This is it! After countless hours of hard work, passion and creativity, Ember Knights 1.0 is now available for everyone to play, and we couldn't be more excited! This full release is filled with exciting new content and the continuation of the story you've all been waiting for! We've poured our hearts into crafting this colorful adventure and we can't wait for you to experience it with us. So we hope you enjoy the journey, the thrill of discovery, the joy of cooperation, and the satisfaction of overcoming seemingly insurmountable challenges!
Confront the ultimate challenge
With the full release, you will finally get to invade Praxis' lair, where untold dangers await. The new area looks like nothing you have seen before and you will need to be on top of your game to make it through it unscathed! Brace yourself for an intense battle with fearsome new monsters and their merciless master, the ultimate test of your skills.
Be prepared for an adventure that goes beyond the conventional final boss encounter. And once you think you've conquered and triumphed, is it truly the end?
Master a new weapon
To help you in your quest, we are introducing an awe-inspiring new weapon — Reaper's Toll. With its razor-sharp blade and elegant yet deadly moves, this scythe combines swift strikes and wide-reaching arcs of devastation! Reaper's Toll joins an already well-furnished arsenal of weapons that each define the way you engage in combat.
Enjoy a 15% launch discount
You can buy Ember Knights at a discounted price until July 25. A perfect opportunity for your friends to tag along!
We want to express our heartfelt gratitude to our incredible community that has supported us throughout this journey through the Early Access (and now beyond!). Your feedback, dedication, and enthusiasm have been invaluable in shaping the game into what it is today. With your help, we have achieved an overwhelmingly positive status on Steam and we couldn't be more humbled.
Join our vibrant community!
Stay tuned for more updates and exclusive content by following us on our official channels. We can't wait to continue this unforgettable journey with you!
You can find us on Facebook, Instagram, and Twitter. And finally, be sure to join our Discord to share your comments directly with our development team!
See you soon, Knights!
Ember Knights 1.0 - Patch Notes
Hello Knights!
The full version is finally here! If you haven't yet seen the announcement post, check it out here.
Now, onto what's included with 1.0! As always, items marked with 🔥 are a result of player feedback.
New Content and Features
New Area - Netherra (The Tyrant's Realm)
The fifth and final area
Praxis Fight
The long-awaited battle against Praxis
New Weapon - Reaper's Toll
The sixth weapon, a large slicing blade used to rush down enemies or slash at them from afar
New Difficulty Modifier System
A vastly expanded difficulty system to customize your experience and offer new challenges for players of all skills
Endless Looping 🔥
An infinite running experience for those looking to crank their stats to ridiculous levels The most requested feature throughout all of Early Access!
Boss Variants
Each boss now has two new variants to test your mettle
Challenges
A new system for the all new in-game challenges. This list also expands the Steam Achievement list
Wightsbury Champ
A formidable champion version of The Forlorn
Anville Champ
A deadly champion version of the Cleaver
New player colors 🔥
A handful of new colors, each with their own unlock condition
New Battle Rooms
Each world has at least 10 new battle rooms
Replaying Cinematics
From the Main Menu, you'll be able to replay all unlocked cinematics
Balancing
Wightsbury Enemy Adjustments
The Forlorn - reduced HP
Condemned - slightly reduced HP. Removed the increased damage multiplier when they're stuck in the ground. Added the dagger throw attack to the elite version
Weald Wolf - reduced HP
Anville Enemy Adjustments
Overlord Mack - increased movement speed. Increased attack rate in all phases
Welder - large increase to HP. Re-enabled direction changing during its attack
Cleaver - increase to HP
Defense Bot - slight increase to HP
Hypercharger - large increase to HP. Adjusted the attack indicators
Shocker - large increase to HP. Slight reduction to the bolt damage delay
Cleaver - reduction to the scissor attack hold time
Freeze Status Effect 🔥
Added max duration of multiple freezes to 5s
Added frozen enemies receive increased damage
Reduced the frozen duration when damaging a frozen enemy
Reduced the frozen movement slow for bosses from 20% to 10%
Reduced the frozen attack rate slow for bosses from 15% to 10%
Healing
Removed the white flash from the Healing Rooms
Reduced the overall healing in Wightsbury
Adjusted the visuals on the small healing prop in Wightsbury
Replaced the three apples in the room before the Anville boss with chicken
