[p]Hello Galactic Survivalists![/p][p]We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.[/p][p][/p]
Changelog: v1.12.3 B4747 2025-06-10
[p][/p][p]Fixes:[/p][p]- Fix for a regression with player stats on relog to a dedicated server.[/p]
v1.12.2 Patch
Hello Galactic Survivalists!
We have a small patch to push out to address some issues we have fixes ready for. We will have more to come soon!
Changelog: v1.12.2 B4745 2025-06-05
Fixes:
Fixed some exploits
Exception with Vulpex web viewer and Turkish PC language
Fixed some doors were not set to public
Invader VS defender scenario:
Fix Gas Station mission empty completing messages in IvD
Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
v1.12.1 B4742
Hello Galactic Survivalists! Just a small patch for the following & more to come soon.
Changelog: v1.12.1 B4742 2025-04-03
Changes:
Structure Ownership Transfer limited to players max 500m away
Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
v1.12 Release
Hello Galactic Survivalists! Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video! https://youtu.be/zfyIY95dFd4
Main Topics
Faction Story: Added a new 5-part story mission for the UCH.
Event: Added the repeatable HeKaTon Cup Race (Arkenia System).
NPC Models: Added a new lineup of NPCs for the UCH faction, representing from now on the “people of the Milky Way”.
Field Repair: It is now possible to repair blocks on Bases and Capital Vessels up to their maximum HP.
Respawn: Players can now respawn directly in the seat they logged out from.
Blocks: Added new Energy Barrier, Energy Walkways, CV Jet Thruster (to boost CV capabilities), Shield Extender, and NPC spawners (with various offsets).
Icons: Completely updated item icon quality and appearance.
Feedback: Added the option to send us your feedback directly through the PDA in-game!
Of course there is a lot more in this update! As always, you can find all details about the update in the changelog below. We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features Two important notes in advance: Much of the new content is only available if you start a new savegame.
Regarding the new NPC models, there's an important note for builders/scenario managers at the bottom of the changelog.
As always, please use the following forums: For bugs: https://empyriononline.com/forums/bugs.24/
For feedback on the content: https://empyriononline.com/forums/faq-feedback.25/
We look forward to your feedback and hope you enjoy testing! Yours, Empyrion Dev Team
Changelog: v1.12 B4739 2025-03-25
Changes
Max speeds change
Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
Structure ownership transfer feature
Players can now transfer the ownership of a structure (BA, CV, etc.) to another player.
Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher. Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
Replace a Structure/Blueprint at runtime:
Content Creators can now replace a given structure with a different blueprint at runtime. This allows, for example, time travel scenarios or a POI that changes over time with different devices or loot inside. Technically, this can be done in PDA missions by using the PlayfieldOp “ReplaceStructureStandingIn” element.
Field repair
When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP. The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
The structure/vessel is under attack (similar to shields do not recharge when being fired at)
When the shields are active
When turrets are active & firing
Not enough resources
Blocks/devices
New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
New Energy Walkways (New Techtree Unlock: Cannot be walked through, cannot shoot through, doesn't seal a structure)
Both of the above blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.
Added new CV Jet Thrusters (variants can be up/downgraded between each other) with new Templates for CV Jet Thrusters including new crafting items
Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)
Missions / PDA
Added a 'Send us your feedback' chapter to PDA (F1), including feedback forms for the new UCH missions, the HeKaTon event, a general 1.12 survey and more.
Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events) Note: A new savegame is required for all elements described in this paragraph!
UCH Faction
Full set of new NPC models dedicated to represent the UCH soldiers and civilians
Added new EClassConfig UCH NPCs with walking/guard/static behavior.
Set up new home system PHOENIX for UCH
Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
Added new UCH POIs (thx to Stellar_Titan)
Added new loot tables and variations for UCH npcs
IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements: The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction. This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners. Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
POI & Prefabs
Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vermillion, vicomt
New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7) Adjusted Epsilon BP groups (set old BPs to "outdated" groups)
Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
Prenn Homeworld: Replaced POIs with new theme set.
Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
Zirax Homeworld: Added Serdu POIs (Full update).
Added POI: Abyssal Command ( thanks to Don2k7, Vermillon, and teakeycee).
