Added a new match event ZERO-G - World's gravity is set to minimal value - now it's time to show your skill
Added an option to aim during a fall/jump - This option was added mainly due to ZERO-G event - The solution is temporary and will be improved in the future
Added soundtracks for each match event
Added visual notification for Random Event Countdown
Match events are now picked randomly from the pool of available events
Introducing "Last Chance" - The game will now detect if the player tries to quit the game during the match (including ALT+F4) - If the player decides to do so, window will appear and make sure to prompt if he/she actually wants to quit the match - In case of persisting on leaving the match - player's account will receive appropriate penalty - If the player leaving is Host - penalty will be considerably bigger - Additionally, other players in the session/match will receive a compensation reward to compensate for the Host's decision to quit - Note - even if you are not the Host - you WILL receive a penalty in case you decide to leave the match
Massive rework of the Game Map - Added several new objects - Removed/Adjusted old objects - Players starting positions rearranged to better match the Map's layout - Weapons spawn locations changed - And many more smaller adjustments...
BALANCE SECTION
There are no balance changes for this patch!
Patch Notes [Closed Beta 0.6.0.]
GENERAL SECTION
New weapon - MLC
Adjusted Lobby UI
Introducing Map Events! - Super-Sonic Mode - Everyone moves super fast for the duration of the event
New animation offsets to better match player's aiming angle (downwards/upwards)
BALANCE SECTION
Base Health for all players: 720 ---> 1000
Infinity Matter regeneration per second for all players: 1 ---> 5
Introducing Map Teleports - Players can now find these around the map and use it for teleporting to determined locations
Added new objects on the map and some of the current ones have been adjusted
Adjusted conditions for Ranged Weapons - Players can no longer sprint during aiming pose
Massive adjustments to how the sound works - Sounds volume is now adjusted according to the distance from its origin - This should provide better clarity for all players
Added new damage indicator - Player is now being notified if enemies attack him
Score statistics has been renamed to Combat Score
Introducing first version of Victorious Reward for Deathmatch - Player with the highest Combat Score gets teleported to collect his reward - This reward is currently set to 500 Victorious Crystals
Introducing first version of Victorious Reward for Team Mode - Team (all its players) with the highest Combat Score get teleported to collect their reward - This reward is currently set to 500 Victorious Crystals for each player within the team
Player UI has been adjusted to better reflect his match performance
Added 3 new weapons (more information within BALANCE SECTION) - Sparkie - Beam - Raichel