- Taunt: Character which have a shield equipped can now taunt groups of enemies, forcing them to attack said character. This option is only availble for characters which have a shield equipped and replaces the Defend option. Taunt is not a a priority action like Defend, so the initiative boost does not apply to Taunt. - Loot All Distribute: A new quality of life feature, that automatically distributes loot to characters which can most use it. You can also press Ctrl+Left Click on an object you want to loot. This includes:
Crafting Materials will go to characters with the appropriate professions.
Food and Drinks gets distributed relatively evenly accross all party members.
Spell scrolls go to a character who invested points in that particular school of magic.
Weapons go to Characters which have points invested in that particular weapon category.
Minor changes: - Rebalanced a lot of early game enemies. This was mainly to remove some sudden difficulty spikes / bad luck protection. - We made a lot of the defensive spells less spamable and as a result of that also lowered attack values of a large set of enemies. - A lot of item balance changes. - A lot Bug fixes (If you encounter any bugs, please report them in the steam forums)
New Patch and Free to Play
It's been a while, but we're excited to finally announce a new patch. The patch is not yet stable, so if you experience some bugs, please take the time to report them on our official website or in the Steam discussion boards.
Players who own the game on Steam can rightclick the game in their Steam library, goto properties and change to the beta branch in their BETA settings to access the new patch.
New players can download the full game from our website in the Download Section.
Please note that because the game uses Steams leaderboard function, only player who own the game on Steam and are logged into their Steam account will be able to post their highscores to the leaderboards.
Patch notes 1.1.2:
- Elite Monsters now spawn in Hard & Ultra Hard difficulties. Those monsters offer an extra challenge but can provide valuable rare drops. - Added Wishing Well Landmark: This gives you more agency about the items you'll find in future dungeons. But wishes are never free. - Added Altar of Magic Conversion Landmark: This lets you convert some magical items that you don't need to add permanent resistances to your characters. - Agility breakpoints are added, which will affect your Spell Damage depending on your equip burden. There is more planned for this feature in the future. - Added Filter Options for Gemcrafters the Crafting Menu. - No more software mouse cursors (Should eliminate mouse lag) - Stamina drain overhaul. Most spells and weapons have their stamina drain values adjusted to make stamina management more important. (especially for the early game). - Lots of balance changes and bug fixes.
Patchnotes 1.0.4
- Fixed an issue where no exit portal would spawn.
Patchnotes 1.0.4
- Fixed an issue where no exit portal would spawn.
Patchnotes 1.0.3
- Fixed an issue where you could interrupt a spellcast by pressing the attack key when the magic wheel is opened.
- Improved tooltip for talent.
- Added weapon ultimates to the tutorial.
- Pit of doom no longer accepts shadow sword, shadow spear and shadow shield.
- Reworked the weaponsmithing learning path.
- Fixed an issue where the endboss doesn't spawn if loading the game at layer 50.
Patchnotes
- Fixed a bug which lead to corrupted save files.
Patchnotes
- Improved resolution support for 5:4 aspect ratios.
- Increased cost of Potion of Far Sight from 1 honey leaf to 2.
Release patch is live!
We are live!
We'd like to thank everyone who participated during early access so far and helped finding bugs and balance issues!
What's new:
- The game now contains all 50 levels with some nasty bosses at the end.
- 9 additional biomes with unique monsters, legendaries and loot.
- Each new biome has it's own unique music track.
- Weapon Ultimates - Non magical characters now have the ability to use powerful weapon ultimates.
- Learn Spells option - If you find that having all spells directly available during level up is too easy, this option is for you.
- Improved resolution support for 16:10 and 4:3 monitors.
We had a bug during early access that resulted in some people having absurd amounts of high scores. Therefore we decided to purge some of the scores at the top.
Feature Spotlight: Weapon Ultimates
https://www.youtube.com/watch?v=tk9sEYEjoRE
In todays feature spotlight video we're looking at a brand new features: Weapon Ultimates. They are available with 100 skill in the appropriate weapon category and no points in any magical categories.
Each weapon type has it's own unique ultimate. But they should be used wisely as they cost twice as much stamina as a normal attack.
Feature Spotlight: Advanced Game Modes
https://www.youtube.com/watch?v=fCkJomNQEuM
In this video we'll show you the advanced game modes that add a lot of replayability to the game as well as new challenges. You're also rewarded with additional high score points if you choose to play with these harder options.