I have decided to open up a beta channel for the game where players can choose to help test a more unstable/experimental build of the game before I push it to the Release channel.
If you are interested in this, please join the discord for more information. Thanks
Discord: https://discord.gg/zaCBf58vw7
Patch v0.745b Fixes
Throwing bug when playing with a controller
Minor fixes for the Vampire AI
Stop player from dying during a scene load
Patch Rollback to v0.774b
Due to a crash on windows builds for some people, I have decided to rollback this mornings patch v0.745 to v0.744b.
I need to investigate the problem so in the meantime, I have done a rollback t not interrupt your gameplay :) sorry for the inconvenience.
Patch v0.745
Fixes
Update wording in the Bloody Mary book to be clearer
Metronome in house conflicts with "other"
Gramophone sometimes does not play music
Depth of Field glitch can cause it to remain on screen
Fix controller navigation in Options menu
Fixed "Recover your grave" pop-up not appearing in first dungeon
New Features
Add Invert options for controller
A few extra books to read in the House to learn about the lore of some characters
Patch v0.744
Fixes
Quit game to main menu (press ESC) and also Quit option on Main Menu (controller button to Exit not implemented yet)
SPOILER: Mary climbing the rope looping audio FIXED
Make the decoy shaft in Act 2 more unique compared to the "Entrance/Exit" shaft
New Features
Fullscreen/window setting in Options
Added screen resolution selection
Max resolution increased from 1080P default
Early Access has Launched
The Early Access has launched and I'm already seeing lots of wonderful videos and reactions online. The reviews have been great to read so a BIG shout out to those that left a review. If you haven't, maybe you're still too busy in the game? ;)
Anyway, just wanted to say this is the start of an exciting journey for me to get all you involved in shaping this game. The first 2 Acts sets the tone well and the later Acts will continue the upward trend and introduce new enemies, dungeons, locations and deeper story.
Now please leave any feedback for me that you have as I do read them and watch all the videos online.
K Monkey
Early Access is coming soon
As many of you are aware, I have been working alone on this title for 2/3 years now and that can only go so far. In the past I had a wonderful experience developing Dungeon Nightmares 1 (originally on iPhone) with beta testing to help develop and push the game to be the best it could be. Dungeon Nightmares II also had a Steam Greenlight demo which also helped me in some key decisions for the game. So with that in mind, I am now in a position to put Ergastulum onto Early Access to let you experience this new nightmare that I have conjured up with.
Finally, this may be the worst kept secret but here is the final logo for Ergastulum which includes a tiny reveal.
Enjoy!
There's nothing that can stop her
[previewyoutube="jxg6T4UP3ZA;full"]
One of the examples of how bullets could be used. You can only slow her down when hitting her but thats about it. Better off saving those Silver Bullets for the Werewolf if you also come across one.
Thats Creepy Enough
[previewyoutube="X2M33UpDg-0;full"]
Testing AI Outside
Just a short test to see how and if enemies work outside. This test made me realise that I probably want him to be able to knock down those trees!