EndCycle VS cover
EndCycle VS screenshot
Genre: Adventure, Indie

EndCycle VS

Crimson Update!

What. It. Do. EndCycle Fans.

We're excited to bring you another big update! To try it out, simply switch to the beta branch, by right-clicking the game in your steam inventory, and pressing properties. From there, simply select the beta option as shown here:


The focus this time lies on bringing you more tools and attacks to make battles even more exciting than before!

Let's first talk about all the new ailments that are possible with this update:

+ Blind: Limits your vision to a 3x3 area
+ Haste: Speeds up your VOC cooldown speed
+ Brake: Slows down your VOC cooldown speed
+ Berserk: Boosts your attack power for a small duration
+ Meak: Reduces your attack power for a small duration
+ Floating: Makes you float, making you unaffected by panels
+ Frozen: Freezes you into place, making you unable to move

Now unto the VOCs that utilize those ailments and more:

+ Lv3 BackFlash - Counters with blinding attack!
+ Lv3 Companion - Places cube that slides towards attacker!
+ Lv2 BoulderBack - Counter by dropping a boulder on enemy!
+ Lv2 Virus - Counters with poisonous explosion when hit!
+ Lv2 CoffeeBean - Throws bean that speeds up cooldowns!
+ Lv2 PanelLance - Hits 2x1 area with panel changing slash!
+ Lv2 ShowStopper - Slows down enemy gauge when hit!
+ Lv3 FrontFlare - Blinds 3 panels ahead!
+ Lv1 SpikeTrap - Lays spikes that impale enemy!

* Froster and Humidity now freeze enemies
* Caffeine now grants haste
* Reworked StunWave and ToxicWave
* Reworked Anthem and Lightmass

Of course there are a bunch of new Styles as well:

+ Lv1 Meek - Weakens target attacks!
+ Lv1 Float - Makes target float, ignoring panels!
+ Lv1 Haste - Speeds up target cooldowns!
+ Lv1 Brake - Slows down target cooldowns!
+ Lv1 Blind - Turns target blind!
+ Lv1 Freeze - Target is frozen, preventing movement!
+ Lv1 Crack - Target's panel is cracked!
+ Lv1 Repair - Target's panel is repaired!
+ Lv1 Grass - Target's panel is changed to grass!
+ Lv1 Ice - Target's panel is changed to ice!
+ Lv1 Metal - Target's panel is changed to metal!
- Removed Heal-2, Heal-3, Power- and Crush-Styles!
* All Styles are now either Lv0 or Lv1, and many styles have been re-balanced!

Your mods can now be even more extensive:

+ Styles are now moddable - which means that you can create your own styles now!
+ Volatile Skill: Keeps draining HP
+ SuperArmor Skill: Prevents flinching during attacks
+ Rebound Attack now can have a custom drawable
+ Shoot Attacks can now travel tile-by-tile
* Updated UI with more colors to be more readable

> Other improvements:
+ All backgrounds now have custom panels
+ New background: Astrat Night
+ Replays of past-battles can now be watched in the Replay mode
+ Added automatic battle replay recording
+ Added indicator when getting hit by weakness element
+ Added Cheat and Debug settings
+ Battles can now be set to best of three, or best of five
* Rebalanced Characters
* Improved VOC UI feel
* Unlock Message is now faster
* Added Reset Settings button

And that's all for this update, but the next one is just around the corner.
In fact, this update is just the first half of the huge Crimson-Update, which was getting bigger and bigger the longer we worked on it.
We decided it was getting too big for a single update and didn't want to keep you waiting any longer for a lot of stuff we could just bring you early.

The next update will bring you 3 new campaigns, which further explore the world of Anikka. One of those revolves around Cress - the brave leader of Crimson Force, while another one is about Del - the calculating chief of Azure Shield! As for the third one... You'll just have to wait and see!



We can't wait for you to see it.
Until next time!

- Daniel and Gal

New character + Fanart Contest



Heya!

Have you met Cress?



She's the leader of Crimson Force and will storm into EndCycle VS with the next big update!

To celebrate her reveal and the rest of the summer, we're holding a fanart contest!

You can win 1 of 5 EndCycle VS Steam keys, and get your art featured in the game!

For more information on the contest and our cast of characters look here:

https://www.endcycle-vs.com/contest.html

Can't wait to see what y'all will come up with!

See ya!
-Daniel

Design the game with us!



Hey y'all hope you're having a wonderful summer.

We are currently trying out some new things with the combat system to make it faster and more fun!

Open up the beta branch of EndCycle VS by right clicking on EndCycle VS in your library, going under properties and then selecting the "Betas" submenu. Select the beta, and then open up EndCycle VS to try out the new combat system.

It definitely takes some getting used to, but we are convinced that this new system will make for a much better experience.

But please let us know what you think!
The great thing about Early Access is that we can react to your feedback, and make the game the best it can be together with YOU.

Tell us all about your thoughts on the new system here:
https://discord.gg/zS33UCb

See ya next time!
Oh and a new update is coming soon!

-Daniel

Azure Update



Hi!
Took my sweet time writing this but....better late than never!

Hopefully you already got to play the new Azure update.

If not then look at all this new stuff:

+ Single-player campaign!
Finally you can explore the world of EndCycle VS.
Get a glimpse at the lives of several of our main characters, by fighting your way through several missions!
Maybe you can even unlock some cool stuff along the way....

+ New characters!
Delicia and the Azure Agents enter the stage. What is their plan?
Also several hidden SP characters appear out of nowhere...can you find all of them?



+ Character Customisation!
Change the clothes of your favorite character!
Gender neutral characters even allow you to change their skin color and hair length to allow you to self-insert yourself into the exciting online battles!

+ Added new panels and reworked old ones
+ Lava: Hurts non-FIRE elementals
+ Grass: Heals non-FIRE elementals
+ Metal: Can't break and speeds up ELEC elementals
+ Ice: Makes non-WATER elementals slide

+3 Sexy new battle-backgrounds!

+ New menu themes
Making the UI more diverse and fun!

+ Colorblind mode and more accessibility options!
You can now disable all "tap" based attacks and instead choose to "hold" a single button.

+ Interactive Credits!

+ Quality of life stuff:

+ Added new fonts
+ Changed "Practice" battles into "Test" battle with dummy
* Battles are now started out with a full Strike Gauge
* VOCs now show their styled power/crush values
* Spawning attacks that can't spawn the object don't reduce gauge
* Fixed VOC inventory navigation
* Renamed Neo to AV.atar


VOCs:
+ Lv2 BuildMove
+ Lv1 BuildGrass
+ Lv4 PanelSword
+ Lv2 SofaGrab
+ Lv4 Explant
+ Lv3 FireGate
+ Lv0 GreenPiece
+ Lv2 BioHeart
> Lv3 BigSword: Removed Charge
> Lv4 Bomboyage: Power--, Crush--
> Heal is now a Pickup

Styles:
+ Lv0 Infusion
+ Lv0 Turn
+ Lv0 Slow
+ Lv1 Fast
+ Lv1 RushBack
> You can now turn while moving with a rush-style

Thank's to your support in Early Access we can keep expanding EndCycle VS every month! Thank you so much, I hope you're enjoying our little game.

See ya soon!

April Update!

Hey everyone hope you're having a wonderful spring so far!

We took the nice weather, as a chance to shut the windows, sit down in front of our PCs and create this new update!

Here's what you can expect:

+ Added in-game Mod manager
Now it's easier than ever to put anything you like into the game!

+ Added Mod browser to up- and download mods in-game
Do you want to share your mod with the community, without actually having to leave the game?
Now you can!

+ Game now automatically synchronizes mods with server
Join a server that has a mod running, and the game will automatically install that mod for ya, so you can enjoy and share all the wonderful possibilities of modding!

+ Reworked Tutorial and Tips menu
We gave this one an overhaul so new player can get the hang of the game more quickly, and veterans can see neat tips and tricks to enhance their playstyle!

+ Reworked entity HP/Crush gauge
It looks prettier now.


We hope you enjoy this update, which clearly has a modding focus.

To all the none-modders out there:
We're already working on the next update which brings new content to the base-game.
You can look forward to exciting gameplay-enhancements!

Have a lovely April!

Small update on what we are currently working on

At the beginning of April you can expect a small- yet exciting update, which let's you finally upload your mods, and also search for new ones inside of EndCycle VS very own mod-browser.

You can also run your own custom server with any mod you like!
Players that join will automatically get the mods installed and enabled so you won't have to worry about mod compatibility!

Once we are finished with this update, we'll let you know about the bigger things to come. We can't wait to see what you'll do with the modding tools!

March Toolbox Update!

Hello lovely Cyclists!

With this new update we're introducing you to ONE NEW BACKGROUND!
...but more importantly we've updated the in-game modding tools now allowing you to modify EndCycle VS to a greater extent!

What is also new, is that you can stack up multiple mods at once, and integrate up to 1000 of your own characters into the game!!!



If you haven't gotten into modding yet here is what you can do in EndCycle VS:

  • Add new playable characters (sprite, stats & abilities) to the Roster
  • Create your own battlefields
  • Create enemies and define their AI however you want
  • You can of course create you own background as well
  • Add your music to fights
  • Change the sound effects of the game
  • Heck if you want to you can change any sprite so you can even remove our beautiful logo
  • Use every possible variable to create unique attacks

Here's some ideas of what you can do with these variables:

  • Change the attack range and trajectory!
  • Chain multiple individual attacks together to form a combo!!
  • Make the attack transform and interact with the battlefield!
  • Add custom sound effects!
  • Change its element, power and level!
  • And much much more!

And all of the modding can be done through the toolbox UI! No coding necessary!


On the content side of things, here are some extra things we included with this update:

  • "On Sale" tab in shop
  • Power/Crush display when looking at VOCs
  • New VOC icons
  • Overhauled shop UI


We'll be posting more posts and tutorials on how to mod the game very soon, so stay tuned!
Join our discord and chat with us / other fans!

FEBRUARY UPDATE- TRI-WING AND MORE



ANOTHER MONTH ANOTHER HUGE UPDATE

This month we are proud to finally unveil the identity of the cute fellow who has been all over out promo-material: It's Rozu the Noise-Hunter!

And a special guest visits our growing roster: Tri-Wing!!!

Characters now have unique abilities, to make battles even more diverse.

A bunch of new Voc's and Styles also have been added!
We can't wait to see how you'll use them.

Here's the complete changelog:

------------------------------------------------------------------------------------------------------
! Rozu joins the Voxers!
- Rozu gains extra speed while he has full HP.

! Tri-Wing joins the Roster!
-Just like in it's own game, Tri-Wing moves in 4 directions and refills its
gauge periodically

+ Character Skills:
Certain characters now have special abilities that switch up the way they
play

+ Set Lobby Game Mode to 1v1 or 2v2
+ Quick-Match option
Choose the Quick Match option to quickly connect to any open lobby

+ Lobby Passwords
+ Edit Game Mode Rules in lobbies
+ Players can be kicked / made host from player list
+ New Menu visuals
+ Filter VOCs by Role
+ New Character Selection screen
+ Lobby Chat from Inventory/Shop
+ Reworked In-Battle Chat
* Added “4-High” to Stage Selection
* Improved VOC Inventory Navigation
* Player Element is now shown in Local PvP mode
* IceCubes aren't destroyed when hit by weakness anymore
* Ice Panels duration increased
* Practice Battles are now started out with a full gauge
* Regen rate increased by decreasing duration

> Fixed:
* IceCube explosion push/pull

> VOCs:

New VOCs:

+ Lv2 Telepunch

(Normal) Materializes a giant fist, which can be activated on your chosen lane

+ Lv1 ElectroRay

(Elec) Charges up for a beat, and then starts shooting a lazer ahead which damages entities multiple times and stuns them. Depletes VSG bar and keeps damaging as long as the button is held

+ Lv1 Meteors

(Fire) Creates giant meteors falling unto the battlefield. The longer you activate this Voc the more meteors will fall.

+ Lv0 ChargeFlame

(Fire)Charges up while the button is held, when the button is released a Flame Shot is shot ahead of the player if the attack was fully charged, otherwise the charge resets

+ Lv2 HotMagic

(Fire) Creates a mantle of fire right onto the user which makes all projectiles in the panel in front disappear instantly and that causes slight damage

+ Lv1 LogLaunch

(Nature) Shoots a log ahead which rolls along the ground. If the shoot button is pressed more often, the VOC spawns more logs at the cost of one bar per log

+ Lv2 Plantrap

(Nature) Sprouts vines directly in front of the user, healing the user and damaging the enemy as often as the attack button is pressed, reducing the VSG bar slightly every time.


+ Lv1 Caffeine

(Normal) Pulls the user three panels ahead.

+ Lv2 WideSword

(Normal) Slices a 1x3 area in front of the user

+ Lv0 Push

(Normal) Pushes any object one panel in front with a big fist back by one panel, dealing slight damage

+ Lv3 ChronoRip

(Special) If hit within a short time span the time slows down for a short moment and the user moves behind one panel

+ Lv3 TrndWttr

(Water) Shoots a water bomb to the designated panel, which freezes hit panels in a plus

Removed VOCs
- Lv2 Cannon+
- Lv3 Cannon++
- Lv4 Grenade+

Balancing:
> Lv2 IceCube: HP--
> Lv5 Lightmass: HP--, Lv4 -> Lv5
> Lv2 StunWave: Stun--
> Lv2 Dualeaf: Power--, Crush--
> Lv2 Mosquito: Range++

> Styles:
New Styles:
+ Lv1 Up
Pushes target up
+ Lv1 Down
Pushes target down
+ Lv2 Copy
Gives target the element of the used VOC
+ Lv1 Rush-Up
Moves Player one field up before using the VOC
+ Lv1 Rush-Down
Moves Player one field down before using the VOC
+ Lv1 Rush-2
Moves Player 2 fields forward before using the VOC
+ Lv1 Rush-3
Moves Player 3 fields forward before using the VOC

Balancing:
> Heal-1 / Heal-2 / Heal-3: Heals user on hit
> Heal-2: 100 Heal -> 150 Heal
> Heal-3: 200 Heal -> 250 Heal