Era of Combat: Boxing cover
Era of Combat: Boxing screenshot
Genre: Sport

Era of Combat: Boxing

Thursday Update Notes

Moves version to 00.58b on all branches
- Many micro tweaks for damage calculations based on forum comments
- Raises the force threshold for some damage categories and lowers others as per feedback
- Roach difficulty increased
- Game ON!

April Update: Hit Mechanics

Default branch pushed to 00.58a. Note that this first major update reflects a large enhancement for overall hit mechanics in both multiplayer and single player games modes. The following elements are included as part of the update:
- Fast hit combos
- Full body hit mechanics in MP and Solo (these will be finessed over time, so consider this the second 'draft' so-to-speak. Gut shots need a bit more work, but it's fast adjusting from here on now that the system is in place.
- Roach goes Teal: AI intelligence and behavior trees boosted along with upper and lower guards, still building the AI based on stats, so this is also moving to 'second draft'. There will be at least one more behavior push before too long that adds weaves, feints, more facial expressions, etc.
- AI no longer stops engaging and has additional movement options
- Hits on forearms no longer count as body hits but as full blocks (soundFX updates coming soon).
- Small fix for controller colliders not scaling properly during height adjustments
- Updated eye movements

Cumulative Update Push / Midweek Notes:

Merging test branch updates with default branch:

- height equalization matches enabled for both multiplayer and solo play (labeled as height accessibility in solo mode)
- Includes arm length adjusts
- Anti-height grief mechanics in all match types
- Music can be turned down to nil if desired
- 'A' button on Quest2 controllers will exit the match after match results are in (also works on Index)
- Knockdown routine finesse - can now enable or disable knockdown minigame when hosting or starting an AI match.
- Knockdown routine circles slowly as you either observe the stat-generated results or participate in the minigame (host choice).
- Join match menu now displays whether host has enabled KD (KD minigame), or disabled it (default setting, no X under the KD column)
- Join match also shows in match list whether host has enabled or disabled (default), Equalize Height (EH).
- Match-auto start numbers now sync properly between host and guest (they were slightly off before in some cases)

Happy Wednesday all!

Public Test Branch Update - Push to 00.57j

- Includes arm length adjusts
- Anti-height grief mechanics
- Height Equalization mechanics in solo and multiplayer
- Music can be turned down to nil

Public Test Branch Update - Push to 00.57i

- 'A' button on Quest2 controllers will exit the match after match results are in (also works on Index)
- Knockdown routine finesse - can now enable or disable knockdown minigame when hosting or starting an AI match.
- Knockdown routine circles slowly as you either observe the stat-generated results or participate in the minigame (host choice).
- Join match menu now displays whether host has enabled KD (KD minigame), or disabled it (default setting, no X under the KD column)
- Join match also shows in match list whether host has enabled or disabled (default), Equalize Height (EH). Note that this feature is currently disabled but will be in with the next few updates.
- Match-auto start numbers now sync properly between host and guest (they were slightly off before)

Update notes - Friday AM #2

Addresses instances of lobbies being left open for long periods of time without host activity / proper host disconnect from Steam.

Update Notes - Friday AM

- Update addressing the request for a second timer more easily visible to players in the guest corner for multiplayer matches.

Update notes for 02/27/2022

- AI can now miss, aims for your last head position
- Towel Exit options now have persistent labels with use instruction

Update for launch day - multi lobby issue

- Patch up for p2p heartbeat issue