So, it's shaping up it seems! We start this update with our first developer let's play of the game campaign, 90 minutes without having even finished chapter one, but with the designer (that'd be me :D ) talking about design, gameplay, lore and whatever else.
And, not a single bug in all that time!
But a lot is happend in general, and we're nearing our Early Access release. Here's the roadmap, and you can also now read on the page our full "Why Early Access?" set of answers.
Ping us anytime, with anything you want to know, and, if you want a real time interaction, join our Discord too.
Talk to you soon!
Dr.H, Lead Dev
A lot is happening!
Empires in Ruins keeps on growing, and the updates frequency is very high, specially on our discord channel!
New builds, with your feedback applied, are coming out almost weekly, with new contents, new maps, new fixes, and always new parts of the campaign.
We're loving the idea of building this game together with our community, it makes the world out there feel a less scary, by knowing that we're gathering the shared feedback of many, and creating something that it's not only pleasant for us, but for everyone to play!
Sneak a peek here at the new maps terrains, some of the new UX elements and at the rewritten dialogs dripping dry humour ;)
We hope you love what we're doing as much as we love doing it, don't hesitate to ping us with questions and feedback, and if all this looks appetizing enough, come to discord and try the beta!