Ember Knights cover
Ember Knights screenshot
Genre: Hack and slash/Beat 'em up

Ember Knights

Ember Knights: Wrath of the Architect DLC is available now!

Hello Knights!

It's finally here! Ember Knights 2.0 - Wrath of the Architect is now available!



We've been hard at work on some form of the DLC for the past year and we can't wait for you to finally get your hands on it. Ember Knights has been a passion project for the entire team here at Doom Turtle and we feel extremely grateful to be able to put together one hell of a DLC. We hope you love it!



The DLC is absolutely packed with new content and features including new worlds, new bosses and minibosses, new enemies, new weapons, new skills, new relics, new curses, new secrets, new player colors, new achievements, new difficulty modifiers, and of course, the epic showdown against the Architect! PLUS, the DLC also includes everything from the free Ember Knights 2.0 update including Daily Dungeons, Boss Rush Mode, Chaos Mode, local multiplayer save and quit, more player colors, and who can forget...the beloved Nexus pets, the Ember Dog AND Ember Cat! Huge shoutout to our community for absolutely obliterating the Ember Cat challenge!

https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/

If you weren't already in the mood for this massive DLC, check out the brand new Wrath of the Architect trailer here:


Boss Fights


This DLC comes with 4 new bosses and 4 new minibosses. The gatekeepers of the altered new worlds will show no mercy, especially to that of a measly Ember Knight.



If you manage to survive these deadly new bosses, prepare for the ultimate showdown as you take on the creator of the entire Ember Knights universe himself - The Architect!


Weapons


2 new weapons will be added to your repertoire - the Hyper Gloves and the Ember Buster. Both weapons offer a unique new way to defeat the legions of new enemies waiting for you in this DLC.





Game Modes


Fancy an even tougher challenge than the Architect? Stop by to see The Collector and gain access to Daily Dungeons and Boss Rush Mode. He may have even taken a page out of Arlan's book and opened up a small shop of his own!

Daily Dungeons



Boss Rush





Price


The Wrath of the Architect DLC is $9.99/9,99€ (or equivalent) while Ember Knights 2.0 is absolutely free.


FAQ


I bought the DLC, when will I get the new content? Spoilers ahead.
  • If you're a brand new player, the DLC content will unlock after meeting Evee and seeing Praxis in Steadfast Citadel, the second world of the base game. Note: these two conditions occur very early in the game and are required to preserve the flow of the story.
  • If you're already a player, the DLC content will unlock right away.
Does the DLC work in multiplayer?
  • Yes
Do my friends need to buy the DLC for us to play together?
  • No. If the host has purchased the DLC, the team will have access to the new content. However, for a client to have the new content on their own account, they would need to purchase the DLC.
Are the different game modes available in multiplayer?
  • Yes


Streaming


As usual, developers Clint and Greg will be streaming on the afternoon of release day. For specific details and to be notified when they go live, please join our Discord and give yourself the @DevStream role.




We could go on and on about this update, but we'd rather you experience it for yourself. We hope you enjoy!

- Doom Turtle

Hotfix Update v1.5.3

Hello, Knights!

We bring you a small update to address a few bugs and close off the Ember Cat Challenge. First thing's first, you're due a huge congratulations for absolutely crushing the challenge!



We still can't believe how you blew the goal completely out of the water!
Needless to say, the Ember Cat is getting made and will be included in the free Ember Knights 2.0 Update!
Thank you for your participation!


Fixes


Note: items marked with 🔥 are a result of player feedback.
  • Fixed a bug with the Blizzard miniboss and Rift Hammer’s Crystalized challenge that could cause a softlock 🔥
  • Fixed a camera issue with Overlord Mack and his summons during his phase transition 🔥
  • Fixed an issue with Overlord Mack that could cause the screen to lock while invincible
  • Fixed a bug with Arch Praxis that could cause him to become invisible and invincible during the second round of the fight 🔥
  • Fixed a bug where resetting difficulty mods removes the second skill 🔥



That's it for this hotfix patch. See everyone at the release of Ember Knights 2.0 - Wrath of the Architect!


And don't forget! Wrath of the Architect drops next month!

https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect

Check out the Steam page and Wishlist Now!



-Doom Turtle





Join the Community!



As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!

Stay tuned for more news and updates!

Ember Cat and Astral Ascent Collaboration Update

Hello, Knights!

This is a bit of a surprise update since we originally planned to cease updates between 1.5 and Ember Knights 2.0 - Wrath of the Architect, but the following content could not be ignored!


EMBER CAT - GLOBAL COMMUNITY CHALLENGE


We've heard your requests for an Ember Cat to go along with our adorable Ember Dog, so we've created a global community challenge for our players to show us that there's enough interest for an Ember Cat. If there is, we are committed to making the Ember Cat a reality!



When you first launch the 1.5.2 update, you'll see a new icon on the main menu. Opening that will provide more information as to how the challenge works. In short, just keep doing what you do - go on runs, kill enemies, kill minibosses and bosses, and earn points!
Once in the Nexus, visit the new Wanted sign that the Stewards have so carefully built. This will be your home for keeping track of your personal progress as well as the global points total.
For your individual efforts, we've added some fun new rewards!




ASTRAL ASCENT COLLABORATION


We've been talking to the wonderful people over at Hibernian Workshop and it turns out, they're huge fans of Ember Knights! We also love what they're doing with Astral Ascent, so we decided to collaborate! We love what we've come up with and we think you will too!

Both games feature crossover content and in Ember Knights, you'll now see a cute little Yalee running around the Nexus. Interact with them and they'll give you a brand new skill - the Yalee Barrage. In addition, they'll also give you the Astral Ember Dust to unlock a brand new player color!



Also be sure to check out the latest update from Astral Ascent (also live today!) as they created their version of the Praxis fight!




