This is mostly a behind the scenes update, I replaced the standard XNA MediaPlayer with a new audio player library. This should mean that some of the problems faced by players without Windows Media Player (especially some windows 10 users) should be fixed. All the same sounds and music are still in the game, its just that now it shouldn't crash for that reason anymore.
Additional Notes:
-Modified the campaign so the Fire Hawks boss will now deploy a temporary 100% damage reduction shield any time it activates its charge ability (75/50/25% health) to ensure that the player can't damage it down to the next level before it finishes moving, which was causing unintended movement and allowed for stages to be skipped.
My next priority is to work on the 2nd Zone of the campaign along with some additional scenarios for each node.
Update 1: 5/25/17
The first quick patch today adds some extra features:
Rebindable Keys: the key commands in the game can now be rebound in the options menu to whichever keys the user selects.
Active Pause: there is now an active pause feature so you can pause the game any time when not viewing a cutscene, and you can give orders while paused. The default key mapping for this is the spacebar.
You can now also move the camera with the keyboard (the default is set to the arrow keys, see the options menu for the full list of controls) although since this is an RTS it's advisable to stick with the standard RTS style of using the mouse to drag, edge scroll, or click on the minimap.
Finally, there was one potential bug fix relating to music in the campaign menu.