Fences are now available. Here are some more information about this update which have been explained earlier. I am sorry that it took way longer than expected due to several issues and family matters.
Left click on houses to reveal the interior and to place objects inside.
In order to show the exterior of all houses again press the new button at the lower right corner of the screen.
Added Demolishing Tool (next to the Gathering tool). Yet you are only able to remove unfinished buildings. To remove fully constructed buildings will follow soon as this could cause many random errors and bugs and has to be implemented carefully.
Buildings can no longer be placed outside of the visible area.
Corpses decompose. Meat turns into rotten meat and disappears after a few days.
Resource piles are now completely removed with one task. Also their containing resources are distributed randomly.
Update Version: 0.0.362
A new version is now available. Some of the major AI bugs are about to be fixed with the next updates.
Changelog
Version 0.0.362
Production Window improved and bugs have been solved. It should now show all information and not disappear anymore. It can also be moved around. Crafting and Cooking still has a few issues, these will be solved next.
Units don’t get stuck inside constructions anymore, but can still be trapped by surrounding objects.
Visited houses now remain open. Later on there will be various options for this behavior.
Shanty Shack, the one of the screenshots, can now be build.
Placeholder boxes now have textures.
Empty inventory: Select one or more units and Right-Click on a Storage to store their resources.
Added Texture quality to settings, use these to reduce graphic glitches or to improve performance.
Fixed issues of the Construction Menu and added missing images
Dead Animals no longer talk.
Camera scrolling was deactivated at the “Interaction and construction” menu on the lower right corner.
“Inventory empty” appears if nothing is in an inventory such as those of the citizens. Also the fill bar of the unit’s inventory updates now.
Choose between Celsius and Fahrenheit (though temperature doesn’t matter yet)
Units prefer their current job and do not run to the same resource pile anymore.
Animals do no longer use the toilet and citizens prefer toilets over the wild.
Residential houses contain a few random elements.
Cheat "God Mode" added for testing purposes. Open the console (End-Key) and type in God_Mode_On or God_Mode_Off to disable it. This can be useful to bypass the lack of Savegames.
A few other improvements.
Upcoming
Ability to demolish buildings.
AI updates.
Fence construction tool.
First Update, Crashes fixed.
A new version is now available and should prevent some heavy issues.
Changelog
Version 0.0.361
Loading Crash solved. One issue where the game doesn’t load beyond 50% was fixed.
Speed of Units has been increased by 50%.
Digestion time has been extended which results in less defecation.
Added UI-Scale to Game Settings, useful for 4k displays.
Game speed buttons have been updated to Normal, Fast, Faster. Slow-Motion was removed.
Removed deer from the game temporarily because they are too buggy and not relevant.
Updated Townbar on the top left screen and added Tooltips.
Removed Save button to prevent confusion, there are no savegames yet.
A move order towards fog of war is more likely to be executed.
Added hint that you should restart the game if you encounter graphical errors.
Some spelling correction.
Upcoming
Ability to demolish buildings.
Many AI updates.
Fix the Production window error.
Endciv is now available!
Endciv is now available to purchase.
The price has been dropped to $14.99 as it seems to be fairer for the early state of the game. It will be increased in future once there have been major content updates and it will be announced two weeks in advance.
Please read our plans and the Store page before you make your decision to buy this game at its current state. You should watch the development if you are not sure about the game yet and see if the game comes along as you like.
Within the next days and weeks major bugs and issues you might encounter will be fixed.
Bigger updates are planned within the next few months; smaller updates will come on a weekly basis.
As the development is majorly handled by only one person please be a bit patient.