Ember Knights cover
Ember Knights screenshot
Genre: Hack and slash/Beat 'em up

Ember Knights

Nexus News - MARV1N Log

Hello Knights!

With our biggest update right around the corner, we wanted to put together a special edition of Nexus News to give you a sneak peek at the newest area to hit the Ember Knights Universe - Anville, The Great Forge!

Get ready because it's going live October 20th!

Without further ado, let's recap our las...

...
..
.




"This place looks a lot less… spooky."
"It seems like my arm is *bzzzt* missing."
"I must have lost it on my way here… but where is *bzzzt* here?"



"Anville? I must have been *bzzzt* scrapped."
"Let me check my memory banks and see what I can find…"




"I recall *bzzzt* that rotund creature. It was piloting that awful scrapping machine."
"It seemed quite intrigued by that fancy rock. What good is a rock with a *bzzzt* drill carving anyway?"
"What else…?"




"These squishy guys seem to have some *bzzzt* serious upgrades."
"They’re more nimble than they look *bzzzt* thanks to those jetpacks."




"These orbular bots carry raw energy inside their core."
"It’s best to *bzzzt* watch out if you don’t need a recharge."




"Peculiar little *bzzzt* guys, jumping around everywhere. They never sit still."
"They’ve got a lot of power stored inside their chops."



"*bzzzt*... not good."
"My battery seems to…*bzzzt*... be running dry."
"I recall seeing a location I could *bzzzt* get a boost."




"That seems like it would *bzzzt* do the trick."
"If only I had my *bzzzt* arm… or a lit...tle… h...e…lp…"





See you October 20th!

Doom Turtle

Hotfix v0.5.3

Hello Knights!

As usual, we’ve got some important fixes that we felt couldn’t wait until our next scheduled update. Please see below for what we addressed in v0.5.3!

Note: items marked with 🔥 are a result of player feedback.


Balancing



  • Added a toggle in the Options menu to disable the flashing red effect on enemies when they take damage or are low on health. Also includes the white damage flash on bosses and minibosses 🔥
  • Updated a bunch of Ember Tree upgrade descriptions to better clarify their effect and how it pertains to individual or shared upgrades
  • Changed the color of the 3x Perfect arrows to be blue instead of yellow when using the Slow Arrows mod
  • Updated logos and names for Twin Sails Interactive

Bugs



  • Fixed a bug that was preventing players from reviving from bosses, minibosses and healing rooms in local multiplayer games 🔥
  • Fixed a bug that was preventing clients from accessing their own Ember Tree selector reroll upgrades in multiplayer games 🔥
  • Fixed a visual issue with the game over screen not displaying the correct bonus Ember from running on different difficulties 🔥
  • Fixed a bug that was not resetting the difficulty modifiers after playing a multiplayer game where the host used them
  • Fixed a bug with the Rift Hammer’s 3rd attack sending enemies into the stratosphere
  • Fixed a bug that was causing enemies buffed from Praxis to buff other enemies
  • Fixed a bug that was allowing enemies to be stunned while already in their stun state
  • Fixed a multiplayer bug that was preventing clients from seeing healing numbers from the Ember Tree’s Regeneration upgrade
  • Fixed a bug that was hiding the flames around the skill slot on the HUD when exiting to the menu while having the Nexal Staff equipped
  • Fixed an issue with the Effigeist’s animation in the Compendium
  • Fixed a few description issues with the enemies in the Compendium





Join the Community!



As always, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

September Update

Hello Knights!

As we prepare for the introduction of our newest area, Anville – The Great Forge, to join the Ember Knights Universe, we wanted to get another quality update out for you. We have a new skill, new and updated relics and more multiplayer progress in the form of using your own Ember Tree in multiplayer games!

We’ve included much more as well as addressing a bunch of feedback from our community. Check out the full list below!

Note: items marked with 🔥 are a result of player feedback.

New content and features



    New Staff Skill – Arcane Orb

    • When choosing the Nexal Staff, players will automatically start with the brand new Arcane Orb skill equipped



    Ember Tree – Multiplayer Support and Revive Changes

    • In online multiplayer games, players will now be able to access, equip and upgrade their own individual Ember Tree 🔥
    • Soul Link (previously Lease on Life) will share up to 4 revives across all players
    • Second Wind (previously Soul Shelter) will now only apply to the player with this upgrade equipped
    • Soul Link and Second Wind cannot be equipped at the same time


    New Freeze Relics

    • Glacial Light
    • Shivering Touch


    Added the ability to roll cancel charging Skills 🔥

    Added bonus Ember rewards for running on different difficulties 🔥

    Many UX improvements across various screens


Balancing



We’ve also made the following tweaks and adjustments:

    Weapons

      Guardian Bow

      • Increased arrow speed by 50%
      • Increased base HP by 10
      • Set the piercing arrows to pierce minibosses; no change to bosses
      • Perfect shots can now chain together


      Nexal Staff

      • Decreased the charge time by 10%
      • Added the ability to cancel the final hit of the charge attack via rolling


