Endless Defence 2 cover
Endless Defence 2 screenshot
Genre: Strategy

Endless Defence 2

1.41 Patch

Version 1.41 Update (26/8/2019)

In this version there are some slight fixes, and a few balancing changes.

BUG FIXES:

- Fixed XP Bar Glitch.

BALANCE CHANGES:

- Made it harder to gain XP, press 'T' to reset (temporary)

TOWERS AND WEAPONS:

BUFFS: (WEAPONS)

Pistol:

Damage p/shot = Increased from 525 to 780
Fire Delay = Decreased from 0.9sec to 0.5sec
Magazine = Increased from 12 to 16.
Reload Speed = Increased from 2.2sec to 2.4sec
Reload Cost = Increased from 1250 to 1400

Rifle:

Damage p/shot = Increased from 1650 to 1900
Fire Delay = Decreased from 0.55 sec to 0.45 sec
Magazine = Increased from 16 to 19
Reload Speed = Decreased from 3 sec to 2.7 sec
Reload Cost = Increased from 4500 to 5000

Sniper:

Damage p/shot = Increased from 35000 to 47500
Fire Delay = --/--
Magazine = --/--
Reload Speed = Increased from 7.5 sec to 8.1 sec
Reload Cost = Decreased from 8600 to 8000

SMG:
Damage p/shot = Increased from 250 to 450
Fire Delay = --/--
Magazine = Increased from 20 to 30
Reload Speed = Increased from 0.7sec to 1.5sec
Reload Cost = Increased from 7800 to 8500

Shotgun:
Damage p/shot = Increased from 13500 to 17000
Fire Delay = Decreased from 0.3sec to 0.2sec
Magazine = --/--
Reload Speed = Increased from 3sec to 3.5sec
Reload Cost = Decreased from 10000 to 9500

BUFFS: (TOWERS)

Laser Tower (L1): Range increased from 11 to 12
Super Tower (L1): Bullets now do splash damage
Super Tower (L3): Damage p/bullet increased from 70 to 80

NERFS: (TOWERS)

Machine Gun (L1): Fire Rate Decreased from 2.6 to 2.4
Machine Gun (L3): Fire Rate Decreased from 10 to 7
Missile Launcher (L3): Fire Range decreased from 100 to 85

Enemies: (Capsule buff was a mistake from guns, will nerf)


NERFS:

UNBUFFED:

Red Capsule - Health decreased from 550 to 440, speed reduced by 1 (from 8 to 7)
Green Capsule - Health decreased from 600 to 500, speed decreased by 25%, speeds up 20% slower
Armored Capsule - Speed decreased from 2.4 to 1.6, health reduced by 10000
Support Capsule - Health decreased from 450000 to 350000
Militarised Enemies - Health decreased from 42000 to 36000
Crimson Enemy - Speed decreased from 11 to 10.

BUFFED:

Blue Enemy - Health decreased from 20000 to 19000
Dark Red - Health decreased from 360000 to 300000
Green - Health decreased from 4000 to 2000
Green Capsule - Health decreased from 6000 to 5400
Pink Capsule - Health decreased from 8400 to 5000
BOSS (From Boss Battle) - Health decreased from 2.5M to 2M

BUFFS:

UNBUFFED:

Dark Green - Health increased from 8000 to 10000

Some random ideas for next update:

- New tower?!?!
- New maps?!?!
- Progression?!?!
- New enemy types?!?!

(not all will be implemented)

Well, that's it. See you soon!
- Endless Defence 2 Team


1.4 Patch

(22/08/2019) 1.4 UPDATE!!!

I have finally given you guys a reason to grind in Endless Defence 2! With this new xp system, you can level up slowly by killing enemies. I have held off balance changes for now,
if the game needs balancing let me know. 1.41 will bring the second part of the update.

BIG ADDITIONS:

Added a "Player Stats" menu, and a new challenge: Hardcore Survival.

Hardcore Survival - A fifth hard scenario, where you have to survive 50 waves of pure pain with no wave money. Guaranteed to make you rip out your hair in rage!

Player Stats - Go from level 1-50 from killing enemies. (Self-Explanatory)

SMALL ADDITIONS:

- Fixed Weapon Light not showing
- Fixed hotkey bug
- Fixed bug where after wave 20 hard mode will not work.

Keep tuned for 1.41
- The Endless Defence 2 team

1.31 Patch

Update 1.31 (17/08/2019)

Just a small patch regarding inconsistencies and weapons.

