First I’d like to welcome the new users who have joined us in the past couple of weeks, I hope that you are all doing Mountain Valley PD proud!
Now, I have a few things to announce that we are working on over the next couple of months. We will issue perhaps two batches of updates in that time. So I’d like to detail these that will arrive in the next couple of months.
Update Batch 1
- More mission variations for each map - This will also mean that crimes will happen in different areas.
- Vehicles will pull over when using only the siren lights – Players wanted to switch on their lights to pull over drivers, so we are adding this
- The Light bar colours will be fixed
- A selection of bug fixes – these will be detailed when the update has been released
Update Batch 2
- New playable map
- One more wearable police outfit
- A new police vehicle
- More options when pulling over vehicles (perhaps a mini game suggested by the community)
- A selection of bug fixes - these will be detailed when the update has been released
We will also be adding Polish language into the game very soon too.
We are hoping to get these updates out in the next couple of months, when we nail down a specific date I will let you all know closer to the time.
All the best!
UPDATE NOW LIVE: MOTORCYCLE, FIXES AND CHRISTMAS
Hello everyone,
We have some very exciting news today. Our next major update is now live and it is a big one. Firstly we would like to thank everyone for their continued support over the last couple of months. Your comments and suggestions are fantastic and the overall community response has been great.
Before we go any further, we need to let you know that there are some steps you will need to reproduce to make sure that your old save files work with this update. We are sorry that this has to be done but some changes were made to increase performance and allow users to edit custom_data files much more easily.
Please follow this link for information on transferring your save data to the new folder. http://steamcommunity.com/app/318220/discussions/0/626329187134721584/
Now it’s time for the good stuff.
First, here's a very short video detailing just some of the new additions to Enforcer:
New Features
• New Vehicle – Enter MYBIKE in the secret codes section
• New Christmas Items – Enter HOHOHO in the secret codes section (use HOHOHO to remove it)
• A Donut Store
• The Ability to change controls / key bindings
• More Diverse missions
• NPCs will occasionally have body armour
• Flashlight attachment available on weapons (press L to use with gun drawn)
• Can now go on and off duty at home or the Police Station
• Some NPCs are now “wanted” by the police. Check IDs and keep an eye out for NPCs running from you
• Players can now change the length of days through the Customisable configuration files
• All maps now have mechanics, using the tow feature will always place you at the nearest mechanic
• A new siren type for all current vehicles
• A Weapon store where players may purchase new types of weapons
• Medal system, where you character will receive medals based on their actions
• Vehicle trunks now open when taking items out
• Limited controller support (Still in testing and will continue to change)
Fixes
• Fixed Rain sometimes not triggering weather icon
• Fixed all windows depending on resolution size
• Added more places for the taxi to drop you off
• Longer shifts as default (players can adjust this in XML files)
• NPC waypoint fixes
• Players can extend the game clock via the XML files
• When moving to far from Speed radars, then will be automatically returned to your car
• Fixed issue when arresting two people, the option to enter the police station does not work
• Fixed issue where players are unable to respawn when dying
• Fixed issue where players are unable to receive dispatch calls after the first day.
• Fixed issue where textures for some vehicles are missing
• Decreased overall file sizes for vehicle textures
• Fixed issue where car rolls away after turning the engine off.
• Vehicles use less fuel (it will also have an editable option in the XML files that players can adjust)
• Improved siren lights.
Thank you all again for your ongoing support, we really appreciate the community and all their comments. We will continue to add more features and fix any issues we may find so keep your eyes peeled and your engines running for further news and updates.
During The Next Month We Shall Be Working On...
There are a few things we’d like to cover today. First we would like to thank everyone who has purchased Enforcer since the games launch on the 24th of October. You have given us an amazing amount of support and it has enabled us to progress further to add more content to the game.
During the next month we are going to be adding the following new features
New Features
• A donut store!
• Cut scenes when calling for ambulance and tow vehicles
• A weapon store that will allow the player to purchase different guns
• More diverse missions
• Flashlight added for use on foot
• Check ID can trigger NPCS that are on the police’s most wanted list
• Ability to rebind game controls
• Controller support (this may be partial support initial)
• Some NPCS will have body armour
• Mechanics added to all maps. When the player uses the radio to fix their vehicle, they will spawn at the mechanic
• Ability to go on and off duty from home and the police station
• Medal system
• One or more siren type for all four vehicles
We have a couple of other additions that we’d like to pursue but we can’t commit to these right now. We’ll be sure to update if this changes!
