Empire Chronicles cover
Empire Chronicles screenshot
Genre: Adventure, Indie

Empire Chronicles

Empire Chronicles (Version 2.4.4) - Minor Update

Empire Chronicles (Version 2.4.4) - Minor Update


  • Added a bunch of Lore books the player can find on book shelves.
  • A note has been added when finding the location of the ancient keys that they can be tracked from the Ashtondale Keep map table.
  • Updated the graphics of clay deposits.
  • Bug Fix: Fixed Barghia BGM restarting everytime entering or leaving a building when town is under attack.
  • Bug Fix: Adjusted the player collider slightly down to closer match the sprite legs.

Empire Chronicles (Version 2.4.3) - Minor Update

Empire Chronicles (Version 2.4.3) - Minor Update


  • Bug Fix: Slight Adjustment to door collision.
  • Bug Fix: Cooldown rate on items was sometimes displaying incorrectly.


Empire Chronicles (Version 2.4.2) - Minor Update

Empire Chronicles (Version 2.4.2) - Minor Update


  • Bug Fix: The Camera was not panning up at the start of the Reinhel Citadel Cutscene.

Empire Chronicles (Version 2.4.1) - Minor Update

Empire Chronicles (Version 2.4.1) - Minor Update


  • Bug Fix: Some small pathing fixes in The Restless Mountains.
  • Bug Fix: Save points were only activating once.

Empire Chronicles (Version 2.4.0) - Major Update

Empire Chronicles (Version 2.4.0) - Major Update


  • 30 New Perks. (For save files that should already have the new perk node unlocked clicking then unlocking node again will unlock the new perk nodes)
  • New perk for Parn Blitzkreig: gains might on a surprise attack.
  • New perk for Orphos Deathless: will survive for 1 turns after death once per combat.
  • New perk for Orphos Hellfire: Incinerate, Conflag, Devastation ignore enemy defenses.
  • New perk for Katrina Mana Overload: spells cost double MP but deal 50% more damage. (does not affect spells that do not cost any MP).
  • New perk for Katrina Stormcaller: Water and Thunder spells gain fast casting times.
  • New perk for Kimonte Fast Hands: using items costs 0 AT.
  • New perk for Kimonte Nature’s Madness: deals 50% more damage when attacking an elemental weakness.
  • New perk for Gallegoes Momentum: can act again immediately after landing from a jump.
  • New perk for Horace Efficiency: can cast 2 instant cast skills before the 1 turn global cooldown applies.
  • New perk for Horace Enchanted Edge: 10% of Magic is added to attack.
  • New perk for Oreg Ferocious Vitality: 15% of Attack is added to Defense.
  • New perk for Dorian Impregnable: starts each battle with a shield equal to half of current HP.
  • New perk for Dorian Defender’s Might: 10% Defense is added to atk.
  • New perk for Corwyn Discipline: doubles Weapon Exp received and stat bonuses from Weapon Level.
  • New perk for Corwyn All or Nothing: Attack decreased by 25%, crit damage increased by 125%.
  • New perk for Sheridan Divine Insight: 10% of wisdom is added to magic.
  • New perk for Sheridan Lifebringer: when the user revives an ally, they revive with full AT and can take a turn immediately.
  • New perk for Malbon Divine Decree: 15% of magic is added to wisdom.
  • New perk for Malbon Entrusted Will: Once per battle, when the user dies, grant a shield equal to ½ max HP to all allies.
  • New perk for Mira Archer’s Concentration: Gain crit up for 1 turn after Waiting.
  • New perk for Mira Deadly Precision: if hit rate goes above 100%, half of extra hit rate is converted to crit rate.
  • New perk for Arman Lethality: critical hits ignore 25% defense.
  • New perk for Arman Kamikaze: the first time you die each combat, deal fire damage to all enemies.
  • New perk for Sasha Natural Body: Unarmed attacks gain +4 Attack and 1 Agility / per proficiency level.
  • New perk for Sasha Pressure Points: critical hits will also reduce target AT by 5%.
  • New perk for Lumi Tranquility: Waiting reduces current cooldowns by 1.
  • New perk for Swan Self-preservation: Decreases melee and range damage taken by 30% and magic by 15%.
  • New perk for Scarlett Master Thief: doubles steal chance.
  • New perk for Kiramina Cunning Fighter: Ignores 25% defense and wisdom when hitting an elemental weakness.
  • New perk for Kiramina Power Saturation: deals 1% more damage for every 1 PP held.
  • Added ErrorLog.txt in the main game directory that will log any errors that occur for easier debugging.
  • Bug Fix: Removed a potential refrence to rarity for items that don't have this value.

Empire Chronicles (Version 2.3.1) - Minor Update

Empire Chronicles (Version 2.3.1) - Minor Update


  • Can now upgrade the ilvl of items by combining with duplicates of the same item.
  • Added a new game option to compare weapons with equal or current skill levels.