    Relics

      Toxic Bangle

      • Applies a poison stack on all attacks, not just the first

      Poison Wheel

      • Applies a poison stack on every roll

      Bruma’s Ring

      • Applies the Frozen status to anything in its expanding ring


    Status Effects

      Frozen

      • Added diminishing returns to multiple freeze applications
      • Minibosses and bosses can now be frozen. While not immobilized like regular enemies, their movement and attacks will be slowed

      Poison

      • Each time a poison stack is applied, the lifetime is reset for all poison stacks

      Burn

      • Increased the lifetime from 6s to 15s

      Stun

      • Added diminishing returns to multiple stun applications

  • Adjusted charge reduction from 20% to 15% for the Nexal Staff mod Focus
  • Adjusted the Rakkling Nest so it can be stunned
  • Updated The Forlorn’s laser VFX to be more consistent with their hit box 🔥
  • Added spawn indicators for the flags in the Steadfast Citadel’s miniboss room 🔥
  • Revive now requires a press and hold to prevent accidental revivals 🔥
  • Disabled the run timer in the Offering Pit, secret rooms, Evee’s intro room and the level exit rooms 🔥
  • Set HP bar icons to hide for disconnected players 🔥
  • Removed collision on a bunch of small props in the Wightsbury miniboss room
  • Added an idle animation to the worlds in the area loading screens



Bugs



And finally, more bug fixes! Those include:

  • Fixed a bug with Skrixxa Za getting stuck in its jump state if players die while it’s jumping
  • Fixed a bug with Weald Wolf where the attack indicator disappeared after attacking him once
  • Fixed some collision issues in the Steadfast Citadel’s miniboss and preboss rooms
  • Fixed a bug with auto revive that was reviving fully after a miniboss instead of 50%
  • Fixed a bug with auto revive that wasn’t checking for disconnected players
  • Fixed an issue with the Rift Hammer’s Fissure mod AOE not working properly for clients in multiplayer games
  • Fixed a desync bug related to rerolling relic and skill selectors
  • Fixed an online multiplayer bug that was causing players to start subsequent runs with the host’s mods instead of their own
  • Fixed an input bug when disconnecting a controller in multiplayer games
  • Fixed a roll invincibility input bug
  • Fixed a visual bug that was not showing the damage flash for clients
  • Fixed a visual issue in multiplayer games where the client was not seeing the enemy stun bar
  • Fixed a bug with the Ember Tree where players were having their original upgrades equipped after dying and restarting in multiplayer games
  • Fixed a few bugs related to the Ember Tree restoration sequence
  • Fixed a visual bug with drops where animations weren’t resetting properly
  • Fixed a few bugs that were preventing props from being destroyed
  • Fixed a bug with the Bow mod Decoy that was causing the player’s eyes to disappear
  • Visual fixes and tweaks to Burma’s Ring relic
  • Fixed a bug regarding the rounding of ATK stat boosts
  • Fixed a bug where the game would get stuck on the loading screen when manually switched to Offline Mode
  • Fixed some visual issues related to player disconnect messages
  • Fixed a few various sound bugs where the sound wasn’t playing





Join the Community!



As always, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

Nexus News - Episode 2

Greetings, Knights!

We’re back with the second edition of Nexus News so let's recap our recent update and find out what we’ve been working on!

The Weapon Modding update has arrived and we hope you’ve found a new way to enjoy your favorite weapons! We had a lot of fun designing the mods and it’s been awesome to see all the positive comments. We rely on your feedback so please, keep it coming!

This update was one of our biggest yet and was also jam-packed with features suggested by you! Steam achievements, updated stat gems and kicking players were all inspired by requests from the community. Let's also not forget about all of the bug reports either.




With Anville, the latest Prime World to enter the Ember Knights universe, around the corner, the enemies in Wightsbury needed some love. The Forlorn and the Weald Wolf both received updates to improve the clarity of their attacks and the Condemned had their throwing daggers confiscated.

Some took these changes better than others…




But that isn’t all we’re doing to prepare for Anville. While the team is hard at work forging the new area, we’re still planning to release a nice quality of life update next week! The September Update will address more community feedback so without further ado, let’s shoot some spoilers your way!

The September update will have a few weapon changes that didn’t quite make it into the previous update. The Guardian Bow can now chain together “Perfect” shots to unleash a barrage of damage.



The Nexal Staff will also be getting its own unique starting skill but we aren’t ready to share what it does quite yet.


This isn’t all we have in store for the September Update as we’re also adding increased Ember rewards to higher difficulties, making some relic improvements, a full pass on our UX and more!




We regularly receive feedback about which relics are too strong and which need a boost so we’ve decided to finally settle the score and share the two most popular relics.



You might be shocked to find out that the title of “Most Popular Relic” is a tie between Conduit Spike and Thundering Hammer. Thundering Hammer has the highest Pick Rate at 80%, with the runner up being Bitter Chisel at 72%. Conduit Spike has the highest Total Pick Count at over 6,000 picks with Volt Claw sitting at second with almost 5,000 picks. We were curious why these relics were so popular and then it struck us. These relics must be the best at conducting damage so let’s give these relics a round of thunderous applause.


