I am thrilled to announce the alpha release of Endless RPG 2's combat system! As you all know, the original Endless RPG had a pretty good reception, and we couldn't have done it without the support and feedback from our incredible community. We are now back with an exciting and innovative combat system that we know you'll love.
With Endless RPG 2's combat system, players will experience a new level of strategy and excitement. We've added new abilities, weapons, and magic spells that will keep you on your toes throughout each battle. You'll have to think tactically and make quick decisions to emerge victorious in each fight.
But that's not all! We've also revamped the character customization options to allow players to create more personalized characters. Choose from an array of races and classes, and then customize their appearance, abilities, and weapons to suit your playstyle.
As an alpha release, we are eager to hear your feedback on the new combat system. We want to know what you love, what you don't, and what we can do to make it even better. Your feedback is crucial to our development process, and we are committed to listening to our community to make Endless RPG 2 the best game it can be.
So, gather your party and prepare for battle! The Endless RPG 2 alpha is now available, and we can't wait for you to experience it. We're excited to hear your feedback and to continue working to create an unforgettable RPG experience.
Thank you for your support, and happy adventuring!
Sincerely, Kezarus
Minor Changes
Hello everybody! Just made a quick update:
Rebalance of Summon Beast
Evil Centers upgrade chance in 10% a day (was 20%)
Cinematic Death is now optional
Thanks a lot for your support and engagement! =]
ENDLESS RPG v1.1
Hello everybody! How are you today? We are glad to inform that we did some updates and new features to Endless RPG. Check it out! =]
Cinematic Kills, a slowdown effect on kill
Better Screen Shake
Solo Hero Start, with or w/o traits
Easier Start, easier loners and To Hit rule change
Less penalties when fighting in the rain and at night
Better Day Night Cycle
Bells and Whistles, coins and items shenanigans on combat end
Faster Camp
Texts improvement and corrections
Small graphics tweaks
General Bug Bashing
ENDLESS RPG v1.000!!!
Hello everybody! How are you today? This is it! Endless RPG come to an end of its development with this update! Just as planned and promissed, all features are there. Me and my brother would like to thank each and everyone of you that helped us along the way. Your feedback were invaluable to us. We tried to make things that you suggested and we are sorry for things that we couldn't change.
I will still maintain and correct any bugs that pops up and respond the to questions on the discussion board. I hope you have fun with the game, it's more than 20h (possibily 40h) hours long and it never really ends as you could move your group from a world to another or create another party entirely. =]
These are the features of this version:
The Root of All Evil: a quest that spawns everytime you destroy an Evil Center or an Evil Agent
Building Quest: you can now give money to a Town for it to build structures
Save System: a save system that is more inline with other mainstream games
Bug Bash:
Try Save routine, that prevents save files corruption
Grow Bushes skill on top of rocks
Crash on Debug when flee combat
MultiStrike not causing Flank
Endless RPG Almost Done
Hello everybody! How are you? As December approaches I am happy to announce that we are getting to the end phase of Endless RPG. There are 2 features left:
The Building Quest: that allows the player to help a town to construct new buildings;
The Root of All Evil: a quest line that will spawn from Evil Centers. When completed that kind of Evil Center will not pop up anymore;
I plan to deliver on early December and then move on to new projects. I will, for sure, still address bugs and answer this forum.
It’s been a pleasure to talk to everyone here, thank you so very much for your support. I tried my best to keep up with your expectations and avoid over promising (even if that meant to lose sales). I hope I could achieve that and give you a simple game that is just fun. =]
Stay tuned on the next upcoming update!
Cheers! Kezarus
ENDLESS RPG v0.700
Hello everyone! How are you? I've making some good progress in the past few days and now I would like to share with you the Evil Agents Update! They will appear on the map and spread chaos in the world. Shrinking villages, spreading lies, razing every building and making a never ending night. Only your team will be able to defeat them.
I hope you find this entertaining and agents definetly adds a dynamic challenge to the world. Tell me your thoughts about it! =]
[FIX] World Log, yellow message bottom left corner, put a 10s delay and obey pause [Outcasts] Show quest button, but disabled [FIX] On Rune Drop: don't allow Death Touch and Chain Soul [Agent] Boss Skill [Agent] Main Engine:
Chance to Spawn same as Evil Centers
Maximum of 3 agents
Troops setup
Refresh troops everyday
Level up 10% chance
All objects and sprites
Save/Load
Class Gear, Stats, Skills, Race and Appearence
On Combat Flee: if the boss is killed transform it in a Bandit Loner
On Map Query: flavor text by agent type
Radar variables (to be or not attacked or attack)
[Agent] The Silver Tongue:
Don’t attack anyone and can’t be attacked
Go from town to town
Make them hate each other
Reputation -10 per Silver Tongue level distributed across the towns (can repeat a town)
Exclamation mark before making the effect
[Agent] The Plague Bringer:
Don’t attack anyone and can’t be attacked
Go from town to town
Reduces a Town’s level (minimum of 1)
Heavy Rain on effect
[Agent] The Waaargh:
Attacks everything
Wanders around
Spawn Troops
Troops attack the surroundings
Troops gravitate around the Chief
Waaargh particles
Waaargh sound if player is close
[Agent] The Void Herald:
Don’t attack anyone and can’t be attacked
Flavor Text
Behavior if:
- Are there less Seals than my level?
