Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions.
Patch notes below:
Patch 1.1.2
Improvements/Balance Changes
Reduced Glass Guon shop chance
Updated input library for better handling of new controllers and OS updates
Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
Challenge Mode Changes
All Floor 4 bosses now have a single, unique challenge
Zone Control - Number of boxes now scales up with room size
Gorgun's Gaze - Timing is a little more forgiving
Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
Hammer Time - Increased time between attacks slightly and removed attack timing variation
Adrenaline Rush - Reduced the increase speed and max speed in boss fights
The challenge mode cost is now reduced after 30 attempts
Bug Fixes
Fixed an issue where players could be teleported out of bounds in the GTCKTP (Gun That Can Kill the Past) room (finally tracked this one down!)
Fixed an issue where players could be on fire in the GTCKTP room
Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
Fixed an issue where the Chest Teleporter could place chests in the incorrect room
Fixed an issue where launching the game outside of Steam would delete your midgame save
Removed a Shadow Magician room that was causing soft locks
Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
Fixed an issue with the Sixth Chamber not affecting coolness
Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
Alt-tabbing while watching the DraGun intro will now pause the game
Fixed a bug where quick restarting from the Pilot's past could load an invalid character
Blank damage items no longer affect enemies in rooms that have not yet been activated
Fixed an exploit which allowed repeated use of the Supply Drop item
Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
Fixed several localization issues
Fixed a word wrap issue in Chinese
Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We'll be adding these in the next patch, thank you for your patience!
Patch 1.1.1
Hey everyone,
We're pushing a new bug fixing patch today; we're getting a whole lot of bug reports and feedback from the Supply Drop update, and we plan to spend the next few weeks polishing and bug fixing. We're also looking into some balance changes for Challenge Mode, which we should have some news on soon. Hope everyone is enjoying the update, thanks again for all of the feedback!
Patch notes below:
Patch 1.1.1
Improvements/Balance Changes
Secret Characters can now be chosen as your quick select character (once unlocked)
Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
The "offscreen enemy" indicator now works for Ammoconda's spawns
Reduced Ammoconda's healing on spawn pickup slightly
Added an options file line to toggle smooth camera mode
Added an options file line to toggle gun hotkeys
Ash Bullet Kin now have a short firing delay when spawning near the player
Chaos Bullets is no longer mega OP with beam weapons
Cursula can now sell Spice
Bug Fixes
Fixed an issue where the new secret character costumes had 1 less i-frame than other characters
Fixed an issue where the Ammoconda could be damaged before entering the boss room
Fixed several issues with the Prototype Teleporter's room selection
Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
Fixed an issue where some spawned chests weren't showing up on the minimap
Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
Helix Bullets now works correctly with the Polaris and Rad Gun
Fixed an issue where the Dueling Laser would be reset when dropped
Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
Fixed performance issues caused by electrifying very large pools of water
Fixed a visual issue with Daisuke
Fixed an issue where Lament Box was spawning challenge waves in certain rooms
Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
Fixed a soft lock caused by dying to the Demon Door as the Robot
Fixed an issue with the Super Hot Watch and some floor transitions
Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
Fixed a rare save issue that could prevent further progression
Fixed an out of memory error caused by leaving the game paused for a long time
Fixed a freeze caused by grabbing an ammo box with the grappling hook
Fixed some issues with the Bloodied Scarf's teleportation
The Chest Teleporter can no longer create chests inside of the maintenance shaft
Flak Bullets now handles spawned bullets better
Fixed an issue where some items could give the player flight even in the area with the GTCKTP
Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
Fixed a visual issue caused by the Com4nd0 and Helix Bullets
Fixed some weird beam behavior caused by having the Metronome and Helix Bullets
Hotfix 1
Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
Fixed an issue with the grappling hook when stealing from the shop
Enter the Gungeon's Supply Drop - Out Now
https://youtu.be/rKf7kzaGe80
The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!
More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/
33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements
EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
Supply Drop Beta Save Progress
Just a quick note to those currently in the Supply Drop beta; if you want to keep progress related to Supply Drop content (e.g. new item/gun/NPC unlocks), do not launch an old version of the game with your beta save. We'll update the main game and the beta_public branch at the same time (shooting for 10am PST or a little earlier), so you can switch off the beta at any time after release safely.
After a day or two we'll probably take down the beta branch, which will cause Steam to migrate you back to the main branch; the builds are unchanged though, so this will not require a new download.
Soon Gungeoneers!
Enter the Gungeon's Supply Drop - January 26
Enter the Gungeon's Supply Drop update will drop this Thursday, January 26! Thanks for your patience and all your support!
Gun Contest Results are Live!
The results to the Enter the Gungeon Gun Contest are now live on Mod Workshop! Check out some of the winning guns and a number of runner ups.
Congrats again to all the winners, especially Dr. Alvarofenshmirtz who will be receiving this awesome plushie!
Supply Drop Preview Beta
Hey Gungeoneers,
First, the sad news; the Supply Drop Update as a whole needs a little more time to cook before we're ready for a full release, and with the upcoming holidays, this realistically means we won't be ready for launch until January.
While we're disappointed to report this, we also have some good news... the majority of the Supply Drop is ready to go, so we're releasing these portions on the public beta branch today. If you'd like to start playing with these right now, you can switch to the beta easily in Steam by right clicking Enter the Gungeon, going to Properties, opening the Betas tab, and choosing "beta_public" from the dropdown. Steam should automatically start downloading the beta version. If you are reading this message, it should be live!
UPDATE: For those interested, patch notes for the ongoing beta will be posted here.