Knight's Charge Adjustments
Increased the refresh count from 10 to 12
Reduced charges from 2 to 1
Adjusted the damage from 5/10/15 to 10/12/15
Relic Adjustments
Storm Ward - Added a % chance to trigger stun 🔥
Stun Powder - Reduced bonus stun to 50% 🔥
Infernal Scale - Increased bonus damage. Removed damage bonus to Ember Fire
Glacier Necklace - Added projectile that can hit a maximum of two enemies 🔥
Increased the minimum charge time on the Rift Hammer 🔥
Slightly reduced the values for Ember Tree upgrades related to boss and non boss damage
Increased the number of Praxis buffed enemy encounters
Increased the occurrence of miniboss variants
Removed the flinch behavior from the Rakknid
Adjusted the room weighting for Scoggfirth
Adjusted the position of ammo under the player
Added a frozen palette to the training dummy in the Nexus
Various cutscene polish including speeding up of sequences
Added SFX to Marvin's introduction cutscene
Animated the main menu
Updated the credits
Bugs
And lastly, we addressed the following:
Fixed a bug that was preventing players from having independent mod UI layouts while playing in local multiplayer 🔥
Fixed a bug with the Ember Tree where trying to respec while in the “Swap” menu would prevent making any other changes 🔥
Fixed a bug that was preventing supercharged enemies in Anville from dealing additional damage
Fixed a bug that was preventing Praxis buffed enemies from being able to destroy props
Fixed a bug where the buffed enemies from Praxis weren’t getting the reduced freeze duration
Fixed a visual bug with the Praxis gem beam VFX not tracking buffed enemies while frozen 🔥
Fixed some collision issues with Scoggfirth's minibosses
Fixed a bug with freezing Rotworm while burrowing that caused it to become invisible until unfrozen 🔥
Fixed a bug that was allowing players to destroy Lord Bruma's ice pillars with Blast Bomb
Fixed a visual bug with the Vanguard Champion’s intro
Fixed some visual issues with Mischief’s status effects
Fixed a visual bug with Defense Bot's projectile size
Fixed a bug that was disposing of the mimic pet when spawning a new pet 🔥
Fixed a bug that was preventing Withercore from extending the duration of poison
Fixed a bug with disconnecting a controller in singleplayer that was preventing players from continuing without plugging the controller back in 🔥
Fixed a visual bug with entering the tear while the inventory or pause screens were open 🔥
Fixed some minor visual issues with the Guardian Bow's arrows
Fixed some minor visual issues with displaying status effect labels
Fixed a camera snapping bug during the Wightsbury intro
Fixed a bug that was displaying a black box on the world intro sequences
Fixed a bug that was preventing the SFX from playing when a skill is recharged
Fixed various translation issues for all languages
Join the Community!
As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
Hotfix Update v0.12.1
Hello all,
V0.12 had a few issues that we wanted to address before our full launch, so we've put together a small patch, which is available now. Included with 0.12.1 is the following:
Note: items marked with 🔥 are a result of player feedback
Balancing
Rift Hammer adjustments
Increased the attack speed
Increased the damage for the Leap mod
Fixes
Fixed a bug that was causing Ash to be collected automatically when leaving a shop 🔥
Fixed a bug that was allowing reconnected clients to see disconnected teammates
Fixed a bug that was causing the host to remain stuck on the awards screen when a client disconnects while entering a tear
Fixed a bug with Lethargic Brew that was slowing the player 🔥
Fixed a few bugs with Phantom Spear that was causing issues in multiplayer games
Fixed a bug with trying to use an uncharged Arcane Orb while switching weapons 🔥
As always, we'd like to extend a big thanks to our community for helping us identify and fix some of these issues!
That should be it....see you at 1.0 July 18th! ːsteamhappyː
Join the Community!
As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
Ember Knights 1.0 to release on July 18!
Hello Knights!
You've already read the title, so there's no need to contain our excitement any longer! We are thrilled to announce that Ember Knights is set to release on July 18th!
Early Access is therefore coming to an end next month, and our first thought is to thank all of you. To everyone who ever played, wrote a review, dropped us a line on Discord or gave us a like on Twitter, thank you! Your valuable feedback and unwavering support have been instrumental in shaping the game into what it is today. We achieved 2000 reviews on Steam, and the overwhelmingly positive status too! We're now really looking forward to the next phase. So brace yourselves, with the 1.0 comes the final area, new monsters, another weapon, boss variants, the final boss (you know who it is!) and of course, more end game content.