ACTION-PACKED ROGUELITE GEMS BUNDLE


And finally, in addition to teaming up with Hibernian, we've also partnered with our friends at Gentle Giant and Flying Oak Games to bring you this exciting new bundle! If you haven't yet checked out Astral Ascent, Spiritfall, or ScourgeBringer, now would be a great time!

https://store.steampowered.com/bundle/44735/ActionPacked_Roguelike_Gems/


And now onto the details for 1.5.2!



Complete Patch Notes


Note: items marked with 🔥 are a result of player feedback.

New Content and Features


Ember Cat - Global Community Challenge 🔥


Kill enemies, bosses and minibosses, variant bosses and minibosses, and find the hidden kitty on your runs and collect points to contribute towards unlocking the Ember Cat!
Also includes:
  • New weapon skins
  • New cat ears cosmetic for your Knight

Astral Ascent Collaboration 🔥


Includes the following:
  • New Yalee NPC
  • New Skill - Yalee Barrage
  • New Player Skin - Octave inspired


Bug Fixes



And a few fixes are included.
  • Fixed a bug that was causing the player to take an incorrect amount of damage or armor reduction when they would take damage at the same time as gaining armor 🔥
  • Fixed an issue in multiplayer where the players could become softlocked when waking up the Mimic King 🔥
  • Fixed an issue in multiplayer where players were unable to refine relics in the refinement selector 🔥
  • Fixed a few visual issues in multiplayer when a client would max out a weapon's mods before unlocking it
  • Fixed a visual issue in multiplayer where the weapon podiums would stop glowing after the host opens the mod UI
  • Fixed a bug where the Golden Steward could occasionally drop a charge speed gem 🔥




That's it for now. See everyone at the release of Ember Knights 2.0 - Wrath of the Architect!

https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect

Check out the Steam page and Wishlist Now!



-Doom Turtle



Join the Community!



As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!


Stay tuned for more news and updates!

Nexus News - Ember Cat and a Surprise Collaboration!

Greetings, Knights!


Welcome back for another edition of the Nexus News! We have some exciting things to talk about so without further ado, let's dive right in!

As you know, our original plans involved taking a break with updates after 1.5 as we push to the finish line for Ember Knights 2.0 - Wrath of the Architect. However, we've had a few things come up that were too compelling to ignore, so we're going to be releasing an interim 1.5.2 update on September 5th - more on that later!

INTRODUCING HYDRA!


We're getting closer and closer to the release of Ember Knights 2.0, so we wanted to take this opportunity to show you a little more about one of the powerful new skills that will be available in Wrath of the Architect.

The Hydra is a versatile skill that's effective at both short and long distances. Upgrades for the Hydra will increase its versatility as well as its power.

Hydra: Ranged Attack


Is that enemy too far away to punch? Fear not, summon a Hydra!

Hydra: Melee Attack


Are Shroombanes getting a little too close for comfort? It's a good thing Hydra has Fire Breath!

Hydra: Combination Attack


But wait, what if an enemy is too quick for the projectile? Fear not dear player, the Hydra will adjust its attacks so no Mini Shroombane gets left behind.

Hydra: Multiple Summons


Act now! Download in the first 30 minutes and get not one, but two Hydras!
Disclaimer: Don't act now. Hydra will be available when Wrath of the Architect goes live - Doom Turtle lawyers

Hydra: The 3-Headed Hydra


For everything else, there's the 3-Headed Hydra!
Disclaimer: Don't copy slogans from Mastercard - Doom Turtle lawyers, again


THE EMBER DOG!


In addition to the Hydra, you may have heard that Wrath of the Architect will include the adorable Ember Dog! And it's official, you will be able to pet the Ember Dog!



But wait, there's more!

THE EMBER CAT!


We've heard from quite a few of you requesting an equally adorable Ember Cat. As you can imagine, development is extremely tight with so much content coming in Wrath of the Architect, but we didn't want to write off the possibility quite yet.

So....we're doing this: to show us how popular of a suggestion the Ember Cat is, we've created a Global Community Challenge for you to make your voices heard!

If the community can come together to show us that enough people want the Ember Cat, we'll squeeze it in!



GLOBAL COMMUNITY CHALLENGE!


From September 5th until September 19th, collect points by killing enemies and bosses. The more you kill, the more points you earn! There's also a cute little kitten hiding in the worlds. Find the hidden kitty and collect even more points!
If the community can collect enough points, we will design and implement the Ember Cat and include it as part of the free Ember Knights 2.0 update!

On September 5th, update 1.5.2 will go live and all the information about the Global Community Challenge will be included!

A big thank you to those members of our community who made the suggestion and good luck to everyone! Let's do this!





SECRET COLLABORATION - ASTRAL ASCENT


We've also been talking to our friends over at Hibernian Workshop. It turns out, they're huge fans of Ember Knights! If you're not familiar with them, they made the hit Astral Ascent!

Needless to say, we're also big fans of Astral Ascent and after one of our Discord members, Pac planted the seed about a possible collaboration, we had to look into it!
Hibernian has been wonderful to work with and we think we've each come up with something special for you!

We don't want to fully spoil the surprise but we'll leave you with a little teaser!
What or who could this be??




And if it's only fair that we tease a little something something from Astral Ascent...





Mark your calendars because the Ember Cat Global Challenge and Astral Ascent Collaboration go live on September 5th!


Each game will feature crossover content AND both games will be on sale! If you're thinking about picking up Ember Knights or Astral Ascent, wait until September 5th to save some money!



EMBER KNIGHTS 2.0 - WRATH OF THE ARCHITECT



Finally, if you haven't yet wishlisted Ember Knights 2.0 - Wrath of the Architect, what are you waiting for! Wishlist and stay on top of all the exciting news that's coming!

Check out the Steam page and Wishlist Now!



https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect


Bye for now!

