First part of the 0.6 update. Missing several features from the roadmap for 0.6, a lot of the time since launch was spent on optimizations and bug fixes.
Overhauled Healthcare system
Individual wounds are tracked.
Doctors will treat wounds, causing them to heal faster while reducing penalties and stopping bleeding. Bandages and splints can be use to improve treatment quality (but are optional)
The quality of treatment depends on their skill and the item used. Higher quality treatments cause wounds to heal faster and the treatment to last for longer.
Treatments also lower or remove penalties from wounds.
Serious wounds need multiple treatments to cure fully.
New healthcare settings panel to set thresholds for when colonists seek treatment.
Beds can be set as hospital beds which are reserved for treatment only.
Overhauled pipe and mechanism system
You will need to redo your water systems from old save games.
Pipes are no longer auto generated but have to be placed manually.
Pipes and mechanisms can go through solid terrain blocks.
New overlay for pipes/mechanisms to make placement easier.
New models for pipes, mechanisms, water pump, and windmill.
Improved water to be more stable and evaporate less.
New items: stone pipe, wooden pipe, and mechanisms. Easier to carry and less resources needed for building mechanisms/pipes.
Improved item rendering system.
Fancy GPU instancing system for rendering items. Bases with a lot of items lying around should run a lot faster.
Together with the plant rendering system improvements the game should be a lot less GPU bound now and the code involving the two is now a lot cleaner.
Other fixes and changes
Tweaked balance to allow colonists to sleep, eat, and drink less often.
Tweaked colonist inventory size, they can carry slightly more now, barrels also can store more items.
Increased costs of advanced research.
Constructing things like ladders from the top down is now possible, colonists can place materials within reach of the building instead of having to place the materials only at the base.
Fixed ballista and catapult attacking sheep and not aggroing targets.
New stone gate building (requires stone wall research).
Fixed farmers not picking up seeds on stairs.
Fixed grate alignment.
Fixed bury body job.
Fixed children not growing properly (much lower stats than they should have).
Fixed dropdown menus breaking if panel is closed with them open.
Made selection boxes brighter to stand out more from the terrain.
Optimizations for pathing in cases where hostiles are blocked from base.
Fixed terrain meshing algorithm leaving holes in the terrain for certain edge cases.
Fixed water and building visuals not showing up after loading a second game.
Fixed prospecting system not correctly updating close hits and sometimes breaking when loading a game.
0.601
Fixes to stuck message spam, brewing drinks, rotating ladders, fireplace, crash when placing pipe.
Note that with the 0.600 update you will need to remake beds from old saves to be able to set owners and set them as hospital beds.
The 0.6 update is slightly behind schedule, but half of it should be released within the week. An overhauled healthcare system and water manipulation system will be in the first part of the update. Also a much more efficient item rendering system, which should help performance a lot for bigger bases.
0.536
Overhauled plant rendering system. Should be much faster now.
Tweaks to improve job performance.
Fix for ocean water turning into fresh water.
Fixed issue with making items where you could select the same item for both parts and create a broken order.
Added exact item quality to item tooltip.
Added new squad equip panel to military panel. Allows replacing or assigning uniform of entire squad.
Added scrollbar to military panel.
Tweaked colours of paper doll UI.
New item models for gems, wheat, and rice.
Update 0.535
Fixed crash if "burn item" item type was selected in custom stockpile preset.
Fixed bug with walls not being built.
Fixed bug with hauling for high quantity make item orders.
Update 0.533 / 0.534
Major overhaul to job system
Should not break save games, but will remove old jobs from save games and reset some priorities to zero. If you're loading an old save game you will need to recreate item orders and reset priorities for other types of orders (to be safe you should just remake all orders including stockpiles).
Colonists can now haul items for multiple crafting jobs at a time to each workshop. This should make crafting things a lot more efficient.
Performance optimization for stockpiles, should help with larger colonies.
Buildings should no longer get stuck reserved. Also should fix some of the other issues causing colonists to get stuck doing jobs.
There are
a lot* of jobs, so please report any new issues with the job system.
New stuff
New models for many plants, buildings, and items.
Changed military squad UI to take up less space and show combat related status instead of their generic job status.
Bug Fixes
Fixed bug with display of experience needed for next level.
Fixed issue with creatures continueing to target downed enemies when there are other active enemies nearby.
Fix creatures which can destroy doors not destroying doors.
0.534
Fixed visual glitches for new plant products
Fixed demolish job and research not working with buildings from older saves.
Several other small fixes for 0.533
0.532
Fixed creatures getting pregnant from far away.
Fixed bug with custom colonists sometimes having wrong job priorities set.
Added ability for colonists to eat some types of raw food if they're starving (only raw food created after this patch).
Added morale penalty for eating emergency rations.
Colonists can now also eat with their hands full if they're starving.
Stopped sheep from walking through open gates.
Significantly reduced plant reproduction rate.
0.531
Nerfed armour effectiveness slightly.
Nerfed orc damage.
Fixed bug with barrels in hauling to stockpile job.
Improved build wall order, roofs should be less likely to get building orders stuck now.
Added claim all button to make it easier to claim items dropped by dead enemies.
Added text to show space left in barrels.
0.530
Changed burn items required recipe to 2.
Fixed notification settings not saving.
Fixed gate animation.
Refined item naming.
Added descriptions for meals and drinks.
Made raw bone, seeds, plant fiber, cotton, and furs rot. Some of you are such crazy hoarders...
0.529
New
Added a burn items recipe to the furnace. Burnt items can add fuel to the furnace and also have a chance to drop metal components.
Changed the way furnaces work, the fuel required has been split up from the recipe. Old furnaces will still work but should be rebuilt or they won't require fuel.
Fixes
Prevented soldiers from going after tamed animals.
Buffed fireplaces and camp fires.
Fixed building sounds not respecting sound volume.
Colonists should no longer carry assigned equipment to stockpiles. Chests should be more useful now.
Fixed crash from water flow.
Added global restriction on rate of events happening.
Made demolish/upgrade order clear workshop reservation (workaround, can toggle on and off if workshop gets stuck in reserved state).
Improved notification handling system (notification settings will be lost one last time).
Reduced butcher output for larger corpses.
Allowed find item in stocks panel to find forbidden items.
Fixed statues research missing from the research tree. Researcher achievement should now work.
Fixed buildings getting stuck in reserved state if creature dies while using it.
Tweaks to job priorities.
Fixed items getting forbidden by doors.
Items should now get pushed to nearest free space if things are built over them.
Update 0.528
0.528
Set equipment and notification presets to not be overwritten.
Fixed priority for harvest wool job (was very high).
Fixed doors opening and closing reseting rooms.
Fixed display of food spoil date when items frozen.
Game should go back to old speed after saving or opening the menu.
Added ability to search by quality name in the various places for selecting/finding items.
Also added ability to select all items in the make order menu.
Changing the quantity in the item ordering menu should no longer reset selected items.
Added minimum quality slider to building menu.
Fix dead bodies duplicating on loading of game.
Fix display of tombstone text
Should be one of the last quick fix patches. Will start to slow down update frequency to do more substantial fixes/improvements.