And now for some very special community shout-outs!

Check out this awesome piece of fanart by Steam community member Owlakh, showing off a couple of Blue Knights. In their own words, “I think they would be besties” and we agree!




From the Official Ember Knights Discord, LostIllustrator#3589 created this awesome Ember Knights collage featuring their own fan-made weapon classes! Which “Lost Hero” is your favorite? Deatoka#0736 also shared an awesome hand drawn portrait of a Knight!






If you haven’t had the chance to check out the mods for the Rift Hammer yet, take a look at Short and Mad’s video where he takes on the game using the Leap mod. It’s a hopping good time!


The v0.4 speedrunning world record was absolutely shattered in the v0.5 update. Discord member, Low :)#3541 has dethroned Asudo#2082 with a blazing fast 4 minute and 24 second run. This mind-blowing time was achieved using the Nexal Staff and Phantom Spear! It can’t get much faster than this, can it?? Try to keep up here:

If you think you have what it takes to beat this time, check out https://www.speedrun.com/ember_knights, the community-managed speedrun leaderboard.


As always, if you have something you’ve created that you want to share, show off in the Official Ember Knights Discord. You may just make it into a future edition of Nexus News!



And what’s a Nexus News edition without a little spoiler?
Anville, The Great Forge will be entering the Ember Knights universe in the v0.6 update, dropping at the end of October!
We hope you’re looking forward to this new area joining The Prime Worlds and trust us, the inhabitants are eagerly awaiting your arrival.




Until next time!

Doom Turtle

Patch Notes Hot Fix v0.5.1 b3256

Hello Knights!

With your help, we’ve identified some issues that we feel couldn’t wait until our next update. Please see below for the full list of inclusions for this hot fix update.

Fixes & Changes




  • Renamed the Bulwark mod to Safeguard
  • Updated description for Ember Blade Thrust mod regarding stun and knockback
  • Repositioned Arlan’s dialogue in the Nexus shop
  • Added hours to the run timer to prevent a bug that was causing the time to reset to 00:00 if exceeding an hour
  • Adjusted the volume on various sounds
  • Fixed a bug that was not properly equipping the first mod when unlocking from a new slot
  • Fixed a bug that was preventing mods from being equipped for the host if equipped via the left click button
  • Fixed an issue with the ultimate skin being applied incorrectly to other weapons
  • Fixed a bug that was preventing the increased damage from the difficulty modifier to be applied when equipped with the Safeguard mod
  • Fixed a bug that was preventing the proper visuals from being shown on shared weapons
  • Fixed a bug with resetting the Ember Tree that was counting towards unlocking weapons
  • Fixed an issue that was allowing Weald Wolf to jump out of bounds of a room
  • Fixed a bug where the Chained status was not preventing Warrior Wisps from moving
  • Fixed an issue related to Knight’s Charge and dashing through pedestals in the Nexus shop
  • Fixed some collision issues in Wightsbury and the Nexus
  • Fixed a bug with the crows in Wightsbury that was preventing them from animating
  • Fixed some visual issues related to the Mimic rooms
  • Fixed a bug related to the player glow disappearing after skipping through the game over sequence
  • Fixed a bug that was causing some sounds to persist



Doom Turtle

Weapon Customization Update

Hello Knights!

This patch contains improvements based on our roadmap and your feedback, as well as important balance changes and fixes. It also brings the opportunity to keep track of your progress in the game with the introduction of Steam achievements! And of course, let's not forget, the modding of weapons!

Note: we've added a flame of passion 🔥 next to every new feature that was directly inspired by your feedback, so you can see the great influence this fantastic community has on us. Thank you again!

Let's dive right in.

New content and features



    Weapon Mods – When you defeat the Phantom, you now unlock Mechanical Arms Robot Variant 1N or Marvin, the robot.



    Marvin is a friendly NPC who will offer you the ability to customize your weapons, granting them various traits and bonuses to match your desired playstyle. Specifically, each weapon now has 3 modification slots that will radically change the way you fight with it, thus opening the door to even more unique builds and synergies. In order to unlock the full potential of your weapons, you will need to gather Ash, which you obtain by defeating enemies affected by Praxis' buff during special encounters.



    So, whether you're a dasher or more of a leaper, you now get to reflect that in combat with this update!

    Online Multiplayer Updates - We've made some strides towards making the game even more multiplayer friendly!

    • Share your weapons! If ANY player in an online game has a weapon unlocked, ALL players will be able to use it.
    • Access your mods! Players with Modding unlocked can access their Mods in any online game. Freely equip, unequip, and unlock new Mods!
    • Saving your progress! Ash acquired and Mods unlocked in online games are saved to your local file.


    New Warrior Wisps!

