhere.
Differently looking teleportation devices. Added new objects that allow you to teleport into your Private Zone and back into the world.
More dangers, more rewards. Added several mobs and equipment pieces into the world.
Picturesque imagery. Updated several models and textures, as well as the musical theme of Birch Hills.
BALANCE FIXES:
Don’t be such a scaredy cat! Reduced the duration of all mobs’ Fear effects
Equipment readjustment. Rebalanced the stats of a lot of pieces of equipment.
Architect’s anger management. Architect’s stone hands ability doesn’t activate automatically after receiving/dealing damage anymore.
OTHER:
Officially off-limits. Fully reworked the restriction system (protected areas, building etc)
Ahhh, so that’s why. Added more tips on why an action couldn’t be performed.
Exactly up to scale. Reworked the way the game calculates the size of objects (for example, polymorph will change the physical size of the player, and not just their model)
More hills? Upgraded the islands’ surface level generation. Yeah, more hills.
Efficiency is the key. Optimized the memory usage of the server.
I remember everything! Found and eliminated the cause of the game client memory loss after the reconnect
Write it down, write it down! Added the basics for the Promo Code system. The first Promo Codes will be distributed as a result of the Monster Design Contest.
INTERFACE:
New Login interface that you can actually spend some time in since the game won’t disconnect you for inactivity from there anymore.
Updated the quest marker mechanics, they should be more intuitive and clear now,
New crash report window to make the reporting process easier and faster.
BUGFIXES:
Reworked Architect abilities that place temporary voxels so there are no leftovers in the world afterwards.
Fixed the hitboxes for the Slimes’ bounce abilities so that they scale with the slime’s actual size
Fixed the problem with mobs falling off an island and hanging in the air beneath the islands.
The jumping is a bit more responsive now.
Fixed the bug that caused the character model disappear after the freezing debuff.
Fixed the game crash after a reconnect if the player is a member of a party.
Fixed the area of voxels destroyed with a stick, sword or fists
Fixed the game crashing after purchasing a boar banner from the Star Shop.
Fixed some building brushes still working in protected areas.
Fixed one of the causes of the freezing of the world rendering.
Fixed the equipment change sometimes causing the character to be shown in their underwear.
Fixed the previews of Workbenches sinking into walls sometimes.
Fixed the game freezing during the fast rendering of the world around the player.
Fixed the item collection quests sometimes not counting collected items.
Fixed the main menu kicking the player out due to the timeout.
Fixed a few client crashes due to inventory issues.
Fixed the incorrect character stats showing with the stone hands activated.
Fixed the bug with the text not showing on Intel HD Graphics 4000
Fixed the textures incorrectly showing on integrated video cards.
Fixed the bug that caused abilities on the quick access panel to change their positions during re-logins
We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!
And see you soon!
Incoming feature: Scythes
Greetings from the Elteria Adventures team!
Can you hear the eerie sound of cold, sharp metal slicing through the Elterian air and training dummies alike? That sound can be heard from the Agelon Research Center, which was tasked with uncovering and testing the weapon designs long lost to time. And the ARC just agreed to let us have a peek on a new type of weapon, both powerful, intimidating and soon to be available in Elteria. We’re talking about Scythes:
As you can see, this weapon is much unlike the Swords, Cores and Gauntlets common to the islands of Elteria. According to ancient texts, this type of weaponry is a kind of a polearm — a mid-ranged melee weapon that allows one to keep their opponent relatively at bay while dishing out significant damage. Of course, ARC is also already looking into effective ways of handling such weapons:
We hope that you’ll show your appreciation for ARC’s efforts by obtaining and trying out at least a few kinds of Scythes once the recipes are released for the public. And before that, be sure to join Elteria Adventures’ Discord server where you can follow and discuss news of upcoming features, talk and coordinate with other players, and even communicate directly with the developer team.
See you soon!
Monster design contest
Dreamers and adventurers, do you want to leave a permanent mark in the world of Elteria?
We are announcing the contest for the coolest and most interesting monster concept! 🎉 Winner’s creation will appear as a creature in Elteria Adventures and you’ll get a prize and place in credits!
🎨To participate, you will need:
Come up with a monster concept, and draw it on paper, in Photoshop, 3D modeler or any other app. You don't have to be a level 80 artist and draw every detail;
Briefly describe your mob: what’s its name? Its story? What abilities and features does it have?
