EndCycle VS cover
EndCycle VS screenshot
Genre: Adventure, Indie

EndCycle VS

Update Time! 1.2 and 1.3 have released!

WOW has it already been two weeks since launch?


We can't believe how much the community has grown since then, thank you so much everyone!
After receiving TONS of new feedback we've already updated the game THRICE since launch.

Here's an overview on what has changed over the past two weeks!!!

Difficulty:


  • Made all difficulties easier and reduced CPU difficulty
  • Rebalanced some adventure mode encounters and campaign missions
  • Prevented complex AI enemies from using Lv3 Invis, RepairPlus and RepairAll and Lv1 Invis-Style
  • Adjusted the amount of Ebits earned through battles and adventure mode
  • Softened environment hazard in Arahas Desert

Quality Of Life:


  • Added quick-filtering in VOC menu by holding down the Turn button and pressing the four directional buttons
  • Replaced "Sale" section in shop with "Tips" sections that recommend VOCs based on current character
  • Simplified and reworked Yven's Ultra
  • Added pop-up tutorials in menus and adventure mode
  • Added VOC / Style description when getting rewards in Adventure mode and BattleCycle

VOCs:



  • Lv2 Panic: Increased Haste and decreased blind duration
  • Lv2 Meteors: Power 120 -> 110, Crush 120 -> 90
  • Lv2 LogLaunch: Power 100 -> 90
  • Lv2 ChronoRip: Decreased slowdown of countered target
  • Lv2 Frostag: Reduced spawn delay and increased fall speed
  • Lv3 PotatoBomb: Reduced explosion delay
  • Lv4 HeatStorm: Increased travel speed
  • Lv4 LeafCross: Removed flinch
  • Lv4 Artillery: Increased bomb fall speed
  • Lv1 SpikeTrap: Is now placed two panels ahead of the player
  • Lv2 PainCrave: Removed penalty when failing, increased heal to 150% of damage taken

Styles:



  • Removed Lv0 RushBack, Lv1 Haste, Lv1 Brake, Lv1 Berserk, Lv1 Meek
  • Added Lv0 Impact: Target gains Berserk buff and Brake debuff
  • Added Lv0 Tempo: Target gains Haste buff and Meek debuff
  • Turning is now possible while using Rush-2 and Rush-3 styles
  • Lv0 Treasure and Lv0 Cyber now target player with buffs/debuffs
  • Buffed default Haste/Brake status effect duration and intensity
  • Reworked Lv1 Repair -> Lv1 Yoink: Steals buff from target
  • Lv0 Infuse: Fixed health being drained too much when using multi-hit attacks


WHEW that's a lot and we're already working on the next few updates!
Make sure to give us YOUR feedback and suggestions over on our Discord: discord.gg/zS33UCb

There will be a tournament at the end of May so stay tuned for that!!

Thank you for your support, see ya soon!
Daniel and Gal

EndCycle VS HAS JUST RELEASED!

Hello everyone!

After 9 hard years of development the time has finally come:

EndCycle VS is now officially out!




We put our hearts and souls into the game to create something unlike anything else and we hope you all will enjoy it!

We hope to see you online soon!
With love,
Gal and Daniel

Launch Delay

Hi everyone!

Today is launch day!
We are beyond excited. Although we were planning on releasing the game at 3PM GMT we are currently waiting on Steam to fix some internal issue so the game can finally go live.

Thank you for your patience we hope this gets resolved ASAP so we can all go an finally play EndCycle VS together.

UPDATE:
Early Access owners of EndCycle VS are now also unable to play the game. We have reported this to Valve and are awaiting a response.

Love,
Dan and Gal

Huge Update! New character, VOCs, Ultras, Styles and more!

Hi everyone!



We hope that you're having a great weekend!
Today is the day! Our first major update ever since the end of Early Access has arrived!

Let's get straight to it!