    • Now include specific attack types like Lightning, Burn, Freeze and Poison!
    • Updated to be able to fly over pits
    • Updated to take their attributes (crit %, maxHP/2, skill damage modifier, move speed multiplier) from the casting player


    Player Feedback! To address some great feedback from our community, we’ve included the following:


      Steam Achievements 🔥

      • Our first batch of achievements are in! We’ll continue to add to the list as we work towards 1.0.

      Respite Rooms 🔥

      • To give you a little breathing room, we’ve disabled the run timer in starting rooms, healing rooms and shops.

      Kicking Players 🔥

      • We've added the option to be able to kick players during a game. It can be found in the Gameplay tab in the Options menu.

      End-Level Awards 🔥
      To be a little more beginner friendly, we’ve made some more improvements to the end-level awards. Included:

      • Nicer names (already in v0.4.1)
        • Punching Bag -> Sponge
        • Wimp -> Spectator
        • Dead Weight -> Zombie
        • Dreadful Aim -> Wild Aim
        • Oblivious -> Unlucky

      • Better distribution of awards

      Stat Gems 🔥
      To accommodate some recent improvements, we’ve made the following changes to stats:
      • Removed the Crit DMG stat
      • Updated the values for MaxHP (2/4/6 -> 5/10/10)
      • Broke out each stat into their own room type
      • Changed the color of the Crit Chance % gem to be yellow. Updated the stat icons in the UI, including matching the gem color

      Shops/Selectors 🔥

      • Rerolls will now exclude options from the previous roll.


    Mystery rooms - replaced with specific rooms for all layouts.



Balancing



We’ve also tweaked and adjusted the following:

    Wightsbury changes:

      General
    • Removed collision from small rocks
    • Changed spawn placement of Craven, Rats and The Forlorn from medium to far
    • Adjusted aggro move speed for all enemies. Increased for small enemies like Craven and decreased for big enemies like Wolf and Forlorn

      Craven
    • Lowered stun value (100 -> 20) to align more as a jobber
    • Slightly increased move speed
    • Slightly decreased HP

      The Forlorn
    • Updated the laser attack hit collider to activate after it extends
    • Removed evade chance (0.4 -> 0)
    • Slowed down attacks for projectile (350 -> 275) and laser (120 – 75)
    • Slightly decreased range on laser attack. Players should be able to roll backwards to avoid it
    • Significantly decreased dash distance (75 -> 10)
    • Reduced aggro move speed
    • Increased CastDelayRate on chain projectile i.e., more time between casting chain projectiles
    • Changed projectile colors for clarity (projectile is now green instead of purple)

      The Forlorn (Elite)
    • Updated the attack collider for the laser beam attack

      Condemned
    • Removed the throwing dagger attack
    • Will now temporarily get stuck after the dodge attack

      Pox/Putrid Rat
    • Updated to transform in a few different states

      Weald Wolf
    • Reduced jump speed for better readability
    • Added better tell and longer hold animation before leaping
    • Added additional attack visual and audio indicators

    Relic updates:


    • Updated Empowered Bangle, Decayed Sceptre, Harvest Scythe, Brittle Sceptre and Supreme Ambition to work with Warrior Wisps and Ballistas
    • Updated Overcharge Gauntlet to not trigger from Warrior Wisps and Ballistas
    • Updated Storm Ward to trigger for the Lightning Wisps; 4s cooldown for triggering
    • Updated Thundering Hammer to trigger from Lightning Wisp attacks
    • Updated Stun Powder to trigger from Fire Wisps; only triggers on the first attack of the first Wisp per enemy
    • Updated Combustion Stone to trigger for Fire Wisps when they burn enemies
    • Updated Arctic Axe to trigger from Frost Wisps freezing enemies

  • 🔥 Except for the first few map layouts, replaced the random skill and relic reward rooms with selectors
  • Tweaked all map layouts to accommodate the new rewards and mystery room changes
  • Added the ability for mimic chests to jump pits
  • Made the Heroic Horn unbreakable
  • Added a blue down arrow to enemies affected by the slow status effect
  • 🔥 Updated the unlocked items popup to support left stick/WASD/arrow keys for scrolling
  • Updated the credits to reflect new team members




Bugs



And finally, some more bug squashing. Those include:

