Fixed the bug where if an item touched the despawn areas, the player would drop their items
Ergo Patchnotes 1.06
Fixes
Fixed a bug where in Half Pipe, the level would reset due to a OOB issue
Changes
Adjusted Audio System
I've also introduced a Beta branch on steam that will be updated before the main branch from now on, to access it, right click ergo on steam, properties, betas and select the version named "beta"
Ergo Patchnotes 1.05
Fixes
Fixed a bug where the player could get softlocked within the level "Rollin, Rollin, Rollin"
Changes
Added a .2 second delay on startup incase code was executing incorrectly
Game now uses chunk based packing system for files
Improved OOB Triggers (Smaller, possibly allows for less crashing)
Removals
Removed Apex Destruction
Ergo Patchnotes 1.04
Additions
Added option to enable VSync
Fixes
Fixed a bug where hands weren't rendering correctly
Ergo Patchnotes 1.03
Additions
You can no see ingame shoes, they're a VERY Basic model for now but are designed to make it easier for climbing onto items
Changes
Adjusted vent size on all levels that required it
Fixes
Possibly fixed a respawning issue
fixed a mouse appearing inverted in a level for some reason
Ergo Patchnotes 1.02
What's up future employees. I have released a new patch with a few fixes, Thank you for playing the game, hopefully these fixes and changes will make the game more enjoyable.
Fixes
Fixed softlock on first test
Possibly fixed random level resets
Fixed a bug where the final dialogue would fail to play at the appropriate location
fixed bug in final level where spheres would reenable gravity on the final level
Changes
Items that fall out of the map will now return to the player's location
Removed a destructible table that was causing application instability
Added some fake doors to some the first puzzle
Changed Cons' appearance
Adjusted final scene to make it partially easier
Made the level Frequent Oversight require more user cooperation
Steam fixes
Store page now mentions that it requires a vr headset to play
Fixed launch option text for Oculus VR mode
(Please note updates are not daily, I've just managed to fix these important issues)
Ergo Patchnotes 1.01
Fixes
Fixed a bug where audio would overlap in the final level
Fixed a bug where a 5th core is mentioned several times
Fixed a bug where some items wouldn't respawn / get destroyed, resulting in a softlock
Fixed a bug where bloom would appear as off in the menu
Additions
You can customise your hands in the Main Menu, this can be accessed by finding all the trinkets in a single level.
Ergo Release Date!
Hello, i'd like to start by apologising for delaying Ergo for several months, while this was never the plan it was necessary. Now for the main points.
Ergo is coming to steam on May 9th 2022
It will be in early access as the game isn't complete
The game contains Budget voice acting (This is out of my control as a solo dev)
The game will retail for the following prices $6.99, £5.19, €5,69
What will the game contain in Early Access?
The game contains the following
All 19 playable levels, All of these levels are not finalised and may be drastically changed following player feedback
Save system, This saves the last played level.
Level select, Levels can be replayed after the player has completed them
Spectator camera, enabled by default, this can be disabled within the settings
Hidden Trinkets, finding all the trinkets in the level will reward the player with extra rooms / content on the main menu (Not ready for EA, however stats will be saved so, no fear of having to find them all again!)
Randomised visuals, Items like Monitors, Chairs, Desks, etc can appear with different models/textures every playthrough!
Graphics settings, allowing for adjustments for the best visuals or performance
Gameplay settings, want to move with your left hand, right hand or use your head, want smooth turn, want to turn fast or slow, all changable here!
Audio settings, game too loud, sound too annoying or voice acting to budget? lower or disable the audio entirely!
What's planned before leaving Early Access?
Bug fixes
Framerate improvements
Level adjustments
Level improvements
Secrets
Subtitles
More areas to explore
Rewards, related to the Trinket System
Player feedback
And much more!
I hope you're looking forward to Ergo's release; This has been a long time in the making and I'm hoping to continue developement using your feedback / suggestions.
- Limbo Interactive
End of Year Demo
Hello, First off I'd like to thank everyone that's downloaded and tried out Ergo, especially those who gave feedback, it's helped shape up the game well, for those who haven't you still get a thank you for reading this :)
I've just updated the demo which fixes tons of bugs and adds tons of new features including a reworked main menu
Obviously as always there's still a few bugs present but i'm working on it!
I have a tiktok account in which I post small clips of the game and its progress, including content that never appeared in the final product!
Follow the TikTok page: https://www.tiktok.com/@limbointeractive?lang=en
Demo Release
Hello, I released a demo for our upcoming game Ergo around 7 hours ago, I went to sleep and as of writing it has released, ended up in over 300+ unique user's librarys and is available on steam
Thanks to this demo, a bug involving Vive movement was fixed, thank you d777!;
I'm very new to uploading games onto steam so I apologize for the late announcement, hopefully it's all up and working for everyone else :)