If you're a newcomer, welcome! Are you ready to be transported to a vibrant, immersive and yet deadly pixel-art world? Prepare to wander through enchanted forests, frozen lands, haunted villages and more! Each session will present you with unique build opportunities and elements to unlock, from fun weapons to game-changing relics and additional Knight colors... And more!
To make your journey even more exciting, you can count on the online multiplayer mode, allowing you to team up with friends. So use the power of friendship and see how far you can get!
Mark your calendars for July 18th! See you there!
Join our vibrant community!
Stay tuned for more updates and exclusive content by following us on our official channels. We can't wait to share this unforgettable journey with you!
You can find us on Facebook, Instagram and Twitter. And finally, be sure to join our Discord to share your comments directly with our development team!
See you Knights later!
Reconnects Update - The Final Stretch
Hello Knights!
This is it - our last scheduled update before 1.0 drops!
While we're hard at work getting the remaining content in for 1.0, we've included the following for 0.12: multiplayer reconnect support, the ability to swap items via an overhauled Offering Pit, balancing to some weapon mods, more boss rewards, a new secret/achievement, and various quality of life improvements to the Ember Tree, Compendium, and shops.
Offering Pit Rework - Swapping Items
The Offering Pit gets a functionality change in this update. Previously players would offer gold to get a reward. Now, you can offer up to 4 items from your inventory to Bob and he will spit out 4 new items of equal type. Got a relic or two that doesn't fit your build? Give them to Bob to try for something new!
The Offering Pit wasn't really working how we wanted it to. Instead of being an interesting choice where you choose how much gold you want to wager against a reward, it ended up bing more like an inferior shop. This update should make the Offering Pit a more desirable room encounter. Swapping items is a feature that we've had requested a few times and we listened!
Multiplayer Reconnects
This has been a massive undertaking for us but it's a feature we wanted to bring to you before the final release. There are so many scenarios to test this feature thoroughly so you may encounter some issues along the way. If you do experience any problems, we would greatly appreciate letting us know so we can address them!
Weapon Mod - Leap
After taking some time to look at the Leap mod for the Rift Hammer, we came to the conclusion that it was too spammable while still maintaining I-frames. We wanted to address this but also didn't want to take away the ability to use it multiple times in a row nor reduce the I-frames given. Our solution was to introduce the concept of "Leap charges".
Leap can only be activated when you have a Leap charge available. You gain Leap charges by hitting enemies with the 3rd Attack in the normal attack chain. Up to 3 Leap charges can be stored. These are displayed beneath your Knight.
It's our hope that this change will encourage a more fluid transition between normal attacks and Leap attacks and promote a healthier playstyle that is more enjoyable for everyone.
Please see below for the complete list of patch notes!
Complete Patch Notes
Note: items marked with 🔥 are a result of player feedback
New content and features
Offering Pit - Swapping Items
An overhauled Offering Pit now allows players to swap up to 4 items! 🔥
Multiplayer Reconnects
Disconnected players will now be able to rejoin their multiplayer game! 🔥
Weapon Mods
Leap - Introduced the concept of Leap charges. Collect charges by using the 3rd attack and spend charges to perform the Leap. Also reduced the minimum distance but increased the damage
Connoisseur - Changed to give one skill selector each time the player beats a miniboss
Ember Tree Updates
Separated the Skill Selector reroll and Relic Selector reroll so players can have both 🔥
Removed the bonus damage to elites and champs, and replaced the bonus damage to normal enemies with bonus damage to non-boss enemies to also include elites and champs
Removed the Stat Selector reroll
Various UI improvements
Shop Changes
Added a chance for Ash to appear in all shops 🔥
Added more levels to the rerolling 🔥
Added progression to the podiums - additional podiums become available as you progress through different worlds
Adjusted the cap price of all items
Streamlined the Nexus Shop unlock sequence
Compendium
Toggle through variants behind their base version
Various UI improvements
Boss Rewards
Increased the rewards given for beating a boss!
New Secret/Achievement
With the change to the Offering Pit, we had to replace Core Finances. Keep an eye out for a way to defy the mystifying laws of gravity in the Nexus!