Added POI: Ravagers Mining HQ (thanks to Don2k7).
Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields. Note: A new savegame is required for all elements described in this paragraph!
Other changes
Updated Localization for supported Languages
Improved wood cutting ability & speed of Survival Tool and Chainsaw
New Robot & Ripperdog barking dialogues (by sulusdacor)
Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
All consoles from the consoles deco group can now use a Dialogue setup
Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
Added new device group ‘forcefield emitters’
Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
Removed unused galaxy config files from Default Mutiplayer scenario
Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
Added Pistol + Ammo to Akua Start (Player Inventory).
Added Survival Constructor to Akua Start (Player Inventory).
Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
Model / Technical Changes & Additions
New Drone bay model (replaces the old one)
Added new models for the shield generator block + Shield extender block
Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
Added localized ambient sound effects creating dynamic background conversation noise ( added to occupied tables with at least two seated people)
Added localized ambient sound effect to gambling tables
Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers: https://steamcommunity.com/sharedfiles/filedetails/?id=3330424692
Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
Playfield additions:
Added two new playfields "MoonDesertCanyon" & "BarrenTemperate"
Added 11 new terrain stamps
Guided Tutorial Tweaks and fixes:
Removed label 'needs captain's key' when door was already unlocked
Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
Opened the beach teleporter box
Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
Increased despawn timer for backpack mission. The backpack now only spawns in when needed
Further increased despawn times for some other important items
Added fallback cores to tech caches
Multiplayer / Server Info
Official EU / NA Server:
Added Cocoa Granules to Taelyn’s Treats Trader so you can craft the Chocolate Bars
Added a few more Taelyn Bot variants (Guards)
Added Epic Solar Panels with an upgrade token
Added 2 Taelyn Bot (robotic) posters as decoration
Added new mission with a new area to the Galactic Trading Station (thanks to Escarli)
Split the Advanced Core logic in 4 new cores with own stats per structure (you can deconstruct the old advanced core with a multitool to pick one of the 4 new ones)
Added new trader model for Taelyn’s Treats
Replaced some rankings with requests from the community (replaced player kills with total discoveries)
Updated the Flying Dutchman AI Vessel (thanks to Escarli)
Removed some single player mission items
Fixes:
01525: Sprinting & Picking up items not working on gamepads
01526: Toggle run keybind doesn't work
01485: Items in the connected toolbar disappear after server restart
01619: Removing templates can lead to a CoQ in Constructors
01186: Placing blocks with symmetry replace blocks\devices from another side
00371: The player can get stuck in the GUI when passing a locked door
Fixed descriptions of all playfields
Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
Dark Faction DLC:
Changes:
Added more explosives for Uta Outpost
Added fallback for Arena & added 1 more boss each
Added Option to start Creative Mode in Dark Faction
Note: For those who noticed the 'log back in to passenger seat' feature for passengers returning to the vessel in MP/Co-op on our experimental branch, we have temporarily disabled it for this release. This is due to an issue we discovered and need to address before making it available. We will provide an update as soon as the issue is resolved.
v1.12 Experimental IV RC
Hello Galactic Survivalists!
The release candidate for Update 1.12 has arrived with our last planned addition to this release. Explore the latest improvements and share your feedback with us.
As always, please use the following forums for this - For bugs in the EXP version: https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version: https://empyriononline.com/forums/experimental-features-discussion.35/
Yours, The Empyrion Dev Team
Changelog: v1.12 B4738 2025-03-21
Changes:
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this: - Aim at your seat and press P, then select the Devices tab. - Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI. - To sit in the seat, attempt to occupy it, then enter the code when prompted.
When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.
- Added goldcoints to loot in Virix Reststop - Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.
Fixes:
- 00371: The player can get stuck in the GUI when passing a locked door - Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states) - Husk Security Token was not visible (icon missing) - Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit - PDA Dialogue found near Antenna station on New Terra was not working - STRY faction was not default-neutral
Patch notes for previous v1.12 Experimental branch phases: https://steamcommunity.com/games/383120/announcements/detail/517447479138977717
Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future) We would be grateful if you would devote your testing attention to the following new features, among others:
- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.
- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options
- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.