Empire Chronicles (Version 2.3.0) - Major Update

Empire Chronicles (Version 2.3.0) - Major Update


  • Item Popup now shows rarity color.
  • Weapon/Armor drops on victory screen now shows rarity color.
  • 79 New Uniques.
  • --------------------------------------------------------------------
  • New Type of chest, guaranteed to contain a unique item.
  • Crown of Flames: +30% crit Fire, Meteor, Meteor Swarm, Fire Storm
  • Kronk's Amulet: remove dmg cap from Reckless Strikes) by passes enemy defenses
  • Assassin's Cloak: +20% crit Shuriken
  • Kronk's Armor: remove dmg cap from heavy blow) by passes enemy defenses
  • Shaman's Belt: remove healing totem and flametongue mp cost
  • Lucky Boots: decreases wild strike hit penalty by 10%
  • Ethereal Sash: Dodge and Blur also give 75% magic evasion
  • Daredevil Belt: Daredevil Belt: increases Advance, Gamble Strike, Reckless Strikes and Wild Strikes’ crit rate by 20% and crit damage by 50%.
  • Helm of Obsession: Tunnel Vision also grants Might and Haste
  • Hemomancer’s Gloves: HP drained by Draining Assault becomes a shield instead.
  • Blademaster Gloves: Unleash, Omni slice and multi-slice will ignore enemy defenses
  • Ring of Commitment: Power Attack, Lunge and Overcharge ignore enemy defenses and break damage cap
  • Frenetic Gloves: Rapid Fist, Jab and Quick Slice deal double damage
  • Custodian’s Shield: Intercept, Brace duration doubled
  • Spiked Shield: +50% crit rate to Rampage
  • Ocean Ring: increase Aqua Burst, Water, Water Jet, Tidal Wave, Tsunami damage by 30%
  • Orpheus's Gloves: Requiem ignores enemy defenses
  • Ring of Permafrost: Chill, Razor Shards and Blizzard will ignore enemy defenses and double duration of frozen
  • Boots of Tundra: Ice Armor also increases Ice damage dealt by the user by 50% while active
  • Amulet of Darkness: Dark Conduit increases dark damage by 100% instead
  • Flame Amulet: Flame Shock, Flametongue +30% crit rate
  • Gale Tome: Wind Shear and Wind Slash +30% crit rate
  • Gaia Tome: Stomp and Earthern Fury ignore defense
  • Thunder Tome: Shock, Lightning, Thunderbolts, Stormbolts, Spark, Storm Clouds +30% crit rate
  • Tome of Decay: doubles effectiveness of Curse and Weakness’s wisdom debuffs
  • Lich’s Bracers: Life Leech, Life Drain, Mortal Coil and Mass Drain, HP drained becomes a shield instead.
  • Bright Amulet: Clear Eyes also raises the grants 50% accuracy and 25% crit.
  • Slumber Quiver: Sleep targets one additional target.
  • Elemental Quiver: Flame and Cold Arrow ignore enemy defenses and can break the damage cap.
  • Book of Light: Smite, Piercing Smite, Holy crit rate +30%
  • Holy Ring: Holy ignores enemy defenses and break damage cap.
  • Taichi Belt: Ki Blast and Ki Shout ignore enemy defenses.
  • Asura’s Belt: Spear hand Strike and Devastating Strike ignore defense and can break the damage cap.
  • Enchanter’s Belt: Fire/Ice Brand also add faith and 25% crit.
  • Chaser’s Belt: True Strike also increases Attack by 50%.
  • Wind Helm: Wind Rider, Sky High crit rate +30%.
  • Phasing Greaves: Blink Drop and Blink Strikes ignore defense.
  • Gravity Ring: Blink Drop ignores damage cap.
  • Serpent Ring: Toxic Vial ignores defense.
  • Leaping Ring: Jump, Recovery Jump and Sky Grinder ignore defense and the damage cap.
  • Lancer’s Amulet: Heavy Thrust, Piercing Thrust, Finishing Thrust ignore defense and damage cap.
  • Soaring Amulet: Winds of Change also grants Haste to all allies.
  • Serpentine Gloves: Sweep inflicts Staggered.
  • Swift Shield: Shield Bash and Shield Cower become swift skills with 0 AT cost.
  • Punishing Gloves: Buff Break, Sunder Attack and Sunder Defense become Swift with no PP cost.
  • Guardian’s Amulet: Defensive Shout, Mend Wounds, and Taunt become swift with 0 AT cost.
  • Sniper’s Belt: Crippling Shot becomes Swift and only costs 0 AT.
  • Ring of Meditation: Mantra and Inner Calm become swift with 0 AT cost.
  • Assassin's Mask: Shukuchi becomes swift with 0 AT cost.
  • Syphoning Gloves: Soul Leech, Soul Drain and Mana Leech become Swift with 0 AT cost.
  • Spearman’s Legguards: Piercing Strike, Lance, Dark Thrust, Multi-Thrust become Swift with 0 AT cost.
  • Victorious Amulet: removes ST cost of Rally.
  • Hunter’s Quiver: Careful Aim, Hunter’s Mark and Empowered Shots no longer cost PP.
  • Sharpshooter Gloves: Barrage and Volley +50% crit damage.
  • Fencer Belt: Thousand Cuts no longer costs PP.
  • Amulet of Speed: Regen also grants Haste to the target.
  • Gloves of Stealth: Ambush, Sneak Attack and Kill Combo ignore defense.
  • Wilderness Belt: Entering Snake, Wolf, Eagle and Scorpion Stance also increases crit rate by 25% for 2 turns.
  • Conductive Gloves: Shock, Lightning, Thunderbolts, Stormbolts, Spark and Storm Clouds ignore defenses against Wet targets.
  • Inquisitor Gloves: Mark of Justice additionally increases all damage received by 15%.
  • Divine Tome: Holy Circle also grants Death Ward for 1 turns to all allies.
  • Ring of Judgement: Prayer inflicts Power/Armor/Magic/Wisdom Break on all enemies.
  • Vampyr Set: 7 pieces of equipment, each increases damage dealt to enemies with Bleed by 10%
  • Scorpion Set: 7 pieces of equipment, each increases damage dealt to enemies with poison or venom by 10%
  • Torturer’s Gloves: deals 40% more damage against enemies with Heal Break.
  • Arsonist’s Gloves: +40% damage when attacking Burning targets.
  • --------------------------------------------------------------------
  • The blockade south of Warrington is now open once Ashtondale Keep is active.
  • Wind Slash: Removed MP cost.
  • Rally: Removed PP cost.
  • Bug Fix: Orphos's stability passive was missing basic info.
  • Bug Fix: Greater Orbs, Parrying Scrolls, and Shroud Scrolls should now drop from lvl45+.

