We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!! Our Experimental server is also updated feel free to join!
As always please note: Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/ Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Changes:
Added: Now you can enter any turrets with the 0000 lock code.
Updated Main Loca.
Fixes:
00608: Drones can target and shoot docked vessels
00791: No animation triggers when transitioning from a small drop
00844: Scope zoom glitch.
Fixed a client crash that could happening when mining asteroids
Fixed ConsoleMap Rotation speed
Fixed planetary Zirax Trading Outpost (bp group and npc spawner settings)
DamageGroup not working for device blowup damage in blocksconfig
Invader vs Defender scenario:
Invader vs Defender: Fixed Merdar not loading
Guided Tutorial:
Salvage Beach:
Clearer guidance marker to Weather Station
Reorganized Portable Constructor crafting tasks
Added crafting explanation for Motorbike
Improved pacing & clarity of some messages
Fix for repeating message if fired Detector very early
We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!! Our Experimental server is also updated feel free to join!
As always please note: Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/ Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/
For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Changes:
When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
Added a console command to switch loca texts with source KEYs in-session ("dt locakeys")
Fixes:
00838: The HUD wouldn’t reappear on screen after hiding it
00675: Personal Container has no working drop/trash boxes when opening the 2nd time
00829: Terrain deco only rendering a short distance around the player after playfield changes
00731: Hand weapon iron sight position not match to hit position
00673: The airtight variant of Ramps 1x3x1 is not airtight
00833: Too low render range for some turrets
00824: Laser SMG holo sight is off in relation to the point of impact
PDA signals not removed when exiting savegame -> still visible when loading another savegame
Signal logic circuit "SR Latch" didn't save its state
Guided Tutorial:
Biofuel Camp: Prevent crafting task seemingly not finishing after skipping time with Tent
Farm: No more Base Attacks while player is unprepared
Farm: Prevent potential non-spawning Troop transport during BA attack.
Farm: Flour does not spoil in crafting fridge any more
LostGarden: No more backstabbing by alienbugs
Promethium deposit: Prevent getting stuck by shooting drone very early
HV builder bunker: Fix message when declining to continue. Less messages overlapping.
Salvage Beach: Tweaked info for steel plate salvage & techtree unlocks & growing plots
Added lever to access PDA debug chapters close to planet starting teleporter
Changed player starting reputation
Feedback thread can be found here https://empyriononline.com/threads/1-9-10-exp-standalone-tutorial-feedback.101328/
Today we start the 3rd phase of the current 1.9.10 Experimental Version.
Thanks to your feedback, we have already been able to make some improvements and fix some bugs.
The current update also includes a major innovation: a completely revised, extensive Guided tutorial scenario!
Even though this is aimed more at new players, we would like to ask YOU to put it through its paces and give us your tips and feedback in the feedback forum. Please start it by selecting the “Start Tutorial” option at the main menu. Many thanks in advance! :)
As usual: please report bugs in the EXP bug forum: https://empyriononline.com/forums/bugs.34/
Let's go!
Changes:
Added Damage Wheel updated with multiple targets.
Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
WIP: Added a “Guided Tutorial” scenario which is aimed at helping new players to learn the basics before playing survival. Please start it by selecting the “Start Tutorial” option at the main menu. Multiple new structures are set up to be used in this scenario thanks to all these builders!! CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.
Fixes:
DamageWheel not working in MP.
00790: O2 missing for split second when exploding a block outside of POI
00792: Using CTRL+SHIFT Hotkey alternates between odd/even when used on multiple groups in order
BlockGroup limit csv key is not translated in the notification popup
HeartBeat sound played multiple times after stamina depletes.
Fixed multiple lag spikes seen when opening some GUI windows (blueprints, control panel ) which appeared as of B4100
Today we start the 2nd phase of the current 1.9.10 Experimental Version.
Thanks to your feedback, we have already been able to make some improvements and fix some bugs.
As always: - Please post bugs and errors to this forum: https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads: https://empyriononline.com/forums/experimental-features-discussion.35/
Let's go!
Changes:
Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
Tweaked Heat Status effect: changed color + less field
Fixes:
00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
00780: Console map holo makes blocks behind invincible
Fixed some weapons were unintentionally limited by the BlocksGroupsConfig.ecf
00782: Player bike / Motorbike ‚vanishing‘ when placed in Survival
00791: No animation triggers when transitioning from a small drop.
00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
Fix LCD Projector z-fighting (fix wasn't working on some alignments)
Fix LOD Distance option (Options > Video) not working
v1.9.10 Experimental I
Hello Galactic Survivalists!
Welcome to Experimental Version 1.9.10! What does it have in store for you? Let’s do a quick summary.
We have added two new methods for FPS optimization (AI and Occlusion Culling) and there is also a long-desired convenience update in the form of the control panel hotkeys. Furthermore, and for the first time, we added a directional visual hit display in the player's field of view! Various VFX have also been finalized for status effects, e.g. radiation, temperatures and poisoning. For all creatives, there are new options for block management, as well as in the PDA. For all builders, there is now an option to automatically correct the pivot point.
Please have a look at the changelog below for more detailed information.
Last but not least, we would like to thank all contributors of bases and ships - a larger batch of your submissions from the public Builders Forum has been added again with this update (to be continued!).
