On October 28, we release the game EMERGENCY 2017. On the same day, all players of EMERGENCY 5 and EMERGENCY 2016 will receive a new free content update. It is full of improvements and new events for the freeplay and multiplay modes. With the new update, it is not necessary any more to use port forwarding to play a multiplay game. A detailed list of all changes will released on Friday.
Steam store problem resolved
Dear EMERGENCY fans,
The Steam store problem with EMERGENCY 2016 from Friday has been resolved.
Greetings
Your WORLD of EMERGENCY – Support Team
Untitled
Steam store problem
Dear EMERGENCY fans,
as you can see there is a Steam store problem with EMERGENCY 2016 right now. We apologize for this inconvenience. Please note that EMERGENCY 2016 isn't available for -160% discount. It is also a mistake that you can’t buy the game at the moment. We're working on resolving the problem right now.
Please stay tuned for more informations.
Greetings
Your WORLD of EMERGENCY – Support Team
Emergency 2016 Update 2.1.1
Gameplay:
[LIST]
<*>Inside the Avalanche event, fixed invisible persons to rescue[/LIST]Graphics
[LIST]
<*>Fixed DirectX 11 initialization problem which could happen under Windows 7 SP 1 64-bit[/LIST][LIST]
<*>Added hint for AMD "Dynamic Switchable Graphics" that we need the best possible GPU (similar to NVIDIA Optimus which got already informed)[/LIST][LIST]
<*>Fixed a shader combination problem which could trigger inside the Avalanche event[/LIST][LIST]
<*>Fixed umbrella color changing when switching between closed/opened[/LIST][LIST]
<*>Fixed wet surfaces effect causing on some perpendicular visual artifacts (Ultra settings only)[/LIST]GUI:
[LIST]
<*>The mini-map can now also be zoomed with the mouse wheel[/LIST]
Update 2.1.0 – Now available!
Update 2.1.0 is now available for download! Please see the changes below.
General
Starting with this patch, only 64-bit operation systems will take advantage of future improvements
Various performance and stability improvements. Thanks to all users sending us crash reports and informing our support via https://www.world-of-emergency.com/support about problems found.
Graphics
Windows: Replaced the DirectX 9 renderer with a DirectX 11 renderer
The available display resolutions are no longer limited to the operation system display resolution in order to support GPU driver supersampling techniques
Fixed a rarely triggering bug causing fire lighting staying active after the fire went out
Visual polishing
Fixed overlay bars and icons being updated one frame too late resulting in a swimming overlays effect
The animation for falling trees is now smoother
SWAT team members leaving the helicopter via row is now smoother
The helicopter door of the rescue helicopter was closing too early resulting in a visible clipping with the paramedic team
No longer active contamination clouds now fade out smoothly
Gameplay
Fix for hostage taking event being stuck in case the gangsters give up
Added support for second speaker voice (command and selection feedback for player units)
Fixed a bug that local highscores got lost
Fixed traffic light issues inside the Hamburg and Berlin map
Editor
Multi-monitor support: With the DirectX 11 renderer, the main window can now be moved to other monitors
Added a dialog for local asset datasources which can be found inside the customize menu bar entry
Inside the map properties dialog, the create mini-map button now opens a dialog with additional options
Modding / SDK
Similar to the building clipping effect, the unit shine through effect can now also be disabled by editing the game configuration file
Added more EM5_API_EXPORTs for better accessibility for plugin modders
Preview and loading screen support for custom maps (using file naming "em5/gui/asset/map_preview/_preview.dds" and "em5/gui/loading/loadingscreen_.dds")
Custom maps can now also be used for multiplayer modes
Additional Hints
Users of 32-bit and 64-bit operation systems will play on separate servers without the need to change any settings
Please note that the used graphics adapter need DirectX 11 support and as a result EMERGENCY 5/2016 will no longer run on systems below the minimum requirements of 1 GB VRAM, NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
Update 2.0.2 Released
• Gameplay
When playing with a WoE account: Fixed save game problems with the new cloud save game feature which was introduced version 2.0.1
Persons following a policeman using a megaphone now stop following when the policeman is entering a car
Fixed failing jailbreak event when all gangsters got arrested
Fixed instantly failing forest fire events with injured persons
Increased rescue dog search radius, rescue dogs sniffing out more casualties works better inside the EMERGENCY 2016 Munich plane crash event with this change
Resolved wrong objective to cut open a hidden vehicle in the EMERGENCY 2016 Munich large scale operation "Mass panic at the central station"
When repeating the EMERGENCY 2016 Berlin large scale operation "Attack on the aid convoy", it could happen that the gate could no longer be opened by the engineer
In case a policeman gets wounded while arresting a prisoner, the prisoner is free again and will try to flee
Inside the EMERGENCY 5 Hamburg large scale operation "Flood", rescued persons could end up below a pier
• Input
Since version 2.0.1, the tab key also moves the camera to the selected unit. We received feedback from players liking the old behaviour better. So we made the following extension: Using ^ key (the one above tab) for jump to next unit without camera jump now, key N with the same function, while TAB still has the camera jump.
• AI
Fixed several reported collision issues inside the Hamburg and Cologne map
• Graphics
Fixed black screen at the end of the EMERGENCY 2016 campaign
Fixed buried and injured persons standing in T-Pose
Fixed a minor path mesh editing issue at the train station inside the Munich map
• Multiplayer
Fixed random client freezes
Fixed the issue that only the host was able to break open doors of burning houses with a firefighter equipped with an axe
• Stability
There was an issue with Unicode symbols inside the user directory or installation directory name
Fixed various crashes based on crash dumps we received
• Modding
In order to avoid mod version compatibility problems in the future, active mods are automatically disabled when using a new game version. Re-enable them inside the modifications window.
Fixed a bug that did not allow modded units to have custom internal names
Added special order info unit tags "CanTransportInjureds" and "CanTransportGangsters" to allow for modded injured transporters and gangster transporters