Era of Combat: Boxing cover
Era of Combat: Boxing screenshot
Genre: Sport

Era of Combat: Boxing

Small Patch 0.60k: Guard Position Tweak

Adjusts avatar so that guard position feels more natural and covers the head appropriately.

Small Patch 0.60j: Glove/Hit Impact Echo

No more false hit readings when gloves collide with gloves or other body parts. This was leading to a false punch count in the score and skewed the stats. Also, it led to an annoying echo-like sound when gloves hit gloves. Should now be good to go!

Small Update 0.60i: Game Mechanic Adjustments & New Features

- Less haptic feedback when hitting a block/guard than making full contact with a punch
- Oculus controller haptic adjustment
- Counter windows: If you have just blocked an incoming strike you have half a second to effectively counter with your own blow for a multiplier on your damage
- Damage penalties: When you take a hit, there is a short duration of time (dictated by the strength and precision of the hit taken) where your punches will be affected by a damage penalty (also based on the strength and precision of the hit you took).
- There is now always a slight chance that you can be knocked down by a strong and precise hit (regardless of your health or dizzy state)
- It is more difficult to make someone dizzy now (the threshold is higher), which should result in less time spent in grey-vision

Small Update 0.60h: Glove Size Enforcement in PvP

Glove size large is now called "Regulation Size". Hosts may now choose to enforce their own glove size in a match. The default (for new players) is enforcement of regulation size gloves.

Small Update 0.60g - Glove Size Adjustments

Players may now choose to alter their glove sizes between small and XLarge. Larger glove sizes are more realistic / the default size we've been testing with was quite small (now the 'small' size). Users can now naturally cover more of their head when blocking and this should assist with the feeling that guards were previously too low to adequately cover. The new feature can be found in a dropdown under the settings menu.

Fifth EOC: Boxing Championship Tournament

Join us August 6th at 7:00pm UTC for our Fifth EOC: Boxing Championship Tournament!

Members of the EOC: Boxing community is encouraged to participate. Registration details are located on our Discord.

We will be live streaming the event on Twitch, YouTube, Facebook, & Steam.

Join our Discord for details!

Discord Invite

Our Socials

Haptic Vibration Added - Weekend update

Adds haptic vibration feedback. In future updates I'll also add the ability to toggle off haptics, but for now it will just be on. Vibration intensity increases with hit magnitude etc. under the hood I've also added code to differentiate between hardware and make some calls to add features based on specific user groups (IE oculus specific fixes etc). So hit mechanic updates are underway along with extras for Quest2 users, and will be periodically released shortly.

Small Content Update: Training Dummy Added

The mannequin is accessible via the training menu, and presents with a GUI that will shortly be populated with hit data. At the moment I'm just reporting force, strength, and raw damage from hits. As I get a bit more time this week that will be expanded to include precision, body part, total damage (as reported in MP), including combo damage multipliers etc. This is a small content update but will be very helpful in finessing overall hit mechanics. We've got a long list of asks that I'm stoked to work through, and it will remain our focus until polished. Enjoy!

Content Update: Observer Mode v1

Observer mode version one arrives in this update:

- Observer Mode for up to three simultaneous observers
- Observers can join and leave anytime during a match except during the results presentation (match is ending)
- Stronger match authentication (password handling has been changed)
- From the main gym welcome screen only - hitting 'O' on your keyboard will launch a mouse and keyboard interface for joining lobbies as an observer.
- Mouse and Keyboard observer mode has an overlay which can be hidden during a match - the overlay indicates match state and free-roam camera controls (dolly, pan, tilt, fast move etc.). The camera is confined to the gym and cannot move through the exterior walls
- 'Esc' exits mouse and keyboard observer mode as well as the observed match
- VR observer mode is similar, though joining is done through the "join as observer" button on the lobby refresh screen. Join as observer does not appear if there are no observers permitted in the match or if the observer slots for the match are full.
- Lobbies now persist for the entirely of a match, rather than closing when the guest joins the match.
- Timeouts and disconnects have been rewritten and are now much more robust and reliable, resulting in a single forfeiture if someone force quits / yanks out their network cable, or (in odd circumstances) Steam disconnects.
- Network latency between observers and host and host/guest is displayed below the fight timer on both sides of the ring. The ping is also color coded to indicate network strength.
- Volume adjust for music channel using +/- keys in M&K mode
- Match card included with fighter portraits, stats, titles, and weightclass
- Game on, lots more to come!

Thursday Patch - PvP Profile Issue Update

Some issues popped up in p2p packeting when I upgraded EOC to a newer version of the game engine last week. C'est la vie - thanks for you patience :-) This should fix the PvP connection issue that occurred for some players since the engine update.