Era of Survival cover
Era of Survival screenshot
Genre: Simulator, Adventure, Indie

Era of Survival

Devlog 19.2: New World

Hello Everyone 😊,

This build focuses on making the game more fun, more interactive, and more immersive. Players who have followed the development of Era will be able to notice differences in almost all facets of the game. From small subtle changes like how the clouds blend in with the sky, to bigger changes like the new trees and new main menu, this build aims to show Era of Survival at its very best.

I will be close by whilst I immediately start on the new build, to spot any problems (if any arises) from this build and will even post another small update with fixes before the next release. I have tested this build myself and involved others and monitored them playing until I see nothing wrong anymore. What I can guarantee you, is that there are no bugs in the game that will stop you from playing until you fall over.

I really hope this build wows those who have stuck by development all this time. The following changelog will show my dedication and commitment to my project and to those who have supported me and the game so far, as promised and as will continue hence forth.

New



  • New Tree Models
  • Sleep the night away
  • Saving and Loading modules have been completely rewritten from scratch. They are now 100% reliable
  • New models for wooden construction parts
  • Pick up your Wall Lights with the hammer
  • Main Menu Background has been reworked and sped up
  • Background mountains
  • New Fibre Bush model
  • Delete World feature in main menu
  • Wolves howl at night


Removed



  • Removed puddles, but then butterflies have been kept
  • Start Tutorial
  • All Thatch roofs
  • Simple Knife
  • Corn Stalks
  • Ash


Bug Fixes



  • Fixed physics when trees fall
  • Fixed “No Arrows” notification appearing multiple times per second when you run out of arrows and try to pull your bow
  • Fixed bow pull sound not playing
  • Fixed rain getting too loud as the storm progresses
  • Fixed water color to better match the ambience and atmosphere of the specific time of day, also added a sparkle and new ambient sounds
  • Fixed “Split” menu option when the quantity is 1
  • Fixed how the Torch is held and how its light affects the surroundings
  • Fixed UI update on Game Launcher
  • Fixed notification text overlapping its background
  • Fixed stairs place holder
  • Fixed all hammer related bugs. If its yours, then you can pick it up now
  • Fixed Fireplace not producing cooked food but deducting raw food
  • Fixed active tool breaking on reload
  • Fixed animals walking in the air over what looks like an invisible bump
  • Fixed fish fly away through the air when your rod breaks whilst pulling the fish in
  • Fixed running under water, animals running under water and underneath, also fixed objects spawning in water
  • Fixed moon rising through the terrain
  • Fixed misaligned GUI at death screen as well as listing of destroyed beds
  • Fixed lights and signs spawning deep inside walls
  • Fixed farm base shows 100% progress but nothing can be picked up or seen, even if you saw the less mature plant earlier
  • Fixed Crafting Station indicator stays on even if you left the vicinity of the Crafting Station


Performance Improvements



  • Optimized all Rock models
  • Various code in game got optimized by implementing coding best practices and strategies that can deliver the same result but much faster
  • Fixed FPS drops around Wooden Foundations
  • Improved FPS around wall lights and improved light colors and brightness
  • Fixed FPS drops during rain


Additional Adjustments



  • Adjusted the cost of beds
  • Adjusted forest sounds
  • Adjusted many game sounds to improve the general harmony at any point in time in the game
  • Adjusted game atmosphere, clouds, fog, and visual effects to better match the games personality
  • Various GUI improvements to make menus more interactive and easier to read
  • Firewood lasts twice as long
  • More emphasis is now placed on your world within the GUI
  • New worlds start time is now at 7 AM, instead of 11 AM
  • Added forward facing arrows to Crafting Station and Multitasking Station
  • Craft Queue length is now 9 from 10
  • Added more game tips to show on the loading screen
  • You will now get one seed when eating veggies, not 2
  • Lettuce has been made more prominent


I hope you are excited to go and experience these changes, yes things are radically different since the last build! I myself play, and to confess, some of the things on the list were things I wished were there. If you did too, today is your lucky day! If you don’t own a copy yet, get one and join in on the adventure and witness firsthand as Era grows and expands.

Cheers 😊
And on to implementing the next adventure!

Devplay - Devlog 19.1

Watch me take on the world! I'll show you how to get Jack's basics sorted out, and then what's more to offer

Devlog 19.1: Misty-Blue Afternoons

Hello Everyone,

I am happy to bring you Devlog 19.1, a very special build for me. This is a build that I have carefully combed through piece by piece over the last few months. My goal was to rewrite code to make things simpler and faster. I will admit that my strong points aren't exactly 3D modeling and animation, so don't expect too many changes in those departments here. Instead, I focused on bug fixes and improving what would make the experience more chilling and fun immediately. I am happy to say that most of these fixed bugs are game breakers - so let's dig into a world where we never have to deal with all these problems again :)

Loading/Saving Bugs:


* Fixed a bug where all game timers would be 10 times slower after loading your game. Evident with a fire burning and cooking and day/night cycle speeds.
* Fixed a bug where if you saved your game while it was raining, it would never stop raining when you loaded your game again
* Fixed a bug that happened every time you closed your inventory, which scrambled your save file after opening the inventory about 40 times. This corrupted your entire save file

Visual changes:


* Adjustments to the atmosphere in the game with procedural Fog during normal weather
* Adjustments to the atmosphere in the game with procedural Fog and lighting effects during rainy weather
* Many textures and materials have been reworked and refined. Most evident in render speed and disk space usage
* More fauna and flora around the world to make the world feel more like a place you can call home, a place that provides to all those whose only willing to take it

Frame rate related bug fixes:

* Fixed massive frame drops when placing wooden foundations as well as weird terrain flicker when walking through a house that was carved into a slope or mountain ridge when originally built. I have removed the part where you carve out the mountain too when placing your foundation.
* Fixed frame drops when many items were present around the player
* Fixed further frame drops around water bodies, also changed the look and feel of the dams. Also fixed footstep sounds at dams

Gameplay fixes:

* Fixed a bug where you pick something up (like a mushroom), it disappears off the ground, but your backpack was full, so the item is gone.
* Fixed a bug that was throttling speed on animal response and reaction times. Wolves and bears are now as aggressive as intended.

Other changes/bug Fixes:


* Entire project has been updated to the newest version of Unity. All legacy code from when the game was initially worked on in Unity 5.6.4 has been updated to Unity 2021.
* As with Unity 2021, the initial "Display Screen Resolution Dialog" that comes with Unity has been removed. Screen resolution can now be set on the Graphics page in the Settings Menu.
* Reduced the cost of most construction items.
* Decrease health of Chicken, they are now easier to kill. Don't worry if you killed many, they will soon respawn again in their numbers.
* Improved loading world speed and removed the choppiness (Not responding)
* Multiplayer mode is getting a similar comb through, so is currently placed in Experimental mode. I recommend LAN sessions and even same country WAN sessions, but high latency sessions would cripple the experience quickly.
* Improvements with object collisions (There was a specific type of rock that was spawned 150 times over the map whose collider was wrong, this bug fix also fixed this)
* Fixed bug with opening and closing doors eventually stops working. How fantastic? My door wouldn't open that one time I really didn't need it to let me down.. Gone Satan!
* Fixed a bug where a silent error would occur in the server which would even shut it down, without ever notifying the player, who would still be running around with a weapon that lasts forever..

I really hope players enjoy this build of Era of Survival. I am glad to offer you a more seamless and immersive - yet unique in its own way - experience. I am thankful to the small community out there that continue to send me supporting and motivating messages. Thank you for sticking to Era of Survival, see you in-game!

Cheers,
Jean

Devlog 19: The Craftsman

Hello Everyone,

This build focuses on improving the player's ability to craft things in the game. Using new placeable items like the Crafting Station and Multi-Tasking Station, players can now craft much faster and even two things at once! I also spent a considerable amount of time debugging various systems in the game, just to make things smoother. If you haven't yet, pick up your copy of Era of Survival and see what it's all about, or add Era of Survival to your wishlist and stay in the loop!

And now.. The expansion of crafting in Era of Survival.

Crafting Station - Tier 1


A crafting station lets players in close proximity to it, craft items faster. The station also opens up a 'Crafting Station Tier 1' Crafting section with items you can exclusively craft only when you're close to the crafting station. The tier 1 station will be used to craft advanced tools as well as the Multi-Tasking station

Multi-Tasking Station


This station gives the player the ability to craft two things at the same time. If you have three things in your craft queue, with number one currently crafting, if you were close to a Multi-Tasking station, number two in the queue would also start crafting. If you were close to a crafting station, both slots would craft faster too.

Stone Arrows


Similar to the wooden arrow, but does more damage on impact. They do require stone to make but can be worth it in a tight corner

UI Cosmetics


I adjusted the GUI in the main menu a bit for uniformity. Page widths and heights now match, the scroll box showing your worlds scrolls far enough to show all your worlds, even if there are 37 of them. They might sound like simplistic fixes, but they can look pretty stupid if just left as is

New foliage


Players will see new flowers and weeds between the grass. Together with modifications to rocks and how they are placed, the terrain almost looks brand new. I also worked on sounds in the forests, as well as the ecosystem in the forest. Just go into the forest, it's not so scary :)

Bug: Placement with fire


The fire's comfort and heat range that affects the player seems to have interfered when you wanted to place other things around it. I have separated the placement system from this range system (which is also used by the Multi-Tasking Station and Crafting Station) so they no longer interfere with one another, meaning you can place items close to the fire, but obviously not on top or in any way intersecting. This would also have been the cause for why you couldn't place walls when you have placed a fire.

New Sounds


I have replaced the Main Menu sound with a better nature sound and replaced the doomsday sound when you load your world with something more welcoming.

The list is not long, but this build lays the foundation to start expanding. It is now much easier to add new items and objects to the game, I can now focus more on the item I'm adding, than focusing on how it will be implemented.. Devlog 19 will have a 19.1, most likely a 19.2 and maybe a 19.3. In Devlog 20 I want to add the first native, who would be recruitable to do jobs for the player, like collect wood, water or tend to farm bases, go fishing or defend you.

I want to say thank you to those who keep sending their best wishes, nice thoughts, and positive comments. There is a moment of silence in appreciation whenever I come across any of the above. Thank you for your support and motivation, just look at how far it took Era! The community's involvement and feedback is key and is clear for all to see

There's still lots to do, and time is limited! So with that said, off I go.

Cheers,
Jean