It will be great if your mob matches the style of Lava, Snow or Desert biomes. You can see current residents here.
You can go wild and deviate from the theme of the above biomes, just try to make similar in spirit to other inhabitants of Elteria.
What if you don't know how to draw at all? You can come up with a concept of an interesting creature, and someone else can draw it. In this case, the prize will be split between you in half :)
🏆 Prizes! 🏆
💥 EACH participant will receive 500 stars (the prize is secure from any wipes that might happen in the future!)
💥 The winner(s) will receive:
Place of honor among the creators of the game in the credits
Shiny title in discord
Nice bonus in the form of 5k stars in the game (the prize is secure as well)
The winner's creation will become a permanent part of the game!
The competition will last until August 31, the results will be announced before September 3. The winner will be chosen by the Elteria team.
See you on the islands of Elteria — and see you next time!
Incoming feature: the Character Creator.
Greetings from the Elteria Adventures team!
Starting from today, we’ve got an entire new, expansive list of upcoming things and features of the following Elteria Adventures updates to share with you — in fact, this list is so big that we’ll be covering it in the following few weeks. And the first thing on it is the long-awaited Character Creator, with a set of colorful customization options:
In its first iteration, the incoming Character Creator will feature several types of hairstyles, animal ears, and several types of horns that you can put on your character to bring a little bit more flair to their looks. Of course, we’re already planning to add even more stuff to the future updates, though the amount of available options is already pretty refreshing:
At this moment, we’re busy making sure that every such added feature fits both Player Character models, so that you’ll be able to easily rock both luscious, flowing locks of silvery hair and a short, dashing, dark hairdo based entirely on your preference once the Character Creator reaches the servers.
Be sure to join our Discord Server, where you can both stay notified of these and other Elteria Adventures news, and directly communicate with both other players and the development team alike — and see you next time!
Incoming: The Slime Sumo.
Greetings from the Elteria Adventures team!
If you ever wanted to measure your ability against your fellow player, there are ways to do so in Elteria. You can clash in the Arena or in the Wild Area to see who among you is the strongest. You can also brave the obstacle course in a race against each other to see who reaches the finish first. Alternatively, you can just have a peaceful building competition - and soon, you’ll also be able to compete in being the best Pink Slime. Introducing: the Slime Sumo.
Slime Sumo is an incoming PvP game mode in which every participant is transformed into a round and bouncy Pink Slime, armed just with the abilities to move and knock back creatures it bumps into. The goal of a Slime Sumo match is simple - to use said abilities to eliminate every other participant by knocking them off the island the match is held on. And at the end, the one sole winner of this brutal clash of pink jelly against pink jelly, of course, will receive a handsome reward, be it a Ruby or a Crystal used in reforging.
Of course, these Pink Slimes lack any damaging attacks and abilities and can only eliminate their targets by knocking them off the island, which means that this game mode relies almost exclusively on the player’s skill and timing with no regard to their Calling, level or equipment. Or, in other words, the Slime Sumo is meant to be the way for players of different levels to compete on the same playing field.
We hope that once the Slime Sumo reaches the alpha servers, you’ll help us in improving it with your feedback and criticism. The best way to do so is by telling us directly on our Discord server - where you can also stay notified about any and all updates to the game (including this very Slime Sumo game mode).
See you on the islands of Elteria - and see you next time!
Alpha 16.3.0
Greetings from the Elteria Adventures team!
In this patch, we’ve prepared a nice pack of nice hotfixes and improvements to improve your Elteria Adventures experience, and get rid of several small annoyances in the process.
OPTIMIZATION:
The world spins faster. We’ve optimized the way voxels are destroyed, which will be especially noticeable in how much smoother the Pumpking and Blue Shark fights are.
Taking hits on the fly. Optimized the way damage is displayed when a lot of damage is dealt (for example, when a shark burrows and receives damage from destroyed voxels).
Now you see them, now you fight them. Optimized the way mob models are loaded.
OTHER CHANGES:
This is not what they mean by “safety deposit”. Private zones no longer save ore deposits.
Appropriately fluffy. Fixed interactions with clouds (this time for sure).
Seeing where you’re stepping. Finally fixed a rare bug that caused huge chunks of the world to randomly decide not to render.
PvP-viable summons. Summoner’s abilities now correctly attack other players in PvP, and are invulnerable to party members and the summoners themselves.
Statue-moving service. Statues can now be Gathered with a glove.
