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Embr screenshot
PC PS4 XONE Switch Stadia Steam
Genre: Platform, Puzzle, Simulator, Strategy, Indie

Embr

Addressing the Input Lag Issue

Hi Respondrs!



Today we’re bringing you Hotfix 1.12! Due to some changes in Unity, Vulkan has been causing input lag for a number of players. Because of this, and because we have been working on optimization with DX11 that addressed earlier graphical issues, we are deciding to switch the default launch setting back to DX11.

This should resolve the input lag issue. If you prefer Vulkan or run into any issues with DX11, you can still switch to Vulkan via the launch dialog. Thanks for all your help diagnosing this problem and working with us to optimize for DX11!

Now you can get back out there and feed those clients!


1.12 Hotfix:


  • Efforts towards fixing crashes + graphical issues in DX11.
  • Made DX11 the default launch option. This should help mitigate input delay that a number of players experienced. If you run into any issues with DX11 or prefer Vulkan, please select Vulkan at game start.

New Feature & Update on Input Lag Issue

Hey Respondrs!


We have a new feature and an update on the input lag issue that people have been reporting.

Update on Input Lag Issue


With the issue of input lag when running with Vulkan (the default game start option). This is looking like an issue that the game engine we used introduced in their latest update, and it is unfortunately affecting the game. We’re working to find a mitigation for this problem, but until then, here are a few workarounds that could help alleviate the issue:
  1. Turn off Vsync in Video Settings in game.
  2. Play the game in windowed mode
  3. Start and play the game with the “Play Embr (DX11)” start option

Hope this helps! Thanks for your patience and really sorry for the issue everyone!

Steam Cloud Support


We’re also happy to announce that Embr now supports Steam Cloud!

In order to create the Steam Cloud save file, please launch Embr on your computer and change a loadout to make it save (look for the “saving” icon in the lower right corner of the screen). That should have your save data saved on Steam Cloud!

If you encounter any issues with Steam Cloud or have any other issues, please feel free to email us at feedback@musegames.com anytime.

Thanks so much again!

Brand new free update 'Embr Eats' out now!

Hello, Respondrs!

We're beyond excited to announce that the first free major update to Embr is out now on Steam! We've been listening very closely to the wants and wishes of the community since launch, and this is just the first in a long line of updates planned for the coming months.



Embr Eats update adds a brand new play mode to proceedings, allowing players to top up their income from their regular have-a-go firefighting shenanigans with a new take-out delivery service.

Also included in the update is a fresh level dubbed Empire Towers, where Respondrs will be able to take on a blaze in a densely packed high-rise.

Check out our fabulous new trailer to get a taste:

[previewyoutube="p8opEoNrmjY;full"][previewyoutube="1-ei6LmNJes;full"]YOUTUBE HERE
[/previewyoutube][/previewyoutube]
The update in full includes:

  • New Embr Eats game mode: Feed hungry punters, serve meals, and save lives
  • New level Empire Towers: Test your skills in this densely packed high rise
  • New offhand tool Stim Pen: A single-use self-stim pen to regain health
  • Curve Crossover Fashion Pack: Bomber Crew, American Fugitive, Stealth Inc and Hotshot Racing
  • Early Access and Convention exclusive item: The FAX Hat
  • New Flames: Bonus missions for each level are now available once you get through Hotel

We hope Embr Eats satisfies your hunger for now, but we have lots more on the way as we work our way towards a full launch next year.


View full screen:


A massive thank you to the Embr community for your support so far. Stay tuned for lots more updates over the coming months!

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Fixes galore



We've also fixed a huge number of issues you've pinpointed for us - as well as lots of other bugs we've spotted ourselves. Here's the full list:

Things we fixed that you found:

  • Fixed Holla Holla achievement unlocking behavior
  • Fixed: Maple St. Warehouse - Title may crash for the Host in the boss battle
  • Fixed: Various level collision issues.
  • Fixed: Multiplayer - In-game chat does not send out messages after specific steps
  • Fixed: Players cannot type text into the 'Please describe the bug you saw' text box in the 'Report Bug' feature
  • Fixed: Unable to 'Submit' bug reports in the 'Esc' menu after the first level since launching the title
  • Fixed: After finishing the tutorial the player gets pop-ups regarding starting with the tutorial after rebooting the title
  • Fixed: various escaping the level issues with the grappling hook and jump pad.
  • Fixed: various textures are flickering in a certain room bugs
  • Fixed: Level BGM starts to play in the loading screen and stops abruptly
  • Fixed: Embr Career Fare - Possible to complete the level in a few seconds using Grappling Hook
  • Fixed: Embr Career Fare - Possible to go out of the level boundaries using the 'Grappling Hook' from the 'New Arrival' hut
  • Client’s will no longer make certain sounds when carried or knocked out
  • Fixed: Lobby - Guests cannot see Host's gear in the lobby
  • Fixed: Guest players do not get any notification when the Host player leaves the lobby
  • Fixed: Lack of pop up for the remaining parties regarding Guest's network error
  • Fixed: Multiplayer - Guest players cannot jump over the plants in "Crab n' Go"
  • Fixed Multiplayer - Slippery Slides fly around when placed inside of a lobby or a level for the Guest
  • Fixed: Multiplayer - Slippery Slides may disappear for the Host after the Host was picked up after being fallen
  • Fixed: Multiplayer - One of Respondrs' avatars has pink eyebrows
  • Fixed: Multiplayer - Players can spawn items from their inventory infinite number of times while in the Multiplayer lobby
  • Fixed: Various grappling issues where you are unable to grapple to
  • Fixed: Maple St. Warehouse - Respondr may defeat the Boss even before he finishes his monologue
  • Fixed: Walking into the side of the conveyor belt machine kills the player
  • Fixed: Equipment Mechanics - Grabbing objects with the 'Object Grabbr' upgrade for the Grappling Hook deals health damage to the Respondr
  • Fixed: Various floating objects at a level after the object below them are destroyed.
  • Fixed: Textures are missing on the top floor of the level when standing close to a particular wall
  • Fixed: Breaking the metal beams on the third floor may push the player out of the level
  • Fixed: Canal St. - Client on second last floor at the back of the building spawns inside of the toilet
  • Fixed: 'Firefighter pants' and 'Pajama Pants' are not visible when equipped
  • Fixed: Equipment Mechanics - Hair Drier may not push gas clouds when using either the cold or the warm air
  • Fixed: Client clips into several objects in the level

More things we fixed:

  • Added explosion to if House burns down completely
  • Music transition fixes between levels
  • Some sounds changes on electric grenades and water slide
  • Items in store ordered by price
  • Fixed: After purchasing the third loadout the player is given a helmet instead of a hose
  • Fixed: Respondr can get to the ceiling of the room by breaking the wooden pillar
  • Fixed: Blue teeter totter ramp in one of the rooms lacks collision
  • Fixed: Video Resolution drop-down list appears corrupted when the resolution is chosen is lower than 1024x768
  • Fixed: Some Tool icons in Client Locator are missing
  • Fixed: Navigation arrows do not function on the first and last pages of certain menus
  • Fixed: Maple St. Warehouse - Area under the Boss has clipping that enables the Respondr to avoid all damage
  • Fixed: Private lobby password can be blank by pressing the space bar
  • Fixed: 'Better luck next time Respondr' pop up persist in the 'Esc' menu even after starting a new level
  • Fixed: Explosion SFX of Throwing Axe equipped with ‘Inferno Axe’ is not present if thrown without any breaks
  • Fixed: Switching from 1024x768 resolution to Fullscreen or Windowed Fullscreen may cause the UI to break on the Vulkan API
  • Fixed: Upon finishing the tutorial and entering the loadout no arrow is shown for new players to change the category
  • Fixed: Guest players hear the lobby BGM in the 'Escape' and 'Boss Mission' levels
  • Fixed: Tools' unavailable in Escape missions remain red later in the Lobby
  • Fixed: Lack of SFX for "Job Summary" screen in Escape missions
  • Fixed: Item icons in the loadout are shaded in red if the player was carrying a client or an object while completing the previous level
  • Fixed: The total is always $54 after failing or completing specific missions
  • Fixed: 'Horizontal Invert look' option may be switched off for the controller after specific steps
  • Fixed: 'Invert look' options may not work for both mouse and controller
  • Fixed: Slider values in the 'Settings' menu do not update along when moving the sliders back and forth
  • Fixed: Pop-up may be displayed in a foreign language
  • Fixed: Barrel Factory - Respondr may be stuck behind a wall whilst completing the electricity puzzle
  • Fixed: Various places where it was possible to walk through a barrier and go out of the level boundaries
  • Fixed: Multiplayer - Special missions are not displayed in level overview two times in a row
  • Fixed: Character’s hand clips through the client’s body while carrying them
  • Fixed: Crab n' Go - Client may run through the wardrobe on the second floor of the building
  • Fixed: Wayside Way - Leaving clients on the wooden roof makes them stay unconscious indefinitely
  • Fixed: Embr Career Fare - Blue trolley lacks collision on the second floor beside the electricity puzzle
  • Fixed: Xbox button tooltips overlap prior to dropping the client down from the building
  • Fixed: Lack of SFX when clicking through tabs in Settings menu with a controller
  • Fixed: Hotel Construction Site - Breaking the metal beams behind the elevator causes them to move erratically
  • Fixed: Dent Memorial Bypass - Unnatural shadow can be seen on the second floor
  • Fixed: Lack of SFX for certain objects in the 'Crab n' Go' level when hit by an Axe
  • Fixed: Towels float in the air after destroying the table underneath them in the multiplayer lobby
  • Fixed: Pressing 'Esc' prior to level selection results in a wrong pop-up to appear for the Host
  • Fixed: The Grappling Hook does not appear for the player in the 'New Arrival' hut
  • Fixed: Salvage mission may fail straight away
  • Fixed: Textures do not render in multiple rooms of the building after using Grappling Hook
  • Fixed: Impossible to restore default 'Invert look' settings for both mouse or controllerroom
  • Fixed: Mission ends few seconds after 'Abandon Mission' button was clicked
  • Fixed: Lack of UI near the item icons showing the number of particular item lobby
  • Fixed: Burning SFX can be heard while in lobby if the previous level was abandoned
  • Fixed: Transition - Distorted image appears upon exiting level
  • Fixed: FAQ and Discord buttons are non-functional in the Help menu
  • Fixed: Empty Menu screen can occur if the Host invites players before loading to the level
  • Fixed: "Help" pop-up appears in English regardless of the language chosen by the player
  • Fixed: 'Client rating' does not update in level summary for all missions except Rescue
  • Fixed: Job summary - Player can still control the Respondr after getting the Job Failed notification on screen
  • Fixed: Embr Career Fare - Player can progress from the tutorial without using the trampoline
  • Fixed: Gameplay - Ladder can be placed during fall to negate fall damage
  • Fixed: Maple St.Warehouse - Hosr while picking up an object does not react to objects thrown at him
  • Fixed: AI - Leaving clients in the bath tub makes them stay unconscious indefinitely
  • Fixed: Carrying objects on fire does not cause any damage to the Respondr
  • Fixed: Gear - Possible to see the character's legs if some of the pants in the Gear are equipped
  • Fixed: Multiplayer - Money Magnifier bar is full when inside of a lobby
  • Fixed: Dent Memorial Bypass - "No Bonus cash detected" is always displayed as an uncompleted objective
  • Fixed: Boss Mission - Hosr cannot be damaged using the Maple Syrup and Maple Juice bottles
  • Fixed: Text - Equipped items which have a negative bonus have an extra redundant "-" in the Inventory/Gear Menu
  • Fixed: UI - Respondrs can add health after getting the Job Failed prompt by pressing the "\" key
  • Fixed: Gameplay - Pressing 'Enter' continuously during splash screen during title boot up takes the player to the multiplayer menu
  • Fixed: Multiplayer - Utica Ave - There are more Clients than said in level objectives
  • Fixed: Multiplayer - Embr flame icon on Client Locator flickers if facing the Host
  • Fixed: Multiplayer - Red barrels and other objects are not on fire for the Guest players
  • Fixed: Gameplay - Explosive doors are unaffected by explosions

Keep on sending us your feedback, and thank you so much for your help so far!

July Update | Preview

Hey Respondrs!



As we are in a featured sale today, we also want to give everyone a quick preview of what we’re working on for the upcoming update! We’re testing the update as we speak, and it should be set to drop in early July. So stay tuned!

In addition to new content, we’ve also fixed 32 bugs that you’ve found since the last patch, plus an additional 89 bugs that we found so far. And we’re still at it with bug squashing. We have been listening to you, and are still in works to address any gameplay issues and find more ways to liven up the gameplay experience.

We can’t wait to show you what we have in store for the update.

Thanks for all your help and support so far!

1st Patch Update (of many to come) is Now Live!