  • Fixed a bug with the Ballista that was triggering the effect from the Toxic Bangle relic
  • Fixed a few instances where the player colors weren’t updating correctly
  • Fixed a few bugs related to enemies spawning in multiplayer games
  • Fixed a bug with revive when the player and boss (or miniboss) would die at the same time in a multiplayer game
  • Fixed a visual bug when players would die while in a doorway during a multiplayer game
  • Fixed a visual bug where clients wouldn’t see status effect damage in a multiplayer game
  • Fixed a multiplayer bug with the Ember Tree where the game would receive input from more than one player
  • Fixed an issue with Bob’s Containment Field where it wouldn’t destroy the bubble if the relic was triggered during the bubble sequence
  • Fixed a targeting issue with the lightning bolt relics
  • Fixed a few bugs with the shop in the cases where the player would own the maximum number of a relic
  • Fixed a bug where any player resetting their controls would reset the controls for all players
  • Fixed a bug that was preventing the game over screen from appearing if a disconnected player still had revives available
  • Delayed the Perfect callout for Bow to after the arrow is fired, not when the attack button is released
  • Fixed a bug where the player’s position wasn’t being set properly when travelling through doors
  • Fixed a bug that was always showing not enough currency when inspecting shop items
  • Fixed a multiplayer bug where the FX for the slicing of drops wasn’t showing for non-local players
  • Fixed a visual bug where the interact dialog boxes weren’t being hidden during the game over sequence
  • Fixed some visual bugs in the inventory related to the player color
  • Fixed a visual bug with enemy health bars that made it appear like their low health was at zero
  • Fixed a bug where Knight’s Charge was pushing the target dummy
  • Fixed a bug that was preventing summons skills from attacking the target dummy
  • Fixed a multiplayer bug that was showing Nexus props continually die for clients
  • Fixed a multiplayer bug where the ice door to the boss in the Steadfast Citadel would get destroyed for clients if the host attacked it twice
  • Fixed a bug where the Mimic King's Consort relic wasn’t properly being unlocked and added to the new list of relics
  • Fixed a bug that was causing the visuals and sounds of the status effects to loop beyond the lifetime of the status effect
  • Fixed a bug with the Shiver Mage that would cause the projectiles to die if the enemy was stunned
  • Fixed a bug with the Shiver Mage that was preventing the projectiles from dying if the enemy was frozen
  • Fixed a multiplayer bug where clients could desync on room messages if on a bad connection
  • Fixed a bug that was showing skills as new even if the skill was already equipped
  • Fixed a bug with the Phantom Spear where it was applying more Poison, and stacks, than intended
  • Fixed a few visual bugs with the Phantom Spear’s projectile trail
  • Fixed a visual bug with the compendium that was sometimes displaying the incorrect enemy if moving through them quickly
  • Fixed a visual bug where enemies would continue to move during the player’s death sequence
  • Fixed a few visual issues with the Rift Hammer attack animation
  • Fixed a few visual issues with the victory animations for the Rift Hammer and Guardian Bow
  • Fixed a bug with Empowered Bangle. It was adding an extra spell damage modifier to Warrior Wisps and Ballistas
  • Fixed a bug with Diligent Work where it wasnt applying extra poison from Warrior Wisps and Ballistas
  • Fixed a bug where some projectile indicators weren’t clearing when getting destroyed by Containment Shield
  • Fixed a few visual bugs related to the player HUD
  • Fixed a bunch of various sound bugs





In the coming months we expect to keep adding features, weapons, foes, relics and more. We are planning a minor update at the end of September, before a major content update one month later, at the end of October, when you can expect numerous additions, including the new level in an environment we have never showcased yet.

Join the Community!



As always, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

Doom Turtle

Nexus News - Episode 1

Greetings, Knights!

Welcome to the first edition of Nexus News! We’ve got a lot to share but first, we’d like to extend a very big thank you to our amazing community. It’s been awesome to watch everyone have as much fun playing Ember Knights as we’ve had making it. The support and feedback from our community has been incredible and we’re as motivated as ever to make the game the best it can be. Sincerely, thank you!


Now, let’s take a peek at what’s been happening in the Prime Worlds since the release of our version 0.4 update. This was a smaller update for us as we bridge the gap between the Rise of Praxis and all the new content coming in v0.5.

The Mimic King made his grand entrance into the Prime Worlds and brought some friends along the way. They say to let sleeping dogs lie but that’ll be up to you!



We received a lot of great feedback about the revival system and we’re happy to say, Knights can now revive whenever they want! Gone are the days of wasting revives right before the boss dies, unless you want to, of course.

Finally and also based on player feedback, we made some tweaks to the Rift Hammer to allow it to deal damage a bit more safely.

But that’s old news as v0.4 is so three weeks ago! So, what’s next? We’ve got a lot to share about v0.5 so let’s jump right in!



If you’re familiar with our Early Access Roadmap on Steam, it’s no surprise that the theme for our v0.5 update is Weapon Customization!


“I’ll try spinning, that’s a neat trick!” - The Ember Blade is really spinning into action now!


Up next is the Guardian Bow. Wait…where’d it go??


Finally, the Nexal Staff has a new trick or two up its sleeve!

These examples are just scratching the surface of what we have in store for weapon customizations coming in the next update. We hope you’re excited about discovering what your favorite weapon is capable of!

We have a bunch more coming in v0.5 but we can’t spoil everything!

Now that we’ve taken a small look at what we’ve been up to, let’s take a look at what some of you have been up to. We’ve been blown away by the amazing content you’ve been making and always have a blast sharing it around the office! Now, let’s share some with you!

Starting with fan art, here are two awesome pieces made by Sticil#2425 and PickAxe_Hime#4023 from our Ember Knights Discord server.