As always, please use the following forums for this - For bugs in the EXP version: https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version: https://empyriononline.com/forums/experimental-features-discussion.35/
Yours, The Empyrion Dev Team
Changelog: v1.12 B4734 2025-03-07
Changes:
Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
Added reworked model of T1/T2 Shield generators for BA and CV
Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
Updated ARC capital city (Allessia)
Added RAV Varnaform construction site (Allessia)
Fixes switch on Tresari Terraform facility (Escarli)
Added Space Hekaton stations and gates (Stellar_Titan)
Increased MechanicalComponents to even numbers so devices deconstruct better
Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
Added default Gambling dialogue to Gaming Tables
Moved infestation of DF in default scenario savegames further out to the halo of the galaxy
Added ambient sfx to gambling tables (2 variants; one for each table type)
Added generic feedback surveys to Guided Tutorial and Dark Faction scenario
Added Option to start Creative Mode in Dark Faction (DLC)
Fixes:
01485: Items in connected toolbar disappear after server restart
01619: Removing templates can lead to a CoQ in Constructors
01623: Vessel transfer option is visible when players are not in the same playfield
Fix UCH Outpost on Aratos was sometimes not on water
Known:
Sometimes the vessel throttle bar can go blank (HUD/UI only issue) after boosting + cruise mode has been used.
Pulsing effect on new shield models doesn't turn off when the device or structure power is turned off
v1.12 Experimental II
Hello Galactic Survivalists!
We’re back with Experimental Update 1.12 - Part II with some more additions to the game.
This update introduces Field Repair, allowing players to repair their structures on-site. We’re also rolling out a Structure Ownership Transfer feature, making it easier than ever to hand off bases and vessels to other players.
For content creators, we’ve added the powerful PDA PlayfieldOp "ReplaceCcStandingOn", enabling POIs to dynamically transform into different blueprints during runtime.
New shield generator models, a shield extender block, and updates to POIs across multiple factions (UCH, Zirax, Arkenian Republic, and Prenn Federation) add more depth to the universe. Speaking of missions, we’ve refined encounters like Deserted Powers (Skillon) for a better gameplay experience, and added in-game feedback surveys so you can share your thoughts directly from the PDA!
For racers, the HeKaTon Cup has received new enhancements, including updated start/finish signals and additional dialogues. And for builders, there’s new CV Jet Thrusters with upgrade options, new crafting templates, and various blueprint refinements across key factions.
As always, please use the following forums for this - For bugs in the EXP version: https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version: https://empyriononline.com/forums/experimental-features-discussion.35/
Yours, The Empyrion Dev Team
Changelog: v1.12 B4730 2025-02-06
Field repair block
When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP. The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
The structure/vessel is under attack (similar to shields do not recharge when being fired at)
When the shields are active
When turrets are active & firing
Not enough resources
Structure ownership transfer feature
Players can now transfer the ownership of a structure (BA, CV, etc.) to another player. When online with another player open the Control panel & on the “Main” window on the info column the button should be visible.
Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
PDA PlayfieldOp "ReplaceCcStandingOn"
Content Creators can now use this PDA PlayfieldActivation property "ReplaceCcStandingOn" to replace a given structure to a different blueprint. With this POIs can be replaced dynamically and during runtime to a different blueprint. This allows for example time travel scenarios or a POI that changes over time with different devices or loot inside.
Added new models for the shield generator blocks which can be colored in multiple parts
Added a shield extender block
Misc
Updated Main Localization for supported Languages
Added new CV Jet Thrusters (variants can be up/downgraded between each other)
Added new Templates for CV Jet Thrusters including new crafting items
Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
Prenn Homeworld: Replaced POIs with new theme set.
Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
Zirax Homeworld: Added Serdu POIs (Full update).
Added POI: Abyssal Command (temporary for playtesting; thanks to Don2k7, Vermillon, and teakeycee).
Added POI: Ravagers Mining HQ (thanks to Don2k7).
Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
Added improved Start/Finish POI signals for Hekaton Cup (Thx to Stellar_Titan)
Added Arkenian Cities (Pol, ARC, Helios) to Arkenia Prime (thx to Stellar Titan)
Updated Hyperion (CV), XenuFortress P1 (thx to Don2k7)
Added additional Info Dialogue to Hekaton Game Master about Hekaton Race
Added a 'Send us your feedback' chapter, including feedback forms for the new UCH missions. We also introduced in-game surveys (F1 > Send Us Your Feedback), which cover the General 1.12 survey, the UCH faction mission (available only upon completion), and the HeKaTon HV Racing event. Additionally, a Survey Feedback form for the HeKaTon HV Racing Cup is now accessible via PDA (F1 > Solo Missions > activate: Send us your feedback).