Hi everyone!
Thank you so much for your support and patience with Embr in our Early Access launch. We’re really humbled by the great response so far. We’re tracking every piece of feedback coming in and working hard to make sure it’s all addressed. We’re also building out a roadmap for our future updates so you can see what’s coming, and have more say in the future of Embr! We hope this patch helps with some of your issues so far, so let me hand it off to the Embr Director to tell you more!

-Howard, Muse Team Lead

Thank you Respondrs™ for your continued interest and support in Embr™ during our Early Access launch. The start of the Emergency Services Revolution™ has been incredibly exciting. Changing the world isn’t easy though, and we’re here to support your spirit of entrepreneurship with the following corrections and Hotfixes™ to the Embr App™.

Hotfix Notes


  • Fixed missing exit area in Maple St
  • Fixed a bug where transitioning to game level from lobby while typing chat message causes players to get stuck in chat input
  • Fix non-host non-music volume being ducked in most instances during gameplay
  • Mitigation for non-host players being teleported after throwing clients
  • Fix the loss of significant value on Crab N’ Go salvage
  • Fix “I’m a freakin blur here” achievement in non english languages
  • Fix subtitles cutting off the last word
  • Fix various invisible walls
  • Improved size of join code and allow it to be viewed before level is selected
  • Fix objects vanishing when thrown long distances
  • Fix ping notifications in other languages
  • Changed special mission unlocking rules
  • Fix avatar pink eyebrow
  • Improvements to controller hot plugging
  • Added various sounds and effects
  • Various non-English font sizing issues
  • Fix various texture issues with the pajama pants
  • Prevent spaces in the password field
  • Remove incorrect effects description on default shirt
  • Updated the DRM on the Embr Throwing Axe to ensure it’s use no longer violates Embr’s TOS regarding use in certain Embr Prime missions in the Maple St neighborhood.
  • Various Bug Fixes and Improvements
  • [Steam] A camera mode can be enabled for content creators and wiki editors by launching with the parameter EnableCamera=True and pressing Numpad Enter
  • Removed Machine Learning from Flint's programming


We can’t wait to show you what we have in store for the future, including our expansion into new neighborhoods and exciting business opportunities! It may take our tech and legal teams a little bit longer to deal with our rapid expansion to the next district, so in the meantime we’re cooking up something we think will leave customers hungry for more. Stay tuned!

-The Embr Director

Embr玩家服务 | A quick update from Embr HQ

Embr玩家服务

嗨,大家好,

如果您遇到过网络,游戏启动或任何其他问题,请查看我们的常见问题解答: http://embrgame.com/faq_sc
并且请随时通过以下电子邮件给我们发送电子邮件:feedback@musegames.com ! 我们在这里为您服务。

我们正在努力为Embr进行更新。我们进行了许多修复,并更改了联接代码的显示方式,以使其更易于查看。谢谢大家到目前为止的反馈。

非常感谢您帮助我们改善Embr!


Hi Respondrs!
Thank you so much for checking out Embr so far!
Embr Dispatch here with a quick update on development and a couple reminders!

If you have experience network, game start, or any other issue, please give our FAQ a look!
And please don’t hesitate to email us at feedback@musegames.com! We’re standing by to help.

Embr is -20% off for 24 more hours! If you want some friends to become Respondrs, or if you haven’t picked up Embr yet, now is the time!

Finally, patch and updates!
We’re hard at work on the first patch update for Embr, which will include many bug fixes and a change to join code display to make it easier to see. Thanks everyone for reporting bugs so far, and please keep it up!

We’ve been collecting feedback since release, and we have gotten a lot of feedback! Keep it coming, Respondrs!

Thanks so much for helping us improve Embr!

Embr has burst onto Steam Early Access

We're so excited to announce that frantic, frenetic, firefighting multiplayer Embr launches on Early Access for Steam today!
[previewyoutube="2BjiEmVejdk;full"]
With Embr, we set out to shine a satirical light on the gig-economy - not in terms of the people making those deliveries and driving those taxis, but rather the companies at the top powering this particular brand of venture capitalism and deregulation.

On a gameplay basis, we also wanted to see just what mayhem would occur if the untrained masses headed out with a hose and tried to put out fires in the same way people deliver take-out or drive people around in makeshift taxis. The end result is fun, frenetic, and just as barmy as we thought it would be. It just makes you appreciate what a difficult and almost impossible job real-life firefighters do.