- Doom Turtle

Wrath of the Architect - Releases Oct 15th!



EXTRA! EXTRA!


Wrath of the Architect releases on Oct 15th!


This massive update will include both DLC and free content!





New Bosses!




New Weapons!




DLC Features (also includes features from the Free Update):
  • Architect boss fight
  • 4 epic new bosses
  • 4 deadly new minibosses
  • 4 new worlds
  • Dozens of altered new enemies with new attacks
  • 2 powerful new weapons
  • 9 devastating new skills
  • And more!

FREE Update Features:
  • New Daily Dungeon game mode
  • New Boss Rush mode
  • New Chaos Run mode
  • 1 adorable Ember Dog


Wishlist Now!


If you haven't already Wishlisted the DLC, do that now so you don't miss out on the latest information, new trailers, screenshots, and more!

https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/




That's it for now!

- Doom Turtle



Join the Community!



As usual, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!


Stay tuned for more news and updates!

Hotfix Update v1.5.1

Hello, Knights!

We've heard your feedback, so we've decided to put out a small update to address some of your concerns. While we didn't roll back every change, we hit the ones that we feel are the most problematic.

Please see below for everything that's included in this hotfix patch.

Note: items marked with 🔥 are a result of player feedback.



Balancing & Minor Adjustments


  • Updated Ultimate Skill Upgrades to equip automatically when any 2 upgrades for a skill have been equipped. (Reverted to previous implementation) 🔥
  • Updated to allow skill upgrading in Scoggfirth. All Skill Selectors will include upgrades. (Reverted to previous implementation) 🔥
  • Warrior Wisps Upgrade III - Doubled the healing. (Reverted to previous implementation) 🔥
  • Ballista Upgrade III - Doubled the healing and removed the healing cap and cooldown. (Reverted to previous implementation) 🔥
  • Seek and Destroy Upgrade II - Doubled the healing. (Reverted to previous implementation) 🔥
  • Added the chance for the Golden Steward to drop additional items with his gold 🔥
  • Removed the gold cap for additional loops when endless looping 🔥
  • Updated the boss rewards to include Ash when defeating a boss 🔥
  • Reduced the cost of the Refinement Shop 🔥
  • Updated the Rainbow Player Skin to not cycle through the colors in sync with a teammate 🔥

Fixes


  • Fixed a bug with saving & quitting with Quasar Orb and Nexal Staff's Arcane Mastery where the upgrades will be lost when resuming 🔥
  • Fixed a bug with saving & quitting with Cloak and Dagger and Reaper Toll's Hidden Blade where the upgrades will be lost when resuming
  • Fixed a bug with disconnecting where Marvin's unlock sequence is triggered again 🔥
  • Fixed a bug with the Rainbow player color where the icons weren't being used when saving as a preset color 🔥
  • Fixed a visual bug where button prompts can remain visible after exiting the inventory when viewing upgrades for a skill 🔥


That's it for this hotfix patch. Thank you for your continued support!
-Doom Turtle





Join the Community!



As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!

Stay tuned for more news and updates!

For The Players Update!

Hello Knights!

Before we dive into the details for Update 1.5 - For The Players, we have some exciting news! Ember Knights has joined PixElated Fest, going live at 1:00 pm EST (10:00 am PST) today!


We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Ember Knights joins PixElated Festival this week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!

There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.

Check out the official line-up and more information about the event here: http://pixelatedfest.com/




Ok, now on to the details for Update 1.5 - For The Players! Reminder, this is our last update before Ember Knights 2.0 - Wrath of the Architect!







It's hard to believe that it's already been a year since we launched Ember Knights 1.0! Despite the Stewards working tirelessly to maintain the Nexus, they've also been noticing all the heroic work you've been putting in and they took the time to give you a little gift!

When you fire up 1.5, you'll see a couple Stewards ready to present you with their little token of appreciation!




Complete Patch Notes


Note: items marked with 🔥 are a result of player feedback.

New Content and Features


Save & Quit 🔥


Quit from pretty much anywhere and be able to resume your run at a later date!

Multiplayer Improvements 🔥


  • Updated a bunch of achievements and challenges in multiplayer games so clients also get credit for unlocking the achievement
    • Weapons Training - Unlock your first new weapon
    • Record Keeper - Unlock the Compendium
    • A Fire Ignited - Restore Ember to the Ember Tree
    • Orbs Orbs Orbs - Identify your first Relic Orb
    • Strange Markings - Identify your first Skill Tablet
    • Master at Arms - Unlock all weapons
    • Weapon Engineer - Unlock weapon modding
  • Updated to award clients with Care Package relics
  • Updated to award clients with Mimic King's Consort for beating the minigame
  • Updated to award clients with Bob's Containment Field for completing the broken jar sequence
  • Updated so clients get credit for discovering relic orbs
  • Updated to still spawn skill tablets if any of the players still need it
  • Updated the Marvin sequence so it plays any sequences that have not been seen by a client
  • Updated to allow players to use their last equipped weapon
  • Updated the player select screen to support choosing your player color from your color presets
  • Added Rejoin to the multiplayer menu in the Main Menu
  • Updated Steam invites to support reconnects
  • Updated the HUD so the player’s is always on the left
  • Updated the HUD and boss health bars to hide when the player runs behind them
  • Updated the Options menu and added a settings tab

Revive Improvements 🔥


  • Automatic revives after 3 combat rooms
  • Updated the HUD to display the correct revive message

Visual Clarity Improvements 🔥


  • Updated the player indicator to show a ring and arrow that match the player’s flame color
    • Added a toggle in the Options menu to turn this on or off
  • Added a dimmer to the Options menu for adjusting the opacity of the HUD

Mouse Functionality Improvements 🔥


  • Added mouse functionality to all remaining screens
    • Selectors (skill, relic, stat)
    • Relic refinement selector and shop
    • Dialogue advancing
    • Ember Shrine
    • Offering Pit
    • Cinematic replay

Ember Tree UI Improvements 🔥


We reworked the Ember Tree UI to look more like the Ember Shrine and function like the weapon modding UI. We also added your current upgrades to the Ember Tree tooltip, so you no longer need to open the UI just to see what upgrades you have equipped.