- Am I 8 squares far from any building?
- Am I 20 squares far from other seal?
- Create a Seal
Seal:
- As Troop, but can’t be attacked, speed zero, no radar
- Replenish troops as the amount of Seals
When 3 Seals are open:
- Always night
- More clouds
- Night on Combat
[FIX] Map Log, leave it for longer, triple the time [FIX] “Dancing troops”, extend the troops attack range to engage in Tile*1.25 distance [BUG] Town without buildings or resources could generate absurd items in the shop [BUG] When entering and exiting the Town in a fast manner after completing a quest you can receive it multiple times [BUG] Smooth Rain sound [BUG] Attack Popup for Can't Heal, Can't Move, Can't Defend, Poison, Bleed, Frost, Burn [BUG] Enemy party attacking his own chars [BUG] Rain sound not playing [BUG] Better description on the Void Seal [BUG] Nerf troops of void seal and waaargh troops [BUG] Larger map Quest box
ENDLESS RPG v0.600
Hello everybody! It's been a busy month, but the Outcast quest line is finally out! Go from town to town to and integrate or vanquish the pariah races. I hope you like them. The next update will be about the agents that roam the world and mess with everything. Stay tuned! =]
[BIG] Outcast quest line
Shows on Town that player have reputation 75 or higher and flag == "NORMAL"
Flavor text for each quest on town
Accept: Join or Kill buttons
Create hard difficulty bounty party
Flavor textbox on accept quest
Quest Tooltip depending on the quest
When back to map, create PariahSpot (Bounty Troop)
PariahSpot: Sprite
PariahSpot: Remove behaviors
On click PariahSpot, do combat
[BUG] PariahSpot: troops created have no gear
PariahSpot: fix right click
PariahSpot: place on map
Save/Load PariahSpot
Save/Load QuestEngine
QuestEngine: On Arrive, complete quest, change town pariah flag
[FIX] Decrease chance to AI to use Buffs
[BUG] Enemy party with no gear
[BUG]Chars with no weapons or armor: tiny rebalance on requirements
Next Music button on '-' minus keypad
Increase Pariah Quest difficulty 8-12 chars
ENDLESS RPG v0.519
Hi everyone! I was a little busy in this last update doing some new things. A big one is ready! Our artist, Nikky Orizano, finished all world sprites. I hope you like them. Also, another big one is brewing, the Pariah are being prepared and some variables are already in place on this new version. They ar not completely ready, but we are woking on it! =]
[BIG] New world sprites by Nikky Oryzano
[Pariah] - Town Variables
Add on objTown
New array_try_get function to avoid breaking saves =]
Save / Load World new variables
[Pariah] - Behavior
When Join at Town, on Train: Have Pariah races to Train
When Join, on Loner Spawn, if generates that Race near the Joined Town, create a bandit group instead
When Kill, on Loner Spawn, if generates that Race near the Killed Town, then don’t create a Loner
[FIX] Balance Impact Weapons
Tooltip about ignore Armor
Change to ignore 35% Armor instead of 50%
Change to ignore 70% Armor instead of 100%
[FIX] Second Chance Effect description corrected
[CHECK] Combat Music, not playing the full list (yes, it is=])
[BUG] Two sprites are off (Evil Mage and Fire)
[BUG] No weapon for generated characters
[BUG] Inate Spell+Sword+Spell=Flank
[BUG] Rush Effect is numerically inverted
ENDLESS RPG v0.518
Hi everyone! Just a quick update on some new things. Mostly balance and some new musics!
Mores Combat Musics
Training Attributes costs from 150 to 300
Reduce gold earned from combat in 50%
Armor 2 to Tier 3 Arcane Armors
Ward Armor upgrade to 10 ward points
Assault Skill mislabel: can't miss substituted by ignore defenses
Cheers! =]
Kezarus
ENDLESS RPG v0.517
Hi everyone! Just finished another update. I hope you like it! =]
Custom Map, now you change the variables at the generation;
Duration of Effects on character combat profile
Now that July is ending I will start to create the Pariah Quests. With that the player will be given an option to integrate a pariah race (Dark Elves, Goblins and Beasts) or eliminate it from generate around a Town ever again. Stay tuned and keep on playing!