Fixes to some broken pieces of gear as well as collision problems in zone 3.
Small changes!
Hello!! It's been a long time since the last update, I've taken a long break but I'm slowly chipping away at content again. This patch is a small under the hood change for things coming in 2.0. I will eventually have more information on 2.0 but that won't be for a bit!
Emperium 1.5.5 Hotfixes
Fixed an issue involving unassigned weapon types
Hotfixes
Hotfixes for 1.5.5
Fixed a bug involving loading into the Final Game raid encounter
Emperium 1.5.5 Patch Notes
===============Emperium Patch 1.5.5================================= -New Hunt Targets have been added -New Raid has been added -New Story Chapter has been added ===============New Hunt Targets===================================== New hunt bosses have been added to the Sundered Plains and Deathstroke Marsh. They have unique spawn conditions and hints for those conditions have been added to the NPC in Agran City. ===============New Raid============================================ There is a new one boss raid, I won't say anything specific about it because it is spoilers. The raid will drop item level 160 accessories. ===============New Story Chapter===================================== The final story chapter for 1.0 has been added, begin level 30 by opening the menu and starting the quest. ===============System Changed======================================== In preparation for changes being made in 2.0 JP gain will be altered. A JP cap of 4k will be added. JP gain from level up has been disabled. JP gain from combat has been disabled, you can now only gain JP from killing Hunt Bosses.
Emperium 1.5.5 Release date!
Emperium 1.5.5 Release Date
Emperium 1.5.5 will be releasing on July 11th! It comes with a handful of new content as well as system changes to prepare for the eventual 2.0. Speaking of 2.0 there will be a blog post released at some point actually showing off some of the features in it, but I want to actually work on it for awhile so I can have something of substance to show. That's all for this post just a very small one, the next update will be about 2.0! Stay tuned!
Emperium 1.5 Patch Notes
===============Emperium Patch 1.5================================= Content in this patch includes; -Nexus Dungeon Sunsetting Phase 3 -Abyss's Horizon Raid -The Breach Dungeon -New Gear Enhancement Material -Elemental Weapon Updates -Elemental Labyrinth Updates -Gathering Updates -Crafting Updates -Proofs of Victory Updates -New Story Chapters -Job Balance -Misc Additions and Updates -Bug Fixes ===============Nexus Dungeon Sunsetting=========================== With the implementation of patch 1.5 the Nexus Dungeon system has been completely removed from the game. Thank you to everyone who enjoyed it, my hope is to create content in the future that will make up for the lack of replayable content. ===============Abyss's Horizon Raid=============================== A brand new raid that drops item level 160 weapons and armor. The raid will be six bosses and feature less linearity than previous raids. Bosses 2-5 can be challenged in any order, however Boss 5 will be greatly enhanced by three buffs. With every additional boss defeated Boss 5 will lose a buff. You can choose to defeat specific bosses to remove more troublesome buffs and take on Boss 5 early in order to reach the sixth boss sooner, or you can fight it at it's full power for more of a challenge. There will be bonus rewards if you do defeat Boss 5 with it's three buffs. The final boss of the raid is the last major end boss of the base game and as a result it will be made incredibly special. Part of why this raid is small when compared to something like Citadel is I want more time to work on the final boss.
The item level 160 gear dropped from the raid will have a set bonus increasing maximum HP and primary stats. The four set bonus will also apply a new status called "Umbral Empowerment" which will further increase your stats as well as interact with a few different things inside the raid and dungeon. This raid will not drop accessories as there will be one more single boss raid released in patch 1.5.5 that will serve as a kind of epilogue to the base game. That will be where the item level 160 accessories will be obtained. ===============The Breach Dungeon================================= A brand new dungeon that drops item level 145 weapons and armor. This dungeon is three bosses and will be more traditional compared to the last couple of dungeons, I hope you enjoy! ===============New Gear Enhancement=============================== A new item is made available in patch 1.5 known as an Umbra Shard. Umbra Shards are a new type of augment for gear. Item level 160 chest pieces will have an Umbra Shard slot instead of a gem. Umbra shards increase all primary stats by a percentage. They are incredibly powerful however they require a large amount of a material called "Umbral Fragment" with each shard costing 100 fragments.