Embr launches on Steam Early Access today for $19.99/€19.99/£17.99 with a 20% discount in launch week. You can expect multiple free major content drops in the months after launch significantly expanding the game. We'll also continue to diligently work with the community to further shape the Embr experience based on feedback and suggestions. Having trouble? Get in touch!

It's amazing to finally get Embr into your hands during Early Access. Let us know what you think!

Hold Onto Your Hoses: Embr launches into Early Access on May 21st!

This is not a drill! We repeat, this is not a DRILL! Embr, the frantic firefighting game where you can tackle big blazes for big bucks, is coming to Early Access on Steam 21st of May 2020.

[previewyoutube="TzXVY3fl40I;full"]
Embr casts a comedic light on just what madness would occur if the untrained masses headed out with a hose and tried to put out fires in the same way people deliver take-out or ferry folk around in makeshift taxis. Turns out it’d be just as magnificently manic as it sounds. It just makes you appreciate what a difficult and almost impossible job real-life firefighters do.

Embr will offer players a variety of missions to earn money and upgrade their firefighting tools and lease better vehicles and fire trucks, all while dealing with competition from the Canadian firefighting startup Hosr. Staying competitive, however, relies on players working together, planning firefighting and rescuing in dense environments with complex systems interactions; water, fire, gas, electricity, and structure integrity all have a role to play.



Embr will launch on Steam Early Access on Thursday, May 21st, 2020 for $19.99/€19.99/£17.99 with a 20% discount in launch week. We'll be bringing you multiple free major content drops in the months after launch to significantly expand the game, so stay tuned for more info.

We can't wait for you to get stuck into Embr on May 21st!


Call for Testers for the Brand New Tutorial Level Featuring Jesse Cox!

Enjoy this preview of Jesse’s voice acting:


[previewyoutube="fh2-NrMDOUQ;full"]

We’re super excited and honored to announce that the great and incomparable Jesse Cox is lending his voice as the Head Recruitr in our brand new tutorial! And we need your help to test it ahead of Early Access release!

Bribes for your testing help:


  • YOUR name in the credits of Embr! [It’ll appear either in game or on the Embr site whenever we can add it]
  • Exclusive Tester jacket in-game (image coming soon!)

Awesome! How do I join?


  1. Join our Discord server ➤ http://discord.gg/embr
  2. Head to the #keyrequest channel
  3. Type !key to get a Steam key for the Embr Alpha
  4. Redeem this key in Steam

For testing, what do I need to do?


  1. After you’ve played through the tutorial, please fill out this feedback form to let us know what you think!
  2. Include your email, and we’ll give you a key to the exclusive Tester jacket and the shout-out in the credits in-game or on our website!
  3. BONUS: You can still get the FAX Outfit! Just wishlist Embr on Steam and join the Embr Respondrs group to get the code when Embr releases!


We're getting closer to Early Access, so your help really matters. Thanks so much everyone and stay safe!

Muse Games partners with Curve Digital to launch Embr: Über Firefighters

Do we really need to hit 911/999 when we spot smoke streaming from a building? Yes, yes we do. But let’s imagine an alternative reality where all such emergencies are handled by the people on the street - where anyone from a lowly indie game dev, to a publishing executive, can supplement their wages by driving an ambulance on the side, or fill their time after work by performing surgery on the backstreets.

That's the amazing reality we've imagined in Embr, and we're excited to announce we're partnering with publisher Curve Digital to bring the multiplayer sim into Steam Early Access in Spring 2020.



Embr is set in a hyper-capitalist, deregulated alt-present world where public firefighting funding has run dry, and venture capitalism and e-hailing rule the roost. If that all sounds rather loaded - and, indeed, familiar - the gameplay itself is far more upbeat. It’s fair to say our take on firefighting isn’t your everyday simulator.

Our ‘Embr Respondrs’ might be untrained and unskilled, but they’re a creative bunch, and it’s fair to say their solutions for putting out those domestic blazes are as brilliantly makeshift as they are ridiculously entertaining.



Embr will launch on Steam Early Access in Spring 2020. You can expect regular content updates in the months after Early Access launch to significantly expand the game. As always, we're looking forward to your suggestions and feedback to improve the game.

We can't wait to get Embr into your hands later this year! Be sure to add it to your Steam Wishlist today!

[previewyoutube="Tf9F9shBpm4;full"]