Epic Cards Battle 3 has just launched on Kickstarter! Check out the first hand info on: www.kickstarter.com/projects/momostorm/ecb3
v2.0 Update
New Features: Added Championship Mode.
New: Added new daily quest for Championship. Added new ranking and rewards system for Championship. Added Competition Points system.
Major Improvements Card details will now display primitive properties. Card details will now display energy activation cost for Spells and Triggers. CD bar display direction is now inverted.
Major Bugs: Fixed an issue that player gets extra ineligible rubies from card reset. Fixed an issue that assassination is set to Shrine Alliance faction. Fixed an issue that may causes abnormalities when resurrection happens. Fixed an issue that Frosthunter doesn’t increase maximum CD. Fixed an issue that caused error when purchasing coins in shop. Fixed an issue when Lord of Templars fails to activate when its affected by Hell Legion Triggers. Fixed an issue that some visual effects are missing for some cards after v1.9.
Major Balance Changes: Die Together: Activation condition is now based on enemy Creature. Basic difference value changed from 50 to 100. CD 8=>5. Da Ji: Activation chances are limited to 3 times. Basic target HP changed from 600 to 500. Target’s Tier can’t be higher than this card’s. Divine Shield: DEF increment is now 20 instead of 30. Dragon Glass: CD 4=>7. Blindfold: Attack targeting won’t be the same after effected by this card by chance. Dragon Eggs: CD 7=>10. Baby Dragon spawned inherits this cards' power. Philosophers Stone: Initial HP after revival increased from 20% to 25%.
Upgrades v1.9
New:
Added 9 new cards.
Added a new battle scene.
Remade 2 existing scenes. (Snow Mountain and Galaxy)
Added 6 faction packs in shop.
Player level limit increased to 200.
Guild level limit increased to 15.
Added new player welcome notification.
Added forums link and momoStorm games presentation on main screen.
Major Improvements
All card artworks' quality improved from HD to Ultra HD.
Game UI is optimized for wider aspect ratio.
Card hp and cooldown status bar now have divisions.
Battle command function in quests, classic mode and arena is deprecated.
Viewing cards in battle will not pause game.
Term “Attack Target” changed to “Targeting”.
Targeting “Weak” is now renamed to “HP”.
Some Normal cards are now Prize cards. (As future prizes for Championships rewards)
Add resolutions, display mode settings for PC.
Major Bugs:
Fixed an issue that game will crash if guild name contains specific special symbol.
Major Balance Changes:
Card hp limit increased from 9999 to 99999.
Minimum cooldown limit for Creature cards is now 4s.
Minimum cooldown limit for Spell/Trigger cards is now 1s.
Pro mode stages changed from 3-2-2 to 2-3-2.
Guild perks will not reduce cooldown but will increase more card power.
Level awakenings are also on level 10/20/30 using coins.
Added energy property for Spell and Trigger cards. They can be increased by card power.
Added 4 Passive Attributes: Critical Chance, Dodge Chance, HP Drain Rate, HP recover.
Card at level 50 will no longer have its cooldown decreased.
Attack Type vs Armor Type damage changed from 75/100/125/150 to 75/100/100/125.
Removed targeting “Threat”.
Added a new targeting “Damage”. It will choose target based on target's armor type to deal more damage.
Added concept “Primitive” properties for HP, ATK, Armor Level, cooldown. They are the properties when card power is 0.
Now some Creature cards' abilities will be enhanced by card power.
Cards Remade
Sima Yi: Exchange ATK with enemy Creature who has the highest average ATK.
Divination renamed to Astrology. It now Increase base-cooldown and current cooldown of all enemy Spell-cards and Trigger-cards.
Kobold: Each time this card takes damage,it deals damage to a random enemy Trigger-card's Energy.
Thunder Lizard: Deals damage to all enemy Spell-cards' Energy.
Cyclops: ATK is increased by 75% if target's profession is Tank.
Loli: When this card is destroyed by enemy Creature, deals Special damage to the target.
Mermaid: Decrease enemy armor level each time it attacks.
Deterrence: Turns all enemy Creatures' targeting to Chaos and reduce their ATK.
Blindfold: Change target's targeting randomly and decrease target's ATK.
Medusa: ATK is increased if target's profession is Assassin.
Major Cards Changed
Trap Detection and Sabotage will no longer destroy Spell and Trigger by chance but reducing target's Energy until card is destroyed.
Archangel's Courage, Elves Seduction, Ritual of Doom, Astrology, Deterrence, Spell Vortex:Now only auto-destroy after a successful activation.
Haste: Now decrease friendly Creatures' current cooldown each time it activates.
Sorceress: Now reduce target's maximum HP and increase this card's maximum HP each time it activates.
Come and Play: Decrease target's minimum ATK by a specific value.
Roar of Beasts: Now increase all friendly Beast creatures' HP Drain Rate.
Kitty Girl: Now only dodge attacks from enemy Creature whose profession is Psychic.
Mother of Dragons: Activation requirement modified.