Golden Steward


As a fun little bonus, you can now encounter Goldie throughout a run. Defeat this glittery little loot Steward and he'll be sure to reward you with his stash of gold!

Special Anniversary Steward Gift & New Player Color 🔥


It's been about a year since we released 1.0 and the Stewards have been paying attention to all your hard work over this past year. They've worked really hard on a neat little present for you and it can be found on your first visit back to the Nexus!


Balancing & Minor Adjustments



Before we talk about the balancing changes, we'd like to extend a heartfelt thanks for everyone that tested these changes on the experimental beta branch and provided their thoughts. The feedback was incredibly valuable! ❤️

Skills 🔥


  • Updated ultimate upgrades to no longer automatically equip after 2 upgrades are equipped
  • Removed upgrade options from the skill selectors in Scoggfirth
  • Updated a bunch of individual upgrades:
    • Blast Bomb Upgrade III - Reduced damage on the 3 bombs by 50%
    • Knight's Charge Ultimate Upgrade - Requires hitting unique enemies to refresh
    • Warrior Wisps Upgrade III - Reduced healing by 50%
    • Hailstone Armor Upgrade III - Invulnerability clears after 4s or when you attack or cast another skill
    • Ballista Upgrade II - Reduced damage on the 3 arrows by 33%
    • Ballista Upgrade III - Reduced healing from 2 to 1 with a maximum of 15 HP per Ballista. Added a 5s cooldown
    • Judgment Upgrade I - Reduced damage on the additional set of lightning bolts by 50%
    • Seek and Destroy Upgrade II - Reduced healing by 50%
    • Cloak and Dagger Upgrade I - Reduced damage on the 3 daggers by 33%
    • Arlan's Lucky Dice Upgrade I - Set a limit of 1 food item and 1 stat gem per room
    • Arlan's Lucky Dice Upgrade II - Set a limit of 2 Wisps and 1 Ballista. Additional rolls will replace the current Wisp or Ballista
    • Arlan's Lucky Dice Ultimate Upgrade - Updated to require a perfect cast. Second dice deals 75% damage
    • Soul Siphon Upgrade II - Reduced damage on additional lasers by 50%
    • Gravity Well Upgrade I - Reduced the range of the laser. Updated the distance to be controlled by the charge time

Relics


  • Updated the following relics:
    • Spell in a Bottle
      • Removed the ability for the projectiles from this relic to refresh skills
      • Reduced projectile damage from 25 to 15
    • Magic Tome
      • Reduced AOE damage from 25 to 20
    • Pristine Band
      • Reduced base health gain from 5 to 3
      • Reduced max owned from 5 to 4

General


  • Suppression Obelisk changed from lifetime to hit counter
  • Added a skill selector or relic refinement to empty secret rooms 🔥
  • Added number of loops and chain of perfect rooms to the summary screen 🔥
  • Added a windowed option 🔥
  • Reduced the volume on the company logos 🔥



Bug Fixes



Last but not least, we fixed a few pesky bugs.
  • Fixed a bug where killing enemies wasn’t updating the relic orb enemy kill counter on the save slot 🔥
  • Fixed a bug where enemies could become pulled before finishing their spawn animation 🔥
  • Fixed a bug with Praxis where he could occasionally teleport out of the room 🔥
  • Fixed a bug with Shared Fate and Praxis buffed enemies where players would take more damage than they should 🔥
  • Fixed a bug with Effigeist where his HP would increase after being frozen
  • Fixed a bug with Hypercharger where his attack indicators could become displaced
  • Fixed a bug with Hailstone Armor’s Ultimate Upgrade where the ice ring could permanently freeze elite and champion enemies 🔥
  • Fixed a bug with Judgment’s Ultimate Upgrade where Praxis could take damage when he’s no longer visible in the room 🔥
  • Fixed a few issues with cursed relics and their cleansed versions where they weren’t being tracked consistently in the Compendium 🔥
  • Fixed some minor visual issues with the Knight when equipped with the Rift Hammer
  • Fixed a bug where skipping a selection in a selector could cause the game timer to resume ticking 🔥
  • Fixed a few multiplayer bugs related to the intro sequences for Praxis
  • Fixed a multiplayer bug where clients would only take 1 damage from Defense Bot’s projectile attack 🔥
  • Fixed a multiplayer bug where clients could identify Soul Siphon and Gravity Well again if the host hasn’t unlocked them yet 🔥
  • Fixed a multiplayer bug where some clients could not see the destroyed the Volt buff
  • Fixed a bug where the button mapping for skill upgrade details wasn’t appearing (Switch only) 🔥



That's it for now. See everyone at the release of Ember Knights 2.0 - Wrath of the Architect!
Remember to wishlist the DLC to stay up to date with all the latest news!

-Doom Turtle



Join the Community!



As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!


Stay tuned for more news and updates!

Hotfix Update v1.4.1

Hello, Knights!

How are you liking the Skills Mastery Update?
We've seen the videos and screenshots of some of the busted upgrade combinations (*cough* Dice *cough*) so rest assured, we'll be looking to make some balancing changes in 1.5. Until then, we hope you have fun with them!

Now, no update is complete without a few annoying bugs, so we decided to put out a patch to address them!
Please see below for everything that's included in this hotfix patch.

Note: items marked with 🔥 are a result of player feedback.