Anyone who has been following the development of the Supply Drop Update closely knows that it has, sadly, been progressing more slowly than we would have liked or predicted. As always, we apologize for this and thank you for your enthusiasm and continued patience while we finish up the remaining work on the update. Specifically, while the update is nearly complete, a few things that are planned for the update require further testing and polish. Secondly, the update text is still being localized, and the current timeline sets its completion at early January. For this reason, the beta is in English only. You can play the update in any other language- but you will see the message “String Not Found” for any update content.
We really hate to have to delay the update further, so we are doing this beta as a way to get fans playing it as soon as possible. We really hope you enjoy it.
So... what's in the beta?!
Ever thought it was weird that the Mines only had 2 bosses? Us too! The Mine Flayer has emerged from the deep to torment your mind with his sinister bell.
*Well, Key Bullet Kin... you'll have to hunt them down before they escape if you want to collect their shiny key-shaped corpses!
This is probably our most requested feature. You can now save between floors and resume your run at a later time. Just speak with the red button located at all floor exits, tell him you'd like to save and hop into the cryochamber.
Looking for a challenge? Free Daisuke and you'll have access to the Challenge Mode run modifer, which provides random restrictions and modifications as you progress through the Gungeon. The deeper you go the more modifiers you'll have to contend with; we wish you luck!
Doug peddles exotic goods from around the galaxy; rescue him and gain access to his traveling emporium. Some of the best equipment in Gungeon can be purchased from him, roughly half of his inventory is available in the beta.
Explore some of the 100+ new rooms, unlock 20+ new guns/items, and challenge several new enemies.
(or what is NOT in the beta, but will be included in the full Supply Drop Update.)
The full Supply Drop release next month will include pasts for both secret characters, alternate Bullet/Robot costumes and an additional ~13 guns/items… along with a few secrets. Naturally, we will also continue to tweak, polish, and balance the beta content for the full release. Oh yeah, and other languages- including simplified Chinese!
You can freely switch to the beta and continue from your current save, and when the final version is released next month, you can switch back to the main branch and continue your progress. While we do not anticipate save issues, as with any beta we must advise that you make a backup of your saves before you switch to the beta branch! For reference, they are located here:
Windows: %USERPROFILE%/AppData/LocalLow/Dodge Roll/Enter the Gungeon
OSX: ~/Library/Application Support/Dodge Roll/Enter the Gungeon
Linux: ~/.config/unity3d/Dodge Roll/Enter the Gungeon
If you would like to assist in assuring the quality and stability of the final release of the Supply Drop Update, we welcome your aid! As always please send any bug reports or other relevant feedback to bugreports@dodgeroll.com, or make a post on the Technical Issues form. We will be monitoring both closely over the next few weeks. We do read Twitter messages, but it is not the ideal way to communicate, especially if we need more information. Sometimes the causes of bugs are not obvious, and in those cases getting a log file can be critical to our ability to find and solve the issue. If the game should crash, or there is some strange bug where something is behaving “obviously wrong,” please stop the game- and BEFORE RUNNING IT AGAIN find and copy log file and send it to us! Details about logs can be found here.
We're releasing a new beta today on the public beta branch with some updates to the Save and Exit feature based on your feedback and bug reports. Thanks for all the information so far, please continue posting feedback on the Steam Discussions and sending bugs to the Technical Discussions area or our bug reporting email bugreports@dodgeroll.com
Also, don't forget to check out the Enter the Gungeon Gun Contest! There are 10 days left to enter with over 50 submissions so far; the winners will be chosen with the help of our own Dave Crooks, designer on Gungeon, and will be announced on January 7th.
And yes, the Supply Drop update is coming very soon!
Patch Notes
Added save buttons to secret floor entrances (these will only appear if you've traveled to the appropriate secret floor previously)
Removed the save button from the tutorial floor
Fixed a freeze caused by saving while holding the Metronome
Loading a save now correctly replenishes up to two blanks
Map zoom levels are now correctly saved in the player options file
Selecting "Quick Start" during the into now loads a midgame save if one is present
Saves now correctly track remaining item uses (e.g. chaff grenades)
Fixed a rare issue where Gungeon was unable to save any game data at all
Beta Patch: Save and Exit
Hey Gungeoneers,
We're releasing a new beta today on the "beta_public" branch that includes a Save and Exit option at the end of each floor. Please try it out and send any feedback or bugs you find our way (via the Steam Discussions)! For now this beta is only available on Windows and in English, but will be released fully with the Supply Drop update, coming soon!
How do I get it?
If you're interested in joining the public_beta, you can opt in from Steam by going to Enter the Gungeon > Properties > Betas and selecting "beta_public" from the drop down). To verify you have the beta, look for "1.0.11 save beta" at the bottom right of the title screen. (If you don't see beta_public option, restart Steam to update the list)
How do I do it?
At the end of each floor in the final elevator room, there will be a big red button next to the elevator; hit it and the elevator will be replaced with a cyrochamber, which when entered, will save your current run and put you back on the title screen. You can resume your run from the title screen at a later time and you'll start at the beginning of the next floor.
Doesn't this make the game way easier?!
No, whenever you die or exit the game in any other way, your save is deleted. This is only a system to allow you to take breaks during long runs, not a way to save and retry until you succeed.
Where's the Supply Drop update?!
It's coming! We're in the balancing/polishing/bugtesting phase now, and this save beta is one more step toward its release!
Enter the Gungeon Gun Contest!
Hey Gungeoneers,
The intrepid modders over at the Enter the Gungeon Discord server and Mod Workshop are hosting a gun design contest; submit your gun design and art for a chance to have them mod it into the game! Winners will also receive a key for the Gungeon Collector's Edition, and top prize will get this adorable Bullet Kin Plushie!
Check out the full contest site here: http://releases.modworkshop.net/GungeonContest/
We're looking forward to see what you all come up with!