The shard combined with the tier set bonus will equal a 20% increase in your primary stat when wearing best in slot gear. Your character will be the strongest they've ever been by the end of the 1.5 cycle and will make leveling to 50 in 2.0 much easier. Shards are obtained through killing bosses and harvesting nodes within the dungeon and raid zones. ===============Elemental Weapon Updates=========================== The final stage of the Elemental Weapons will be made available in patch 1.5. They will be item level 190 and grant a new skill when equipped. The skills will be the same ones gained from equipping the Greatscale Weapons obtained from Zahak's Domain raid that was added in patch 1.3. A lot of these skills will be added to the job kits permanently in version 2.0 please look forward to it! ===============Proofs of Victory Updates========================== Proofs of Victory (PoV)were a forgotten feature as there hasn't been any new ones since patch 1.3, however in version 1.5 there will be 8 brand new proofs of victory obtainable from various pieces of content. And to support all the new PoV's additional rewards will be added to the system. Not only that but the number of Proofs you have obtained will now be shown in the save screen. ===============Job Balance======================================== **Base Stat Changes** Jobs have had their Base HP adjusted across the board; Paladin; level * 200 ----> level * 150 Warrior; level * 185 ----> level * 160 White Mage; level * 85 ----> level * 100 Fortune Teller; level * 100 ----> level * 105 Black Mage; level * 50 ----> level * 95 Arcanist; level * 75 ----> level * 100 Monk; level * 125 ----> level * 115 Ninja; level * 120 ----> level * 115 Gunner; level * 70 ----> level * 100 Bard; level * 100 ----> level * 110 **Basic Commands** Guard has been changed; HP recovered reduced 10% ----> 5% MP recovered increased 10% ---> 15% **Black Mage** Channel Mana has been changed; MP regenerated 75% ----> 100% Supernova has been changed; a.mat * 15 - b.mdf * 3 ----> a.mat * 10 - b.mdf * 5 **Monk** Snap Punch has been changed; Damage dealt increased: a.atk * 4 - b.def * 3 ----> a.atk * 5 - b.def * 2 **White Mage** Cure has been changed; Healing Potency Reduced: a.mat * 8 ----> a.mat * 4 Medica has been changed; Healing Potency Reduced: a.mat * 9 ----> a.mat * 6 **Fortune Teller** Fortune has been changed; Healing Potency Reduced: a.mat * 5 ----> a.mat * 3 Fortune II has been changed; Healing Potency Reduced: a.mat * 8 ----> a.mat * 5 Helios has been changed; Healing Potency Reduced: a.mat * 8 ----> a.mat * 6 ==============Adjustments & Misc Additions======================== -New gathering materials have been added on Tier 3 and 4 nodes. -New Tier of food has been introduced. -Material requirements for crafting food items have been reduced -Weekend bonus rewards have been increased. -Teleport menu has been updated so that undiscovered locations will not be visible on the list. -Mail story chapters 1 through 5 have been changed so that they will not be visible until the proper condition has been met, whether through a level requirement or boss kill. -Main Story chapters 6 through 30 have been changed so that they will not be visible until their relavent Eternal Quest has been started. -Eternal Quest Chapters will now remain hidden until the previous Eternal Quest Chapter has been completed. *This is not the case for The Sundered Plains and the Elemental Labyrinth -HP and MP will now regenerate out of combat in dungeons and raids. -New Music has been added to dungeon and raid zones. -Final boss encounters in dungeons and raids now have a unique theme -A new tileset has been added to the Elemental Labyrinth, new skills have also been added to the mimics for this new tileset. -HP values of mobs in the overworld have been adjusted. -When accepting the Quest "Take me to Church" the camera will now pan over to the NPC you need to speak to. -Reputation needed to unlock Crestmorne Temple Normal has been lowered. ======================Bug Fixes=================================== -Several sets of weapons were missing basic item descriptions and stats that has been fixed -Nightsworn Shield had the incorrect rarity -Forgotten Shield had no meta data attached to it. -Fixed a bug where you could not obtain weekend bonus rewards from the Arcane Archive -Fixed incorrect dialogue when prompted to leave the dungeon after completing the Arcane Archives -Fixed a bug where the wrong story chapter was set to complete after finishing Story Chapter 20 -Fixed a bug where it displayed the wrong key count requirement to progress past a boss floor in the Elemental Labyrinth -Fixed a bug where sometimes the tileset would change in the middle of a run in the Elemental Labyrinth -Fixed a bug when progressing past a boss floor in the elemental labyrinth the wrong amount of keys would be subtracted from the player -Fixed a bug where under certain conditions Emperial Arrow would not reset Damage over time effects applied by Bards
Emperium Devlog #18; 1.5 release date announcement
Emperium 1.5 Release Date
Hello everyone! I know I said I would have an update in mid May but I decided it was best to keep my head down and push through what I had left of the patch and not post anything, which leads us here to the start of June. As of today June 4th the patch is feature complete, meaning I'm comfortable with announcing that Emperium 1.5 "Nocturnum's Heart" will be releasing on June 27th 2023!
This devlog will mostly detail the future plans for the game past 1.5 and into 2.0.
