Added gear display for people getting confused about finding the reverse gear. Adjusted drone models to make straight flying smoother.
Realityocean Games
Drones Update
4 Drone models utilizing our Softbody Physics Engine and
6 Axis Gyro Torque Vectoring Automatic Braking Automatic Altitude Hold
Special UI for drone telemetry data.
Drone physics were developed based on real drone flying experience. Use a gamepad for better control of drones. Input mappings are the same with real drones.
Realityocean Games
New Tracks Update
Added 2 new tracks to the game. First one has a lot of nice roads and ramps to crash test the vehicles. The other one is a huge island with nice roads and beaches.
Realityocean Games
Small Patch
Driving on asphalt is very smooth without any bounce and shake now. Fix for shadow glitches appearing on vehicles while looking from certain distance or angles. Fixes for camera direction calculation. Rear gear ratio fix for Vapor 6x6 truck. Replaced terrain textures of "The Ring" racetrack.
Various improvements and bug fixes
More stable beam force calculation and reduced jittering. Improved wheel stability for speeds over 300 km/h. Fixed the issue in terrain transitions in new terrain physics. Some adjustments and improvements on many vehicles. Various bug fixes in game menus.
Monthly Update
Added openable doors to all vehicles which can be triggered with buttons appearing on the doors when you move the mouse over. Added rear doors to cars which does not have rear doors. Fixed the energy drift issue appears after crashing a bus. Changed the suspension force calculation completely and tuned vehicles suspensions.
Realityocean Games
Physics Improvement Update
Smoother driving on hills and more realistic collision response on steep terrain with updated realtime collision functions. Fix of the collision between vehicles with a brand new collision detection system. Changed the old grass rendering system with a more efficient system, up to 50% FPS increase in 4K resolution.
Realityocean Games
Anniversary Update
On the 25th of November we have the 1st anniversary of EQDRIVE.IO We made 17 updates to the game in one year and improved the game substantially. Currently update count is more than the twice of the reviews for our game. Today's update is enabling the Full Controller Support to the game, with no dead ends. No need for keyboard and mouse after starting the game from the Steam Client. Even most of the game settings can be changed with a gamepad controller.
There is a 40% discount special to the anniversary in Steam Autumn Sale.
--- Complete list of updates --- Added Full Controller Support to the Game Redesigned Controller Mapping Menu Redesigned Vehicle Manager Menu Added Recover Vehicle feature to Vehicle Manager Added Go to Spawn Point feature to Vehicle Manager Added Invert Mouse Input option to Gameplay Settings Fixed thread timing issues while multiple vehicles are in use Fixed wrong calculation of force feedback while multiple vehicles are in use Fixed engine sound level in vehicle interiors Fixed swing stopping issue in some theme park rides
Realityocean Games
Small Update
Added 12 languages for the game's user interface Added interior cameras to boats Increased some rides speed and torque in Themepark Fixed some visual issues in Themepark Enabled crash sounds for vehicles
Theme Park Update
We are happy to announce that the Theme Park Update is finally available. This update includes 6 thrill rides those are specially modelled and engineered for EQDRIVE.IO You can see all rides in the Theme Park scene and ride each one of them. In this update we also added electric motors for thrill rides to our physics engine. All theme park rides just like other vehicles in the game uses our own softbody physics engine. You can watch the rides from the outside or change to the onboard cameras. Controlling rides are very simple and fun. Swinging rides have automatic swinging function.