Elves Seduction: Now reduce DEF by a specific amount.
Philosophers Stone: Revives only Creatures, but the starting HP is possible to exceed target's own HP.
Spell Vortex: Now damage target's energy.
Angela's Amulet: Now use it's energy to block damage.
Amazon: Ability damage increment changed from 55% to 75%. CD increased, ATK decreased.
The Ultimate Seal: Now take target's Primitive ATK as condition.
Major Cards Buff:
The Creator: Ability now also activates when damaged by HP deduction effect.
Archangel, Poisoning Dagger,Flame Lance: Damaged by those cards will be marked as “Resurrection Disabled”.
Skeleton Archer: Now reborn in 12s after its summoned instead of the time battle started.
Banshee of Roses: Removed activation times limit. Ability effect will also be enhanced by its card power.
Dragon Glass: Now also increase maximum HP.
Slashing Strike, Overpower, Shadow Assault, Amplifier: CD reduced by 2s. Their effect is now based on Primitive ATK.
Witchcraft: Removed success chance and activation times.
Silent Archer, Alice: The ability now take value from Primitive properties.
DeathTower, Empty Fort,Corpse Explosion,Vengeance: CD will be reduced by card power.
Corpse Explosion: Increase range of damage.
Frost Trap: Increase damage, will no longer increase maximum cooldown so that targets will eventually out of targeting.
Abyss: Now take target's Primitive HP as condition. Now effective to Hell Legion faction Creature, too.
Divine Barrier: Removed success chance.
Centaur Warrior: Ability damage is now based on self HP rate.
Siren, Sexy Santa Girl, Sister Apprentice, Jinyiwei, Dragon General, Taotie, Frost Wyrm,Succubus: Ability can be enhanced by card power.
Reaper: Cooldown difference requirement changed from 0.5s to 0.9s.
Cheetah Rider: Ability damage now increased by 100% instead of 65%.
Overlord: Now can activates unlimited times when HP is below 30%.
Trap Detection, Sabotage: CD-1
Major Nerf:
Apprentice Swordsman: Reduce ATK increase rate by 5% of ability.
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v1.6 Upgrade Logs
New:
Added 8 new cards.
Player level limit increased to 130.
Guild perks will be reset for guild at max level for each major update.
Major Improvements:
Improve the matchmaking system.
Improve shop redeem UI.
Major Bugs:
Fixed an issue that some cards’ descriptions are out of bounds.
Major Balance changes:
Rarity related adjustment
When a card deals damage to another card which has lower rarity, final damage will be reduced by X. X is the rarity level difference x 5%. For example, the damage from a 5 star card to a 1 star card will be reduced by 20%.
Withstand: Remove the condition of activation.
All damages of Spell cards are now single values.
Buff:
Sorceress: CD -1
Alice: CD -2
Junior Sorceress: CD -1
Stone Thrower: CD -1
Dragon Eggs: CD -1
Bandit: CD -1
Sweety Pirate: CD -2
Blade Squire: CD -1
Tomb-raiding girl CD -1
Ritual of Doom: CD 40=>35
Lizardman: CD -1
Compulsory Treatment: CD -1
Silent Archer: CD -1
Skull Bomb: Damage 200=>350
Nerf:
Assassination: CD +1
Shadow Bolts: CD +1
Luna New Year 2018 Gift
Luna New Year 2018 is coming soon and so as the anniversary of ECB 2.
Players participate in Luna New Year event will receive a gift of 500 diamonds!
It's a tradition to give your blessing to friends, relatives and any other people you meet during Luna New Year.
How to Participate: Write down your unique blessing to other ECB players or any specific player in official forums. Please also include your numeric account id. (Otherwise gift won't be received)
Event Time: 15 Feb to 2 March. Gifts will be delivered on 3 March.
v1.5 Updates/v1.5 升级日志
New:
Added 3 new cards.
Player level limit increased to 125.
Filter for Creatures’ professions.
Guild perks will be reset each time when the guild levels up.
Major Improvements:
UI aspect ratio optimized.
Replace Mentor with Yumi Sensei in academy lessons.
Sabotage and Trap Detection will be rewards in Campaign chapter 1&2.
Symbols will be displayed on Prize and Special cards.
Enhance new player guidance.
Shorten the commending time in classic modes.
The opening interval of ladder modes will be 1 hour instead of 2 hours.
Major Bugs:
Fixed an issue when the manual target is reborn or replaced. Attackers won’t be able to attack thereafter.
Major Balance changes:
Cooldown can have one decimal now.
Card that is 50 level will have its cooldown reduced by 1%.
Improves how guild perks affect cards’ cooldowns.
Ability Redo: Loli, Tomb-raiding girl, Descendants' Guard.
Cyclops: Tank-> Berserker.
Jinyiwei: Assassin-> Tank.
Reaper: Effects the targets by range.
Buff:
Paralysis: Now also increases target’s maximum cooldown.
White Tiger Taoist: Now can also dodge the attack from Creatures of chaos attack target. CD 7->8.