BUG FIXES:

Fixed bug where you would win after beating the first wave of 'Lightning Warfare'

SMALL ADITIONS:

- Added a shoot effect for when you shoot
- Added a line to help you aim
- Added a limit on how much you may scroll the camera

BALANCE CHANGES:

Weapons-

Pistol: Reload cost increased from 500 to 1200 (NERF)
Rifle: Damage increased from 1334 to 1650. Decreased fire time from 0.6s to 0.55s (BUFF)
SMG: Increased damage from 176 to 250. Decreased reload time from 1.1 seconds to 0.7 seconds (BUFF)
Shotgun: Increased reload cost from 9000 to 10000. Increased magazine from 2 to 3 (BUFF)

Towers:

Laser Tower (L3) DPS Increased from 1600 to 2000 (BUFF)

Enemies: (note that many capsules will be buffed to accomodate the addition of weapons)

UNBUFFED:

Armored Capsule - Health increased from 50000 to 70000 (BUFF)
Capsule - Health increased from 330 to 550 (BUFF)
Green Capsule - Health increased from 365 to 600 (BUFF)
Pink Capsule - Health increasd from 525 to 700 (BUFF)

BUFFED:

Green Capsule - Health increased from 2600 to 6800 (BUFF)
Pink Capsule - Health increased from 4200 to 8400 (BUFF)

General: Slowed down the speed up rate p/wave after wave 40 from 0.4 points after each wave from wave 40 to 0.33.

-That's all.

1.31 Coming Soon

1.31 Coming soon.

This update will cover some:

- Emergency bug fixes
- Weapon improvements and aim
- UI fixing

Come and join our discord server

We have officially launched our own discord! You may join if you like, for more information on our games, and sneak peaks at future updates.

https://discord.gg/wZykmAx

1.3 is out!

Endless Defence 2 1.3 Patch Notes (10/8/2019)

Thank you for playing endless defence 2! For now, we have implemented a weapons system you can use to fire upon your enemies, and several new improvements, such as quality of life and
balance changes. We have also completely rebuilt the four challenges (not bothered to write the changes down). Meanwhile enjoy the update.

BIG CHANGES:

With this patch, we have weapons in the game! For now, we have 5 weapons that are automatically unlocked!. To access these new weapons, go into options and select them. To use these
weapons, press Q to switch modes from build to fight mode, and F to reload. Note that reloading costs money, and click at the enemies to fire upon them.

Featuring the:

Pistol - Slow fire rate, low damage, however very cheap cost for rounds.

Rifle - Medium fire rate, medium damage, great all rounder.

Sniper - Very slow fire rate, huge damage, expensive rounds. Good for accurate players.

SMG - Fast fire rate, medium damage, high dps. High cost for rounds.

Shotgun - Medium fire rate, high damage, expensive rounds.

As of any update, if you have any suggestions, remember to post them down in the community or youtube channel.

We have also rebuilt the challenges from the ground up. Enjoy the rebalances, however I wasn't bothered to write the full list of changes.

SMALL CHANGES:

- Added a speed adjustment button (or use 1 or 2 as hotkeys) to control the speed of the game
- Changed a few wave comments

REBALANCING:

TOWERS:

Money Pylon - Reduced upgrade cost from 8000/40000/80000 to 8000/24000/72000. Increased income generation from 100/300/900 to 140/450/1200 (BUFF)
Missile Launcher - Decreased range of all levels from 45/68/140 to 30/67/90 (NERF)
Super Tower - Increased damage p/hit from 21/36/60 to 23/40/70
Machine Gun (L2) - Increased fire rate from 3 to 3.8. Damage p/hit increased from 121 to 130 (BUFF)

No enemy rebalancing for now. The enemies are fine.

Stay tuned for more updates, and join our discord if you havent yet. Trailers , new screenshots and other will be out soon.

- Endless Defence 2 team


Hard Mode tips

Is anyone struggling in hard mode endless mode? I have released a few tips on our youtube to help you guys. (Yes, this game is developed by one person)

https://youtu.be/iouKwCb7GmU

1.2 Patch Official Release!

1.2 Patch (4/8/2019)

Thank you to all for 15 sales, this meant a lot to me. Sorry for the smaller patch, don't worry. Greatness is in the next patch.
Meanwhile, enjoy your new free tower, because I had trouble putting out the DLC, so yeah. (probably won't do the dlc bs next time)
A lot of feedback has been received, and we balanced the game accordingly. We also have a discord server that is under construction, which will be avaliable next patch.
If you want to submit feedback now, use the community page, or leave a review.

