Epic Fantasy Battle Simulator cover
Epic Fantasy Battle Simulator screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy

Epic Fantasy Battle Simulator

Localization

Added localization in the following languages:


  • Bulgarian
  • Czech
  • Danish
  • German
  • Greek
  • Spanish
  • Estonian
  • Finnish
  • French
  • Hungarian
  • Indonesian
  • Italian
  • Japanese
  • Korean
  • Lithuanian
  • Latvian
  • Norwegian
  • Dutch
  • Polish
  • Portuguese
  • Romanian
  • Russian
  • Slovak
  • Slovenian
  • Swedish
  • Turkish
  • Ukrainian
  • Simplified Chinese

Modding Tutorial Videos are here!

Hey folks, just a quick news to let you know that an official modding tutorial video series is finally available!

https://youtube.com/playlist?list=PLZj2AIMJmKKnJYVMIY-cLbBDz3Ts-GrAi

First Lord of the Rings mod is here!

Hey folks, just a quick news to tell you about a fantastic new Lord of the Rings mod for the game! Kudos to lotrfan476! You can download it here on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2959688884

Update 0.8: Workshop and new UI

Hi folks, I'm glad to announce that the Steam Workshop for EFBS is live!

From now on you can download units made by the community, and create ones yourself with the mod tools. More info on how to start modding here: https://steamcommunity.com/sharedfiles/filedetails/?id=2938382552
I can't wait to see what you will create! There is a new section dedicated to modding in the forum, don't hesitate to reach out if you encounter any problem creating your mod.

Patch notes:

  • Steam Workshop integration and Mod Tools release
  • Complete UI overhaul

Official Roadmap - Winter 2022

Hi folks,

Here is a long overdue official roadmap for EFBS!
These are the big milestones planned for the time being:


  • Update 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul.
  • Update 0.8.5 - Undead faction complete overhaul (I'm not too happy about the undead faction right now, feels like it doesn't meet the other factions standards in terms of look).
  • Update 0.9 - Cavalry units (with 3rd person gameplay on horseback), new maps.
  • Update 1.0 - Siege battles with dedicated maps featuring castles, fortresses and citadels.


Keep in mind this is subject to change as the development goes along, and 1.0 doesn't mean there won't be anymore updates after that :)

Here are some ideas i'm currently thinking about for updates post 1.0 (not promising anything, these are just ideas at the moment):

  • Heroes
  • Mod support for custom maps (this is a tricky one, not sure the game engine could handle it properly)
  • Campaign / Alternative game mode involving tactical gameplay


Let me know what you think, as always I'm open to suggestions :)
I wish you happy holidays, see you soon!

Patch 0.7.5.1 : Pathfinding and Quality of Life Improvements

Patch notes:


  • Fixed various pathfinding issues that mainly occured at low FPS
  • Fixed camera speed problem going over rift on Rift Of Morgoroth map
  • Added battle loading percentage display
  • Allowed cinema mode during loading phase
  • Added Smooth Camera Rotation with Keys feature (Q, E by default, useful to make beautiful cinematic moving shots)
  • Added Camera Translation Speed setting

Update 0.7.5: Fallen Kingdoms

Patch Notes:


  • Fixed Elves faces

  • Added new map: The Rift of Morgoroth
  • Added new faction: Fallen Kingdoms
  • Fallen Kingdoms roster:

    • Chaos Looter
    • Chaos Marauder
    • Chaos Champion
    • Chaos Warder
    • Chaos Watcher

Update 0.7.4: Elves

Patch Notes:

  • Added a new map : Elven Ruins
  • Added a new Faction : Elves
  • Elves roster:

    • Elf Duelist
    • Elf Shieldmaster
    • Elf Swordmaster
    • Elf Guard
    • Elf Archer



This is only part 1 of the update. Part 2 will add another faction and map, and should come out very soon, but still needed some polish. So I thought I'd release the Elves now, rather than make you wait for the full package.

Patch 0.7.3 - Better LODs

Patch Notes:


  • Added 2 levels to character LODs, going from 5 to 7 levels, allowing for less noticeable transitions between LODs
  • Redid all character LODs with an improved pipeline, allowing for better quality and more details, while maintaining the same amount of polygons.
  • Reworked squad detachment assignment behaviour, to remove unit placement line count limit introduced by patch 0.7.2 (there is no limit anymore)

Patch 0.7.2 : Navigation Improvements

Patch Notes:


  • Fixed a bug where multiple units were spawned at the same location during deployment.

  • Diminished the visual square pattern effect on squads:

    1. Increased the individual unit position offset during deployment
    2. Added a subtle run speed randomization for each individual unit

  • Improved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest enemy squad as target. They now communicate with each other, and try to distribute the targets evenly. Here is an example:


    1. Starting situation (blue squads are in Attack mode, red Squads are in Hold mode):



    2. Before Patch: Most squads are stuck, staying in line, waiting for their turn to attack



    3. After Patch: Squads are spreading to cover more ground