Emperium 1.5.5
The next step after 1.5 is a small patch that contains a single one boss raid and Main Story Chapter 30. It will be released around a month after 1.5 and be the last content update to 1.X series of patches. This won't be a major named update but there will be more beyond the story and raid content that will be announced in a different blog post!
Emperium 2.0
After Emperium 1.5.5 is locked and ready to go I will begin posting the first dump of information about 2.0, it's been along time coming but before I show anything off I want to make sure major changes I'm making to the foundation of Emperium are stable and working. The earliest you'll hear about it is probably July or August. Throughout the rest of the year there will be posting monthly about the various changes coming to 2.0 with every month focusing on something different.
The timeline of 2.0 development is really vague right now as it isn't even in active development, all I know is that it'll be a while before 2.0 is ready for release but I hope to be as open about the development process as possible.
That is all for today's blog post next time you'll hear from me will be the 1.5 patch notes the Friday before release!
Devlog #17 Emperium 2 year anniversary
1.5 Status update
Hello everyone, I know I promised more frequent updates only to bring another almost two months of radio silence, but in all honesty I haven't been working on the game too much. Progress has been made but we're still not close to releasing 1.5. Which is something I'm not happy with, so I will be pushing to finish the patch sometime in may for a hopeful June release. I will post another update mid may with more details on that.
In terms of actual progress on the patch the raid is the bulk of what will be there on release and it currently sitting at around 85% done, all that needs to be done is designing the final boss setting up loot tables and a playtest.
2 Year anniversary
Kind of hard to believe that it has been 2 years since Emperium was first released, and just like last year there will be an event in game to celebrate the occasion. Starting tomorrow a new patch will be deployed and you can select Emperium Anniversary through the "J" menu. It's a bit of a scavenger hunt across the entire world that ends with a meeting and some rewards. This will be around until the release of patch 1.5 and cannot be repeated so be sure to do it!
I hope to write another one of these mid may with better news about 1.5, like I said before there is plenty more coming after 1.X concludes and I cannot wait to show you.
Emperium Dev Log #16
Introduction
Hello everyone! This is the blog post of 2023 and it's sort of crazy that the game has been public for almost two years now. It's been a long long road but this year will conclude the first major cycle of updates for Emperium. This does not mean the game is finished, far from it, and there's plenty of content coming still. Today's post will detail what is coming in Emperium Version 1.5.
But before I can talk about the actual content I want to announce the name of the patch...introducing Emperium 1.5.0 "Nocturnum's Heart" the term Nocturnum was first introduced in 1.4 and will be brought back and expanded more in this patch as it has significance going back to the Magnus Ren.
Raids and Dungeon
The raid for 1.5 will be six bosses long, it's not going to be as long as Citadel simply because I wish to spend more time on the final boss given how important it is. The raid itself will drop item level 160 gear and will have a set bonus available to all armor types. The raid will only drop armor and weapons, item level 160 accessories will drop from a one boss raid made available in patch 1.5.5. It is still far too early to talk about 1.5.5 but it will be a minor patch coming a month or so after 1.5 releases.
There is also a new system coming this patch that involves a brand new type of attachable augment which will drastically increase main stats (STR, INT, DEX). A big theme of this patch is increasing power of ridiculous degrees because of it being the last patch in the cycle.
The dungeon will be more standard than the last few patches. It will have three bosses and drop item level 145 weapons and armor. As established in 1.3 the armor and weapons are 15 item levels lower than the dungeon gear and will have limited infusion slots.
Misc Content
A big part of this patch will be updating older systems with new content. First of which includes new Proofs of Victory (PoV's) for the first time since 1.2, these new ones are from content going back to patch 1.3 so be sure to start farming out old raids for materials and chances of getting Proofs! Like before the statues added to the Hall of Champions have some unique lore on them.
The second is something that was originally planned for version 1.4 that slipped through but will be added in 1.5 which are new hunt targets for the remaining zones that don't have any, Deathstroke Marsh, and the Sundered Plains.
Finally the last stage of the weapon upgrades will be made available. They will be item level 190 and while equipped will grant the ability to use the a unique skill. This is the same skill that was available from the Greatscale weapons, I identify that some of these are fun and unique and going into 2.0 some will definitely be added permanently to job kits, but for now they are still attached to the weapons.
Conclusion
Before I end the post I want to give an update on progress made so far, to give a realistic idea of how far out it is.
2/4 Story Chapters are done. (There are only 4 chapters in 1.5 and the final one will be in 1.5.5) 3/3 Dungeon bosses are done. 1/6 Raid bosses are done.
The gear for the dungeon and raid currently does not have stats, but the new augment is working and the data base work is done.
As you can see the patch is still early and while I hope to get it done sooner rather than later I'm not going to force myself as that will just more quickly lead to burn out. I hope to at least keep getting blogs out as long as I make progress. See you all next month!