Elvera cover
Elvera screenshot
Genre: Indie

Elvera

Patch Notes [Closed Beta 0.7.0.]

GENERAL SECTION




  • Added a new match event ZERO-G
    - World's gravity is set to minimal value - now it's time to show your skill

  • Added an option to aim during a fall/jump
    - This option was added mainly due to ZERO-G event
    - The solution is temporary and will be improved in the future

  • Added soundtracks for each match event

  • Added visual notification for Random Event Countdown

  • Match events are now picked randomly from the pool of available events

  • Introducing "Last Chance"
    - The game will now detect if the player tries to quit the game during the match (including ALT+F4)
    - If the player decides to do so, window will appear and make sure to prompt if he/she actually wants to quit the match
    - In case of persisting on leaving the match - player's account will receive appropriate penalty
    - If the player leaving is Host - penalty will be considerably bigger
    - Additionally, other players in the session/match will receive a compensation reward to compensate for the Host's decision to quit
    - Note - even if you are not the Host - you WILL receive a penalty in case you decide to leave the match

  • Massive rework of the Game Map
    - Added several new objects
    - Removed/Adjusted old objects
    - Players starting positions rearranged to better match the Map's layout
    - Weapons spawn locations changed
    - And many more smaller adjustments...

    BALANCE SECTION



    There are no balance changes for this patch!

Patch Notes [Closed Beta 0.6.0.]

GENERAL SECTION




  • New weapon - MLC

  • Adjusted Lobby UI

  • Introducing Map Events!
    - Super-Sonic Mode - Everyone moves super fast for the duration of the event

  • New animation offsets to better match player's aiming angle (downwards/upwards)


BALANCE SECTION




  • Base Health for all players: 720 ---> 1000

  • Infinity Matter regeneration per second for all players: 1 ---> 5

  • MLC - New weapon! (Double-hand Melee)
    - Rarity: Epic
    - Damage: 250
    - Range: Melee
    - Attack delay: 2s
    - Map respawn time: 30s

Patch Notes [Closed Beta 0.5.0.]

GENERAL SECTION




  • Introducing Map Teleports
    - Players can now find these around the map and use it for teleporting to determined locations

  • Added new objects on the map and some of the current ones have been adjusted

  • Adjusted conditions for Ranged Weapons
    - Players can no longer sprint during aiming pose

  • Massive adjustments to how the sound works
    - Sounds volume is now adjusted according to the distance from its origin
    - This should provide better clarity for all players

  • Added new damage indicator
    - Player is now being notified if enemies attack him

  • Score statistics has been renamed to Combat Score

  • Introducing first version of Victorious Reward for Deathmatch
    - Player with the highest Combat Score gets teleported to collect his reward
    - This reward is currently set to 500 Victorious Crystals

  • Introducing first version of Victorious Reward for Team Mode
    - Team (all its players) with the highest Combat Score get teleported to collect their reward
    - This reward is currently set to 500 Victorious Crystals for each player within the team

  • Player UI has been adjusted to better reflect his match performance

  • Added 3 new weapons (more information within BALANCE SECTION)
    - Sparkie
    - Beam
    - Raichel


BALANCE SECTION




  • Sparkie - New weapon! (Pistol)
    - Rarity: Common
    - Damage: 50
    - Range: 1900
    - Attack delay: 0.75s
    - Map respawn time: 7.5s

  • Raichel - New weapon! (SMG)
    - Rarity: Legendary
    - Damage: 200
    - Range: 2500
    - Attack delay: 1.5s
    - Map respawn time: 40s

  • Beam - New weapon! (Sniper)
    - Rarity: Legendary
    - Damage: 750
    - Range: 3000
    - Attack delay: 5s
    - Map respawn time: 45s

  • Basic Axe has been renamed to Breezy
    - Damage: 30 ---> 100
    - Attack delay: 0.1s ---> 1s
    - Map respawn time: 5s ---> 7.5s

  • Dragon Knife
    - Rarity: Epic ---> Rare
    - Damage: 150 ---> 200
    - Attack delay: 3s ---> 1.5s
    - Map respawn time: 10s ---> 15s

  • AK has been renamed to Staple
    - Rarity: Epic ---> Rare
    - Damage: 35 ---> 75
    - Attack delay: 0.1s ---> 0.85s
    - Map respawn time: 10s ---> 20s

  • SMG has been renamed to Yellow Secret
    - Rarity: Epic ---> Rare
    - Damage: 20 ---> 50
    - Attack delay: 0.05s ---> 0.6s
    - Map respawn time: 10s ---> 20s

  • Purple Swiftie has been renamed to Swiftie
    - Damage: 100 ---> 200
    - Attack delay: 0.75s ---> 1s
    - Map respawn time: 15s ---> 25s

  • Painful Feng has been renamed to The Primordial
    - Rarity: Legendary ---> Epic
    - Damage: 500 ---> 400

  • Red Reaper
    - Damage: 720 ---> 1000
    - Attack delay: 3.75s ---> 3.5s
    - Map respawn time: 30s ---> 45s


Full list with weapons and their statistics will be released soon!