12 frames per second, 3 layers per frame. Over 250 animations and 20 minutes of cinematics. A nostalgic and time-consuming process - but really worth the challenge for a small indie team of four.
Single player mode with dual character control
Solve puzzles from different perspectives. Discover a story of true courage with two playable characters drawn together through an inseparable bond.
Think outside of the box
Spark your imagination and solve a wide variety of puzzles, presented in gorgeous hand-drawn environments. Puzzles work standalone, requiring no 'hidden items' or player backtracking.
LESS reading, MORE cinematics
We replaced a dialogue system with a series of beautifully hand-animated cinematics telling a mysterious story.
Engaging Original Soundtrack
Our composer created an original soundtrack, designed to immerse the player in the emotional highs and lows of the story, kindling goose-bumps along the journey.
Hope you will like it! And please share this news to your friends! So that more people would know our game! And thanks very much!!!
Limited-time sale! Enlightenment 33% off!
Hi there,
We'd like to tell you that from 28th Sepetember, 8pm to 3rd October, 8pm, Enlightenment will be 33% off! Hope you will enjoy it~
Enjoy~
Enlightenment V1.1.0 | Update log
Hi there, we are pleased to inform you that Enlightenment is no more an Early Access game. Today, Enlightenment has been finished and released, and here is the update log of what's new in this version
UPDATE
Now there are 8 levels instead of 6, and a final BOSS is added
The weapon plug-in system has been replaced with more random parameters
Refine the damage number effect
6 more new enemies
FIX
Fix the problem that the injections cannot be used in Seahorse Cabaret
Fix the problem that using some weapons may cause error
Replace the English localization
Improve the tutorial
Though Enlightenment is no more an Early Access game, we will keep updating it and use this version as a new direction, to bring more better features and contents in the future! Thanks for your support, and feel free to ask or leave comments if you have any problems or feedbacks, we would be glad to help!
Enlightenment - Bate 1.03
Fixed bug of elevator in hidden level
Fixed problems of status bar
Fixed problem of loading record in elevator
Fixed bug of cross keys with gamepad
Improved gamepad setting
- response speed of LB
- aiming with right stick
Fixed control problem of music effect
Raised the damage of Repeating rifle
Modified the function of gun-parts
Modified the look of vending machine
Fixed the problem of vending machine to avoid too much coin cost
Enlightenment | Beta 1.02
Fixed player's movement problem
Added new UI. Press 'P',and it shows current tools and function
Fixed English name of Remote toy car
Fixed harmless enemies in Ministry of Evolution
Fixed bug of white texts
Renamed 3 vending machines
Modified keyboard control
Fixed bug of overdrafting illumilets
Fixed bug of weapon purchasing in Seahorse Cabaret
Fixed bug of language changing in Seahorse Cabaret
Fix the problem that blue potion cannot restore telekinesis in tutorial
Increase the identified region of injections
Fix the bug on buying items and weapons
Fix the problem that enemies can notice player without opening the door in easy mode
Increase the font size of item descriptions
Fix the problem that some control doesn't match the setting
Now you can return to the default control setting without clicking apply button
Now the weapon blueprints will not be picked until the animation is finished
Increase the drop rate of Illumilets
Decrease the amount of enemies in the first 2 rooms
Increase the drop rate of weapon blueprints
Fix the problem that some enemies may flash in level 5 and 6
Fix the problem that purple lights appear before enter the Seahorse Cabaret
Increase the HP under easy mode
Enlightenment | Critical Update | Beta 1.0
Hi guys and gals, it has been 5 months since last update, please accept our sincere apology. Here we would like to show you what have we done in the past months:
1. Update main levels. Now there are 6 instead of 2 main levels (and we haven’t even take hidden levels into account). In new levels, more enemies, items and guns are added. Enjoy!
2. Meet the “event” rooms. Now player can find some special rooms by chance when discovering levels, and you can get random items or buffs as rewards... But only if you can meet the requirements...
3. More skills to draw. Now Thotep (the Mojo merchant) will show up in the camp and lift, and the way he sell items is different now.
4. Critical update on weapon system. Else than rebalancing the values, a plug-in system has been added to enhance the gameplay and usability.
5. Say goodbye to the annoying random injections. Now there is only separate healing injection. They are randomly placed in the map for you to discover. To use them, hit the “F” key.
6. Modify on the mechanic to use items. Now players can use items by consuming Telekinesis, and Telekinesis can be get by defeating enemies. Technically speaking, all skills can be used as many times as you want.
7. A safety zone (a lift) has been added between levels. And provide different functions.
Save & Quit
Reset the plug-ins of weapons
Redraw new skills
8. A new female NPC has come to the camp. She has plenty of handy weapons for sale!
9. Redesign the UI. For display the content in a better way.
In short, there are lots of things updated, we hope they deserve your time. Now pick up your equipment and enjoy this brand-new Enlightenment!
PS: Due to the quantity of this update, the save data from previous versions are incompatible in current version. So please start a new game. And the players with old save data can get 20 Illumilets automatically.
Enlightenment | Update 0.25
Hello guys,
Thank you so much for your support, and we have a big update now, here;s the list:
Rewrited the controller system, the current operation of controller would be more comfortable, but still in test, waiting for your feedback.
Add the initial function of the custom keypad. We'll keep updating this function later.
Modified the trajectory and effect of "Red Flame".
Modified the rate and load volume of "Uzi" and "Uzi (modded)".
Added a new level Zona sur, and changed part of the content of the exisiting two levels.
Optimized the sound, the whole surround sound would be more real after the update.
Enlightenment | Update 0.21
Hello guys!
After a long time (may be not so long) of development, we add a new scene and several enemies in this update, and fixed some bug. Here's the detail:
New content: new scene.
In this update, you could find entrance to a mysterious unknow place in Thotep's shop, you'll find a hidden place for you to explore.
In this new area, all the enemies would be eroded by a mysterious force, in addition to enhanced abilities and features, special animation effects and action events would appear after your death.
Bug fixed:
Fixed the bug that some objects that are extremely big might be knocked into the air by player.
Fixed the bug that enemies might be stucked in some levels of Seahorse Cabaret.
Fixed the bug that weapons might disappeared when you picking one that extremely near the another.
FIxed the bug that save might lost for some operation on the main menu.
Changed the bullet effect of Razor Disk Ejector, it might be really useful in a small room.