Kendoka Girl: Now can also deal additional damage.
Imprison: Effect is also valid to Legend cards.
Junior Sorceress: Damage reduction increased from 45%->60%. Kitty Girl: Now dodge the attack not just from Creatures but from all cards. Psychic->Tank.
Empty Fort: Increase the chance to dodge.
Sweety Pirate: Ability deals 200% additional damage instead of 100%.
Compulsory Treatment: CD 9->6.
Bandit: Max ATK 300->380.
Master Druid: ATK increase 15%->20%.
Come and Play: Effect is increased by 20% instead of 10% to Assassin.
Seducer Yuna: CD 9->8.
Silver Knight: Attack Target Threaten->Chaos. ATK 370-480->470-580. CD 10->9.
Cheetah Rider: HP1350 =>1450, Armor 10=>20,Max Dmg 340=>360
Amazon: Max ATK 375=>395
Hell Fire: CD5->4
Spearman:ATK 325-360 ->375 - 410
Die Together: Double the effect range.
Jinyiwei: HP1600->1700. Drains 35% instead of 25%.
Treant: Damage reduction increased from 50% to 65%.
Roar of Beasts: Damage reduction increased from 7% to 10%.
Queen of Spiders: Damage increment increased from 45% to 55%.
Withstand: Increase the activation chance.
Stone Thrower: Hit chance increased from 50% to 60%.
Philosophers Stone: CD 11->10.
Hot Ninja: Increase the ability damage from 20%, 15% and 10% to 25%, 20% and 15%.
Joker: Transformation gives 30% attribute increment instead of 20%.
Damage Immunity: Double the enhancing effect.
Violent Maid: Ability damage increment 25% to 30%.
Nerf:
Acolyte: Ability can’t effect on another Acolyte.
Skeleton King: Reborn rate 85% ->75%.
Godfather of Demons: Counterattack damage 60%->50%.
Wall of Flames: Activates when target’s maximum cooldown is less than 8 instead of 9. Damage 275 ->300.
Shurikens: Target primary to Creatures of HP above 1900 instead of 1800. CD+1.
Shadow Field: HP 1900->1750
Elven Fairy: HP 1350->1250
削弱:
侍僧: 技能不能作用于另一个侍僧。
骷髅王:重生几率85%->75%。
恶魔教父: 反击伤害60%->50%。
火焰之墙: 当目标最大冷却时间小于8(之前9)时发动。伤害275->300。
忍者镖: 作用于生命值大于1900(之前1800)的生物卡。CD+1。
影魔: HP 1900->1750
精灵仙女: HP 1350->1250
v1.4 Update
Features:
Summoner Command System
At the beginning of battle, summoner can issue targeting commands to (non-Area attack) Creatures. Those creatures who have been given targeting commands keep attack the targets until it’s destroyed. Thereafter, the cards will select following targets based on it’s own targeting property.
During campaign quests, summoner can issue commands anytime.
New:
Added 6 new cards (1 Star Normal Card x1, 1 Star Prize Card x1, 2 Star Prize Card x1, 4 Star Normal Card x2)
Ladder grand season S1 rewards
All those cards that are nerfed in new version can be reset for free once.
Added S2, S3 card packs (Legend card guaranteed in S2, Epic card guaranteed in S3)
Added Guild Exp card
Player level limit increased to 120.
Card level limit increased to 50. (Max level)
“Legacy Trial” now has 60 quests available.
Added explanations for normal, prize, special cards in library.
Add visual effect of ability for Ice Elemental
Major Improvements:
Players will be redirected to previous interface after PVP battles or campaign quests.
Guild president will be demoted to Member if he/she hasn’t contributed in 14 days. Member of the highest contribution will be promoted to new president.
Card status widget will now show card’s attack target or card type in battle screen.
When creature activates, a hint of attack target will be displayed.
Major Balance changes:
Ability Redo: Corrupted Wolf Pack, Die Together.
Imprison: Basic damage 400=>450. Level up property incensement is doubled.
White Tiger Taoist: ATK265->435 =>365->435.
Loli: HP1100=>1300。Ability now also reduces Special damage. Melee damage received increased from 10% to 20%.
Empty Fort: Chance increased from 15% to 20%.
Dragon Eggs: CD-3。
Royal Girl Hunter: HP 1450=>1550。ATK 300-370=> 320-410。
Kendoka Girl: Ability factor 2=>1.5。
Guardian: Basic damage 400=>450。
Mutant: Unarmored armortype is also considered as ability’s activating condition.
Hell Fire:CD-1
Dryad: Minimum ATK 185=>235.
Blindfold: The card will not be destroyed after activation. It now can negate the summoner commands. CD 1=>5. Basic affecting chance 75%=>50%.
Trap Detection: CD 3=>4。
Meteor: CD 7=>8。
Elven Fairy:HP 1550=>1350。
Launch on 1 Sep 2017
The game will be officially launched on 1 Sep 2017 on Steam! Please take a seat and fasten your seat!