Introducing... YVEN




Yven is the second in command at Azure Shield. Del's right hand man and what many see as the strongest man in Anikka. Shrouded in mystery his abilities heavily differ from any other power previously seen in this world. His mighty crystals serve only one purpose:
Let Del re-awaken the Godi in order to destroy them for good.


His ability and his ultra VOC work together in tandem.
Yvens ability lets him carry 3 shards with him that he shares with any entity that gets hit by one of his attacks.

His Ultra VOC spawns a crystal that affects anyone carrying these shards - depending on the number of shards the effect gets stronger or weaker.

The effect of the crystal is determined by the last VOC-Type Yven used.

Control:




Strike:




Effect:




Guard:




We hope you'll enjoy playing as Yven! He certainly is geared towards highly skilled players that can work with a lot of set-ups for their strategies!

New VOCs


Gigantree and Inksplash are here to shake up the game!

Gigantree creates grass panels around itself through an unshakeable and unmovable tree, while Inksplash is a new way to blind your enemies and deal damage to them at the same time!


7 New Styles!!


Here are our three favorites:

Treasure


With the "Treasure" style you can wrap up a nice gift for your enemies... and watch it blow up in their face!


Mindgame


The "Mindgame" Style forces any entity hit by it to use the VOC you've styled with it!


Ninja


With the "Ninja" Style you switch places with an entity on the field and let it use your VOC for you!

We can't wait to see how you will use these VOCs in the future!

The following characters have received completely overhauled Ultra Vocs!



    <*> Punk
    <*> QT
    <*> Greed
    <*> Cherry
    <*> Jeremy
    <*> Bombarbara
    <*> AV.atar

The Punks Ultra VOC changes as soon as they enter their "Determined" phase after reaching 0 HP!
This makes it the ultimate "comeback" move!


New Maps!


4 new multiplayer maps have been added! Parallelogram, Rainy Day, Fiery Palace and Electric Danger!
Two of these maps incorporate Noises into their design for the first time ever in EndCycle VS!




New font and dialogue boxes!


We have polished ALL in-game fonts and added speech bubbles to give each interaction in the game more flair!

New and improved Adventure mode!


Thorughout your adventures you'll now be able to stumble upon special events that are character-specific and give you additional advantages/challenges throughout your entire run!



We've also included new enemy formations and re-balanced all encounters to properly scale with your progress creating an immensily improved flow!

The starting/continue screen has received an overhaul as well!


Plus take a look at this flashy new boss-death animation!

Nice.

Battle Start Dialogues!


At the start of battles characters will now spout unique interactions depending on which characters are facing each other! These comments can be disabled for the multiplayer!


Victory Comments!


Every character has received battle-win messages to really bring their victory home!


UI changes!


Changes big and small across the bord making EndCycle VS smoother to look at than ever before!


Tutorials!


Our boy Fin will teach you all about creating your own Attacks, Dialogues, Campaigns, and even Battles all within the EndCycle VS Toolbox!

Stream


To celebrate this update we are having ourselves a nice long community stream tomorrow!
Join us 7PM GMT to go over all these big (and little) changes together and play against/with me using all the new toys we gave you guys!

Join us on Twitch: https://www.twitch.tv/12b3games



Here is the full changelog!