Balancing & Minor Adjustments


  • Reduced the cost in half for unlocking skill upgrades
  • Decreased the attack speed on the Praxis hands attack 🔥
  • Decreased the attack speed and reduced the number of lasers on the Praxis lasers attack 🔥

Fixes


  • Fixed an issue where the player could become softlocked when killing a miniboss with Soul Siphon and having its third upgrade equipped 🔥
  • Fixed a few issues related to bosses and relics, mods, or upgrades that spawn projectiles when refreshing a skill where the boss could take damage during its intro potentially causing a softlock 🔥
  • Fixed a multiplayer issue where a softlock could occur when one player has Brittle Scepter and another freezes an enemy with a perfect Frost Wall 🔥
  • Fixed a multiplayer issue where a softlock could occur if the host defeats a miniboss with Rupture’s Ultimate upgrade 🔥
  • Fixed a bug with Warrior Wisps and its third upgrade where players could become excessively healed 🔥
  • Fixed a bug where the ice rings from Frost Wall and Hailstone Armor wouldn’t damage or freeze Rakkling Nests
  • Fixed a bug with Gravity Well and its first upgrade where it would spawn a projectile
  • Fixed a bug that was allowing locked skill slots to be upgraded
  • Fixed a bug with the Oooh Shiny! achievement where it was unlocking without unlocking all the mods for a weapon 🔥
  • Fixed a bug that was preventing Invigorate from granting 20% attack speed
  • Fixed a bug with Razor Wind’s Empowered mod where it was applying 6 stacks instead of 5
  • Fixed a bug that was preventing Cloak and Dagger’s Ultimate upgrade from applying the proper amount of damage on crits
  • Fixed a bug with Void Mantle’s Laser Focus mod where it could cast dark spells multiple times 🔥
  • Fixed a bug with the exit door in the Credits minigame
  • Fixed some visual issues with various player auras where the visual effects would continue after the player dies
  • Fixed a bug where additional meteors could be seen by clients in multiplayer games 🔥
  • Fixed a visual issue where the revive message was not properly displaying for defeating a miniboss or boss
  • Fixed a few font issues that would occur when switching between languages
  • Fixed a few UI issues that were happening in various languages


That's it for this hotfix patch. Thank you for your continued support!
-Doom Turtle





Join the Community!



As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!

Stay tuned for more news and updates!

Skills Mastery Update

Hello Knights!

Before we dive into the Skills Mastery Update, we have some huge news!

Ember Knights 2.0 - Wrath of the Architect




The store page for Ember Knights 2.0 - Wrath of the Architect is now live!



https://store.steampowered.com/app/2948140/Ember_Knights__Wrath_of_the_Architect/

We'll be updating the DLC page as we continue with the development and the best way to stay on top of the news is by Wishlisting!






Ok, now on to the Skills Mastery Update details!






Skill Upgrading


Skill upgrades are something we've wanted to implement for awhile now so here we go! With Evee's help, every skill can be upgraded in multiple ways and once they're unlocked, they can be equipped in any order.
Mix and match upgrades for awesome and powerful synergies!








PAX Competition Mode


The PAX Competition was such a big success in Boston that we decided to make it available for everyone! Access the new mode via the Main Menu!


Be sure to practice as we'll be introducing some contests related to the Competition Mode closer to 2.0!




Complete Patch Notes


Note: items marked with 🔥 are a result of player feedback.

New Content and Features


Skill Upgrades


Upgrades include 3 specific upgrades and 1 Ultimate upgrade for each skill as well as a handful of general upgrades that can be applied to any skill.

General Upgrades


  • Upgrade 1 - Increases crit chance
  • Upgrade 2 - Increases damage
  • Upgrade 3 - Adds 1 additional charge
  • Upgrade 4 - Defeating an enemy with a skill heals
  • Upgrade 5 - Reduces the number of hits to refresh

Ember Fire


  • Upgrade I - Increases the range
  • Upgrade II - Burst an additional cone of mystical flame behind the Knight
  • Upgrade III - Shoots 3 fireballs in a spread shot
  • Ultimate Upgrade - Whenever you burn an enemy with Ember Fire, your burn effects deal increased damage

Blast Bomb


  • Upgrade I - Enemies hit by your Blast Bomb are rooted
  • Upgrade II - Your bombs pull enemies towards them before exploding
  • Upgrade III - Throws 3 bombs in a row
  • Ultimate Upgrade - Bombs explode into 3 smaller cluster bombs

Arcane Bolts


  • Upgrade I - Your bolts become ghosts. Whenever you defeat an enemy with a ghost bolt, another is summoned to seek and damage additional enemies
  • Upgrade II - Your bolts are imbued with a random element of burn, freeze, poison, or lightning
  • Upgrade III - Your bolts release in an expanding circle
  • Ultimate Upgrade - Arcane Bolts refreshes quicker

Rupture


  • Upgrade I - The ground is ruptured dealing damage over time
  • Upgrade II - Whenever you cast a perfect Rupture, the outer ring is cast an additional time
  • Upgrade III - You gain Max HP for each enemy defeated by Rupture. Enemies have a chance to turn into a potato
  • Ultimate Upgrade - Enemies below a certain HP are instantly defeated by Rupture

Chakram


  • Upgrade I - Increases crit chance of Chakram. Whenever Chakram crits, it freezes
  • Upgrade II - Whenever Chakram bounces off the Knight, their next weapon attack is a guaranteed crit
  • Upgrade III - Whenever you cast a perfect Chakram, your first hit is a crit
  • Ultimate Upgrade - Chakram hits count towards refreshing skills

Knight's Charge


  • Upgrade I - Whenever you cast a perfect Knight's Charge, a meteor is summoned at the target location that deals damage and burn
  • Upgrade II - Leaves a trail of fire that burns enemies
  • Upgrade III - Your Knight's Charge is a decoy projectile that stuns enemies
  • Ultimate Upgrade - Whenever 3 or more enemies are hit by a perfect Knight's Charge, it refreshes

