Endless Becoming: Apartment cover
Endless Becoming: Apartment screenshot
Genre: Adventure, Indie

Endless Becoming: Apartment

Sitting Update

- Sitting enabled on most benches, chairs and toilets.

To activate FP users simply point at a bench/chair and press LMB or Right Trigger. Press again to return to normal walking mode.

VR users are no longer obstructed by the collision of benches/chairs so sitting can be simulated with IRL props.

Bread Save Update

- Bread will now be saved where it was last placed.
- VR optimizations in the bedroom.
- Gamepad improvements with aiming and interacting with objects.
- UI text should be cleaner, smoother and less aliased.

Bread Physics Update 2

- Bread now has the correct velocity and directional impulse applied when throwing in First Person.
- Bread pickup enabled on MacOS
- VR UI interaction tweaks.

Bread Physics Update

Another year, another update. You can now pick up and throw bread.

I re-architected the VR pawn to support physics interactions. This means your virtual hands collide with objects and you can interact with physics objects, like bread and doors, in a more realistic manner. This kind of interaction system is much more complicated to implement so expect glitches and bugs. Also, I haven't been able to test it adequately on Oculus gear. Please provide feedback on your experience in the discussions or Discord.

- The VR pawn was re-architected to support physics-based interactions. No more ghost hands clipping into objects.
- VR users can now pick up or throw bread using the trigger.
- FP users have basic pick up and drop abilities using the left mouse button.
- VR users can interact with doors by grabbing the handle or pushing or pulling them with their hands.
- Random small bug fixes.

Basic Gamepad Support, Abyss Door Locked

- Basic gamepad support added. *Tested on XBOX controller only.
- A door that wasn’t supposed to be unlocked has been locked again...for now.
- A few tweaks to transitions and level streaming.
- Falling through the floor should take you back to the foyer.

Transition Update

I've been working on a number of random fixes and tweaks over the past few weeks. Hopefully everything runs a little smoother now. You may not notice much because a lot of the changes are under-the-hood.

Please let me know if you find any glitches and i will try to fix them asap. Also I really appreciate all the feedback about the controls (good and bad). I'm very interested in continually tweaking and improving them.

Here are some of the highlights...

- Player acceleration enhanced.
- VR snap turn now correctly rotates around the player’s location.
- Added jump and landing sounds.
- Transitions re-architected.
- Multiplayer level loading improved.
- Various performance and stability enhancements.
- VR players can now walk onto the bed.
- An existing door becomes unlocked when you satisfy all of the conditions.