ERESYS PATCH 0.5.6 NEW SAFEZONE, SIDE MISSION, NEW SETTINGS AND GAME TWEAKS This is another quick patch, where we implemented a few new menu settings, improved some textures, made some gameplay tweaks, fixed a few bugs, and lastly we added a new safezone, which contains a brief event that players can complete to unlock an achievement!
GAME ADDITIONS -Added a new safezone, located at the edge of the island -Added a new side mission event inside the safezone -Added an achievement for completing the event
GAME TWEAKS -Textures for the missing book pages have been updated with improved designs that offer greater clarity in a more consistent art style -Small reductions to the light values for each blood sphere created, very small changes, barely noticeable but should slightly improve clarity -Light beacon at the center of the pyramid is now more bright and reaches the sky, players should find it easier to navigate around the map! Keep an eye out for the beacon! -Fixed an audio loop bug and other possible issues regarding the temple memory plate in the temple
MENU ADDITIONS -Added hide UI option in Camera settings menu Enabling this option will hide all user interface elements in game
-Added reduce visual effect option in Camera settings menu Enabling this option will heavily reduce the intensity and blur of the visual effects that appear during encounters with otherworldly creatures. It also slightly reduces death vision effects
-Added resolution change timer in video settings menu, A small menu will appear after you change resolution, it will ask you to confirm the resolution change, if you do not or cannot confirm due to a bad resolution change, the resolution will revert to the original
-Added voice sensitivity slider in Audio settings menu (This is an experimental setting for now, It's difficult to measure how much this impacts the positional voice chat volume, we added it as a test, hopefully it will help players that have trouble with voice chat) Once in game you can adjust the slider to ensure your voice gets picked up properly in game, the volume bar below can also be used to check that the game uses your mic (the microphone you have set by default on your computer), so if the bar moves it means your voice is detected If you didn't experience problems with voice chat its best to leave it at the default value (5)
-Added default control layout section tab in the cult guide (just to show new players the default layout, you still change the key binds in the input settings menu) MENU TWEAKS -Renamed the button ¨Control/Key Rebinds¨ to ¨Input settings¨ -Moved ¨Input settings¨ from the camera/input menu to the settings/in-game menu -Renamed the button ¨Camera/Input¨ to ¨Camera settings¨
COLLISION FIXES -Updated and fixed various collision boxes around the edges of the island, to hopefully fix issues about players falling under or inside the cliffs
FINAL THOUGHTS This is it for this patch, the next patch will take us abit longer to release, but we estimate it should be complete sometime this weekend, in which one of the things we will be adding is a much requested game mechanic, a map! We will also update the translations as soon as we can, fixing the Chinese localization and adding it back in the game is one of our top priorities! (Unfortunately, all we can do is implement it as fast as we can once it's done)
Like always, we thank you for being patient and we hope you have fun playing!
This update is now live, if for whatever reason the update doesn't show up, restart steam. And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be 0.5.6
DAY 4 PATCH
ERESYS PATCH 0.5.6 NEW SAFEZONE, SIDE MISSION, NEW SETTINGS AND GAME TWEAKS This is another quick patch, where we implemented a few new menu settings, improved some textures, made some gameplay tweaks, fixed a few bugs, and lastly we added a new safezone, which contains a brief event that players can complete to unlock an achievement!
GAME ADDITIONS -Added a new safezone, located at the edge of the island -Added a new side mission event inside the safezone -Added an achievement for completing the event
GAME TWEAKS -Textures for the missing book pages have been updated with improved designs that offer greater clarity in a more consistent art style -Small reductions to the light values for each blood sphere created, very small changes, barely noticeable but should slightly improve clarity -Light beacon at the center of the pyramid is now more bright and reaches the sky, players should find it easier to navigate around the map! Keep an eye out for the beacon! -Fixed an audio loop bug and other possible issues regarding the temple memory plate in the temple
MENU ADDITIONS -Added hide UI option in Camera settings menu Enabling this option will hide all user interface elements in game
-Added reduce visual effect option in Camera settings menu Enabling this option will heavily reduce the intensity and blur of the visual effects that appear during encounters with otherworldly creatures. It also slightly reduces death vision effects
-Added resolution change timer in video settings menu, A small menu will appear after you change resolution, it will ask you to confirm the resolution change, if you do not or cannot confirm due to a bad resolution change, the resolution will revert to the original
-Added voice sensitivity slider in Audio settings menu (This is an experimental setting for now, It's difficult to measure how much this impacts the positional voice chat volume, we added it as a test, hopefully it will help players that have trouble with voice chat) Once in game you can adjust the slider to ensure your voice gets picked up properly in game, the volume bar below can also be used to check that the game uses your mic (the microphone you have set by default on your computer), so if the bar moves it means your voice is detected If you didn't experience problems with voice chat its best to leave it at the default value (5)
-Added default control layout section tab in the cult guide (just to show new players the default layout, you still change the key binds in the input settings menu) MENU TWEAKS -Renamed the button ¨Control/Key Rebinds¨ to ¨Input settings¨ -Moved ¨Input settings¨ from the camera/input menu to the settings/in-game menu -Renamed the button ¨Camera/Input¨ to ¨Camera settings¨
COLLISION FIXES -Updated and fixed various collision boxes around the edges of the island, to hopefully fix issues about players falling under or inside the cliffs
FINAL THOUGHTS This is it for this patch, the next patch will take us abit longer to release, but we estimate it should be complete sometime this weekend, in which one of the things we will be adding is a much requested game mechanic, a map! We will also update the translations as soon as we can, fixing the Chinese localization and adding it back in the game is one of our top priorities! (Unfortunately, all we can do is implement it as fast as we can once it's done)
Like always, we thank you for being patient and we hope you have fun playing!