“Rad Redd”, read in red. If your character name is colored via potion, it is now displayed in the character interface.
20 letters is enough. A nickname is now correctly limited by 20 characters.
Precious notifications. The game will now notify you about getting new items whenever you get a ruby or a crystal.
Press [F] to open the door, just not too much. The item interaction with the [F] button (like with doors) can’t be spammed anymore since it led to lags.
Way ahead of you. Quests for crafting an item will now be completed if the player already has said item (or its next version in case of Universal Glove).
What do you mean these are not equal?! Iron sword and magic staff now have different stats.
We hope that these changes will make Elteria Adventures even more fun and enjoyable for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!
And see you next time!
Open Access is closing, but you don’t have to stop playing!
Hello, Open Alpha adventurers!
You might have noticed that Elteria Adventures was still in Open Access for a week since the end of the Steam Game Festival, which meant that anyone could still download it and play. This was meant to be a transitional period during which players experiencing the world of Elteria for the first time could decide whenever they wanted to participate in the Closed Alpha afterwards. And now, a week into said transitional period, we are closing the Open Access.
Still, that doesn’t mean that you have to stop playing: all you have to do is fill up this simple form and you’ll be able to continue playing Elteria Adventures while retaining all your progress made during Open Access.
We hope that each of you had fun playing this Open Access, and we hope to see you both in our Closed Alpha, as well as on our Discord server, where you can talk to your fellow players, and even help us make Elteria Adventures even better by providing your feedback.
See you on the islands of Elteria!
Alpha 16.2.0
Greetings from the Elteria Adventures team!
The Steam Game Festival has just concluded, and yet we’re already back with another patch. This time it’s about a pack of small, quality-of-life features, and a lot of fixes:
FEATURES:
Wild boss fights. Added a simple quest line for killing bosses in the Wild Area.
It’s good to have a spare. You can now craft a 1st level Universal Tool glove on a workbench.
Arrows for all directions. The Compass now shows all active navigation icons, including those that point backwards (at the edges of the Compass).
Cutting to the chase. If an NPC has a quest for you, they’ll start the dialogue with said quest.
Fluffier clouds for everyone! Increased the hitboxes of clouds a bit so it’ll be easier not to miss one while cloudjumping.
Not lost in the translation. Added some of the missing English translations.
FIXES:
There is no escape. You can’t close the loading screen with the [ESC] button anymore.
Going through the list. Updated the list of items you can craft on a workbench, fixed the filters in the reforge and on the soul altar.
Pretty on the outside, pretty on the character screen. Your nickname on the Character screen will now be colored if you’ve used a potion to do so.
Undamaged goods. The glove can’t destroy resources that can’t be damaged anymore.
Public transportation is important. Fixed the teleport to the Arena being unavailable if you’ve got a quest related to it.
Now you see me, now you still see me. Fixed the incorrect display of an NPC profession with a quest icon, as well as the bug that caused a quest marker to disappear on the map and above an NPC’s head.
Double king times 1/2. Fixed the bug that created dupes of Boarmelon souls.
Getting over a crash. Fixed a few issues that caused crashes during the game launch and/or at random times.
No, seriously, stop hitting yourself. Quests that require you to kill players don’t count self-inflicted damage anymore.
One revival is enough. Death screen won’t require you to revive twice anymore.
By the power of a bunny, I have power! Simplified the Hare Statue’s buff. It won’t give you essences anymore, and you can replenish its damage boost as often as you want to. It might still disappear, this will be fixed in the following patches as the problem is identified by now.
Relogins do nothing. Fixed the bug that caused relogins to reset ability cooldowns.
We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server!
And see you next time!
Get to keep playing even after Steamfest ends!
Hello, Open Alpha adventurers!
We hope that you’re really enjoying the game, because if you want to keep playing even after open access ends on June 22th, there’s a way to do so!
Just join the closed alpha test by completing this form and you can continue playing even after this event ends! And the best part is, you even get to keep all your progress, so you can continue right where you left off!
And be sure to also join our Discord server to both share your opinions and insights on the game with your fellow players and the development team, and stay in tune with the latest news of Elteria Adventures!
See you on the islands of Elteria!
Livestream Part 2: Elteria Bizzare Adventures
Hello Adventurers!
We had so much fun streaming for you, we'd like to do this again!
We will return to stream live tomorrow at 11 PST :3