Along with the new updates we are also working on some fixes too. These are below
Fixes
• Rain sometimes does not trigger
• Fixed all windows depending on resolution size
• Added more places for taxi
• Longer shifts as default (players can adjust this in XML files)
• NPC waypoint fixes
• Players can extend the game clock via the XML files
• Using radar and leaving the area with the vehicle will make one or both of the speed radars disappear
• Sometimes when arresting two people, the option to enter the police station does not work anymore
• Fixed issue where players are unable to respawn when dying
• Fixed issue where players are unable to receive dispatch calls after the first day.
• Fixed issue where textures for some vehicles are missing
• Fixed issue where car rolls away after turning the engine off.
• Vehicles use less fuel (it will also have an editable option in the XML files that players can adjust)
• Improved siren lights.
Thanks for your ongoing support, we really appreciate all of the reviews you guys have given the game and we are always listening to every single piece of feedback. We really would love to continue adding more content so if things continue as they have been it will allow us to really expand the game further with your suggestions.
MAC Version Now Available. Bug Fixes List Updated
We are pleased to release Enforcer – Police Crime Action for the MAC. Over the past week we've had a phenomenal amount of support and have worked hard to eliminate some bugs and eve add a few new features including support to mod the textures of the vehicles.
Look below for the full Bug fixes list:
Update 1.0. 2 .1
- Image effects changed to support more PC configurations
- Added mouse sensitivity adjustment (Currently the slider controls on foot and in car sensitivity. another slider is being added soon so you can adjust these individually)
- Added volume sliders for sound effects and music
- Player will no longer keep dying when restarting the game (After dying from hunger)
- Player will now longer have energy below 20 after restarting the game
- New system for graphics options (all image effects will be disabled as standard, Players will need to activate effects)
- Reduced Blur
- Shower bug where camera is lost
- Player can replenish stress control after going out with relatives or friends
- Changed the way we have handled the aiming system.(For example, hitting roof instead of the centre of the screen)
Update 1.0.2.2
FIXES
- General: Mouse buttons now activate indicator lights
- General: Center map TOTALLY redone. We hope this will fix the first start game crash (out of memory)
- General: balanced stats without players changing XML custom file (although, we cannot please everyone, you can adjust your game experience by editing the custom XML file)
- General: game is less demanding for shaders and overall textures
- Vehicle: better driving experience (better handling) - we will keep improving with the community feedback.
- Vehicle: vehicle icon fixed (will not appear together with player icon)
- Mission: report does not fit on screen sometimes (Police Station) also players can now use Enter as key to confirm
- Mission: drunks will no longer be reported as an innocent person
- Mission: red markers now will appear more time, but the player will have to check some false players also, giving more challenge, but always a chance to complete
- Player: fixed shot hit markers, so sometimes players cannot hit criminals.
- Player: while on melee combat, will not break animations anymore
- Player: kicking a door in a house with 2 doors no longer crash
- Criminals: made criminals run less than player
- Criminals: will run for more time when evading police
- Camera: fixed orbit cam handle
NEW FEATURES
- General: made 2 sensitivity sliders (on foot and vehicle)
- General: map select before going out of home
- Camera orbit mode can be activated with the V key
- Vehicle: new sirens for the unmarked vehicle
- Mission: new markers will follow criminals and update from time to time, but it is per zone, not really per criminal
Update 1.0.2.3
- Fixed email width and height
- No more flying cars!
- No more use of some batching, this caused troubles for some users
- The player can now only use the police vehicle while on duty
- Fixed texture for wheel type 2
- The screaming woman has been silenced…
- When players by a new civilian vehicle, it no longer spawns in the wrong place
- Vehicle 2 and Vehicle 3 (Charger and SUV) can now have their textures modified
UPDATE 1.0.2.3 NOW LIVE
Hello everyone,
Our team of ninjas released a new update (1.0.2.3) during the middle of the night in an effort to prevent the technological advancement of flying cars in Mountain Valley. We’re hoping that they have succeeded and brought great honour to us all. Let us know if the flying cars persist!
We’ve also made a few other adjustments to the game:
- Fixed email width and height
- No more use of some batching, this caused troubles for some users
- The player can now only use the police vehicle while on duty
- Fixed texture for wheel type 2
- The screaming woman has been silenced…
- When players by a new civilian vehicle, it no longer spawns in the wrong place
- Vehicle 2 and Vehicle 3 (Charger and SUV) can now have their textures modified
I do have a large list for update 1.0.3.1 just to keep everyone in the loop. I will hope to post these on a new thread in the community forums soon.
