Decreased the purchasing price and improved NPC in updates 2/1/2018
I played my own game around 100 hours, I found the money cost too fast due to buy food and repair during working in a mission. Sometimes player survive 7 days, but cost all money, then fail.
So decreased the price:
Convenience Store $1000 -> $600
Drivethrough $5000 -> $2000
Fruit stand $1000 -> $200
Market $10000 -> $5000
Small Repair shop $ 10000 -> $ 5000
I also fixed the problems when NPC climbing hills
About the multiplayer, I need much more time to do it, there are much more problems
The map in new mode would like this but not final,5km*5km(map in PUBG is 8km*8km)
Some small updates around 27/12/2017
I am now focusing on developing multiplayer mode, I am not sure when I can done it, may be 2 weeks later, maybe 2 months. Just one person,me trying to do it.
In multiplayer mode, I have plan to make a new bigger map and design a new gamplay and game rule for the new mode.
However, I never forget the single player career mode, I found some problems and I made some updates these days:
1. add more trees and grass on the map, it looks more beautiful than before
2. adjusted the lighting
3. add two new works
4. add two new achievements for the new works
5. fixed the problem of having grass on the road
6. change balance parameters of the Potato Car
7. add more tips in the game and loading image
About the car movement updates in 21/12/2017 before the winter solstice
Some player said the card movement is too unreasonable, actually, I just want to made the movement simple and easy to control before, but seems not satisfy the players' feeling, so I made some changes today.
1. you can't turn around without move forward any more
2. No "reverse is backwards" problem any more, when you go forward, left is turning left, when you go backward, left is turing right.
3. some balance changed
4. add a Level UI, future I will make more uses about it.
5. fixed the NPC position is not touching the ground problem
6. add more tips.
Some updates from 18/12/2017 to 20/12/2017
I never stop working on my game in last week, no time to provide too many news on community for every small update, but you can see I make several updates per day.
1. made a new car available in 4S Store for sale
2. add some fog effect on the scene.
3. add some tips for new player
4. fixed some bug about random get work and buying something.
5. I found many people hit the police car uncarefully in the tutorial, so I make a exception situation when new player doing tutorial.
6. added more NPC car on the scene
7. change the default camera position
8. add some new building on the scene
9. balance some parameters
10. add some new achievements
11. made a potato car DLC for Supporter Edition
(Originally, Someone say he want to pay more to support me. I planed about increase the price, but maybe that is not a good idea for normal player, so I made a supporter DLC, learned from other games)
(If you want to support me to develop this game and pay more for donation, you can buy it, you will get this souvenir car. If you just a normal player want to try this game, you don't need to buy it at all.)
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Big update about AI, update in 15/12/2017
Today, I optimized the behaviours of AI. I know the AI is really bad before, but now it become better.
1. It will avoid the wall and won't hit the wall when turning a corner.
2. Police AI will start to arrest you after you do something to him. then you will have to help yourself to escape out of this town as a new work.
3. Add some new Achievement such as NO ZUO NO DIE.
About updates around 13/12/2017, a new function similar with "back mirror"
I updated several times in these two days, somethings changed:
1. added more police at the begining, police will also spawn every 60 seconds or every 30s when one of them found you. Go to sleep is the only way to reset their amount. You can see more polices, I think it is very exciting,
2. added a new function similar with "back mirror", I don't know how to describe it. there will be a second screen on the top right side when you are being tracked, it will show the police car is behind you. You can close it in the "Option" If you don't like it.
3. changed some setting about buying something, Originally, There is a risk probability, the citizen may identified you and call the police, but you still can buy something successfully. Now If so, you will also have another 50% fail to buy something, and have to run away.
4. Fixed the problem about the bank robbers mission's introduction
5. Add a data about Exp, you can't see it in the game UI, but I already put it in the code and your saved data, I will make it useful in the future.
My next plan is trying to make multiplayer mode.
About updates from 09.12.2017 to 11.12.2017
I made at least 5 times update in the last 2 days, the contents changes:
1. updated new player tutorial at least 3 times, now is more better than before I think
2. changed balance and test many times, I feel better thant before now
3. fixed many BUGs, especially sometimes, when you get to the bank, arrest still counting when the game is introducing.
4. change the 4S Store trigger position
5. fixed the BUG from hospital
6. adjust the respawn position in the Police Office
7. fixed the problem of after under arrest when you have no gasoline and no endurance
8. change the some tips color
9. fixed the camera problem when you opening the Gamephone.
10. added more achievements like, how many days you survived. You can try to pass 50 days.
11. change something of map
If you have a bad game experience before, I suggest you play again and see what changed
Early Access Version is now available today with very low price, and about the first update patch
Early Access Version is now available today with very low price
I also have some players report that the resources are consuming too fast, so I change the balance immediately, but I have to say that this is one of the feastures of this game, it have to be a constraint. The first mission is also very difficult because I want players fail in the begining work, just let you know what is the game look like at the begining.
Another problem is the Space button has a BUG, I fixed that in a new version now
This game may be a little bit too difficult to new player, but it is fun for me, so I am going to make a difficulty option in the feature
About game development progress, release time and the very begining version
When will this game release? About my game “Escape Expert”, now the main design contents were done without BUG, it can be played now. In my original plan, I want to release it today (2/12/2017), because I can't wait to share my game idea.
However, there are still many unperfect things, such as UI tips, new player tutorial, balance and lack ot mission amount. Although it is Early Access version now, players always want to provide negative comments, which I don't want it. So I want to use one more week to improve my game before release it.
I have statistics that there are many people visited my game store page, though the game hasn't released. The more player expect it, the more duty and more pressure I have.
Why develop this game? How it look like at the begining version?
At the begining, four months age, I was studying in UTS in Australia Sydney. It is my last semester, I was doing game designing and programing. Making a 3D game with some topic is my assignment. I chose touch screen and mobile platform as my topic, then made this game's begining version as my assignment. After that, I have more ideas about this game, and I am interested to continue to develop it individually.
the image below is the very begining version in developing look like
I found that, mobile phone is no longer enough to support this 3D game, so I develop it only for PC now. After that, I found that if I have no any income, I can't make it in long-term development, even though I really like it, so I chose Steam to publish my game. After that again, I found two friends for help in part-time, one of them can make models for me. We all are unprofessional, no any income now, but we are very enjoying to develop this game.