Localizations
More translations and fixes! 🔥
Balancing
In addition to the new content and features, we’ve also made the following changes:
Added an end-game conversion of gold to ember for any remaining gold left at the end of a run🔥
Added the concept of rarities to Relic Orbs. Visuals will now represent the rarity of the relic behind the Orb
Adjusted Mimics - added scaling HP and attack power, and decreased base HP
Gave the Mimic King a voice
Reduced the default volume to 50% 🔥
Replaced the door mat icon for minibosses
Replaced the intro logos for Doom Turtle and Twin Sails with their animated versions
Bugs
And finally, some bug fixing:
Fixed a bug that was causing Evee's Care Package reward to occasionally spawn out of reach 🔥
Fixed a bug that was resetting the difficulty modifiers between runs 🔥
Fixed some visual issues with Anville's miniboss attacks
Fixed a visual issue with the Cleaver's supercharge attack animation 🔥
Fixed a bug that was causing the prompt to advance NPC dialogue to disappear
Join the Community!
As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
Nexus News - 1 Year Anniversary!
Greetings, Knights!
We've just passed 1 year in Early Access and we wanted to take a moment to recap what we've accomplished as well as share a little bit about what we're working on to get ready for 1.0!
Taking all the feedback we received from our Combat Demo, we launched with the following stats and over the course of the year, added the following:
Lord Bruma got a bit of a glow-up!
We even found some early art concepts...
Skrixxa Za's cave
Rakkling Nest
Chillvalier progress
Evee's Skill Convergence
Skrixxa Za, in color
Our amazing community!
We had very modest expectations when we launched but were quickly overwhelmed with the amount of support we received. Thanks to all of you, we hit the incredible milestone of reaching an Overwhelmingly Positive rating on Steam and grew our Discord community to over 4000 amazing members! From the bottom of our hearts, thank you for your support and trust in us to work hard to bring you the best version of Ember Knights we can!
So, now what?
We have one more update before the full version launches. 0.12 is dropping at the end of May and we're planning to include the following:
Reconnect support for disconnected players. This has been a massive undertaking but we feel pretty good about this being ready for 0.12
The ability to swap items via an overhauled Offering Pit
Improvements to the Ember Tree, Compendium and other systems
Additional boss rewards
And more!
As usual, player feedback has been an integral part of the development process and we're happy to implement a lot of player-requested features, especially the mechanic to swap items! Bob will be your new best friend!
After that, we're in the final stretch to 1.0, coming this summer. It's been extremely busy with making sure everything is ready and without spoiling too much, you can expect the following:
The fifth and final area of the story
The Praxis fight
A new weapon
A completely overhauled difficulty modifier system
Boss variants
And a few more surprises that we still have up our sleeves!
Thank you for an incredible year and we'll see you soon!
Doom Turtle
Hotfix Update v0.11.1
Hello Knights!
We've found a few bugs with the previous update and have addressed them with this hotfix update!
Note: items marked with 🔥 are a result of player feedback.
Fixes
Fixed an issue that was preventing Ash from being used to purchase weapon mods 🔥
Fixed an issue that was causing players to get stuck on the weapon podiums 🔥
Fixed a bug that was causing skills to be used automatically if charging immediately after using the Rift Hammer’s Leap mod 🔥
Fixed some visual issues with the player’s flame effects 🔥
Fixed a multiplayer issue where black dialogue bars would remain when clients are disconnected during dialog sequences
Fixed a multiplayer issue where clients wouldn’t receive damage from Plague Bringer’s poison pool
A bunch of localization fixes 🔥
A big thanks to our incredible community for always helping identify and troubleshoot some of these issues!
That's it for now. We hope you enjoy!
Join the Community!
As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
April Update - Matchmaking and Localizations
Hello Knights!
We're getting closer and closer to 1.0 but before that drops, we have a couple more updates for you!
For 0.11, we've improved the matchmaking for multiplayer games, added a bunch of new languages, balanced the relics system, buffed some skills, adjusted the weapon unlocks, and fixed some pesky bugs.
Discord Rich Presence
Something we've wanted to improve on was the ability for players to quickly find teammates when looking for multiplayer games and we felt like implementing Discord's Rich Presence was a useful addition.
To complement Rich Presence, we've also created special channels and roles available to members of our official Discord server.
Localizations
You've asked and we've listened! Ember Knights is now available in the following languages: Chinese (Simplified & Traditional), French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Russian, and Spanish!
Please note: while these languages are now available, they are currently a work-in-progress and you may encounter issues or incomplete translations. If you see any problems and would like to help us improve the quality of the localization, please let us know via our dedicated localization channel in our official Discord server located here!
System Improvements
With 1.0 around the corner, it's important that we balance each system to where it should be for the final version of the game. For this update, we've adjusted the relics, skills, and weapon unlocks.
Please see below for the complete list of patch notes!
Complete Patch Notes
Note: items marked with 🔥 are a result of player feedback.