Warrior Wisps


  • Upgrade I - Increases max Wisps by 1. Wisps no longer have a lifetime
  • Upgrade II - You gain weapon damage for each Wisp you have
  • Upgrade III - Whenever a Wisp is defeated, each Knight is healed
  • Ultimate Upgrade - Increases damage, speed, and HP for all Wisps

Frost Wall


  • Upgrade I - Whenever an enemy is defeated by Frost Wall, they explode dealing damage and freeze enemies behind them
  • Upgrade II - Increases Frost Wall damage and freezes enemies that contact the Frost Wall
  • Upgrade III - Your Frost Wall is an expanding ice ring dealing damage and freeze
  • Ultimate Upgrade - Your Frost Wall permanently freezes elite and champion enemies

Cyclone


  • Upgrade I - You gain move speed for each active Cyclone
  • Upgrade II - Whenever a Cyclone dies, lightning is summoned
  • Upgrade III - Your Cyclone stays with the Knight and no longer pulls enemies
  • Ultimate Upgrade - Chunks of earth are thrown dealing damage

Hailstone Armor


  • Upgrade I - Thrown snowballs create an ice spike dealing AOE damage around the target
  • Upgrade II - Gain a passive aura that slows enemies around you
  • Upgrade III - Whenever you cast a perfect Hailstone Armor, you become temporarily invulnerable
  • Ultimate Upgrade - Whenever you cast a perfect Hailstone Armor, you gain armor. Also releases a frost nova that freezes

Ballista


  • Upgrade I - Your Ballista is imbued with a random element of burn, freeze, poison, or lightning
  • Upgrade II - Your Ballista shoots a spread of 3 arrows
  • Upgrade III - Whenever an enemy is damaged by Ballista, you heal
  • Ultimate Upgrade - Ballista can be picked up. Whenever it's picked up, it refreshes

Phantom Spear


  • Upgrade I - Deals bonus damage for each poisoned enemy
  • Upgrade II - Your Phantom Spear explodes dealing AOE damage
  • Upgrade III - Enemies hit by Phantom Spear are dealt max poison stacks
  • Ultimate Upgrade - Enemies hit by Phantom Spear are haunted and spawn a ghost when defeated by Phantom Spear

Arcane Orb


  • Upgrade I - Arcane Orb refreshes quicker
  • Upgrade II - Arcane Orb is a cone of damage
  • Upgrade III - Whenever Arcane Orb refreshes, 3 seeking orbs are summoned
  • Ultimate Upgrade - Whenever charging, multiple seeking orbs are released

Judgment


  • Upgrade I - Summons an additional set of lightning bolts
  • Upgrade II - Enemies in the cast radius are rooted
  • Upgrade III - Whenever you cast a perfect Judgment, your next 6 weapon attacks have lightning
  • Ultimate Upgrade - Gain a static aura that deals AOE damage

Seek and Destroy


  • Upgrade I - Your drill stays in place and deals AOE damage
  • Upgrade II - Whenever an enemy is defeated with your drill, each Knight is healed
  • Upgrade III - Enemies hit by your drill are rooted
  • Ultimate Upgrade - Your drill will seek indefinitely until it fails to defeat a target

Cloak and Dagger


  • Upgrade I - Your Dagger is replaced with 3 Daggers that attack in a cone
  • Upgrade II - Whenever entering or exiting invisibility, conjure up to 3 lightning bolts
  • Upgrade III - While invisible, unleash ghosts to seek and damage enemies. Enemies hit by your Dagger attack are haunted
  • Ultimate Upgrade - Whenever entering or exiting invisibility, your next weapon attack is a guaranteed crit and deals increased damage

Arlan's Lucky Dice


  • Upgrade I - Rolling a 1 also conjures a food and rolling a 2 also conjures a gem
  • Upgrade II - Rolling a 3 also summons a Wisp and rolling a 4 also summons a Ballista
  • Upgrade III - The chance of rolling a 5 or 6 are doubled
  • Ultimate Upgrade - Rolls a second of Arlan's Lucky Dice

Soul Siphon


  • Upgrade I - Whenever an enemy is defeated by Soul Siphon, it refreshes quicker
  • Upgrade II - Conjures 3 beams
  • Upgrade III - Enemies defeated by Soul Siphon leave a damage AOE where they were defeated
  • Ultimate Upgrade - Whenever Soul Siphon refreshes, permanently increase skill damage

Gravity Well


  • Upgrade I - Conjure a beam to pierce and pull enemies towards a black hole
  • Upgrade II - Enemies hit by Gravity Well are frozen and no longer stunned
  • Upgrade III - Gravity Well ends with an explosion of chain lightning that seeks other enemies
  • Ultimate Upgrade - Gravity Well destroys enemy projectiles

Quasar Orbs


  • Upgrade I - Quasar Orbs refreshes quicker
  • Upgrade II - Your Quasar Orbs deals 3 cones of damage
  • Upgrade III - Whenever Quasar Orbs refreshes, 3 seeking orbs are summoned
  • Ultimate Upgrade - Whenever charging, multiple seeking orbs are released


Skill Upgrade Achievements


  • Apprentice - Unlock skill upgrading
  • Shaman - Unlock all upgrades for a skill
  • Wizard - Unlock all upgrades for all skills


PAX Competition Mode 🔥


Access this fun new game mode via the Main Menu!


Balancing & Minor Adjustments



In addition to the new content and features, we’ve also made the following changes.