Empire Chronicles (Version 2.2.4) - Minor Update

Empire Chronicles (Version 2.2.4) - Minor Update


  • Spark: New animation.
  • Thunderbolts: Increased damage by 300% but lowered the hits from 4->2, new animation.
  • Stormbolts: Increased damage by 300%.
  • Storm Clouds: Increased damage by 200%, increased MP cost, new animation.
  • Meteor: Increased damage by 200%
  • Bug Fix: Changed the description of fire storm+, fire storm++ to indicate the damage is increased by adding extra hits not just raising damage.

Empire Chronicles (Version 2.2.3) - Minor Update

Empire Chronicles (Version 2.2.3) - Minor Update


  • Seliona will now give the player an amulet to activate inactive portals.
  • Moved books into thier own separate item category.
  • The current equipped weapon level is now shown on the main menu. You still need to dig into status to see xp and other weapons.
  • Bug Fix: Fixed the side doors in Sandhurst Village.
  • Bug Fix: Vanishing Blade++ description was missing PP icon.
  • Bug Fix: Shuriken+ to +++ didn't have the updated damage numbers from the upgrade in the main description.
  • Bug Fix: Smoke Screen + and ++ didn't include the magic evasion increase.
  • Bug Fix: Blade Rush's incorrectly said it is only 2 attacks.
  • Bug Fix: Lick Wounds +++ upgrade description had incorrect icon.
  • Bug Fix: Poison didn't mention it can inflict poison state.
  • Bug Fix: Katon didn't mention it can burn.
  • Bug Fix: Ice and Fire Brand++ didn't mention the increased agility/defense in the main description.
  • Bug Fix: Blink Drop+++ was missing the PP icon when mentioning the cost decrease.
  • Bug Fix: Mana Leech++'s upgrade had incorrect icon.
  • Bug Fix: Overcharge description said target instead of enemies.

Empire Chronicles (Version 2.2.2) - Minor Update

Empire Chronicles (Version 2.2.2) - Minor Update


  • Added a new gameplay option to turn off automatic character swapping on death.
  • Added cost display in front of skill descriptions on the skill grid.
  • Added save spots in some cities and towns that were missing them.
  • Added a prep counter in Ashtondale fort kitchen.
  • Added a shop keeper for adventuring supplies like mining picks and wood axes to Ashlan.
  • Increased frenzy state buff from 25% to 35%.
  • Bug Fix: Entering Ashtondale fort with Horace dead would result in instant game over.
  • Bug Fix: Frenzy state description was missing from help menu.
  • Bug Fix: Fixed a typo in improved whirlwind description.
  • Bug Fix: Limepost bridge guard was always setting your active quest to journey to tarm regardless if you had already completed that quest or not.
  • Bug Fix: Cleaned up the description of Resolve, Resolve+, Resolve++.