New content and features
Discord Rich Presence
Improved matchmaking and real-time status updates for players!
Localizations (WIP) 🔥
Languages now available: Chinese (Simplified & Traditional), French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Russian, and Spanish!
Relic System
Adjusted the default pool and unlock order
Skills
Blast Bomb
Reduced the refresh rate from 15 to 12
Cyclone
Increased damage
Lowered tick rate
Standardized damage and pull radius for charged and perfect casts
Reduced the refresh rate from 15 to 12
Judgment
Reduced damage
Reduced the cast delay
Increased charge time
Phantom Spear
Increased damage
Standardized tap and charge damage
Rupture
Increased damage
Reduced refresh rate from 15 to 12
Normalized the shop cost for all skills in the Nexus shop to 400 Ember
Moved Arlan's Lucky Dice from the default pool to being unlocked via the shop. *Only applies to players who haven't yet unlocked it.
Weapon Unlocks
Adjusted the Ember threshold for the following:
Nexal Staff
Reduced to 800
Rift Hammer
Increased to 1500
Razor Wind
Increased to 2200
Balancing
In addition to the new content and features, we’ve also made the following changes:
Removed the kill criteria for Elite enemies to appear. They'll now appear from the beginning of the game 🔥
Increased the damage multiplier on Phantom's stake projectile
Adjusted the volume and frequency of the SFX for the Red Dwarf relic 🔥
Bugs
And finally, some fixed bugs:
Fixed a bug with enemy damage numbers that was causing extraordinarily large damage numbers to appear on the summary screen 🔥
Fixed a bug with homing projectiles where they weren’t tracking the target properly if directly behind the source 🔥
Fixed a bug that was preventing secret rooms from showing in certain map layouts and multiplayer games 🔥
Fixed a bug where players could teleport out of Skrixxa Za’s room with the Razor Wind 🔥
Fixed a visual bug with Skrixxa Za when all players have died
Fixed a few multiplayer issues that were affecting revives and shop rerolls
Fixed a few bugs when using the Nexal Staff’s Clairvoyance mod and Hailstone Armor 🔥
Fixed an issue where the black bars from the shop cutscenes could persist 🔥
Join the Community!
As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
February Update - Relics, relics and more relics!
Hello Knights!
We’re back with another update for everyone!
For 0.10, we've added some new relics, improved a few more, added another secret color, included some quality of life improvements and fixed a bunch of bugs. We hope you enjoy this update and thank you for joining us on the journey to 1.0!
As always, items marked with 🔥 are a result of player feedback.
New Content & Features
New Relics 🔥
Red Dwarf - Third weapon attacks shoot a giant fireball across the screen
Razor Claw - Crits now deal twice the damage
Spell in a Bottle - Whenever an enemy is defeated, a skill is refreshed by 1 hit
Magic Tome - Whenever a skill is refreshed, AOE damage is dealt
Smoldering Toxin - Whenever an enemy is burned, they're also poisoned
Trusty Wizard’s Hat - Whenever an enemy is stunned, 6 seconds of additional skill damage is applied
Traumatic Blow - Whenever a regular enemy is stunned below 20%, they're instantly killed
Improved Relics 🔥
Chronograph - Skills refresh quicker in every combat room, not just boss and miniboss rooms
Empowered Bangle - Each first skill hit to an enemy deals bonus damage, not just the first skill hit in a room
Decayed Scepter - Now, every skill hit to an enemy poisons them. A normal cast applies 1 poison stack, a charged cast applies 2 poison stacks, and a perfect cast applies 3 poison stacks
Tainted Conduit (previously Venomous Necklace) - Poison ticks have a chance to conjure lightning
Lethargic Brew - Now, in addition to slowing enemies, their attacks are also slowed
Shock Troop - Increased the number of skill charges that are refreshed
Doom Shell - Now, the Doom Shell triggers on the first perfect skill cast and not when taking damage
Urn of Vengeance - No longer requires taking damage to release the collected souls. Now, a ghost is released whenever an enemy is defeated
New player color (and secret room...) 🔥
There's a new player color that's sure to be electrifying!