As always: - Please post bugs and errors to this forum: https://empyriononline.com/forums/bugs.34/
- Feedback on specific points, please post here in the pinned or new threads: https://empyriononline.com/forums/experimental-features-discussion.35/
The Eleon team wishes you a lot of fun testing the new version!
Changes:
Convenience
Added hotkeys for control panel signals & device groups: Device Groups are toggled with CTRL + SHIFT + 1 to 8 Signals Column are toggled with CTRL + ALT + 1 to 8
Optimization
Performance optimizations for AI have been added as well as the implementation of Occlusion culling (only culling deco & NPC's in rooms the player cannot see in POI's) which you should see result in FPS boosts in large POI's such as "Deep space radar complex". Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled.
Visuals & Effects
WIP: Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
Added radial damage indicator to Player HUD
Added new screen vfx for:
Radiation: Activates when Body Radiations reaches 4
Poison: Activates for both stages of Poison Bite
Heat: Activates when Body Temperatures reaches 38
Frost: When body temp lowers to 9
Improved new Load/Start menu:
Left-aligned buttons and window title with title menu
Exchanged Load and Start to have most used Load at top (and no mouse move needed for loading a single player game)
Creativity
Added a "clear pivot point" checkbox on the BP menu window to be used before using Save As / Overwrite
Added two new config files (see content/configuration); Read the info in the head of the files carefully +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount. +GlobalDefsConfig.ecf: Combine properties and reference them in the ItemsConfig.ecf and BlocksConfig.ecf with a global parameter. This way you can easily use the same values on multiple entries.
Added GalaxyConfig properties to hide star system from search (HideFromSearch) or map display (HideFromMap), adapted respective properties for Sectors.yam
Added new PDA Checks: Player adding/removing armor booster (ArmorBoostEquipped / ArmorBoostUnequipped)
Added 'Comment' field in all PDA data structures
Added PDA Check: Player un-/equips armor type (ArmorEquipped, ArmorUnequipped)
POI
POI update: please retest story missions if all replaced pois still work. Thx!
Added several new Warlord vessels and POI (thx to teakeycee)
Added/updated Warlord POI (thx to sulusdacor)
Updated/Added Kriel POI and OPV (thx to Stellar Titan & Escarli)
Added/Updated UCH POI (thx to Don2k7 & Stellar Titan)
Added/Updated Pirates BAO (thx to Stellar Titan)
Added new SV wreckages for orbital junkyards (thx to sulusdacor)
Added Karana and Tresari POIs and OPV (thx to Escarli, Ramachandra, MatCZ and others)
Fixed/updatede several story POI (GLaDOutpost, PirateBaseStory, GhystPrison; thx to sulusdacor)
Added 'collector' random POI placeables (thx to sulusdacor)
Updated OPVs that had an extreme amount of Pentaxid (thx to Escarli)
Technical & Other
Now validating playfield names in Sectors.yaml (as they are used as folder names)
Motorbike can despawn when placed in some locations
NPC's in POI's can be seen to get stuck on objects
New Falling Animations!
The next time you run and jump over a ledge in Empyrion, it will still hurt on impact ... but your sprinting and falling will look so much better! 🥳😅
Taelyn Community Manager Eleon Game Studios
New Jumping Animations!
The next time you run and jump over a ledge in Empyrion, it will still hurt on impact ... but your sprinting and falling will look so much better! 🥳😅
Taelyn Community Manager Eleon Game Studios
v1.9.4 Hotfix
Hi Galactic Survivalists!
We have just released a new build to fix 2 exploits found in MP.
2023-02-22 v1.9.4 B4019
Fixes:
Fixed 2 exploits
v1.9.3 Hotfix
Hi Galactic Survivalists!
We have just released a new build which focuses on lowering the CPU usage for machines still seeing a high amount of usage (Client & Dedicated servers).
Any bug reports please post directly to our bug forum: https://empyriononline.com/forums/bugs.24/
Changes:
Changed unity version to 2022.1.24f (This will improve CPU & RAM usage for some PC's that still had an issue & also dedicated servers)
Fixes:
Invader vs Defender: Fixed starting planets not loading in some cases
v1.9.2 Hotfix
Hi Galactic Survivalists!
We have made some optimizations (for CPU, RAM & VRAM usage) & some other fixes.
Please check out our feedback forums and use the pinned threads: https://empyriononline.com/forums/faq-feedback.25/
Any bug reports please post directly to our bug forum: https://empyriononline.com/forums/bugs.24/
Changes:
Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game
Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups
It's not possible to walk though retracted ramps when placed in some orientations
CV small thruster flame cannot be colored
1PV hand can disappear when aiming at certain angles
Rendering Distance of Hangar Door (6X5)
600RPM Handheld Weapons can lower Framerate With Shadows Enabled
New flashlight/spotlight dithering pattern
interaction box bugged, tech deco(Level4Prop4)
FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP
HV and SV T3 and T4 extenders do not cast shadows correctly
When sitting in an SV passenger seat you can clearly see a plane in front you
Fix Velocity Kinematic warning
Fixed missing localization entries for Base,CV,SV and HV
Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet