The active delivery card that appears on the Player Board now has a frame and a label to make it more obvious, and it is mentioned in the tutorial
Horizontal scrolls bars in dialogs look sleeker and better
Fixed a bug that could cause a soft lock when events are triggered based on gaining influence (New Vein on Arzos and Unemployed Builders on Silast)
Version 2.4.1 Patch Notes
Fixed a bug that made Power Cards invisible in the Power Card window
Power Card window and Empire Card window can now both be scrolled with the mouse wheel (if you have more cards than fit in view)
Version 2.4 Patch Notes
Game window now has an appropriate icon.
When zooming the map with the mouse wheel, the zoom is centered on the cursor.
The Orbital Vagabond station can no longer be attacked. Collecting the resource in its orbit space should work correctly.
Undo button can be clicked during the "Choose Battle or Peace" dialog.
Hint text at the bottom of the screen will no longer suggest that you can Colonize when you can't.
Prevented a bug that could allow the Power Card dialog to close while choosing a battle card, leading to a soft lock.
Version 2.3.2 Patch Notes
Fixed an issue that could cause the tutorial to get stuck right before the end.
In the Settings menu, the "Return to Title" button now says simply "Main Menu"
Version 2.3.1 Patch Notes
Fixing softlock when you Recruit while controlling the Smuggler's Base or having the Ansible technology.
Version 2.3 Patch Notes
Your move will not happen automatically, even if you have only one option.
The game will not soft-lock when you get a free cyborg from fighting off the insectoids. You will be able to click a location to place the cyborg.
When Research/Building, there is still a blue highlight on the Goods token on the Player Board, but it is much less opaque, so you can still see what the Goods are.
After changing the SFX volume slider, a demo sound will play.
The Rules Dialog should now scroll comfortably using the mouse wheel.
Start Game button is always visible in the Lobby - if clicked while there is only one player, or while there are duplicate factions, it will show an message explaining why the game can't start.
Captain's log shows a message when an ally is gained.
Escape key opens the Settings menu.
Undoing a movement action should no longer create duplicate units.
Title screen has a version number and Discord link. Let's grow this community!
Settings will save properly when changed on Title screen.
Goods tokens on inhabited planets are face up.
Empire card dialog won't overlap the buttons on the left.
When hunger tokens are in orbit, you can collect them and the Good at the same time.
Attacking with only a Worldship with no bases will roll zero dice (you will always get a zero as your highest dice roll).
The card "I refit a broken outpost" now requires you to pay the credits cost of the base.
The card "help build a warpgate facility" now counts as a move, allows you to collect goods, take control of a planet, etc.
The Recruit dialog no longer covers the Undo button.
The Close-up view does cover all buttons. You must exit Close-up before you can do anything. This prevents some possible bugs.
Units will no longer retreat to the space where Korlo Zan was, if it has been destroyed.
2.2 Patch Notes
There is now a Random option when choosing Factions.
If you click "Return to Title" during the Tutorial, your progress will automatically be saved, and will automatically be restored if you return to the Tutorial.
Settings are now available on the Title screen.
Online games should now show Steam names on the player banners.
2.1.1 Patch Notes, August 19th
Graphics Settings: Fullscreen mode, ship movement speed, and reward animation speed
Mouse wheel scrolls the Captain's log at a comfortable pace. Mouse wheel will also scroll the Recruit dialog left and right. Mouse wheel will not zoom the map when doing either of those.
Credits
Battle animation volume matches music volume
"Save your game" tooltip disappears when Save is clicked
Long Instructional text should fit better
Confirmation Dialog warns you about Colonizing early
Final score screen has a "Return to Title" button
Game should still be playable after exiting the tutorial early
Version 2.0
2.0 is here!
The major update you've been waiting for is finally here! Everything you asked for and then some!
Saved Games: Local games can be saved and loaded later.
Much smarter AI: The old AI is still available as Drone AI, but if you're ready for a challenge, choose the brand new Mastermind AI!
Achievements: Save civilizations! Destroy planets! Show off your empire-building skills with 40 brand new achievements!
Graphical enhancements: Zoom and scroll the map. Rewards like goods and victory points now animate, so you can see what you're getting. New animated worldships, player banners, battle animations, and more!
Gameplay options: Local games can include multiple human players, so you can play when friends are over! Online games can include AI players, so you and your friends can team up against them!
New music: Six completely new music tracks to set the mood for your galactic conquest!