Genre: Indie Endless Waves Survival
v0.23.1
- Fixed enemy collision in the Treacherous Tombs map
- Resolved settings UI focus issue
v0.23.0
changed:
- Validated display names to prevent profanity.
added:
- Added a "quit" screen if a player leaves the game after 30 seconds.
- Added more background music options
- Implemented settings to show/hide autocast skill icons
fixed:
- Fixed an issue where scores were not being sent after playing for 1 hour
v0.22.0
changed:
- Added Steam Cloud save support.
- Adjusted attack speed for balance (nerf).
- Deprecated old versions.
added:
- Implemented basic leaderboard.
- Introduced new enemy: Reaper (1,000 score bonus on defeat).
fixed:
- Addressed game crashes and UI issues.
v0.21.0
changed:
- Updated icons and some color palettes; changed from "purple" to "black" for a darker aesthetic.
- Removed outlines from character and enemy textures, providing a cleaner and more streamlined visual presentation.
- Hidden the autocast icon from the HUD; a customizable option for this will be introduced in future updates.
- Introduced the "weapon" card type, featuring no cooldown but relying on attack speed
- Standardized the card type to "weapon" for all characters
added:
- Implemented the trait system, affecting the game as long as the player remains alive, similar to the "backpack" mechanic
- Initially added 3 distinct traits to diversify strategic possibilities
fixed:
- performance and stability issues.
v0.20.0
fixed
- portal made player immortal
added:
changed:
- texture of some consumables
- unlock all card upgrades by default (you can still change upgrades in the deck editor)
- consumable grouped when dropped
- increased enemy damage at high levels
- reduced invulnerability time to 1s after being hit
v0.19.0
fixed:
- frost attack bug with ice ball
changed:
- desert map: reduce enemy levelup
- experience progression, reduce the experience required to level up at higher levels
- invulnerability is no longer a card, it is part of the game, when you receive a hit you become invulnerable for 2s
- when upgrading all cards, enemies no longer drop experience gems
v0.18.0
fixed:
added:
- 2 cards, shallow grave and invulnerability
changed:
- desert map: enemy levelup to be by amount of kills not by time
v0.17.0
added:
- scorch card
- auto aiming mode setting
changes:
- tweak glow effect (by default this setting is disabled)
v0.16.0
added:
- char: Caveman
- card: Club
- setting: aiming mode (currently only used by the "Club" card)
changes:
- Spin attack: increase area and knockback
v0.15.0
fixed:
added:
- link to discord channel in the main menu
changes:
- experience progression(increased the experience required to level up at higher levels)