Epifrog cover
Epifrog screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie

Epifrog

Over 1000 Wishlists!



Hey Frogzzz!


It's really good day today!

Epifrog reached 1000 wishlists! Thank you so much!

We are currently working on a polishing demo PC version. Everything is almost ready and we can't wait for everyone to play.

Feel free to join our Discord or follow social media channels

Happy Tuesday!

Epifrog Kickstarter campaign is now live!



This campaign is very special. Moreover, it has an additional impact on how much more we can add to the game before its release.

🐸🐸🐸

All the money collected during this campaign will help us improve the game and add some extra features to make your experience more exciting.

First of all, let’s start with a link to the campaign.

So, see you there!
https://www.kickstarter.com/projects/adriagames/epifrog-25d-adventure-in-the-swamps-0

To share your feeling about Epifrog join our Discord!
https://discord.gg/5kreZYVumt

Monthly Changelog - June 2021

Hai Epifrogians!

It's probably the biggest changelog in our history!
It's probably the last changelog before the official demo release!
Looks what's new in Epifrog swampy world.

🐸 🐸 🐸

NEW: Tadpole grow mechanic has been added.
NEW: From now on, the Magic Pond Statue is able to take damage.
NEW: Build&rebuild mechanic is ready.
NEW: The Hero (Epifrog) can use Super Defence&Super Run commands.
NEW: Frogs can defend the gate while U'mans are forcing it.
NEW: Carnivore plants&sticky bubbles has been successfully added and implemented.
NEW: No action mechanic when mini-game failed.
NEW: Creating a Mockup Interface Magic Pond Statue
NEW: Special terrain modules for beta gameplay has been added.
NEW: Created the Interface Weaponry Mockup
NEW: A visual representation of frogs throwing craft items - particle system
NEW: Tadpole spawn mechanics has been implemented.
NEW: The HUD has been added as well.
NEW: Creation of Places and Their Representation for Alternate Buildings.
NEW: Creating Icon Atlas for building interfaces.
NEW: Implementation of Interface Statue Magic Pond Sacrifice.
NEW: Animations with shader and material for Small Tadpole and BigTadpole has been added to game.
NEW: Created Toggle Mode.

🐸 🐸 🐸

NEW: Frog behavior added so now they attack U’mans when on their way back to the village
NEW: Frog Hunger Mechanic and Frog’s behavior while dying have been updated
NEW: Tutorial mechanic has been created and implemented
NEW: Game Over Screen has been implemented
NEW: Watchtower and U’mans Stone prefabs have been added
NEW: Sacrifice mechanic for Magic Pond Statue has been created & implemented
NEW: Spears have been added as a raw material to the storage
NEW: Hunger mechanic has been implemented
NEW: Each unit from now on has different sound while walking
NEW: Creation of a texture detection system under the units to generate appropriate sounds
NEW: Building’s HUD has been implemented
NEW: Mockup AlternateBuilding Inspector Ui has been created

🐸 🐸 🐸

NEW: U’man behaviour during Frog Village attack has been implemented
NEW: Ui & pike crafting from now on available in Weaponry
NEW: Menu scale adjustment
NEW: Day&Night sounds adjustment
NEW: Gate and traps opening with a kick has been implemented
NEW: Material sound has been added
NEW: Units sounds - receiving damage have been added
NEW: Units sounds - dealing damage have been added
NEW: Ambient Sounds have been added
NEW: Graphic representations of constructed buildings - an icon - were created

🐸 🐸 🐸

FIX: Throwing frogs out of the party when giving the order.
FIX: Turning on and off health bars and the problem of equipment.
FIX: Uman’s sometimes stay on spawn.
FIX: The frog returning to the village does not react.
FIX: Errors after restarting the game.
FIX: Graphic error of the Party aura at frogs.
FIX: Uman Brutes attack but do no Damage.
FIX: Errors at main menu.
FIX: Pop-up menu graphical error.
FIX: Frogs' inventory slots stack.

& tons of bugs have been fixed