This update is now live, if for whatever reason the update doesn't show up, restart steam. And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be 0.5.6
DAY 1 PATCH
DAY 1 PATCH 0.5.5 BUG FIXES AND TWEAKS
GAMEPLAY TWEAKS
-Slight Increased lantern damage -Made burning monster effect fade in faster and get slightly bigger. -Slight rebalance to monster's health -Tweaks to monster health regeneration -Slight tweak to monster focus
-Removed the Shadow (caped monster) teleport ability (Temporary change, needs rebalance or rework to improve clarity) -Reduced time needed for the Lurker (light monster) to leave you alone once it spots you
-Added a few more pages around the map, completing the book should be slightly easier now!
GAMEPLAY FIXES Important bugs have been fixed regarding player death and some small fixes that could affect the visuals:
-Fixed a bug where you would respawn if the player carrying your head died, and your head will be placed on top of his -Fixed being able to pick up pages or interact once you died -Fixed Monster focusing you while you died, it will now begin to investigate the area after killing you -Tweaks and adjusted how AI vision selects a target to focus
-Fixed potential mask visual bug when respawning -Fixed a possible visual bug regarding cultist aspect change when unlocking aspects/masks
COLLISION FIXES
-Fixed floating relics in temple, if you jumped on them sometimes you would get launched in the air -Underground house collision temporary fix, for now blocked off entrance from the top to ensure nobody falls through the gaps in between the house and ground, in the future we will add proper walkway and entrance from the top of the house -Improved and increased collision for various safe zones -Fixed Voidwalker (tentacle creatures) trying to attack you trough walls -Other small collision tweaks and fixes
This is about it for this patch, as we wanted it to release it as soon as possible since some of the issues addressed were quite major, you can expect another patch in a few days, in which, among other things, we will fix various collision and visual bugs that have been reported by the community! Thank you all, and we hope you have fun playing the game!
This update is now live, if for whatever reason the update doesn't show up, restart steam. And remember, for co-op sessions, all players must have the same game version! With this new patch being version 0.5.5
Future content
Additional Main Entity with Unique Mechanics Tied to Game Progression
This entity will have its own unique mechanics and will be introduced in the game after the player interacts with or activates a specific event.
Smaller entities, each with their own distinct characteristics, will appear in specific areas of the game based on those characteristics."
While jumpscares can be effective in adding to the game's atmosphere, they are even more impactful when each unique enemy has its own individual jumpscare event. In our game, multiple entities will have their own distinct jumpscare event, appearing randomly based on their characteristics and location.
Swamps can be particularly dangerous, especially when tall grass is present. To stay safe while crossing these areas, it's important to keep your teammates close by.
The game will feature a navigation system designed to help teammates stay together, even when they become separated. Additionally, certain events and puzzles will provide players with hints about the location of nearby shrines and altars.
We're thrilled to share our ongoing progress with you after the game's release. We're excited to continuously add new content and features, and we look forward to keeping you updated week by week.
Eresys Official release trailer
We are thrilled to share the exciting news - the official release trailer for Eresys is finally here! Mark your calendars, as we also have the release date to share. Get ready to embark on an epic journey through the world of Eresys very soon. Watch the trailer now and join us in counting down the days until the release!
ERESYS QA - Character customization
ERESYS QA - Character customization
As winter approaches so does Eresys! We are happy to share with your some in-game character customization, our QA plans and our kickstarter page!
Feel free to follow us on our kickstarter campaign! https://www.kickstarter.com/projects/eresysthegame/eresysːsteamthumbsupː