Epic Conquest 2 cover
Epic Conquest 2 screenshot
Genre: Role-playing (RPG), Indie

Epic Conquest 2

Things are going to change

We're back!

Guess it’s been too long since our last announcement. Sorry that we can’t deliver the content update as promised.
Things happened, and we had to pause the development for almost 2 months.

Long story short, we're sort of burned out, and decided to cool ourselves with a long break after a whole year of development.

We also had a discussion about the future of this project, and we came up with some conclusions that we need to tell you.
It might upset some, but in the end it’s what is best for the dev team and the continuation of this project.


EC2 is now free


[For those who already purchased the game, you can contact us to get the DLC for free when it's available.]

Yes, this game will already cost nothing once Steam approves the price change (It takes about one week to process).
Some of you might have a bad image of "Free to Play" model, but we can assure you that it doesn't mean this game will be a money-grabbing gacha game.
Just like our previous title, you can complete Epic Conquest 2 in several days without spending anything. Of course, once the game is 100% completed.

We'll have some DLC in the form of cosmetics, HQ artwork, music pack, etc if you're willing to support the developer. And that's that. No paywall to enjoy and finish the game.
There might still be some sort of premium items, but we'll make sure that you can get it just by grinding. Or, if it's not available to grind, it's an item that won't put you in a great disadvantage if you don't have it.

But why tho


We just realized that this style of development (paid early access) doesn’t suit us at all. It feels like we're being burdened by responsibility in every sale we made. We end up doing things in a hurry, rather than enjoying the process in our own pace and polishing every bit of the game. Therefore, we decided to return to our old and comfy way, that is more enjoyable for us to continue the development.

Apparently, what makes us most motivated is simply to have more people enjoy our creation. And if some people decide to support us along the way (not just in money. we also accept morale support :p), that would greatly help us stay motivated and always do our best!


We're working on Mobile version


Right now, there are so many players from the first Epic Conquest (currently with over 4mil installs), patiently waiting this project to be completed, and published to android.
At first, we said that it will be ready by the end of 2021. But looking at how slow the development progress can be, we don't think we can finish it on time.
They've supported us over the year, and making them wait even longer just doesn't sit right.

Therefore, we decided to support both platforms (PC and android) at the same time, even if it takes more work and time.
Of course this will impact the game itself, but we don't think it will be much different from EC2 at its current state.


====================

So, once again, We're very sorry for the slow updates.
If you have some questions, just ask here.

Development Progress [v0.2.0]

30 days since the last update. How's the development going?



As you probably guessed, a new character is joining the party!
But because we took a long time to make this new character, the next version [v0.2.0] will only cover a tiny bit of story progression.

2nd region (Desert) will be covered in v0.2.1, thus the next tier of equipment won't be available for now as it will be harder for us to preserve the 2nd region difficulty.


So, what's coming in v0.2.0?


[previewyoutube="4iDWX1G-7gc;full"]

Release date?


We need several more weeks to do some polishing, and doing some math and testing to balance the numbers. And of course, to write the story and cutscenes.
We will announce it later.


==============
Additional things that are not mentioned in the video.

Changed Controls


As you can see, PS4 button mapping is now supported.

And there's a change in the controller scheme, "Interact/Item Pick" will be moved to (Y/Triangle) button as it's a more common approach in games nowadays, and not to confuse players because it has the same function as "Cancel" button.

And "Special (Resonance Mode)" button is of course moved to (B/O). People who already played with controllers before need to adjust to this new control, but we think it's for the better.

Thanks to Noco for pointing this out.


Working on the feedback


The upcoming update also comes with various bug fixes and difficulty balancing that we've collected. So if you have more things to report, we can fix more things in v0.2.0.


Thank You~

Quick Patch (v0.1.3b)

Adjustments



  • Reduced enemy in some areas
  • Reduced fish effects
  • Reduced "Dimension Shard" sell price
  • Bogu Miner (ranged) attack speed and damage reduce
  • Minotaur's enraged roar damage reduce 25%


Bug fixes



  • Thunder Wolf (1st encounter can be killed)
  • Thunder Wolf (2nd encounter) set at Lv1 and error on die
  • Die animation not playing after 2nd death
  • Missing portal at Plains -> Forest
  • Missing portal at Cave (before Boss Room)
  • Missing Great Boar / Thunderwolf / Big Slime spawner
  • Forest Tree material crash with fog
  • Claris "Impact Crash" triggers permanent super armor at certain condition
  • Claris resonance mode triggers at Wolf 1st battle