Balancing
In addition to the new content and features, we’ve also made the following changes:
Reduced the amount of enemy HP scaling per additional player in multiplayer games 🔥
Made the snowy Nexus turn on and off based on the date
Updated the weapon info and mod screens for 6 weapons
Reduced the volume of music in the Mimic King room 🔥
Bugs
And finally, we've tackled the following big list of bugs:
Fixed a few bugs that were causing some scenarios where players couldn't roll-cancel 🔥
Ember Blade’s third attack - can't roll during weapon attack
Razor Wind's third attack - can't roll during weapon attack
Guardian Bow's Volley mod - can't roll during cast animation
Fixed a bug that was causing players to get stuck on a black screen before the start of the opening cinematic 🔥
Fixed a bug that was preventing the proper button icons from showing when using different controllers 🔥
Fixed a bug that was causing an occasional crackling sound 🔥
Fixed a few bugs related to enemy shadows causing issues
Fixed a bug that was moving the player during certain cutscenes due to a camera clamping issue
Fixed a bug with the Steadfast Citadel’s minibosses where they could end up out of bounds
Fixed a few issues where enemy projectiles could spawn out of bounds
Fixed a few bugs responsible for players occasionally getting stuck with Knight’s Charge 🔥
Fixed a bug with Hypercharger that was causing lag
Fixed a bug with Rakklings and Rakknids spawning and not being able to be killed in the Skrixxa Za boss fight 🔥
Fixed a bug with pets (Wisps, Ballistas, etc.) that was causing their death animation to not play while frozen
Fixed a bug with Hypercharger that was allowing it to jump during certain cutscenes
Fixed a bug that was allowing Shockers to move while spawning
Fixed a few visual issues with The Forlorn’s laser
Fixed a few visual issues with Barrier Pendant in multiplayer games 🔥
Fixed a bug that would have the player’s shadow disappear after beating the game
Fixed some minor spawning issues with various enemies 🔥
Fixed a bug that was preventing the “Waiting for all Players” message to appear in Anville
Fixed a bug with Ember Blade’s Fortune mod that was giving the same relic instead of a random relic 🔥
Fixed a visual issue that was causing the transition visuals to stay on the screen after exiting to the main menu during a room to room transition 🔥
Fixed a few bugs with seeing Arlan’s shop the first few times
Fixed a bug that was preventing players from equipping the energized weapon skin with their mouse 🔥
Fixed a bug with Effigeist that was causing its VFX and crystals to remain when killed during its Praxis buff
Fixed a bug with Effigeist that was causing the gem reward to take excessively long to spawn when killed while buffed by Praxis
Fixed an issue with the Nexal Staff and Effigeist where the staff was hitting twice
Fixed a few visual issues with the Phantom’s VFX
Fixed a few visual issues with the Overlord Mack’s VFX
Fixed a few issues related to the gameover screen in multiplayer games
Fixed a multiplayer issue where a player’s visuals would appear in the game after they disconnected from the lobby while the game is starting
Fixed a visual issue with Lord Bruma where his VFX were playing while he was invisible 🔥
Fixed a few collision issues with the miniboss variants in Scoggfirth
Fixed a bug that was preventing the healing numbers of the Scoggfirth miniboss to be shown to clients in multiplayer games
Cleaned up a few visual issues with Blast Bomb when multiple bombs are detonated
Fixed a bug that was causing the lock icon to disappear on Ember Tree upgrades if many are purchased too quickly
Join the Community!
As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!
Hotfix Update v0.9.1
Hello Knights!
We've found a few bugs with the previous update and as usual, we've decided to put out a hotfix to address them!
Note: items marked with 🔥 are a result of player feedback.
Fixes
Fixed a bug that was preventing Razor Wind from slicing pies with its charge attack
Fixed a few visual issues with Razor Wind’s charge attack
Fixed a bug that was preventing Eruption from dealing its charged damage immediately after a perfect cast
Fixed a bug that was causing players to get stuck behing the chest prop in the Mimic King room 🔥
Fixed a few issues related to volume and key bindings when no local save exists
Fixed an issue with Regeneration and dying at the same time a room is cleared 🔥
Fixed a bunch of visual bugs with the Compendium’s UI
Fixed a bug that was preventing the proper rarity VFX from showing on the relics received from the Offering Pit
Fixed some minor visual issues with Ember Fire
Fixed an issue with the VFX for the horns in Steadfast Citadel
Fixed a few minor visual bugs with the inventory screen
Fixed a minor visual bug with the water in Scoggfirth when changing the aspect ratio
Fixed a few visual issues with Anville’s props
Fixed a few minor visual bugs with various weapon mods
Fixed a sound bug with the burn status effect
Thank you to our amazing community for always helping identify and troubleshoot some of these issues!
That's it for now. We hope you enjoy!
Join the Community!
As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!