Skills


  • General
    • Increased the presence of skill rooms in all map layouts
  • Eruption
    • Renamed to Seek and Destroy
    • Updated travel distance based on charge amount
    • Added a knock-up to enemies in its travel path
    • Added a burst of AOE damage to the end of its travel path
    • Updated to seek another enemy if an enemy is killed with its AOE damage
  • Cloak and Dagger
    • Updated the HUD to show the time left for being invisible
    • Updated to allow the Dagger portion of the attack to be used with the attack button while invisible

Relics


  • General
    • Increased frequency of legendary relics appearing
    • Added the ability to upgrade relics that are limited to being owned by one player. Applies to Pristine Band and Withercore
  • Pyroguard - New Relic
    • "Enemies that you burn deal reduced damage"
    • Epic rarity
    • Damage reduction of 20%
    • Max owned of 1
  • Empowered Bangle
    • Reworked to "Your first skill hit on an enemy deals skill damage"
    • Damage of 30 * skill damage %
    • Damage growth of 10
    • Max owned of 2
  • Shock Troop
    • Reworked to "Whenever you defeat an enemy with lightning, you gain armor."
    • Increases max armor of 10 on pickup
    • Armor gain of 3
    • Max armor growth of 5
    • Max owned of 4
  • Withercore
    • Reworked to "Whenever a player defeats a poisoned enemy, they drop a Withering Core that heals"
    • Healing growth of 2
    • Max owned of 4
    • Dropped item applies to all players
    • Can only be equipped by one player
  • Creature's Bond
    • Reworked to add flat bonus damage to Wisps
    • Damage of 15
    • Damage growth of 10
    • Increased duration from 6s to 8s
    • Duration growth of 2s
    • Max owned of 2
  • Rejuvenation Glove
    • Changed from common to epic
    • Can no longer be upgraded
  • Recovery Ring
    • Increased healing from 1 to 10
    • Increased growth from 1 to 5
  • Glacier Necklace
    • Increased damage from 5 to 15
    • Increased growth from 5 to 10
  • Plasma Ball
    • Increased proc chance from 25% to 75%
    • Max stacks of 2 for 100% chance
  • Shocking Revelation
    • Increased damage from 3-15 to 15-30
  • Flawless Brace
    • Increased damage from 25% to 30%
  • Pristine Band
    • Increased HP from 1 to 5
    • Increased growth from 1 to 2
    • Increased max owned from 4 to 5
    • Can only be equipped by one player
  • Decayed Scepter
    • Increased skill damage from 15% to 50%
    • Increased poison stacks from 1/2/3 to 3/4/5
  • Surge Pendant
    • Increased bonus skill damage from 50% to 75%
    • Increased max owned from 2 to 4
    • Increased duration from 3s to 8s
  • Magic Tome
    • Increased damage from 5 to 25
    • Increase growth from 5 to 10
  • Spell in a Bottle
    • Increased damage from 15 to 25
    • Increased max owned from 1 to 4
    • Increased base projectiles from 1 to 2
    • Added projectile growth of 1
    • Increased frequency of appearing
  • Meteor
    • Increased HP threshold from 20% to 50%
  • Ornate Glove
    • Increased bonus stats from 5% to 10%
  • Steel Greaves
    • Increased max armor growth from 5 to 10
    • Increased gained armor from 2 to 5
  • Infested Mind
    • Increased damage from 40 to 70
  • Trusty Wizard's Hat
    • Increased bonus skill damage from 25% to 50%
    • Increased duration from 6s to 8s
  • Impact Charm
    • Increased damage from 15 to 25
  • Giant Mace
    • Increased bonus damage multiplier from 50% to 100%
  • Clobbering Mace
    • Increased damage from 25 to 40
    • Decreased growth from 25 to 15
  • Ember Seed
    • Increased HP threshold from 15% to 50%
    • Increased healing per enemy rooted from 2 to 5
    • Increased tick damage from 3 to 10 * skill damage %
  • Doom Shell
    • Removed cooldown
  • Mimic King's Consort
    • Increased damage from 15 to 30
    • Increased HP from 100 to 550
    • Increased attack rate from 1s to 0.75s
    • Removed lifetime

Curses


  • Bane of the Deal
    • Updated to preserve rarity on swap
  • Boon of Shrouding
    • Updated to apply to all players

Void Mantle


  • Dark Clone
    • Cooldown resets when entering a new room
  • Charge Attack
    • Reduced charge time based on the number of orbs that are stored
    • Removed charge requirement when 5 orbs are already stored
  • Dark Spells
    • Prioritized enemies hit by the charge attack
    • Removing targeting on invulnerable enemies
  • Dark Spell: Black Hole
    • Increased damage from 30 to 50
    • Updated to work like Darkening. Deals base damage or 10% enemy health damage; whichever is higher
    • Updated visuals
    Dark Spell: Celestial Tear
    • Removed requirement of hitting an enemy to activate

Scoggfirth


  • Champion Rotworm
    • Reduced spawn count

Wightsbury


  • General
    • Added a green glow to indicate when the next room is a Wight room
  • Pox Rat
    • Reduced attack speed
    • Reduced range
    • Reduced number of projectiles
  • Weald Wolf
    • Added a max spawn count

Anville


  • General
    • Reduced the number of traps
    • Reduced the max number of supercharged enemies
    • Various visual improvements
  • Cleaver
    • Reduced range to match its champion version
    • Reduced attack radius
  • Shocker
    • Added a max speed to its chase attack
  • Defense Bot
    • Reduced active range for its projectile attack

Champion Enemies


  • General
    • Reduced HP on various champions
    • Reduced the number of additional enemies that can spawn during the fight
  • Champion Rotworm
    • Reduced the number of regular Rotworms
    • Removed the additional spawning of regular Rotworms

Tyrant Difficulty Mod


  • General
    • Reduced attack speed
    • Decreased spawn rate for some attacks
    • Improved attack visuals
    • Updated to show Praxis with each attack
  • Void Vortex
    • Added a short delay before attack
    • Improved attack visuals

Misc


  • Adjusted and balanced the HP of most enemies
  • A bunch of memory optimizations and improvements 🔥
  • Various localization improvements 🔥