Updated Hekaton Hover Raceways on moon and in instance. (Thx to Stellar_Titan)
Added new POI to Zirax-Epsilon BP groups (thx to vermillion)
adjusted Epsilon BP groups (set old BPs to "outdated" groups)
Improved the contextual 'Next: ' chapters logic in the faction groups of the PDA to show more often what to do next when a primary story mission is not active. (Arkenian Repulic, UCH)
Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
Added Pistol + Ammo to Akua Start (Player Inventory).
Added Survival Constructor to Akua Start (Player Inventory).
Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
Playfield adjustments
Updated BarrenTemperate: Adjusted biomes, resources, stamps and terrain textures. Now is more likely a large planet.
New terrain stamps: DunesErg, VolcanoStratoLarge, Rift_FissureSmall_SM, Mtn_MonumentGroup_sp, Mtn_Monument_sp
MoonDesertCanyon: Slight decoration tweak
Fixes
01525: Sprinting & Picking up items not working on gamepads
01526: Toggle run keybind doesn't work
01186: Placing blocks with symmetry replace blocks\devices from another side <- Another fix
Fixed SV Turret icon was stretched
Set OnWater placed POI to SI-off
Fixed block references in some POIs
Dark Faction DLC
Changes
Added more explosives for Uta Outpost
Added fallback for Arena & added 1 more boss each
🎄✨ Merry Christmas and a Happy 2025! ✨🎄
Hello Galactic Survivalists!
As we gather to celebrate this special season, we want to share a message of hope, love, and optimism with all of you.
While the world continues to face its challenges, this time of year reminds us of the power of unity, resilience, and the unshakeable spirit of humanity. Together, we have overcome obstacles and built a foundation for brighter days ahead.
This Christmas, let us hold onto the belief that better times are not just possible—they are within our reach. Each act of kindness, each moment of understanding, and each effort to make a difference brings us closer to a future filled with peace, progress, and joy.
As we step into 2025, let’s embrace the opportunities it holds with confidence and determination. May this New Year be a turning point, bringing success, happiness, and fulfilment to us all.
:santa::star: Merry Christmas and a Happy New Year! :star::santa:
PS. The picture is created by Ju! Currently the game is on the winter sale on a 60% discount!
With love and gratitude, Eleon Game Studios
v1.12 Experimental I
Hello Galactic Survivalists!
The year has flown by again and Christmas is just around the corner. We have put together a small gift package in the last few weeks, which we are giving to you as a test version in the Experimental Update 1.12!
Not only can you try out a completely new five-part campaign for your avatar's home faction, the UCH, but this faction also gets a completely new series of NPC models that will from now on represent the ‘people of the Milky Way’ in the game! In addition, we have included the first version of a racing event. You can find the ‘HeKaTon Cup’ by visiting the Arkenian Republic's home world. Just stop by the Hurrz Hoverbikes Store on Arkenia Prime or fly directly to the moon.
We are looking forward to your best times - and of course to seeing how you like the UCH campaign!
Of course, there are even more goodies. Starting with local energy barriers and energy sidewalks that can be activated in the tech tree, to a new planet type, a new drone bay model, over 90 new/revised POIs and more.
As always, you can find all the details of the update in the changelog below!
Two important notes in advance
Much of the new content is only available if you start a new savegame.
Regarding the new NPC models, there is an important note for Builder/Scenario Managers at the bottom of the changelog.
The Experimental Version is expected to run until mid/late-January 2025. So you have plenty of time to test the new content extensively.
As always, please use the following forums for this
We look forward to your feedback and hope you enjoy testing!
Yours, Empyrion Dev Team
PS: With this Experimental release we will also fully wipe our Official Servers! Please check the changelog below for the related changes!
Changelog: v1.12 B4711 2024-12-11
Blocks/devices
New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
New Energy Walkways (New Techtree Unlock: Cannot shoot through, possible to walk on the walkway, doesn't seal a structure)
Both blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.