UPDATE 1.0.2.2 NOW LIVE
Hi everyone,
Update 1.0.2.2 is now live, if you’ve enabled automatic downloading Steam should update your game. If you come across any issues, please get in touch with us at support@excalibur-publishing.com
Below are a list of fixes and additions to the game.
FIXES
- General: Made mouse buttons activate indicator lights
- General: Center map TOTALLY redone. We hope this will fix the first start game crash (out of memory)
- General: traffic spawn is improved (we will keep improving), I’m afraid there are no more radically futuristic advancements to automobile technology (no more crazy flying cars, but if you spot any, let us know!) (We know there are still some flying cars, we are on top of the issue again!)
- General: balanced stats without players changing XML custom file (although, we cannot please everyone, so, for you that want a different stats, you can change at the custom XML file)
- General: game is less heavy for shaders and overall textures
- Vehicle: better driving experience (better handling) - we will keep improving with the community feedback.
- Vehicle: vehicle icon fixed (will not appear together with player icon)
- Mission: report does not fit on screen sometimes (Police Station) also can use Enter as key to confirm
- Mission: drunks will no longer be reported as an innocent person
- Mission: red markers now will appear more time, but the player will have to check some false players also, giving more challenge, but always a chance to complete
- Player: fixed where shot can hit markers, so sometimes players cannot hit criminals.
- Player: while on mellee combat, will not break animations anymore
- Player: kicking a door in a house with 2 doors no longer crash
- Criminals: make criminals run less than player
- Criminals: will run for more time when running from police
- Camera: fixed orbit cam handle
NEW FEATURES
- General: made 2 sensitivity sliders (on foot and vehicle)
- General: map select before going out of home
- Camera orbit mode works with V key
- Vehicle: new sirens for the unmarked vehicle
- Mission: new markers will follow criminals and update from time to time, but it is per zone, not really per criminal
- Mod: external textures for vehicle modding (players can change and it will be replaced in game). For now, only for the first police vehicle
Thank you for your support, we are still working on the game. Today one of the team is going to be using some player’s custom data and we may add these suggestions into a later update if they work well.
All the best,
Chris
Edit: We are aware of the flying cars issue that still persists! We're on top of this again!
Update 1.0.2.1 Is Live
Hi everyone,
We have a new update which will address some issues. Another update is planned for tomorrow too which will address some further optimisation issues but will also add in some additional support to the modding community.
Fixes for version 1.0.2.1
- Image effects changed to support more PC configurations
- Added mouse sensitivity adjustment (Currently the slider controls on foot and in car sensitivity. another slider is being added soon so you can adjust these individually)
- Added volume sliders for sound effects and music
- Player will no longer keep dying when restarting the game (After dying from hunger)
- Player will now longer have energy below 20 after restarting the game
- New system for graphics options (all image effects will be disabled as standard, Players will need to activate effects)
- Reduced Blur
- Shower bug where camera is lost
- Player can replenish stress control after going out with relatives or friends
- Changed the way we have handled the aiming system.(For example, hitting roof instead of the centre of the screen)
Possible fixes:
We are having some issues replicating the issue below. We may have fixed this issue, if you are struggling with this. Please let us know if this has been fixed.
- Players no longer steer to the left when they are not pressing the A key.
We are planning another update tomorrow.
Thanks for your support!
All the best,
Chris
https://www.facebook.com/enforcerthegame
First Day Of Duty
Hello everyone,
We have had a phenomenal amount of support and we really appreciate everything you have done and the reviews that have been coming through. We are aware of a few issues players have been experiencing and are compiling a list to fix these.
Of course, feel free to email us at support@excalibur-publishing.com if there is anything you need us to know.
We are hoping to release our first patch this evening and will be discussing soon our plans for the future of Enforcer.
Once again, thank you for everything and we will be active in the forums to answer questions and respond to feedback
ENFORCER - RELEASES TODAY - CHECK OUT NEW GAME PLAY VIDEO
Pretty excited to announce the release Enforcer: Police Crime Action in the next 2 hers on Steam. Thanks for all our fans eagerly anticipating Enforcer.
We will be on the forums through-out the weekend if you have any questions, troubles or just having down right fun with Enforcer..
We have been asked by a bunch of people on Steam community to show more game play. So, here it is.