- Spelling corrections.
- Several improvements and fixes.
- Fixes in cursor & Skill Tree for 4k resolution.
- NEW CAVE, MINERAL & CREATURE!!! Now you will find a new place to visit! But beware! You will not be alone!
Please, if you find more bugs or issues, please let me know so I can fix those as soon as possible!
Patch 0.20.650/1506
CHANGES
- Spelling corrections.
- Several improvements and fixes.
- New UI & Cursor when opening doors.
- NEW BOOK!!! The Art of the Lock!!! Enjoy the beautiful prose of the absolutly perfect Mivos Esterus!!!
- Death and fall into water now Lore friendly. You don't die anymore!!! Why? A mistery...
Please, if you find more bugs or issues, please let me know so I can fix those as soon as possible!
Patch 0.20.450/1406
CHANGES
- Spelling corrections.
- Several improvements and fixes.
Please, if you find more bugs or issues, please let me know so I can fix those as soon as possible!
Patch 0.20.40/1406
CHANGES
- Spelling corrections.
- Several improvements and fixes.
- New ingredients
- The text when falling into the water is now more lore friendly.
- Several quest fixes.
- Improved HUD & UI.
- Lore expanded.
- Clarification that the game is not linear in the main menu.
Please, if you find more bugs or issues, please let me know so I can fix those as soon as possible!
Patch 0.20.17/1106
CHANGES
- Spelling corrections.
- Several improvements and fixes.
Please, if you find more bugs or issues, please let me know so I can fix those as soon as possible!
Big Update 1, Part 1 ready!
The first part of the Great Update 1 is on Steam. It includes many improvements and changes. There are still things to finish and I estimate that this Wednesday (06/13) will be finished. I hope that the first players like EONIA even more, and that the new ones love it even more from the first moment. Regards and thanks for the great support!
WIP Skill Tree!!!
https://i.imgur.com/TlhbJmb.jpg
Big gameplay changes and new content coming to EONIA!!!
Regarding new stuff.
Hi! I'm planning big changes for EONIA coming in the next days. From now on there will be a Skill Tree, where you can see what skills Albius already has and which ones he must learn. Each skill, such as using swords, shields and spears, repairing weapons and tools, repairing/building structures, pruning trees, extracting minerals, making potions, opening locks, sailing by boat, and others, will have three levels of learning. The basic, the middle and the advanced. Of course, each one carrying a significant improvement over the previous one.
Regarding changes in the gameplay.
It will no longer be necessary to read a book for using the different axes and pickaxes. Neither the hammer, but, as the hammer is used to repair/build structures, its use will depend on learning through reading the book "The Art of Construction". There are three variants of this book that will make it possible to repair/build basic, medium and large structures. But both axes and pickaxes can be used from the first moment to prune trees, break woods and extract minerals. But, obviously, at the beginning it will be in a basic level. Therefore, the tool will be damaged faster and less materials will be obtained. But these skills can be improved by readings books until reaching the advanced level, where the damage caused to the tool will be reduced considerably, and more material will be extracted in each stroke. All these can be followed in the new Skill Tree.
Also, from now on, plants and ingredients of animals, creatures and beasts can be collected. It is not required that Albius learns about them because Master Enodio has already taught him. The Botanical Knife and the Hunting Knife will be available from the beginning of the game. Each plant, ingredient and even minerals collected will appear in the inventory, but its characteristics will not be known until the corresponding Master, be it the Botanic Master, the Zoologist or the Geologist, help you discover their properties. Once done so, you will know their qualities, and they can be useful in the creation of potions, the charge of magic spheres and other activities. Or also sell them to merchants in exchange for something you need.
Regarding new content.
You can build the damaged bridge that leads to the sand part, being able to visit it, and both the old Alorium mine and the cave in front of the Albius house will be available. There you will discover new missions, creatures, a basic shield and wooden spears to be used in ranged attacks. You will also be able to kill new creatures and obtain more ingredients.
Final note
The game will be updated as quickly as possible and will evolve and grow day by day. Also improving, as it has already done, thanks to your valuable help. I hope you are as excited as I am for the new content, thanks for playing EONIA, thank you for trusting the game and regards to all.
Have a wonderful day!
H Juan M Silvetti - GEOMETRIC BYTES
Patch 0.11.50 / 0106
CHANGES
- Spelling corrections.
- In the Information Sheet of some objects now shows how to use them.
- Great improvements in the validation of saved games.
- In the content of the missions, now it is shown if it can be finished or not in the alpha.
- Performance optimizations.
- Solved the problem with the failed opening of the fishing dock chest.
Please, if you find more bugs or issues, please let me know so I can fix those as soon as possible!
Patch 0.11.33/3105
CHANGES
- Spelling corrections.
- Various fixes in quests.
Please, if you find anymore bugs or issues, please let me know so I can fix those as soon as possible!