It is finally time to remove the game from the store the 25 November 2023. I know that Unity has changed their politics but i'm not really pleased by how game developpers were threatened. So here it is.
There will be a final sale with 30% off from today to the 25 November 2023.
I'm really thanksfull to everyone that took interest in the game. Thank you all, i now believe that i can try to live from this dream of mine !
Have a good day and see you all on my next projects !
The End(rr)
Hello everyone !
I am announcing that on November 25, 2023 the game will be removed from the store. You will always keep it in your library if you have already purchased it.
There will be a final sale with a 30% discount starting November 11, 2023 until the last day, November 25, 2023.
It’s been a fun adventure and I can’t wait to share my next projects with you. Expect more online presence from me because now I'm unemployed and working full time on my games, hoping to make a living from it.
Thanks again for your interest in the game!
See you soon !
Removing from shop
Hello everyone,
I'm sad to announce that i'm going to remove the game from the steam shop. Everybody that already owns the game will be able to install it whenever they want.
Unity recent announcement have decided me to remove it. I'm also disapointed by the game i've produced. I'm still working on new projects and i can already tell you that it will be HUGELY better than ENDRR.
The removal will be effective in the next weeks.
Sorry for the inconvenience. I hope everybody understand.
Have a good day/night !
Performance & Bugs - HOTFIX
Hello fellow players,
Here is a hotfix for the recent problematics issues.
Patch notes :
- It is now impossible to go lower than 0.1 cooldown (display is a little bugged right now, but tell you that the higher the value, the fastest you shoot). If you go lower you will get an increase of damage for each 0.01 cooldown. It was done for performances issues. - It is now impossible to go higher than 7 projectiles. If you go over 7, each projectile will deal 10% more damage. It was done for performances issues. - Multiple projectile will now split damage by the number of projectile. It was a bit strong. - Fixed the character upgrade bug. I was due to equipment stats modifiers being badly generated. I have fixed the existing equipments. - Fixed character stats display. It was bug due to screen size issues.
I'm really sorry for the inconvenience. The code is a little plate of spaghettis as it is my first game...
Cordially, Waïju Games
Difficulty balancing - UPDATE
Hello fellow players !
Here is the new update where i tried to balance the difficulty as good as i could !
Patch note :
- Enemy spawn rate have been lowered. It should be more progressive now. - Enemy behavior slighly modified. It should be possible to make packs of mob more easily while keeping that overwhelming feeling. - Enemy spawn reenabled when boss is spawned. However max enemy count will not increase further until boss is defeated. - Fixed a bug where you where able to stack armor of the same type. - Added an attract zone around the player that will drag xp and equipment to the player. Do not work with magical beans, you will have to go get it. - Modified the way multi-projectile work. Before it was impossible to have more than 5 or 6 projectile of the same skill at the same time. - Fixed a bug where cooldown reduction/augmentation had very very very low impact. - Prevented negative damage.
What's next ?
I will continue to listen to your feedbacks and i will now work on implementing new features.
What is in my mind : - Equipment "Crafting" - Equipment rarity & level - Better ui and quality of life improvements. - New upgrade types - Events - More ?
Have fun !
Cordially, Waïju Games !
Enhancement & Balance - UPDATE
Hello fellow players !
First of all, i want to thank all of you for buying and supporting the game. In a second part, i'm happy to announce to every one of you the first update of ENDRR. Regarding feedbacks, i tweaked some gameplay elements to make the game more enjoyable.
Here is the list of modifications :
Reworked sprites of the forest biome. I was not satisfied with the old visuals.
Reworked the way enemies move towards the player. It should be more organic now.
Added damage numbers when you hit an enemy.
Added particles when an enemy dies.
Reworked the way enemies are spawned. It should be more progressive at the start of the game and become more agressive as you go on.
Reworked most of the enemies stats. Greatly reduced speed for some really fast monsters and reduced speed in general. Reduced health points of some tanky monsters
Some of you may have some questions about the initial released game ("Why is it not early access ?" or such) so i wanna explain a little bit here my vision for ENDRR.
I do not want to raise the price of the game as the updates get released. I wanted to keep in people's mind that it is a small game (my first) and that I will need help from the community, as it has already happened quite naturally. To make ENDRR reaches greatness together !
I have planned more features for the game that i am going to work on. Stay tuned for more and don't hesitate to give me feeedbacks on the community hub !
Cordially, Waïju Games
Enhancement & Balance - UPDATE
- Reworked sprites of the forest biome. I was not satisfied with the old visuals. - Reworked the way enemies move towards the player. It should be more organic now. - Added damage numbers when you hit an enemy. - Reworked the way enemies are spawned. It should be more progressive at the start of the game and become more agressive as you go on. - Reworked most of the enemies stats. Greatly reduced speed for some really fast monsters and reduced speed in general. Reduced health points of some tanky monsters