We’d also like to showcase BaldE’s guide to getting Arlan to set up shop in the Nexus! We get a lot of people asking how it's done and BaldE has done a great job explaining it! He also has some videos showcasing the game’s many secrets, but you didn’t hear that from us…



If you’ve created something you’re proud of, please let us know! If you haven’t already, check out our Official Ember Knights Discord and show us your creation!

Last but certainly not least, we’d like to give a special shoutout to our speedrunning community. The current world record for v0.4 is a lightning-fast 6 minutes and 43 seconds by another one of our Discord members, Asudo#2082! And he did it with the Nexal Staff! Check out the video below and be sure not to blink!



If you’re into speedrunning and have a fast run you want to share, check out https://www.speedrun.com/ember_knights, the community-managed speedrun leaderboard.

Well, that’s about it from us but before we close off this edition of Nexus News, we have one last teaser for you! With the addition of a new Prime World coming soon, we’d like to introduce you to one of the enemies you’ll encounter.



A new race of enemies has been discovered and by using the environment to their advantage, they’re sure to be a bigger threat than anything you’ve seen before!



Until next time!

Doom Turtle

Ember Knights July Update

Hello Knights!

This month was the hottest ever recorded in the Nexus and yet, we managed to keep our cool and deliver you this fresh content update on schedule! It introduces additional features such as the manual revive, as well as another secret room where you will face off against an optional mini boss, the Mimic King. We have also reworked the gift shop and the timed chests rewards.

Discover all the latest changes in the full patch notes below.





New content and features


"A little care package to help you out"




  • The Mimic King! Includes new room, fight and reward!
  • The Nexus Shop has been updated with an extra podium (4 podiums for 4 players), a reroll option, added Skills, and some adjusted costs. Our goal with the Nexus Shop is to act as more of a late-game option to boost your next run, rather than something you buy out every time. The extra podium combined with the reroll option should help players who really want to manipulate how their run will go.
  • We are working on a deeper dive into weapon balance taking into account community feedback, but for now we've made some initial adjustments to the Rift Hammer:

    • Increased attack speed by ~15%
    • Increased each attack’s full charge damage
    • Increased max damage for 2nd and 3rd attacks
    • Attack animations can now be interrupted by Skills or Dodging at any time
    • Removed some recovery frames from the 3rd attack
    • The jet on the back of the Hammer now appears when 'maximum range' is reached

  • Manual revive! Reviving via Relics or Ember Tree upgrades will now require player input to activate. No more automatically reviving just before the Boss dies!
  • Evee Care Package

    • This is a retheme of the existing timed chests at the end of each area
  • All spawned gold will now automatically be collected when leaving a room, regardless where the spawned gold is or if the visuals fail to catch up to the player leaving the room
  • Added food interactions for the Staff and Hammer
  • More screen transitions




Balancing


"Maybe we eat you"



In addition to the new content and features, we’ve also made the following changes:

  • Beguile adjustments

    • Reduced the number of teleports
    • Increased the time between teleports
    • Increased the time between attacks
    • Decreased the number of teleport chains left on the ground and reduced their duration

  • Reduced the max HP for all area 3 miniboss variants
  • Reduced tracking time of the jump attack for the Weald Wolf
  • Changed the name of the Ember Tree upgrade #12 from Boss Slayer to Giant Slayer

    • Updated the description to indicate that it also applies to minibosses

  • Updated the description for the Chronograph relic to indicate that it also works in miniboss rooms
  • Revisited and updated all Relic costs in the Nexus shop
  • Reduced the damage delay on Effigeist’s projectiles
  • Added missing animations for the Rotworm Champ and Scout Champ enemies
  • Removed the Ember Tree fog (was causing performance issues)
  • Added a bunch of sounds to the Phantom boss
  • Bunch of memory profiling and optimizations (continued improvements and Switch compatibility)


Bugs


"Fixed that"



And finally, we tackled a bunch of bugs. See below for the full list:

  • Fixed a bug with the credits mini game where it was possible to load multiple instances of the player
  • Fixed a bug where Knight’s Charge explosion FX was only playing locally in a multiplayer game
  • Fixed a bug that was showing a different completion % between the save slot and compendium
  • Fixed a bug with the boss and miniboss health bars where it was flashing behind the remaining health indicator
  • Fixed a visual issue with the Frostbite relic
  • Fixed a bug with the ice door in Steadfast Citadel that was preventing it from being broken with the Staff
  • Fixed an issue with some enemies where they were immune to status effects while transitioning between attacks
  • Fixed a bug with Lord Bruma where he was able to execute a double ice ring attack
  • Fixed a few bugs with Arlan and his cutscenes that were causing issues in multiplayer games
  • Fixed an issue with the bonus chest at the end of an area where it wasn’t spawning for clients in multiplayer games
  • Fixed a multiplayer bug where clients weren’t properly disconnected on subsequent games
  • Fixed an issue with the healing pool in multiplayer games where it would continuously be used after interacting with it once
  • Fixed a few random audio issues
  • Fixed a few minor UI issues with the selector screens
  • Fixed a multiplayer bug where clients could pick up a dropped item due to latency issues
  • Fixed a multiplayer bug where cutscenes could occasionally revive dead players
  • Fixed a bug with the visuals for the Fire Wheel relic
  • Fixed a bug with Rupture where it would occasionally not fire
  • Fixed a few multiplayer bugs with Pox Rat where it could apply damage to clients multiple times and not deal damage when in its poison puddle
  • Fixed a multiplayer bug with The Forlorn and Effigeist where they could spam multiple projectiles or deal damage multiple times to clients
  • Fixed a few visual bugs related to projectile shadows
  • Fixed a visual issue with Condemned’s death animation
  • Fixed a multiplayer bug where Cyclone was not applying damage at the correct rate for clients
  • Fixed a bug with Hailstone Armor that was causing it to deal damage more frequently than it should for clients
  • Fixed a bug with Skrixxa Za where players could occasionally avoid getting hit
  • Fixed a bug with the Containment Field where it was breaking projectiles it shouldn’t
  • Fixed a calculation bug with the completion percentage
  • Fixed a bug with the Skill tips not showing when picking up a Skill
  • Fixed a bug with the Praxis buff not being applied right away to frozen enemies
  • Fixed a scrolling issue on the secrets tab of the compendium
  • Fixed a visual bug with Skrixxa Za where its jumping FX were being shown in the compendium
  • Fixed a visual bug with gold not spreading out when breaking a gold prop
  • Fixed a bug with Warrior Wisps and Ballistas not interacting properly with General’s Sabre relic




Join the Community!



As always, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

Doom Turtle

Rise of Praxis Update

Praxis has had enough of your puny achievements! You are no match for his power. You can never defeat him. He will squash you like a bug, pathetic Knights! At first, you were merely a distraction, but now, you have started to really irritate him. You are delaying his plans. You have become... A threat. One he very much intends to deal with... Personally.



Hello Knights!

Today is another milestone achieved for us as we release the Rise of Praxis update. It is the second content update since the release of the Early Access. It introduces another new weapon and a bunch of game changing mechanics, including secret rooms and the highly requested ability (if you can discover how!) to change the color of your Knight.

The Rift Hammer



The second new weapon to be integrated into the game since the release of the Early Access is the formidable Rift Hammer. It is a powerful melee weapon that delivers, as you might expect, truly devastating blows! It will turn your Knight into a heavy-hitter able to slow, stun, or displace your enemies.

Praxis strikes back



Praxis has made his presence known! Appearing at random, Praxis will make every attempt at stopping the Knights on their noble quest. In this first installment, Praxis has the ability to buff members of his horde. While buffed, enemies will become faster, larger and stronger! In addition, they’ll also gain a protective shield while they travel the battlefield looking to buff additional enemies with movement and attack speed bonuses. Destroying the shielded enemy will be the Knight’s best chance at survival!



Select your Knight's color... And secret rooms



The Ember Pit



One of the most requested features is the ability to pick your Knight's color. We have thought long and hard about this and we are happy to let you know that there is now a way, in the game, to change color. It is not however a mere formality, you will have to earn this highly coveted perk! And while the details of how to unlock this feature are kept secret, your first step will be to find the Ember Pit...

The Offering Pit



Another secret now waiting to be discovered is the Offering Pit. In this room you will be able to wager coins for epic loot. The higher your offering, the more interesting your reward may be. Legendary relics, a pleasing choice of stats... You will most likely not be disappointed!




Patch notes



See below for the complete list of cool new things!

New content and features




  • The Rift Hammer


    Our 4th weapon is here and it’s sure to pack a powerful punch!
  • The Rise of Praxis


    Praxis will now appear randomly to buff members of his horde. Buffed enemies will become faster, larger and stronger, while also gaining a protective shield that reduces incoming damage. Defeating the buffed enemy will grant a small reward.
  • The Ember Pit


    Discover the mysterious Ember Pit to unlock different colors for your Knight.
  • Offering Pits


    As one of the first secret rooms to be introduced, players should pay special attention in shops to learn the secrets of the Offering Pit!
  • Multiplayer changes


    Ember and skill tablets collected by players in multiplayer games will now be saved to their local save slots! More multiplayer progress improvements to come in future updates!
  • Weapon details


    In addition to the details provided in the weapon popup, much more information has been provided, including videos of your favorite weapons in action!
  • New loading screens


  • Removed compendium entries that are currently unavailable




Balancing



In addition to the new content and features, we’ve also made the following changes:


  • Increased the maximum damage on the bow’s non-perfect charge shot by 37%
  • Adjusted Staff damage for multiple enemies

    • 1 enemy: 100%
    • 2 enemies: 75%
    • 3+ enemies: 50%

  • Stun improvements for Skrixxa Za

    • Entire body now flashes when the butt is hit, was previously just flashing the butt
    • New animation for stunned state with black tint flicker
    • Added bigger hit FX when stunned
    • Adjusted regular hit FX to be closest to point of contact

  • Updated stun animations for Lord Bruma and the Phantom
  • Vanguard adjustments

    • Increased turning speed from 30 > 100
    • Increased charge indicator width to better represent hitbox

