Epsilon cover
Epsilon screenshot
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Genre: Shooter, Strategy, Indie

Epsilon

Hotfix Update: Pre-Alpha v1.0.4.2 Changelog & Upcoming v1.0.5 Update

We’re back with a "small" hotfix, while may not be too exciting for some, does eliminate initial blockers (see changelog below) that folks were having with the game. While this hotfix was getting hammered on by our internal community testers (thanks guys!) we have been busily working (in another dev branch) towards our first large update, planned for release over the next couple weeks. “WEEKS? I WANT UPDATE NOW!” For those of you not familiar with the development process, here’s a short rundown of what that looks like here at the Serellan studio (with our tiny team):

1. We collate your feedback in our roadmap and investigate ease of implementation, edge cases, and assign time estimates.

2. We rapidly prototype the feature and transmit the build (with many other features and fixes) out to our internal testing community.

3. Test group submits issues and feedback, and we iterate on them. Rinse and repeat, rinse and repeat.

4. A fairly solid build begins to form from the ashes as we eliminate blockers and verify (to the best of our ability) that no new game breaking issues get introduced.

5. Release Candidate #1, back into testing. Then #2, sometimes more.

6. RELEASE! You receive a lesser buggy product, we crash from exhaustion, then do it all over again :)


To track our current progress and features in the pipe, take a look at our ever changing Public Trello Roadmap

Thanks for supporting the development of Epsilon with your purchase! More to come!


Pre-Alpha v1.0.4.2 Hotfix Changelog:

- AI: Squad now responding to enemy fire while no LOS.
- Rebindable Keys - First Pass (still needs a lot of cleanup). *Refresh your local appdata if issues occur between builds.
- Partial Controller Support
- Elimination: Improved random enemy pawn spawning logic
- Fix: Objective indicator icon rotation
- Fix: Weapon Up Line Trace Glitch
- Fix: UI: Equipment menu updating selection text and meshes accordingly between Squad loadouts. (Known issue with Silencers and RD Selections) Next iteration will save loadouts to local data.
- Removed standing scenes from SW Prequels
- Removed some tick checks that were minorly affecting performance

Epsilon Mission Statement / State Of Game

Early Access, what does that mean for this game?

Our plan is to build a solid core game, which we are releasing for $7.99 (USD). This includes one core story mission, a core set of weapons, and a game mode that rewards use of non-lethal weapons. As we add new features and content, such as new maps, weapons, gadgets, and play options such as co-op, the price of the game will increase for new players, ending up at a $39.99 price point when the game is finished. The earlier in development you buy, the lower price you pay and will receive all future content until the game is complete.

This allows us to prioritize features and content based on community feedback, so the earlier you buy in, the more impact you will have on development.

Epsilon is currently in Pre-Alpha status, so you will see many bugs and work in progress features. We hope you will provide thorough constructive feedback so we can continually improve and add to this game, much like we have already been doing with our Community Testing Group (which you can apply to join at here.)

Who is Serellan?

We’re a dedicated small team of 5 folks (1-Programmer, 1-Designer, 1-Environment Artist, 1-Rigger/Technical Animator, 1-Producer) passionate about keeping tactical Squad-based gameplay alive.

“Isn’t this the team that made Takedown: Red Sabre?”

Yes! Takedown is owned by a publisher who is no longer financially supporting the title.

So Epsilon is born!

Extra Support:

Some folks have asked us how they can throw extra money at the team to assist with development costs. If that’s something you’re interested in, we setup a donation link here, Thanks a ton for your extra support! We’ll find a nice spot for you in our ‘Special Thanks’ credits.


We hope you like the direction!

Thanks!

Serellan Team