Endless Waves Survival cover
Endless Waves Survival screenshot
Genre: Indie

Endless Waves Survival

v0.23.1


  • Fixed enemy collision in the Treacherous Tombs map
  • Resolved settings UI focus issue

v0.23.0

changed:

  • Validated display names to prevent profanity.


added:

  • Added a "quit" screen if a player leaves the game after 30 seconds.
  • Added more background music options
  • Implemented settings to show/hide autocast skill icons


fixed:

  • Fixed an issue where scores were not being sent after playing for 1 hour

v0.22.0

changed:

  • Added Steam Cloud save support.
  • Adjusted attack speed for balance (nerf).
  • Deprecated old versions.


added:

  • Implemented basic leaderboard.
  • Introduced new enemy: Reaper (1,000 score bonus on defeat).


fixed:

  • Addressed game crashes and UI issues.

v0.21.0

changed:

  • Updated icons and some color palettes; changed from "purple" to "black" for a darker aesthetic.
  • Removed outlines from character and enemy textures, providing a cleaner and more streamlined visual presentation.
  • Hidden the autocast icon from the HUD; a customizable option for this will be introduced in future updates.
  • Introduced the "weapon" card type, featuring no cooldown but relying on attack speed
  • Standardized the card type to "weapon" for all characters


added:

  • Implemented the trait system, affecting the game as long as the player remains alive, similar to the "backpack" mechanic
  • Initially added 3 distinct traits to diversify strategic possibilities


fixed:

  • performance and stability issues.

v0.20.0

fixed

  • portal made player immortal


added:

  • 2 consumables


changed:

  • texture of some consumables
  • unlock all card upgrades by default (you can still change upgrades in the deck editor)
  • consumable grouped when dropped
  • increased enemy damage at high levels
  • reduced invulnerability time to 1s after being hit

v0.19.0

fixed:

  • frost attack bug with ice ball


changed:

  • desert map: reduce enemy levelup
  • experience progression, reduce the experience required to level up at higher levels
  • invulnerability is no longer a card, it is part of the game, when you receive a hit you become invulnerable for 2s
  • when upgrading all cards, enemies no longer drop experience gems

v0.18.0

fixed:

  • small bugs


added:

  • 2 cards, shallow grave and invulnerability


changed:

  • desert map: enemy levelup to be by amount of kills not by time

v0.17.0

added:

  • scorch card
  • auto aiming mode setting


changes:

  • tweak glow effect (by default this setting is disabled)

v0.16.0

added:

  • char: Caveman
  • card: Club
  • setting: aiming mode (currently only used by the "Club" card)


changes:

  • Spin attack: increase area and knockback

v0.15.0

fixed:

  • game crash
  • memory leak


added:

  • link to discord channel in the main menu


changes:

  • experience progression(increased the experience required to level up at higher levels)