Endoparasitic VR is out now! A complete remake of the original Endoparasitic in VR: Physically drag yourself with one arm, inject syringes into your chest, and use your mouth to grab bullets and load them into your guns. You can find it on Steam here: https://store.steampowered.com/app/2634140/Endoparasitic_VR/
Patch 1.1.1 Released
Mod Stuff:
Steam workshop is setup! Untested so far though so I expect things to not work right for a bit.
updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
Game Changes:
made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
reduced vampirism heal amount
made biomasses created by hibernation upgrade always spawn enemies
made so doors cannot be closed in endemic mode
changed color of exit buttons
made spectral zombie on spikr boss not take thorns damage
made revolver drum not turn on double pack effect working
made zombies not block light after dying
decreased rat reaction time to be the same as regular game
fixed two levels not being playable due to shadow errors
improved gun tutorial level
fixed bug where doors that start open still block light
fixed bug where some upgrades selected at start of game would still appear in shops later
fixed ammo containers sometimes spawning in walls
fixed bug where corpse traps on fire heal player through vampirism after dying
fixed bug where ratr will continue attacking you after being killed by thorns
fixed Misslr missile hit positions being squished weirdly sometimes
Patch 1.1.1 Beta 2
Some fixes added on to the previous beta
fixed two levels not being playable due to shadow errors improved gun tutorial level fixed bug where doors that start open still block light
----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Patch 1.1.1 Beta
updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
reduced vampirism heal amount
made biomasses created by hibernation upgrade always spawn enemies
made so doors cannot be closed in endemic mode
changed color of exit buttons
made spectral zombie on spikr boss not take thorns damage
made revolver drum not turn on double pack effect working
made zombies not block light after dying
decreased rat reaction time to be the same as regular game
fixed bug where some upgrades selected at start of game would still appear in shops later
fixed ammo containers sometimes spawning in walls
fixed bug where corpse traps on fire heal player through vampirism after dying
fixed bug where ratr will continue attacking you after being killed by thorns
fixed Misslr missile hit positions being squished weirdly sometimes
----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Patch 1.1 - Endemic Mode, Mod Support, Optimizations
Patch Notes
Major Things:
Endemic Mode! New roguelike mode with procgen levels, an upgrade system, 5 new bosses, and new achievements Mod Support! Info on how to make mods here: https://github.com/GodotModding/godot-mod-loader/wiki/ Complete rework of shadow system with massively improved performance
Other Stuff:
fixed bullets sometimes going through enemies at point-blank range added tip popup suggesting to load older save if player dies multiple times without making progress added notice to splash screen explaining how to fix the splash screen freeze bug added revolver bullets to shotgun swarm room (for those doing revolver-only challenges) fixed crosshair getting stuck on dead bodies sometimes
I'm going to continue working on this game mode on and off over the next few months so feel free to suggest things you would like to see. I'm reading all the community discussions about it.
Patch 1.1 Beta 4
Published more bug fixes and improvements based on feedback:
Added note showing highest floor reached in endemic mode to main menu
Fixed not getting 'not enough space' popup when grabbing pistol bullets sometimes
Reduced chance Double Packed upgrade successfully works
Reduced chance enemies drop ammo on death after getting Full Pockets upgrade
Fixed 'Show map' button covering descriptions
Made 'show map' button and 'locks' and 'money' display in endemic mode be translatable
Made so enemies spawned from biomasses cannot hibernate on death
Fixed spectral zombie on spikr getting upgrades
Fixed enemy upgrades being applied multiple times on selection
Fixed exit door being wrong color in full map view
----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Patch 1.1 Beta 3
Published more bug fixes and improvements based on feedback:
added new upgrades: vampirism, more syringes, zombie health up, bursters, hibernation
added fullscreen map display in inventory
made vaccines heal more if max health is higher
made so shotgun shoots from tip of gun instead of base
fixed misslr missiles not covering entire boss room
fix shadow blob appearing on top of player at start of a level sometimes
fixed bug where enemy upgrades were applied twice when obtained
----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Patch 1.1 Beta 2
Just published a bunch of bug fixes and improvements based on feedback:
made so you can hover over upgrades in inventory screen to see info on them
fixed game crashing after shooting a biomass blob
fixed collision issue where you can get stuck in one room
fixed rats getting stuck
made exit buttons quieter
made so you have to right click upgrades to buy/choose them
fixed asteroid dirt appearing in shop room sometimes
made upgrades cost more
made so zombies can't have combined stealth, bubble shield or phase flicker at the same time
made ammo less common
made biomass spawn more often on reception floors
increased blobl health
increased spectral zombie move speed on spikr boss
made bosses do more damage on later floors
fixed placeholder upgrades appearing in shop sometimes
----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Patch 1.1 Beta - Endemic Mode, Mod Support, Optimizations
Patch notes
Major Things:
Endemic Mode! New roguelike mode with procgen levels, an upgrade system, 5 new bosses, and new achievements
Mod Support! Info on how to make mods here: https://github.com/GodotModding/godot-mod-loader/wiki/
Complete rework of shadow system with massively improved performance
Other Stuff:
fixed bullets sometimes going through enemies at point-blank range
added tip popup suggesting to load older save if player dies multiple times without making progress
added notice to splash screen explaining how to fix the splash screen freeze bug
added revolver bullets to shotgun swarm room (for those doing revolver-only challenges)
fixed crosshair getting stuck on dead bodies sometimes
----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "Betas" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Couple small fixes with steam
Changed 'Hunter' achievement name to 'Medieval' on steam to match name in-game Changed launch path for mac on steam, fixing the double-click bug. (If you're a windows user setting up a mac build on steam, make sure you point the launch path at the bundle 'Game.app', not the executable in it lol)