New Drone bay model (replaces the old one)
Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)
Missions / PDA
Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
Note: A new savegame is required for all elements described in section!
UCH Faction
Full set of new NPC models dedicated to represent the UCH soldiers and civilians
Added new EClassConfig UCH NPCs with walking/guard/static behavior.
Updated EGroupsConfig with new UCH npc groups
Set up new home system PHOENIX for UCH
Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
Added new UCH POIs (thx to Stellar_Titan)
Added new loot tables and variations for UCH npcs
Note: A new savegame is required for all elements described in section!
IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements:
The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction.
This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners.
Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
POI & Prefabs
Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vicomt
New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
Note: A new savegame is required for all elements described in section!
Other changes
Improved wood cutting ability & speed of Survival Tool and Chainsaw
New Robot & Ripperdog barking dialogues (by sulusdacor)
Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
All consoles from the consoles deco group can now use a Dialogue setup
Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
Added new device group ‘forcefield emitters’
Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
Removed unused galaxy config files from Default Mutiplayer scenario
Added two new playfields "MoonDesertCanyon" & "BarrenTemperate", Adjusted SolarSystemConfigs for these playfields to spawn (BarrenTemperate only appears at star types F, A, B, O.)
Model / Technical Changes & Additions
Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
WIP: Added localized ambient sound effects creating dynamic background conversation noise (currently only human sounds; sfx variants added to occupied tables with at least two seated people)
Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature. See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers: https://steamcommunity.com/sharedfiles/filedetails/?id=3330424692
Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
Added several new terrain stamps (for e.g. MoonCanyonSnow)
Activated the Christmas Event in the Invader vs Defender Scenario
Guided Tutorial Tweaks and fixes
Removed label 'needs captain's key' when door was already unlocked
Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
Opened the beach teleporter box
Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
Increased despawn timer for backpack mission. The backpack now only spawns in when needed
Further increased despawn times for some other important items
Added fallback cores to tech caches
Multiplayer / Server Info
Official PvP Server
Updated all configs with changes from the single player game
Activated the Christmas Event 2024
Replaced Celedo with a new planet (thanks to Escarli)
Removed the tutorial data to reduce the download and waiting time before you can join the server
Removed all asteroids from Atlon Sector and added them as regular deposits on Atlon and Mate. NOTE: due to the increase of deposits and the texture limitation some might have a default grey (iron) texture
Removed all PvE Zones from Trading Stations except the one around the Galactic Trading Station in Cygnus System
Disabled the Space Defense System and Base Attack System
Disabled some missions due to griefing
Moved Kantir closer so more can be reached by SV
Removed the Explorer Token System (reward can be bought now on the GTS)
Official EU / NA Server
Updated all configs with changes from the single player game
Activated the Christmas Event 2024
Reworked the galaxy layout. There are now between 2500 and 5000 stars
Added invisible blocks to the Asteroids as test on the EU Server to see if they keep regenerating after being complete mined out
Replaced Celedo with a new planet and added a new Demon Planet (thanks to Escarli)
Removed the tutorial data to reduce the download and waiting time before you can join the server
Added several new homeworlds or updated existing ones
Removed the Explorer Token System (reward can be bought now on the GTS)
Official Vanilla Server
Updated all configs with changes from the single player game
Activated the Christmas Event 2024
Reworked the Galaxy Layout to be similar to Single Player
Added several new homeworlds or updated existing ones
Removed the tutorial data to reduce the download and waiting time before you can join the server
Removed the Explorer Token System (reward can be bought now on the GTS)
Fixes
Fix 01186: Placing blocks with symmetry replace blocks\devices from another side
Fixed descriptions of all playfields
Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
Fixed some weapon models that did not work for NPCs properly (eg. FlameThrower)
v1.11.10 B4546
Hello Galactic Survivalists!
We have released a small patch just to sync the Steam & Epic build numbers on both platforms. This update today is for Steam owners & the changes only affect the Epic version.
Changelog: v1.11.10 B4546 2024-12-04
Fixes:
Epic version: Main menu could show Start DF button even if not owned
Epic version: The Epic client doesn't evaluate command line arguments