  • Updated the Brittle Sceptre relic to have summoned entities from a perfect skill cast only freeze enemies on their first hit
  • Updated Ember Tree upgrades Confidence and Fury to refresh their bonuses when the player revives
  • Added a few instances where enemy VFX are turned off while frozen
  • Hid the DPS counter on the target dummy


Bugs



And finally, we squashed a bunch of bugs with this update. See below:


  • Fixed an issue with enemies instantly changing targets in multiplayer games
  • Fixed a few bugs with Shiver Mage

    • Wasn't moving for clients, host only
    • Stun was destroing the FX but not the projectiles

  • Fixed a few collission issues in the Area 3 shop
  • Fixed the direction of the horns in Area 2
  • Fixed an issue with the descriptions for upgraded Poison Wheels that weren’t being shown
  • Fixed a bug with players dying/reviving while having a status effect
  • Fixed a few bugs with relic selectors and new relics
  • Fixed a bug with Knight’s Charge and the Area 3 miniboss room where players could get stuck behind the fireplace
  • Fixed a bug with the shop where picking up some dropped items would still trigger the cutscene reminder to grab all items
  • Fixed a bug with the move speed increase for bow
  • Fixed an issue with Lord Bruma’s ice swords overlapping and breaking on the north wall
  • Fixed a bug with the Supreme Ambition relic where it wasn’t increasing skill damage if an entity summoned from a skill killed an enemy
  • Fixed a bug with Chakram occasionally not hitting multiple enemies when in very close promiximity to each another
  • Fixed a bug with the Dividend Ember Tree upgrade and purchasing Nexus shop items
  • Fixed an issue with the custom cursor not being applied on game launch
  • Fixed a bug where the extra Ember reward wasn’t being applied until after clearing the next room
  • Fixed a bug with clients joining a game right as it was starting
  • Fixed a bug with the Call to Arms relic where it wasn’t triggering for clients
  • Fixed a few issues with relics and Ember Tree upgrades that weren’t refreshing their bonuses during various interactions
  • Fixed a bug in the online player select screen that wasn’t triggering the Add Friend button
  • Fixed a bug related to the host where a dropped client wasn’t being disconnected
  • Fixed an issue with the Staff where it was hitting enemies behind the player
  • Removed the chance of a mimic chest spawning during an item selector spawn – fixes the issue where players were being attacked by the mimic while in the selection screen
  • Fixed an issue with the value being displayed in the healing rooms
  • Fixed a bug with the Juicy Opal relic where it was adding an extra 1HP per tick when healing from the healing room
  • Additional fixes for Knight’s Charge taking players to non walkable areas preventing them from moving and requiring a reset position
  • Potential fix for steam lobbies not being marked as friend lobbies
  • Fixed a bug with Frost Bite dying at the same time as being frozen
  • Fixed a bug with the Hailstone Armor firing snowballs during cutscenes
  • Fixed a bug with the fire effects disappearing on the Ignition Break relic
  • Fixed a few visual bugs with various UI screens
  • Fixed a bug with rerolling the stat selector to refresh the stats section
  • Fixed a visual bug in the HUD when a player disconnects
  • Fixed a multiplayer bug where players could join after the host clicks start
  • Fixed a visual bug with the Rejuvenation Glove relic where it wasn’t showing the healing effects for clients
  • Fixed a bug with the Harvest Scythe description where it wasn’t showing the values as a percentage
  • Fixed a bug with the relic selector where it was presenting 3 relics instead of 2 on rerolls with the Ember Tree upgrade selected
  • Fixed a bug where the Earned Vitality upgrade was applying the bonus twice when defeating the Phalanx Bros
  • Fixed a multiplayer visual bug where it showed the Knights constantly running in the starting room of Area 2




Join the Community!



As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!

Patch Notes v0.2.1 b3085

Hello Knights!

With v0.2, we had a few small issues that we’ve wanted to address. Please see below for the full list of fixes and balancing changes for this patch!

Balancing




  • Added a red circle to the Snow Witch’s ice spikes
  • Reduced the volume on the lightning and tear in the Nexus by 50%
  • Added additional details for the Poison Wheel relic


Bugs




  • Fixed a bug where resetting the Ember Tree didn’t remove the previous effects
  • Fixed a bug where auto aim wasn’t targeting ice traps and Phalanx flags
  • Fixed a bug where the boss/miniboss HP bar was still showing after the player died
  • Fixed a bug with the Conduit Spike relic not triggering with the Staff
  • Fixed a bug with the Ripe Elderberry and Surge Pendant relics where the status effects weren’t being applied for levels greater than 1
  • Fixed a bug with the fade to black not taking up the entire screen during death
  • Fixed a bug with Arlan’s dialogue in the Nexus
  • Fixed an issue where dying in a solo game would prevent input in the Nexus on a new run
  • Fixed a few issues related to players getting stuck during boss/miniboss sequences


As always, a big thanks to our community for continuing to provide valuable feedback!


Doom Turtle