+ Added battle start and victory comments!
+ New immersive dialogue boxes that are on top of battle!
+ Completely revamped and added high-resolution fonts!
+ VOC Pack Characters are now visible on pack select screen
+ New Final Boss theme!
+ CPUs in Online multiplayer and offline Versus can now be customized
+ Tons of additions and improvements to the Adventure Mode:
+ Reworked adventure new game / loading screen
+ New boss defeat animation
+ New character-based encounter depending on player
+ Shops can now sell normal VOCs!
* Changed Noise encounters to start easy but become tougher with each zone
+ Unlocked characters now have descriptions when selecting them!
* Improved support for international keyboard layouts
+ New Character: Yven - Azure Shield's second in command!
+ Shrouded in mystery with unique crystal abilities
+ Place Crystal Shards on enemies by hiting them with attacks!
+ Activate the Ultra VOC to make the shards explode!
+ Depending on the last-VOC, the Ultra VOC effect will differ!
+ Completely revamped some character's ultras!
+ Crimson Punk - Standing Proud: Gets help from other punks for a punching combo!
+ Azure Agent - Specialist: Now rushes towards enemy before creating explosion!
+ Jeremy - Pieces: Added simple helper and revamped attack pattern!
+ AV.atar - Rhinestone Ripple: Charge up Ultra to unleash splitting data wave!
+ Q.T. - Mech Rhythm: Now shoots multiple projectiles from nozzle diagonally!
+ Bombarbara - Wretch Trigger: Now drops special Bomboyages where user explodes!
* Fin - Courage: Now instantly heals up 200 health
* Bella - Infinity Slash: Now can only try targeting up to 5 times
* Sofa Sogood - Green Haze: Reduced poison duration to increase poison DPS
* Greed - Gooey Stream: Reduced amount of rushes to 3 but increased power
* Fossil Fuel - Mass Extinction: Now also unleashes four fireballs
* Cherry - Calorie Bombs: Changes shape and pattern of ice cream balls
+ VOCs:
+ Lv4 Gigantree: Creates immovable tree creating grass panels!
+ Lv3 InkSplash: Splashes T pattern in front with blinding ink!
* Lv2 BackFlash: Crush 0% -> 15%
* Lv2 ChronoRip: Crush 0% -> 10%
* Lv3 FireGate: Can now only stop 5 projectiles instead of 1000 damage worth
* Lv2 Showstopper: Speed decrease 50% / 3 sec. -> 75% / 5 sec., Crush 0% -> 10%
* Lv2 Virus: Poison duration 25% / 15 sec. -> 25% / 8 sec.
* Lv3 WickedScreen: Duration 3 sec. -> 2.4 sec.
* Ice panels now freeze entities on top if entity is hit by a water attack
* Revamped VOC designs to look more like cards
+ Styles:
+ Lv1 Ninja Style - Disguises with adjacent object and makes it attack!
+ Lv1 Sand Style - Places sand panel on target position
+ Lv1 Lava Style - Places lava panel on target position
+ Lv1 Grab Style - Takes over one panel when using attack
+ Lv0 Storm Style - Rushes forward before using attack
+ Lv0 Escape Style - Rushes backward after using attack
+ Lv0 Treasure Style - Wraps VOC in loot box that activates when hit!
+ Revamped all style icons!
* Replaced some styles with more unique and fun alternatives!
* Lv0 Rush-Up > Lv0 Storm
* Lv0 Rush-Down > Lv0 Escape
* Lv0 Tense > Lv0 Treasure
* Lv0 Alarmed > Lv0 Mindgame
* Lv0 Slow > Lv0 Counter
* Lv1 Flinch > Lv1 Sand
* Lv1 Fast > Lv1 Lava
* Lv1 Neutral > Lv1 Grab
+ Toolbox:
+ Added Campaign Tutorial
+ Added Dialogues Tutorial
+ Added Battle scenario Tutorial
+ Added VOC / Attack tutorial
+ New debug command system that enables dev commands for modding!


That's it for this update!
We still have many more ideas for EndCycle VS that you will get to experience very soon!
Can't wait for you all to see them!

Love,
Daniel and Gal - 12B3 Games

Major News: We're releasing EndCycle VS APRIL 20TH

THE WAIT IS OVER!!!



Finally after 9 exciting years and a wonderful Early Access period we are ready to announce that the full version of EndCycle VS will be released on 20th April 2022!



[previewyoutube="tOBfAoBGhKo;full"]

To celebrate our launch-reveal we have a special dev-stream going on right now on our Steam page, with both developers playing through all our modes and answering all your questions!

Upcoming Content


Here is what you can expect upon full release:

  • Rollback Netcode!
    We are currently implementing Rollback Netcode to ensure that every player across the world can enjoy our online multiplayer to its fullest!