Bug Fixes



Last but not least, we fixed a bunch of issues.
  • Fixed a bug that was preventing some weapon challenges from being completed if a player is dead when a boss is defeated 🔥
  • Fixed a multiplayer bug that could cause a crash if a client is webbed when Arachna Za dies 🔥
  • Fixed a multiplayer bug that was preventing players from reconnecting in Netherra if all the stat gem rooms were cleared
  • Fixed a bug that was causing players to get stuck when their controller disconnects the moment a boss is defeated and the north door opens 🔥
  • Fixed a visual issue with Praxis where he would leap offscreen if he loses his target at the start of his claw attack
  • Fixed a bug with Guardian Angel where Praxis enemies could still kill the player 🔥
  • Fixed a bug that was occasionally causing frozen enemies to appear invisible when spawning 🔥
  • Fixed a bug where the SFX for the Healing Fountain would stop playing
  • Fixed a bug that was preventing the SFX from playing for the Ember Blade’s Whirlwind mod
  • Fixed a bug that was preventing the Ember Dust popup from appearing for A Greater Power
  • Fixed a bug that could cause the player to get softlocked if skipping the Ember Dust unlock sequence before identifying a Skill with Evee 🔥
  • Fixed a bug that could cause the Suppression Obelisk to spawn when exiting a secret room 🔥
  • Fixed a bug that was causing the glow of an enemy to turn white when stunned
  • Fixed a bug that was causing the Doom Shell to stop spinning on the double roll
  • Fixed a bug that was preventing the VFX from appearing on Shade’s leap attack
  • Fixed a bug that was causing animations on the tear in the Architect’s Realm to stop playing
  • Fixed a bug that was causing DoT attacks to stop the Whirmaw from doing its spin attack
  • Fixed a bug that was causing Aim Assist to target the invincible traps in the Overtime Scrapper’s room 🔥
  • Fixed a bug that was preventing the Rift Hammer’s Combat Slam from converting apples into apple sauce 🔥
  • Fixed a bug that was only pausing the Mimic King’s record player after being hit 🔥
  • Fixed a few issues with boss health bars while having Pantheon active 🔥
  • Fixed a few issues with navigating the Ember Tree UI 🔥
  • Fixed a few issues with navigating the Weapon Mod UI 🔥


That's it for now. Thank you for your continued support!
-Doom Turtle



Join the Community!



As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions as we work towards a massive 2024 so be sure to join our Discord to share your comments directly with us!


Stay tuned for more news and updates!

Nexus News - PAX East, Upcoming Updates, and New Game Announcement!

Greetings, Knights!


It’s been a minute since our last Nexus News but rest assured, we’ve been as busy as ever!

2024 is going to be a massive year for Doom Turtle but before we dive into the huge new updates, let’s talk about our recent trip to Boston for PAX East!

PAX EAST


This was the first time that we attended a PAX event and without exaggeration, it was amazing. To be able to meet and chat with so many passionate Ember Knights players was an incredible experience! We talked about new content and features, ran a bunch of exciting competitions, gave away a ton of keys, and even posed for a picture or two!

Jeff recruiting some potential Razor Wind players...

The crowd waiting for the next Ember Knights competition

The special competition mode we made for PAX East


Jeff and Greg giving away free copies of Ember Knights to all the winners



NEW GAME - LEGENDS OF STARKADIA



But, we didn't dedicate our booth to just Ember Knights. We also unveiled our newest game, Legends of Starkadia!

Around the time we launched Ember Knights 1.0, we split our small studio into 2 even smaller teams. While half of us have been continuing to support Ember Knights, half of us have been working on Legends of Starkadia.


When one bored Earthling teen is accidentally teleported to the far flung Starkadian Empire, he lands face first in the middle of an interdimensional battle between good and evil, with the fate of the universe at stake! Now it’s up to him and a ragtag bunch of misfits to defeat the shadowy, extradimensional armies of the Empire and become the heroes the system needs.


Check out the Steam page and Wishlist Now!



https://store.steampowered.com/app/2618160/Legends_of_Starkadia/

Keep an eye out for our public demo, coming later this year!





And now, let's look into the Shadows of what we've been working on for Ember Knights!

UPDATE 1.4 - SKILLS MASTERY






Stay alert as you fight your way through Wightsbury as there's a strange new crystal floating around and it'll be this very crystal that Evee needs to finally upgrade her Skill Convergence!


Once you've unlocked Skill Upgrading, you'll be able to use your Ash to unlock various upgrades for each skill.


Once an upgrade has been unlocked, it can now appear in Skill Rooms and Skill Selectors!


Here, we have good old White Knight showing off their fancy new Ember Fire upgrade!



But that's not all!

Combine upgrades to create powerful new synergies! Disclaimer: not responsible for adverse effects to your player color.



The Skills Mastery Update goes live May 13th!





UPDATE 1.5 - FOR THE PLAYERS


This is the update before THE update and the perfect opportunity to tie off any loose ends.

Have you been wanting a particular feature that hasn't made its way into the game?
Do you keep seeing a cool new idea that seems like an obvious addition?
Are you wondering if we even read all the player suggestions?
Well, we do and this could be the update for you!



The For The Players Update is the update where we're putting in some of the most requested features and that includes the number one player requested feature, the much coveted Save & Quit!
That's right, endless looping will now be a lot less daunting as you battle to restore peace to the universe, take a well-deserved break, and then return to repeat the work fit for a hero!



PUSH TO 4000 REVIEWS





We'd like to take a moment to express our gratitude for the incredible reception that Ember Knights has received. Because of all the support, we've been able to continue to put out packed update after packed update with it all culminating in our massive 2.0 DLC Update coming later this year!

From the bottom of our hearts, thank you so much for everything! ❤️



Oh, one more thing before we dive back into the Shadows...



See You soon!

- Doom Turtle