BIG ADDITIONS:
MONEY PYLON NOW AVALIABLE FOR ALL! THANK YOU FOR WAITING

SMALL ADDITIONS:
- Added a scroll sensitivity slider
- Added a feature to tone down the lights
- Made the red capsule slightly easier to see (Increased size by 30%)

BALANCE CHANGES:
Lightning Warfare - Start money increased to 45000 (from 40000). Start lives increased to 5.
WAVES:
50 - Orange enemies decreased by 1
51 - Blue enemies increased by 2. Dark reds increased by 4.
54 - Support capsules decreased by 1.
59 - Armored capsules decreased by 1.

ENEMIES:

Armored Capsule - Lives lost increased from 11 to 12. (BUFF)
Militarised Enemies - Health decreased from 56000 to 42000. Color switch time from 0.1-6 seconds to 2-10 seconds. Heal amount from immunity reduced from 1000% to 50%. (NERF)
Dark Green Enemy - Speed increased from 16 to 18. Health increased from 2500 to 8000
Pink Capsule - Death money increased to 20 (from 18), Health decreased from 550 to 525 (NERF)
Support Capsule - Health decreased from 777000 to 450000, Death money decreased from 76 to 2



FIXES:
- Some hotkey fixes along with buttons losing functionality.
- Fancy Graphics slightly toned down

Remember: Keep defending, and beating your high score, while I put out more patchs and stuff.

1.2 Coming Soon

Busy putting out the new update. Probably get it out by tommorrow because steam won't let me set the updated build to default.... so yeah

New 1.1 Patch

Changelog:

V1.1 Major Update! (29/7/19)

Thank you for buying Endless Defence 2! We have some exciting new changes to share with you

ANNOUNCEMENTS: We are currently testing out a new tower. This tower can be bought for $1.99, however will come free to all players soon. Buying is completely optional, as all games should be.

The new tower: Money Pylon (Can be bought for $1.49 now, coming next update)

- $8000 cost
- Automatically generates income (convert your useless squares into industrial money making factories)

BIG: Added an options menu, where you can toggle the music on and off (more to come soon!)

SMALL CHANGES:
- Added more waves randomly generated in HARD MODE.
- Changed a few wave texts.
- Added Hotkeys to instantly upgrade towers when you select them (U for upgrade and M to max out))

BALANCE CHANGES:

Towers: 8000/40000/80000

Changed Laser Tower (L1) Range from 10 to 11! (BUFF)
Changed Laser Tower (L3) Range from 24 to 23! Slow percentage from 85% to 80% (NERF)
Changed Machine Gun (L3) Range from 28 to 30! Fire Rate changed from 9 to 10. Damage per shot increased from 664 to 712! (BUFF)
Missile Launcher (L1) Range from 50 to 45! Explosion Radius from 10 to 6! Damage per shot from 134 to 102 (NERF)
Missile Launcher (L2) Range from 80 to 68! Fire rate from 2 to 1.5! Explosion Radius from 25 to 12! Damage per shot from 312 to 290! (NERF)
Missile Launcher (L3) Range from 110 to 100! Fire rate from 4 to 3! Explosion Radius from 65 to 30! Damage per shot from 788 to 712! (NERF)
Super Tower (L1) Range from 35 to 49 (BUFF)
Super Tower (L3) Fire rate from 28 to 30 (BUFF)

Enemies:

Unbuffed:

Red: Health Increased from 50 to 55! (BUFF)
Blue: Speed decreased from 17 to 16! (NERF)
Crimson: Health increased from 990 to 1400! (BUFF)
Green: Speed decreased from 10 to 9! Health increased from 330 to 355! (MIXED)
Dark Red: Health increased from 32000 to 36000! (BUFF)
Green Capsule: Health decreased from 390 to 365 (NERF)
Armored Capsule: Speed increased from 2 to 2.4 (BUFF)

Buffed: (Post wave 40 on normal, post wave 20 on hard)

Red: Increased health from 37500 to 40000! (BUFF)
Green Capsule: Decreased Health from 3400 to 2600 (NERF)
Pink Capsule: Decreased Health from 4400 to 4200 (NERF)
Green: Increased health from 3600 to 4000! (BUFF)
Crimson: Health decreased from 225000 to 200000. Speed increased from 7 to 10 (MIXED)
BOSS BATTLE KING OF CAPSULES: Increased spawn delay from 7 seconds to 10 seconds. Increased health from 2,000,000 to 2,500,000! (MIXED)

Fixes:

Fixed glitch where player would get stuck on wave 7.
Some minor UI adjustments.

Keep defending, and stay tuned for more!

V1.0 Official Release! (27/7/19)