  • New character!
    A mysterious new character enters the roster. Whose side will they join... Azure Shield or Crimson Force? Stay tuned for more information very soon!

  • New campaign!
    A new campaign will let you explore the present, past and future of the EndCycle VS universe.

  • New VOCs
    We have a couple of nifty new abilities ready for you that will truly spice up the meta!

  • New Adventure Mode scenarios and bosses!
    We're adding friendly as well as dangerous new scenarios to the adventure mode making every single one of your runs even more unique! New boss-fights await you as well!

  • More character Interactions!
    We're adding special character dialogues to many scenarios like 1v1 Battle-Start and Battle-Win taunts!

  • Graphical Improvements!
    New animations, a new starting screen more beautiful dialogue boxes... EndCycle VS has never looked better.

  • Polished Fonts!
    Enjoy full clarity with these great-looking fonts that support not only English but...!

  • New Ultra VOCs
    Every single Ultra VOC has been re-evaluated by us. Get ready for brand new and improved Ultra VOCs that will finishing the fight even more satisfying!

  • Improved UI-work
  • Improved Modding Features and Tutorials
  • Server Relay Netcode to play your mods online!
  • And many more surprises!

GIVEAWAY!!! Win a copy of the game!


We're giving away 5 copies of EndCycle VS to anyone that subscribes to our Newsletter before the 5th of March!

Subscribe to the Newsletter under this link and enter the change to win one of 5 copies of EndCycle VS upon launch: https://bit.ly/Bi_Cycle

We are very excited to share this news with you and can't wait to see you all online!

To all of you that have supported EndCycle VS during it's Early Access period:


Thank you for your support!
We currently have two projects in the works specifically for you!

As you all know we are currently working on a HUGE update for you all.

This update will include new VOCs, Adventure Mode events, and heavy balancing work on all fronts!

And the second project is our soundtrack which will be available on all streaming platforms starting at launch! Anyone that has purchased EndCycle VS in the past will receive the entire OST for free as a high-quality digital download!

Thank you everyone!
Hear you soon!
- Daniel and Gal <3 @12B3 Games

EndCycle VS Sale-Stop And Road To The Future!

Hello everyone!



We have decided that it is time for the EndCycle VS Early Access phase to officially end! This means the next chapter in EndCycle VS development is starting right now as we begin work ahead of full release!

We would like to thank everyone who bought EndCycle VS and has supported us so far.
During Early Access, your feedback has been invaluable.

Over the last few years, EndCycle VS has grown so much and we honestly believe it is mainly thanks to you guys.

Whether you’ve joined our tournaments or created awesome mods, you've always made us proud of the game we are making and the community we are building.

This was EndCycle VS only 3 years ago:



And this is the same game today:



What a glow up.

But there’s still plenty of work we’ve got to do before EndCycle VS launches and so much more we want to add. That’s where this phase comes into play.

In order to properly prepare the game for its full release, we need to temporarily stop selling the game to new players until launch day.

This means that until the day of our full release, EndCycle VS will not be purchasable by people who don't already own it.

If you already own the game there is no need to worry! You can still play EndCycle VS with all its features intact! And you will of course have access to all the new things we'll add on launch.

As thanks for your loyalty over the years, we will give everybody who has bought a copy of EndCycle VS a special reward on launch day, so stay tuned!

Regarding you, the community, we will still continue to interact, chat and play with you.
Our weekly streams will remain intact and we are going to keep our modding jams and tournaments going!
Keep an eye on our Twitter for news on our latest events.

We promised you that 2022 would be our biggest year yet and this is the first step towards that.

There will be lots of exciting EndCycle VS news in the upcoming months.

Subscribe to our NEW official bi-weekly Newsletter (the Bi-Cycle) to always stay up-to-date here.
All subscribers will have the opportunity to win copies of the game upon launch, so sign up today for a chance to win free access to EndCycle VS!

If you’ve got any questions about this and want to ask us, you can do so by heading over to our Discord server here.

And once again, thank you from the bottom of our hearts for supporting our passion project. We CAN’T WAIT to show you all the things we are going to add until our official launch… and beyond.

Love,
Gal and Daniel - 12B3 Games

Our biggest update yet: New Toolbox, new campaign, major overhaul of all modes!

Happy Holidays everyone!

We've been quite busy over the last few months, working on this update which kept increasing in size until well... it became the biggest update we've ever released (yet again lol).

With this update we're making it easier than ever for YOU to create your own unique EndCycle experiences. Put whatever characters and sprites into the game that YOU want to see, create your own characters using our new and nifty tutorials and share them with your friends!

Now all of this is easier than ever with "Copy+Paste", "Undo+Redo", "SAVE ALL", "TEST", "PREVIEW" features that make the new Toolbox the best it's ever been!




On the story-front we've added a completely new campaign!
"Crimson Force" follows the story of the final days of Cress, Rozu,Spark and the Crimson Punks as the Crimson Force we've known and loved up until now.



Many new gameplay elements await you and the canonical end of the EndCycle VS storyline.
Yet we have one final campaign in line for you...

There are also TOO MANY other major and minor changes to detail here so here is the entire changelog!

+ MAJOR TOOLBOX UPDATE!
+ Added 2 Toolbox tutorials with more to come!
+ Let Fin teach you how to add your own Animations to the game!
+ Or learn how you can create your own custom character to play with!

+ A lot of elements now have a preview for visualizing content!
+ "Test" button allows you to try out many of your creations!
+ Copy / Paste enables easy replication of data between elements!
+ Undo / Redo lets you correct mistakes or peek into the past!
+ Added simple Particle Editor
+ Breadcrumbs let you view objects within the current tab (Press the "@" button)
+ Improved entity AI editor
+ Added Spawn conditions to entities in battle scenarios
+ Added warning when trying to close the game without unsaved changes
* Reworked toolbox designs
* Improved battle editing visuals and added entity dragging
* Overhauled battlefield editing to paint with LMB and drag with RMB

+ New Campaign: Crimson Force
+ Featuring 3 new Battle Runs
+ New story revelations, the prelude to the game's climax!

+ Completely revamped Campaign battles
+ Adjusted difficulty curve
+ Rewrote many cutscene dialogues

+ New VOC UI for an easier overview of your attacks



+ Overhauled Adventure Mode
+ Balanced enemy encounters and bosses
+ Shortened paths between events for faster travel
+ combined Data Fragment and Upgrade events
+ Quickened reward / spawning animations for less waiting time



* Improved starting tutorial
* Onslaught and Adventure mode enemies now don't use healing items anymore
* Optimized mods to load in a fraction of the time they used to
- Android: Due to design constraints, battles are now forced to landscape mode

Thank you for supporting us over the years, EndCycle VS is entering it's finish line in 2022 but we have so so much yet in stores for you. See you next year!




New EndCycle VS update stream!

Hello friends!

This Sunday we want to give you some small and some big updates on the current state of EndCycle VS.
We will show off several big updates to the Revo system and give you an overview on what you can expect for EndCycle VS in the coming weeks.

Though this will be an information-heavy stream you can still challenge Gal for a match or two!

Come join us this Sunday 7PM CEST on Twitch!
Follow us here to never miss a stream.

All the best
-Daniel

Tool 0.1

Hello friends!

We are back after working on this update for 3 weeks instead of 2.
It's a little experiment of ours, which allows us to experiment a bit more between updates.
Tell us how we did!

This updates major focus is the Toolbox!
We made it a lot more user friendly and changed the design so it'll become much easier to read.
The best part? Drag & Drop integration. That is a huge deal believe us or not.
Now if you mess up the sequencing of an AI you can easily rearange it in seconds!

Also Fin is now part of the Toolbox helping out players by explaining all the parts of the Toolbox one by one.



We hope this'll make the Toolbox a lot more fun to use and we can't wait to see what you'll create with it.

Oh and we've also rebalanced a bunch of Vocs and added 3 new ones we deemed necessary.

Here is the complete changelog:

+ Added an outline to your character when your Ultra VOC is ready
* Taking over Panels in battle runs now makes them 'semi-colored'
* These panels can be accessed by all entities
* Semi-colored panels grant ultra fast cooldowns for your party
* Entering an enemy's semi-colored panel stops your cooldown
* Gave Bella's colors a resprite
+ MAJOR REBALANCING AND NEW VOCS!
+ Lv1 PanelFist: Hits and cracks a panel in front or changes it based on style!
+ Lv1 X-Flame: Fire shot that spreads extra damage in an X
+ Lv2 Frostag: Tags an enemy in front and drops a frost bomb after a bit!
* Lv0 BuildMove -> MOC BuildMove
* MOC GreenPiece: Charge 0.7 seconds -> 0.5 seconds
* Lv1 IceSpear: Decreased casting delay
* Lv1 Eject: Power 50 -> 70, Crush 10% -> 14%
* Lv1 HotMagic: Crush 10% -> 12%
* Lv1 AntiSword: No more damage penalty, Power 50 -> 110, Crush 10% -> 12%
* Lv1 AttackForm: Duration 5 seconds -> 7 seconds
* Lv1 SpeedForm: Duration 5 seconds -> 7 seconds
* Lv1 MagicSnip: Power 70 -> 90, Crush 6% -> 15%
* Lv1 Yoink: Crush 10% -> 16%
* Lv1 IceCrawl: Power 70 -> 110
* Lv1 Droplets: Spawns 2 droplets, Freeze 1.8 seconds -> 2.2 seconds
* Lv2 CannonGrab: Power 75 -> 125, Crush 7% -> 16%
* Lv2 Dualeaf: Power 100 -> 130
* Lv2 Crusher: Crush 30% -> 28%
* Lv2 EjectAll: Power 100 -> 150, Crush 15% -> 21%
* Lv3 Plantrap: 5 Hits -> 6 Hits
* Lv3 FrontFlare: Power 50 -> 140, Crush 30% -> 26%
* Lv4 Barrier: Duration 8 seconds -> 6 seconds
* Lv4 HeatStorm: Power 200 -> 180, Crush 30% -> 26%
* All counter VOCs: Extended counter time window
- Removed some very situational and weak VOCs:
- Lv1 PanelCrack
- Lv1 BuildGrass
- Lv1 BuildIce
- Lv1 BuildMetal
- Lv1 ChargeFlame
- Removed Charge style to improve battle flow

+ MAJOR TOOLBOX UPDATE!
+ All Lists are now tabs with drag-and-drop functionality!
+ Improved colors make navigating complex data easier!
+ Some elements are now displayed beside each other!
+ Fin aids you by giving you helpful tooltips!
+ Almost every element has some documentation!
* Improved toolbox navigation and scrolling behavior
- Removed Patchwork Metas and unified them with patchworks


That's IT. A huge update surely worth the extra wait.
Please tell us what you think of it in our Discord (click here)

See you soon!
Gal and Daniel

A new character enters the battlefield! Team 0.2 is out now!

Howdy everyone!

We're excited to finally bring you a new Noise after all this time: Farmadile!
This speedy tank creates Grass panels when it attacks!
Its Ultra-Voc "HolzWalz" launches a huge log barrage from said Grass Panels!
Trap your enemies and enjoy the wooden mayham.

[previewyoutube="Y0afNlEaCeA;full"]


+ Added VOC Style particles!
+ Most Styles now have a particle they make the VOC emit
+ Styled spawned objects have a constant particle effect



+ PC: "Clean GIF" setting which creates beautiful battle GIFs!
* Teleporters now show particles leading to their destination
* What platforms a save is linked with are now visible
* Servers now support versioning
* Changed how Blind ailment works in local co-op matches
* Successfully outsmarted bugs

And that's all for now!
See you all next time!