Environmental Station Alpha cover
Environmental Station Alpha screenshot
PC Mac Steam
Genre: Platform, Adventure, Indie

Environmental Station Alpha

A small patch

Added the ability to switch between fullscreen and windowed while in-game by pressing control + F. Please report in the community hub if this bugs and/or messes with keyboard layouts.

On Macs, if doing this freezes the game screen, press CMD + P to fix this.

P*A*T*C*H


  • Made the "automatic jump" -option work when starting a fresh game
  • Rebalanced some of the harder bosses for the easy mode
  • Assorted bugfixes and some room tweaks

Patching!


  • Added an option to be able to hold jump to jump continuously since it was requested
  • Fixed some (hopefully final) transition issues
  • Some less important fixes and tweaks, mainly related to game flow and preventing some sequence breaks from being too obvious

Another small patch!


  • Reduced scorpion health
  • Made it less easy to do some stuff in unintended order
  • Made some random things nonrandom to make the game more coherent
  • The intro animation is now limited to 6 seconds (kind of a placeholder solution but it'll have to do until I figure out what's up with that)


There'll also be a larger announcement tomorrow with some ~~BIG NEWS~~

Large Update A Week After Release

What the title says; an update with some larger features that took more time to implement. The largest ones are:

  • Diskettes and health upgrades become greyscale on the legacy map when you collect them
  • Boss names are displayed during boss fights. I may need to adjust the name bar later in case it's obstructive
  • When you start a new game, you can now choose between Normal and Easy; on Easy you start with more health, get more from health upgrades and the enemies deal one damage less.
  • There's now a small bonus for those who complete the game quickly!


Then there's a large list of smaller bugs, such as typos, some level design problems, glitches etc.

More patchin'

Here we go, again:

  • Made the security doors actually become disabled
  • A certain item can now be turned on and off
  • Fixed yet more room transition problems
  • Improved game flow by adjusting some rooms

Another patch!

There were some oversights in the last one, so here we go:


  • There was a room design oversight that made getting a powerup way harder than intended. If you've found the yellow keycard and unsure where to go next, this might help a bit!
  • Added a new ending for the completionists
  • Fixed some more room transition issues
  • Improved the teleporters to remove a possible bad room bug


Thank you, and sorry for the issues!

Patch to the game

I've been releasing patches to the game over the past few days, but I thought it might be a good idea to announce them: PATCHES!

Things changed/added:

  • Changed the underwater sector to make the game flow better
  • Fixed lots of little bugs and such with level transitions
  • Made some of the post-endgame content less obscure
  • Made the 6th boss easier and less randomized
  • Added a new settings option for gamepads with no sticks
  • Added a new savepoint in the temple to make the game flow better
  • Other things I'm forgetting right now


It has been very interesting to read player feedback and discussion, thank you!

Watch the game's pre-release stream on Youtube!

Me and Noby, the game's musician, streamed the game and talked about it's design 2 hours before the release. The stream's now fully on Youtube, so if you're interested in hearing about the design process, check out the video!
https://www.youtube.com/watch?v=M-vweWw6tHE&t=31m40s

It's in two parts, and there's even a small sneak peek to another project I'm working on.

Released!

Environmental Station Alpha has now been released! Thanks to everyone who participated in the pre-release stream, and to people who've supported the game's development over the years!